Please verify that you are not a bot to cast your vote.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Fizz is easy to control, outmaneuver, and kill early. After level six or his first item, he becomes extremely hard to face, even if behind. Take the standard rune page with MR.
Annie
Annie has high kill pressure level six and is hard to engage on when she has her stun. Luckily, by buying an early null-magic mantle, roaming and scaling becomes easy. Take the Fleet page with MR.
Ekko
Ekko has strong and almost unavoidable all-ins. Shielding yourself as soon as he engages and then trying to retaliate hard will win you the lane. Be sure to try to force him to E onto you in your minion wave as well, since minions provide an invaluable damage boost. Take the Standard page with MR.
Galio
Galio cannot kill you in lane easily, if ever. Be careful of his roams and relax. It's a farm lane! Take the Standard page and MR.
Malzahar
Malzahar has no pressure on you before level 6, but is extremely hard to engage on. After 6, he can 100-0 you and setup a jungle gank/dive for free. Destroy his passive with your W and kill his voidlings to run him out of mana. Take the Standard page and MR.
Viktor
Viktor has insane poke damage and can easily prevent you from continuing trades with his W. He has very good kill pressure from his burst damage, especially with a jungler. Take the Fleet page and MR.
Diana
Diana has strong all-ins at level 3 and can easily out burst and out DPS Yone in the early and mid game. Try not to fall too far behind early and feel free to buy MR components. Take the Standard page and double MR.
Brand
Brand is a decently heavy poke matchup, but barely has any kill pressure on you without mistakes. Relax and scale, don't all-in him since it gives him a free combo. Take the Fleet page and MR.
Katarina
Katarina doesn't have much kill pressure on you until 1 item unless you step in ALL of her daggers. Just sit back and save your E to dodge since you out damage her without it. Take the Standard page and MR.
Xerath
Xerath is just a poke mage that can't survive if you get into range. If he's too far back, you outscale him; if he gets too close, you kill him. Take Fleet page and MR.
Zed
One of Yone's worst matchups - The combination of Yone's low base stats, Zed's high mobility, and Zed's dive power causes the lane to be unplayable and unwinnable. Ban Zed every game. If you don't, take the Standard page and double Armor.
Vel'Koz
A standard poke mage with very little to keep you off him. He's squishy, immobile, and has damage easy to dodge/cancel. Take the Fleet page and MR.
Akali
A very simple and easy matchup if you relax and play it slow. Buy a Vampiric Scepter on your first back and get a null magic mantle if you're still struggling. If you don't, take the Fleet page and double MR.
Lissandra
Lissandra can't poke you out, but you can't touch her either. Choose between taking either Fleet or start Doran's Shield.
Ahri
Ahri can poke you well and can dodge your abilities with her R and W. Her charm allows her to counter engages. As long as you avoid her charm she won't have much kill pressure. Take the Fleet Page and MR.
Lux
Lux has almost no kill pressure on you and can't stop your engages. If you aren't careful, her poke can sneak her a kill or two on you. Take the Fleet page and MR.
Pyke
Pyke only beats Yone levels 1 and 2, unless he gets fed early. After level 3, he can't hit his stun and you outdamage him. If he becomes too fed from misplays, buy an early cloth armor and scale. Take the Standard page and Armor.
Ziggs
A standard poke mage with very little to keep you off him. He's squishy, immobile, and has damage easy to dodge/cancel. Take the Fleet page and MR.
Zoe
A standard poke mage with very little to keep you off her. She's squishy, immobile, and has damage easy to dodge/cancel. If you get hit with her E, simply reactivate yours and the sleep will be cancelled. Take the Fleet page and MR.
Cassiopeia
Casseopeia can easily DPS you down if you're not careful, while countering your engages. Overall she has little kill pressure. Take the Fleet page and MR.
Orianna
Orianna has good poke, range, and self-peel. She can burst you hard if she can land her combo after 6. Be careful and feel free to roam. Take the Fleet page and MR.
LeBlanc
Leblanc has really easy to hit poke, very strong burst damage, and good roams. She can easily kill you levels 2 and 3 and at all points after while being almost impossible to hit because of her mobility. Try to E backwards to dodge her W damage to survive lane. Be very cautious and get an early Null-Magic Mantle. Take Fleet and MR.
Sylas
Sylas can beat you if you're not wary of his cooldowns or healing, but for the most part can be beaten with Ignite. If he gets early armor don't fight him. Take the Standard page and MR.
Vladimir
Vladimir cannot poke you out through Doran's Shield + Second Wind and is a free scaling lane. Your roams are also more powerful than his. Take the Fleet page and MR.
Twisted Fate
Twisted Fate doesn't have kill pressure on Yone in lane, but can set up for unavoidable jungle ganks easily. His roams are insanely strong and he will always get somewhere first. Take Teleport to try to match his roams, but understand you won't always be able to counter him. Try to kill him in lane. Take Fleet and MR.
Seraphine
Seraphine cannot poke you out of lane easily and is very squishy. One combo on her at level 6 or beyond kills her. She can poke you out so don't be too aggressive. Take the Fleet page and MR.
