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Sejuani Build Guide by bocchicken

Top [13.20] The 5-Position Flex Pick..seriously!

Top [13.20] The 5-Position Flex Pick..seriously!

Updated on October 23, 2023
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League of Legends Build Guide Author bocchicken Build Guide By bocchicken 78 8 170,239 Views 11 Comments
78 8 170,239 Views 11 Comments League of Legends Build Guide Author bocchicken Sejuani Build Guide By bocchicken Updated on October 23, 2023
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Runes: Keef KILLA

1 2 3 4
Resolve
Grasp of the Undying
Font of Life
Bone Plating
Overgrowth

Domination
Cheap Shot
Ultimate Hunter
Bonus:

+10% Attack Speed
+6 Armor
+65 Base Health

Spells:

1 2 3 4
ALPHA SIGMA Sejuani
LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.20] The 5-Position Flex Pick..seriously!

By bocchicken
Ayyy is me
Howdy gamers, I'm boc and I was a Coach with Cloud9 for 2 years. Now, I'm the Coaching Manager for C9's performance partner, FITGMR!

Sejuani has everything you could ever want in a champion: TONS of CC, TONS of Damage :^), Terrain Scaling (Q), and late-game pick potential.

Sej is a really strong pick in the current meta and she fits into almost any comp and provides great engagement as well as a solid frontline.

She has a very simple kit/playstyle which also makes her easy to master! :D
The setup
Many people misunderstand and think Sejuani is simply a tank. In reality, Sejuani is a bursty DPS ASSASSIN MAGE tank capable of 100-0'ing any squishy target on the enemy team with her suite of CC and high damage (thanks Riot for the dmg buffs). While you may struggle against some of the best picks in meta or champs that simply outrange/kite you, maybe bruisers that normally would bully a tank laner will lose in a straight-up 1v1 against you, and you can use this to your advantage to snowball leads and win games.



Taking grasp, combined with Sej's passive allows you to remain almost completely unkillable for the first part of every fight, allowing you to dive backline or just provide a solid frontline for your team. Font of life lets you heal your team whenever you apply CC to an enemy (which is always), bone plating is more tankiness against any burst, but most of the time conditioning is the better pick as it scaled EXTREMELY well with your kit, and overgrowth allows you to scale into lategame and still remain unkillable.

I take Inspiration secondary with bisctuis + cosmic to sustain through her poor lvl 1-5 and allow me to start 1v1ing and looking for fights at lvl 6. Sometimes I like Domination for the extra damage and ultimate cooldown reduction

For runes i like Attack speed (for reasons stated above), Armor to survive early, and HP to be a more effective frontliner/duelist.
Pro(fessionals) and Con(men)
Pros



+ Constant Threat to enemy backline
+ HYPER tanky
+ Does well into AD or AP team
+ Lots of CC/peel AND damage
+ High synergy with melee champs on her team

Sej's itemization makes her extremely flexible no matter what comp she's against, and her damage is high enough to kill most squishy champs outright in teamfights. Even after ult and E nerfs, her kit allows you to win games as long as your team follows up!
Cons



- Easily abused by True damage dealers
- Squishy before her first item is complete
- Long Q cdr can make you easy to catch
- Ult is skillshot that can be hard to hit from range
- Not able to solo carry if entire team is behind

The only scary part of the game is if you get camped early be a lee, xin, jarvan..ETC. If you make it through early game with smart warding, you will be a midgame MONSTER. Only real lategame threat to watch out for is Vayne/Camille.
The SUMMS

Flash: Not the primary choice, but still totally fine if you don't feel comfortable playing without it. Sejuani has plenty of CC/movement without flash so it's not necessary. +Ignite is based

Ignite: Guarantees kill pressure at 6. Take in a majority of matchups that you are confident in winning. If you're unsure, run ignite. The short CD means you'll get a lot of use out of it >:)

Teleport: The default. Certain matchups that pressure you early, like Renekton and Vayne can requrire a TP to get you through laning phase until you can threaten to kill them at lvl 6 with ignite + R
GAMER time
Pick into comps with heavy AD or hyper carry ADC's.

Take into comps with lots of CC threats or heavy AP.

This item was tailor-made for sej. Everything a growing boar needs.

Gives all your abilities a slight bump in dmg and provides more CDR as well as resists against any AP threats

Great into any team with AD threats.

THE PREMIERE CASSIOPIA COUNTER. Also takes champs like Teemo, Singed, and Kai'sa out of the game. *Build only in certain situations*

More HP to increase the effectiveness of your passive! Also gives the ability to recover after disengaging a poor fight. CDR is nice too

Cheap, effective, and a solid buy if you need to help keep a hyper carry on your team alive.

Good situational buy into teams with high attack speed or crit

Dmg scales based on HP, so build last if you need a little more "oomf" in your burst.

Keep your team alive! This is mostly just built on Jungle Sej as a 2nd item after Sunfire. You give up damage at the cost of your own survivability.

Sacrificing HP for more utility. The mana it gives is nice, but not necessary, consider building into heavy AD teams that AA a lot. (Jax, Trynd, AD mids)

Great 1st item when you need early MR and/or can't utilize Iceborn fully due to the lane matchup.

Raw HP, CDR, and a great item to buy if the enemy has a juggernaut on their team (someone who is very slippery) that you NEED killed ASAP and there is a chance they survive your teams burst in the duration of your CC. Can also let you split into a bad matchup more easily.

The poor-mans mythic. I ONLY take this in games where I know I'm going to get 0 gold (I get tower-dove 3 times by the entire enemy team, or I have a giga smurf on my team that I need to keep alive no matter WHAT)
How 2 be a cool gamer
You are the frontline, you ARE the big chungus epic wholesome reddit moment Keanu Reeves. Act like it. It is your job to initiate teamfights and engage with your ult + Q. Even getting a pick on one of the enemy tanks is often times enough to win a fight. Hitting your ult is EXTREMELY important so don't be afraid to flash or Q into range to guarantee a target. As long as you itemize correctly into the enemy team you should be able to tank way longer than almost any other tank, while also doing lots of damage!

Common mistakes to avoid:
  • Q'ing at the enemy inside of lane without knowing where the enemy jungle is. If it seems too good to be true and you don't know where the jungle is.. it probably IS too good to be true. Q is your only gap closer (if you're running the standard Ign+TP), so think before you leap!
  • Building Q! Your W (your main trading ability) does PHYSICAL DAMAGE and scaled based on your HP!!! Items like demonic/shadowflame might sound good at first, but you are missing out on a lot of damage when just going full tank or even a sheen item like Frostfire/Triforce will be even more damage and make you more tanky.
  • Saving your R for the "perfect moment". Sometimes all you need to do is press R on the first person you see. Blowing up a bruiser/frontliner can be all you need to swing a fight in your favor, so evaluate exactly what you need to do BEFORE the fight happens so you can plan accordingly!

So go out there and abuse this **** before they figure out how broken it is.
The end of the world
Even as a coach, I am still a student of the game, so all feedback is welcome! If you like it and would like to see more, let me know what champs I should do next!
Also, make sure to check out my Twitch where I stream from time to time OR on Metafy where I do coaching!
Thank you and have a blessed day/night <3


www.twitch.tv/bocc
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League of Legends Build Guide Author bocchicken
bocchicken Sejuani Guide
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[13.20] The 5-Position Flex Pick..seriously!

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