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Aphelios Build Guide by IKeepItTaco

ADC [11.19] IKeepItTaco's GrandMaster Aphelios guide - Season 11

ADC [11.19] IKeepItTaco's GrandMaster Aphelios guide - Season 11

Updated on September 24, 2021
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League of Legends Build Guide Author IKeepItTaco Build Guide By IKeepItTaco 2358 106 4,646,078 Views 17 Comments
2358 106 4,646,078 Views 17 Comments League of Legends Build Guide Author IKeepItTaco Aphelios Build Guide By IKeepItTaco Updated on September 24, 2021
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Runes: Conqueror

1 2
Precision
Conqueror
Presence of Mind
Legend: Bloodline
Last Stand

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Summoner Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Ability Order STATS (ABILITIES)

Passive
Calibrum
Severum
Gravitum
Infernum
Crescendum

Attack Damage

Attack Speed

Lethality

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.19] IKeepItTaco's GrandMaster Aphelios guide - Season 11

By IKeepItTaco
-Table of Contents-

I'm I Keep It Taco, a Grand Master Jhin player
(peaked 400 LP) and streamer.

I'm also known as Jordanian Sniper, Lejhind, or Jhin Marston on other accounts. I dislike traditional carries and enjoy playing champions like Jhin, Pantheon, Veigar, and Yasuo bot lane. Aphelios shares a lot in common with Jhin. He was designed to be an ADC which requires more thinking and to be the "GALAXY BRAIN" adc to play if you wanted to show off combos!
Naturally, I've come to enjoy playing Aphelios and have decided to add him to my champion pool and wanted to work on a guide for him alongside Jhin.

Aphelios is a non-tradtional marksman. Instead of a reload mechanic like Jhin. He completely gets rid of the gun and gets new guns. Has a lot of cool interactions with each other and each gun has 50 bullets.

Disclaimer: Aphelios is a new champion and this guide is by no means perfect. On release, I plan to continue playing him and will update the guide whenever I learn more and improve upon it.
OP.GGs:
Primary Precision
Keystone Option
Press the Attack

Lethal Tempo

Fleet Footwork
Conqueror
Press the Attack: All of Aphelios's guns make it procing Press the attack very reliable and consistent. So, if you want to get good trades in lane, want burst damage, as well as amplified damage in combos. Press the attack is the rune for you!

Conqueror: To keep it as straightforward as possible considering the many interactions of his guns. Conqueror is can get easily stacked to 10 due to the amount of casing Aphelios does with his weapons as well as all of the on-hit effects his weapons have built in. So, Conqueror is a good alternative to Press the attack if you're looking for AD stats paired with a decent chunk of healing!
Rune Tier 1 Option

Overheal

Triumph
Presence of Mind
Presence of Mind makes it so you never run out of mana since you'll be using Q a lot and it will cost mana in the long run. It gives 100 permanent mana to your mana pool after each takedown and capping at a total of 5. You also restore 20% of your maximum mana after each takedown so it helps a lot in teamfights too!
Rune Tier 2 Option
Legend: Alacrity

Legend: Tenacity
Legend: Bloodline
Legend: Bloodline is crucial on Aphelios as it'll make sure you're staying healthy at all times and always ready for a fight at any corner. Gain 0.6% lifesteal per stack for a total of 12% lifesteal at max stacks. Can take Alacrity if Conqueror healing is enough for you.
Rune Tier 3 Option
Coup De Grace

Cut Down

Last Stand
Coup de Grace is standard on ADCs most of these days and Aphelios is one of them. Increase your damage by 8% when the enemy gets below 40% hp. Pretty hefty damage!
Secondary Sorcery
Secondary Option

Nullifying Orb

Manaflow Band
Nimbus Cloak

Transcendence

Celerity
Absolute Focus

Scorch

Waterwalking
Gathering Storm
Nimbus Cloak grants you 15%-35% movement speed for 2.5 seconds after using a summoner spell. This means whenever you're in trouble or caught in a bad spot. Popping flash or heal will instantly get you out of most sticky situations! Aphelios is immobile so this is vital.

Gathering Storm/ Absolute Focus: Both of these runes grant you AD. Absolute gives it earlier while Gathering gives it later. Preference on if you plan to scale or play for early game!
Offense:
10% Attack Speed
DIAMOND
Flex:
9 Adaptive Force
Defense:
6 Armor
Flash
It will be mandatory. It is self-explanatory. It is valuable as a tool to make plays, chase down, kite away, escape, ruin a gank, etc....
Heal
You should be taking heal as it'll be great for 2v2s, movement speed for clutch plays or escaping, as well as being able to save allies.
The Hitman and the Seer
INNATE: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.

Aphelios begins the game with Calibrum as his main weapon and Severum in his off-hand, with Gravitum, Infernum, and Crescendum queued in reserve. The queue order can be rearranged based on weapon usage.