Veigar
Veigar is very hard to kill pre-6 as his cage stops you from being able to do a trade. After 6 the matchup comes to who can combo who first and Yone has more hard CC so he wins. Take Doran's Shield and the Standard page with MR.
Talon
Talon will always kill you if he can activate his bleed passive. Be very careful of getting hit by too many abilities. Talon can normally win fights if you engage on him in addition to outroaming you. Try to use either your E or Q3 to dodge the second half of his W. Be careful and outscale. Take the Standard page with double Armor.
Syndra
Syndra is an annoying poke mage. Because of her E, you rarely can engage on her, but she cannot kill you in lane because of your sustain from runes/items. Be careful of her level 6 spike. Take the Fleet page and MR.
Qiyana
Qiyana can easily burst Yone down at levels 2 and 3, but can be killed after level 6 if you land your combo. Try not to fall too far behind early. Take the Standard page with Armor.
Kassadin
Against Electrocute Kassadin, stick to very simple combos and try to avoid his W. At level 6, just buy a Null-Magic Mantle and keep trading with him as long as possible since his sustained damage is low. Take the Standard page and MR.
Azir
Azir has heavy poke and solid self peel. His teamfight impact is comparable to Yone's as well. Luckily, Azir's dash can be stopped, and he is quite squishy. Take the Fleet page with MR.
Yasuo
Yasuo has higher base damage than Yone early game while having more mobility due to his E. This makes the early game against him rough. After item power spikes you beat him. Take the Standard page and Armor.
Anivia
Anivia has poke damage that can easily force you out of lane if you aren't vigilant with dodging her Qs. On the bright side, if you dodge the majority of her Qs, she can't touch you in lane. Don't try to solo kill her much since her wall and R can cause you to take tons of damage. Take the Fleet page and MR.
Lucian
Lucian has insane kill pressure and poke damage early, while also having a spamable, short ranged dash. This makes him hard for Yone to kill being unable to hit Q3 or R. Take the Fleet page and Armor.
Irelia
With the changes to Irelia's kit done in patch 11.14, Irelia absolutely dominates Yone for almost the entire match. Her early game is extremely threatening, only requiring 4 stacks of her passive or a stun to instantly kill you. In addition, you typically lose to her in the side lane. Take the Standard page with Armor.
Ryze
Ryze is an extremely complex matchup involving proper spacing and champion placement at every second of the lane. A good Ryze is nearly unbeatable, but a bad Ryze is nearly unlosable. Take the Fleet page with MR.
Amumu
Frontline tanks with large AoE and high lockdown are absolutely perfect with Yone. Their ability to get him fed early from their lockdown and keep enemies in one place for his combos gives Yone the best ability to carry a game.
Hecarim
Disrupters with heavy engage and AoE effects benefit Yone immensely by removing champions that threaten Yone from a fight with ease letting him carry. Be wary of knockbacks, fears, and other displacements since they can knock enemies out of your damage. Because disruptors can move enemies on their own, taking another isolated target and then re-focusing can be a better option.
Samira
AoE damage dealers work well with Yone because of their ability to follow up on his setup potential. Generally, these champions cannot help Yone's early game or engage for him, causing them to lack synergy.
Anivia
Immobile champions with mediocre AoE are synergetic with Yone in the technical sense because they can layer their effects with his. In reality, these champions are rarely positioned in areas that can cause them to directly benefit Yone or have Yone directly benefit them.
Tryndamere
AD split pushers, especially ones that build crit, are directly opposed to what Yone wants in a teamate. Since split pushers won't be helping Yone early, mid, or late game while making armor stacking more effective, there is never a reason to want them on your team.
Soraka
Enchanter supports cause Yone to be unkillable, turning him into the perfect high damage solo carry a team needs. The majority of enchanters aren't perfect for Yone because they can rarely keep up with him while he dives into the enemy team.
Yuumi
Yuumi is an enchanter than can spam buffs and heals on Yone while also keeping up with him in a fight causing her to be the best enchanter to pair with Yone.
Orianna
Mages with large AoE setup are perfect for Yone since they normally engage fights and keep enemies locked down long enough for Yone to combo.
Synergies
IdealStrongOkLowNone
Amumu
Frontline tanks with large AoE and high lockdown are absolutely perfect with Yone. Their ability to get him fed early from their lockdown and keep enemies in one place for his combos gives Yone the best ability to carry a game.
Hecarim
Disrupters with heavy engage and AoE effects benefit Yone immensely by removing champions that threaten Yone from a fight with ease letting him carry. Be wary of knockbacks, fears, and other displacements since they can knock enemies out of your damage. Because disruptors can move enemies on their own, taking another isolated target and then re-focusing can be a better option.
Samira
AoE damage dealers work well with Yone because of their ability to follow up on his setup potential. Generally, these champions cannot help Yone's early game or engage for him, causing them to lack synergy.
Anivia
Immobile champions with mediocre AoE are synergetic with Yone in the technical sense because they can layer their effects with his. In reality, these champions are rarely positioned in areas that can cause them to directly benefit Yone or have Yone directly benefit them.
