Poppy Build Guide by DatKawaiiBunny
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Runes: Standard Runes
+1-10% CDR (lvls 1-18)
+1-10% CDR (lvls 1-18)
Threats & Synergies
Champion Build Guide
♥ Please note I will not be going over the Laning Phase. My goal is to explain the champion's pros, cons, runes, summoner spell options, items, abilities, and combos. Sorry in advance, please enjoy the guide! ♥
Welcome to my Poppy guide! My name is DatKawaiiBunny, and I'm a Silver I ADC & support main. I've been playing since season 7. I don't usually play tank supports, but I fell in love with Poppy. Her skins are adorable and she has such a fun kit. Her ultimate Keeper's Verdict is one of the best. You get to throw the enemies towards their base. I am currently working on videos that show Poppy's abilities!
♥ Lots of CC
♥ Very Tanky
♥ Fun to Play
Poppy is a very fun champion to play. Her ult Keeper's Verdict allows you to throw the enemy team towards their base, and it allows you to knock up targets in teamfights. Her W Steadfast Presence gives Poppy increased armor and magic resistance. It also cancels dashes or jumps from the enemy team. Poppy also gains a shield when she catches her buckler Iron Ambassador.
♥ Easy to Kill Before Level 3
♥ No Heals or Shields for Allies
♥ High Cooldowns
Poppy is a squishy champion early game. Champions such as Leona can go in on level 2. Without Poppy's Steadfast Presence, it's going to be harder to dodge her E Zenith Blade. Poppy's E Heroic Charge is her main engage tool. Since it has a 14-second cooldown, it can be a little difficult to make plays, especially if their bot lane is aggressive.
Aftershock is one of the best runes you can take on Poppy. Her abilities proc Aftershock which gives her an extra 70 armor and magic resistance for 2.5 seconds. It increases by 50% with your bonus resistance. Her W Steadfast Presence actually increases her armor and magic resistance and is doubled if Poppy is below 40% of her maximum health. Another good pick would be Grasp of the Undying because that gives Poppy some sustain and poke. It procs every 4 seconds when Poppy is in combat.
One of my personal favorite runes to take on Poppy is Demolish. It allows you, and your allies to get towers faster, which gives your team a lot of pushing potential. You can also take Font of Life. When an enemy is movement speed impaired, they get marked. Your allies heal for a certain amount when they attack the enemy you marked.
For more sustain during the laning phase, I take Bone Plating. This rune helps with poke from other support champions, such as Sona or Soraka. After taking damage from an enemy champion, their next three attacks deal less damage.
After using a summoner spell, you gain 15% Tenacity and Slow Resistance for 10 seconds. Since Poppy's W Steadfast Presence grants you 30% movement speed, this rune will help you engage, or catch up to an enemy. I recommend bringing Exhaust when taking this rune.
When I go support, I take Biscuit Delivery. This rune offers you a biscuit every 2 minutes. Consuming the biscuit restores your missing mana and health by 10%. You get up to 3 biscuits.
Since Poppy has some high cooldowns, I take Cosmic Insight. Cosmic Insight provides you with an extra 5% CDR for items, spells, and max CDR. This rune also raises the CDR cap from 40% to 45%, which makes a huge difference.
♥ Passive: Iron Ambassador
Poppy throws her buckler on her next auto attack, and it falls near her target. Killing an enemy, or minion with the buckler, it bounces back to Poppy. Enemies can also step on the buckler and destroy it. The buckler grants 425 range and 20 - 180 (based on level) bonus magic damage. If Poppy picks up the buckler, she shields herself for 15 / 17.5 / 20% maximum health for 3 seconds.
♥ Hammer Shock
Poppy slams her hammer on the ground in front of her, dealing 40 / 60 / 80 / 100 / 120 (+0.9 per bonus attack damage) (+8% of target's maximum Health) physical damage to all enemies hit. Enemies within the impacted ground are slowed by 20 / 25 / 30 / 35 / 40% before erupting after 1 second, dealing the same physical damage to all enemies hit.
♥ Steadfast Presence
Passive:Poppy gets an increase in armor and magic resistance are increased by 10%. The effects are doubled to 20% while Poppy is below 40% of her maximum health.
Passive:Poppy gains 40% bonus movement speed for 2 seconds. A barrier forms around her, knocking any enemies down if they dash. Enemies take 70 / 110 / 150 / 190 / 230 (+70% of ability power) magic damage and they're grounded d and slowed by 25% for 2 seconds.
♥ Heroic Charge
Poppy dashes to the target enemy, dealing 60 / 80 / 100 / 120 / 140 (+0.5 per bonus attack damage) physical damage. If the enemy gets slammed into a wall, they're stunned for 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds and she deals the same amount of damage.
♥ Keeper's Verdict
First Cast:Poppy channels her hammer for 4 seconds. She gets slowed by 15% for the duration. Keeper's Verdict cooldown is reduced by 75% if the channel is canceled.
Second Cast:Poppy sends a shockwave when she smashes her hammer into the ground. When an enemy is hit, a massive hammer erupts from the ground, dealing 200 / 300 / 400 (+0.9 per bonus attack damage) physical damage to all enemies around it, and sends them flying towards their base. The enemies are left untargetable. Poppy can knock up all enemies around her for 0.75 seconds but only dealing 50% damage.
Flash teleports your champion wherever your cursor is. It makes for a great engage with her Heroic Charge and Keeper's Verdict. Flash is also a good escape, especially on Poppy because she gains movement speed with her Steadfast Presence. Plus, it's a key spell for all champions, except Yuumi.
Exhaust slows down a targeted enemy champion for 30% of their movement speed and reduces their damage by 40% for 2.5 seconds. Since I take Unflinching on Poppy, she will gain 10% slow resistance and tenacity. This also goes well with her Steadfast Presence since it gives her a 40% increase in movement speed.
For more shielding, you can take Barrier. It shields you for 95 + (20 per level) for 2 seconds. If there's a lot of poke, I take this rune for the sustain.