MOONLIGHT: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his Q abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.

WEAPON MASTER: Aphelios cannot improve his abilities with skill points. He starts the game with Phase and gains access to Q abilities at level 2. He gains access to Moonlight Vigil Moonlight Vigil at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or armor penetration.

The active effect of Aphelios' Q ability varies based on his current main hand weapon.

The individual actives do not share a cooldown.

Calibrum, the Sniper Rifle
INNATE: Aphelios gains 100 bonus range while Calibrum is his main weapon.

PRECISION: Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains Range icon global range.

This attack will consume all marks, dealing 20 / 25 / 30 / 35 / 40 (based on level) (+ 40% bonus AD) bonus physical damage per mark to the initial target. If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.

Moonshot
CALIBRUM - ACTIVE: Aphelios fires a bolt of energy in a line, dealing 60 / 85 / 110 / 135 / 160 (based on level) (+ 60% bonus AD) (+ 100% AP) physical damage to the first enemy hit.


Severum, the Scythe Pistol
INNATE: Basic attacks with Severum don't use projectiles.

RESURGENT: Severum's attacks heal him for 8% − 25% (based on level) of damage dealt.

Healing from Severum in excess of Aphelios' maximum health is converted into a shield for an amount of up to 10 − 140 (based on level) (+ 6% maximum health), lasting for up to 30 seconds.

Onslaught
SEVERUM - ACTIVE: For 1.75 seconds, Aphelios gains 20% (+ 10% per 100 AP) bonus movement speed and autonomously performs up to 6 (+ 3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy champions.

Attacks alternate between Severum and his current off-hand weapon, each dealing 10 / 15 / 20 / 25 / 30 (based on level) (+ 35% bonus AD) physical damage, 25% on-hit damage and can critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used.


Gravitum, The Gravity Cannon
INNATE - BINDING: Gravitum applies a 30% slow that decays over 3.5 seconds.

Binding Eclipse
GRAVITUM - ACTIVE: Aphelios expunges all enemies affected by Gravitum's slow, dealing 50 / 65 / 80 / 95 / 110 (based on level) (+ 35% bonus AD) (+ 70% AP) magic damage and rooting them for 1 second.


Infernum, the Flamethrower
INNATE - INCENDIARY: Infernum deals 110% AD physical damage to the target and spray four firebolts in a cone behind them, each dealing 75 / 100% (based on level) AD physical damage to enemies hit, reduced to 34 / 45% (based on level) AD physical damage against minions.

Critical strikes spray eight firebolts over a X% wider cone and deal bonus damage.

Duskwave
INFERNUM - ACTIVE: Aphelios unleashes a wave of energy in a cone, dealing 25 / 35 / 45 / 55 / 65 (based on level) (+ 80% bonus AD) (+ 70% AP) physical damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets.


Crescendum, the Chakram
INNATE: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is disarmed until he retrieves Crescendum, but the attack timer is reset once caught.

ARCING: Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against champions and epic monsters will refresh the lifespan on Chakrams.

Basic attacks with Crescendum deal 30 / X% AD (based on number of Chakrams) bonus physical damage. The bonus damage from Chakrams can critically strike.

Sentry
CRESCENDUM - ACTIVE: Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has 3 health, enemies can attack the sentry with basic attacks, dealing 1 damage per hit.

The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25 / 40 / 55 / 70 / 85 (based on level) (+ 50% bonus AD) (+ 50% AP) physical damage. The sentry can critically strike and benefits from Aphelios' attack speed and critical strike chance.


Phase
ACTIVE: Aphelios switches between his main weapon and off-hand weapon.


Moonlight Vigil
ACTIVE: Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125 / 175 / 225 (based on level) (+ 20% bonus AD) (+ 100% AP) physical damage and locking-on to each enemy hit.

After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can critically strike for (50% + 18.75%) AD bonus physical damage. There is no range limit for locked-on targets.

Calibrum, the Sniper Rifle: Applies an empowered mark that deals 20 / 45 / 70 (based on level) additional physical damage per mark.

Severum, the Scythe Pistol: If at least one enemy is hit, Aphelios heals for 200 / 300 / 400 (based on level) health.

Gravitum, the Gravity Cannon: Enemies are slowed by 99% for the same duration.

Infernum, the Flamethrower: The initial blast deals an additional 50 / 100 / 150 (based on level) (+ 40% bonus AD) physical damage. Attacks splash in a circle instead of a cone. Enemies will take damage from overlapping areas.

Crescendum, the Chakram: 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit.


Starting Items
Aphelios starting items are pretty straight forward
Doran's blade + 1 Potion
Doran's blade is pretty standard on most botlaners these days and that includes Alphelios! It provides a good balance of AD, health, and lifesteal to help in trading, fighting, and all-ing.
Crit Aphelios
The 3 core items of Crit are pretty cookie cutter. You'll be rushing Essence Reaver first because of the mana regen in order to avoid having any mana problems ever. The CDR is also great because you'll be able to spam your Q in fights which allows you to go through your guns more often, do more damage, and overall increase DPS. You can also "waste" your ammo by spamming Q if you want to get a specific gun for a situation! Next up is Runaan's Hurricane, as stated earlier. Your guns have a lot of neat interactions with on-hit so having hurricane to apply that on-hit onto additional targets is something you don't want to miss out on! And for the third item you'll get Infinity Edge as it's an overall damage increase with it's high 80 AD as well as increasing Critical Damage by 25%. The rest of the items get situational from here depending on what you want. Look at situational items section.
On-hit Aphelios
There'll be a lot of different on-hit builds for Aphelios as he gets discovered. But, solid on-hit builds you can use are the following.

To keep it simple, these builds will amplify your auto-attacking and on-hit interactions with all of your guns! The main difference you'll need to know is that going manamune gives you access to mana as well as the manamune passive adding extra damage when fully stacked. Meanwhile, Blade of the ruined king is the more traditional route to on-hit with providing attack speed, lifesteal, 8% of target's current health, as well as an active to slow the enemy down and speed you up which can prove very resourceful when kiting!
You can choose to skip Wit's End or IE in favor of Situational items if required.
Situational items
Death's Dance
Solid lifesteal item. 30% of damage taken is dealt as a bleed effect over 3 seconds which makes it ideal against burst enemies.
Mercurial Scimitar
Lifesteal item which provides an active to remove CC and a speeds you up by 50% for 1 second.
Guardian Angel
Considering you're immobile and very easy to one shot. GA can prove useful in the mid-late game teamfight if it's becoming overwhelming to survive certain champions.
Last Whisper
If you're going Crit or On-hit and feel the enemy has a significant amount of armor. Consider taking one of the last whispers to help you with that.
Maw Of Malmortius
Provides AD, MR, and CDR with a magic shield and lifeline passive that gives you additional AD as well as spell vamp + lifesteal if you get low.
Boots
Berserker's Greaves
Gives you +35% attack speed so this is the boot you want to go when you want "more damage".
Boots Of Swiftness
If you want an extra 10 ms and reduce the effectiveness of slows so you're a little bit less immobile!
Mercury's Treads
MR boots so if the enemy has a lot of magic damage in lane or in the team comp then this is the choice to make
Ninja Tabi
Gives armor and reduces 12% damage from incoming auto attacks. Very efficient against full AD teams.

Laning Phase
Riot really did take the laning phase in consideration with the way his guns are lined up. The first two guns you start with is Calibrum the Sniper Rifle and Severum the Scythe Pistol. The Sniper Rifle will be used to poke the enemy with auto-attacks or laning Q's and marking them. Secondly, you'll have the pistol which provides a lot of healing. So whenever you lose HP due to trading, getting poked, or fighting make sure to use the pistol to heal that lost HP back! The third gun after one of these are gun will be Gravitum the Gravity Cannon and you'll want to use it to snare someone to make a play in the 2v2. Then comes Infernum the Flamethrower which can be used to shove the lane, gain Chakram stacks, or straight up right click the enemy or minions to get bounced off damage. Lastly, you'll have Crescendum the Chakram to setup plays with Q or gain stacks to have high DPS in skirmishes.

Most Useful Combos + Mid-late Game
The best advice I can give you here is that you need to understand you are immobile. If played right, your damage output is high, but you will be very easy to assassinate. Be wary of your positioning at all times and the enemy threats that might one shot you. Now with that out of the way, I'll tell you some gun pairs you might want to have ready in fights.

Chakram + Sniper Rifle: Can create turrets that mark enemies and you'll be auto attacking the enemy from infinite range with high burst potential and maximum safety for you!

Chakram + Flamethrower OR Pistol: You'll want to use Flamethrower Q or Pistol Q to get Chakram stacks then switch to Chakram to keep the stacks up by attacking enemy champions. Chakram is the highest DPS for auto attacks if you can get the stacks for it. So, you'll want to get the stacks up and switch whenever they're expiring and keep swapping to be efficient.

Sniper +Gravity Cannon: If you use the Sniper Q and auto while Gravity Cannon is on your off-hand then you can make picks from long-range and snare people that are caught out. Usually requires a teammate nearby to capitalize on this method.

Flamethrower + Gravity Cannon: If the enemy is grouped up then you can use the flamethrower Q to apply Gravity Cannon's passive then switch to snare multiple people on the enemy team for 1.5 second and this usually leads to great wombo combo oppurtunities for you and your team!
I've enjoyed what I've been able to play with Aphelios so far. He feels familiar to the style of Jhin so I plan on adding him to my champion pool and improving on him. As I get better at him and a meta evolves I will do my best to add more information to this guide as well as keep it updated! Thanks for reading everyone!

Special thanks to Hopper for banners and coding.
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