Tryndamere
AD split pushers, especially ones that build crit, are directly opposed to what Yone wants in a teamate. Since split pushers won't be helping Yone early, mid, or late game while making armor stacking more effective, there is never a reason to want them on your team.
Soraka
Enchanter supports cause Yone to be unkillable, turning him into the perfect high damage solo carry a team needs. The majority of enchanters aren't perfect for Yone because they can rarely keep up with him while he dives into the enemy team.
Yuumi
Yuumi is an enchanter than can spam buffs and heals on Yone while also keeping up with him in a fight causing her to be the best enchanter to pair with Yone.
Orianna
Mages with large AoE setup are perfect for Yone since they normally engage fights and keep enemies locked down long enough for Yone to combo.
Hey! I'm DarDar. I peaked Diamond 2 and am a mid laner that decided to main Yone after he was released and he has quickly become my favorite champion to play. Because of his hybrid damage style and his crazy combo potential, Yone's a great pick for mid lane that's insanely fun.
If you want to have an insane snowball, crazy combos, and the ease of sitting back and hitting your 0/10 powerspike with a strong kit, you'll be sure to love playing Yone as much as I do.
Be sure to go and follow my livestream at Twitch.tv/DarDarThePenguin if you want to stay up to date with Yone and potentially witness some of those cool plays I mentioned!
Conqueror
Conqueror is Yone's current best keystone in the game because it gives him super good dueling power, very nice healing and is the best keystone for extended all-ins. Doran's Shield and Fleet Footwork are both more than enough for sustain in laning phase if you decide you need it. Conqueror grants easy access to Legend: Alacrity allowing for the 111.11% bonus attack speed that Yone needs to be efficient to be easily obtainable.
Precision
Conqueror supports long and extended trades. Be sure to continue pressuring your opponent and don't let champions scare you with their burst since you'll easily win the fight with their damage on cooldown. Additionally, Conqueror allows for one or two short trades to be more than enough damage to kill your target from high health as long as you stay on top of them. Conqueror, even into some ranged matchups that are not extremely poke heavy, will be better than Fleet Footwork. If you are not confident in a ranged matchup, though, I recommend trying Fleet Footwork instead.
Overheal is now one of the best runes for Yone to take while running Kraken Slayer. Getting additional attack speed/level with patch 10.25 brings Legend: Bloodline into the limelight as Yone's best Legend rune. Overheal can now be abused from level 1 because of it which is even more important because Overheal is mathematically better than Triumph until you get at least two takedowns at 1 health.
Legend: Alacrity allows for players to hit the magical number of 111.11% bonus attack speed at two items while building Immortal Shieldbow, letting your champion have maximum efficiency on the cooldowns and cast times of your Mortal Steel and Spirit Cleave to maximize your damage output.
Last Stand generally does more damage than Coup de Grace in the majority of situations. Cut Down is also an option against HP stacking team compositions, but is rarely recommended.
Taste of Blood is the go-to for laning phase because Yone needs as much sustain as he can get to survive. On top of this, there is very little benefit from taking the other runes in the domination tree as Yone.
Ravenous Hunter is one of the most impactful secondary runes we could take since it was changed from spell vamp to omnivamp. Because of this change, Yone can heal sometimes up to 15,000 health over the course of a game from only this rune.
Fleet Footwork is normally used into laners that heavily poke like Xerath. Normally in long ranged poke lanes, Conqueror will not get much use because you won't be able to stay in your opponent's face easily. The additional damage that Conqueror provides isn't very needed into these matchups either due to long ranged poke champions normally being very squishy and having lackluster self-peel. Finally, Fleet Footwork offers incredible sustain when combined with Doran's Shield making you almost unkillable in lane.
Properly using items to their fullest potential requires analyzing the game you're currently in and changing your build.
As of now (Patch 11.5) your first item built will in all situations be Berserker's Greaves to gain a massive buff to your champion efficiency. It is extremely important to build items that keep Yone as efficient as possible because of how he abuses and multiplies the effectiveness of stats he is given. Berserker's Greaves provide movement speed to continue trades during Soul Unbound, and lots of attack speed to lower the cooldown and cast time of your Mortal Steel and Spirit Cleave resulting in the most damage possible.
Kraken Slayer
VS
Immortal Shieldbow
Kraken Slayer is a decent choice against teams that consist of primarily tanks due to the true damage also affecting your casts of Mortal Steel. Unfortunately, the glass cannon nature of the build combined with not normally needing the additional damage it provides other other options causes it to be the second item to consider.
Immortal Shieldbow is going to be the must-buy mythic item for Yone in almost every single game. The immense defensive capabilities the passive shield gives are indescribable. Additionally, it has a very good build path for every lane matchup combined with very good sustain for the side lane macrostyle of Yone.
Galeforce
Galeforce is, unfortunately, the single worst mythic item you can currently build on Yone. It supplies an excess of damage which ends up completely unneeded when Yone can very easily one shot enemies with lower damage mythic items. The build path Galeforce forces upon the player is also suboptimal, not being able to take Legend: Bloodline or get Infinity Edge second item due to the lack of readily available sustain.
Each item has its own merits and circumstances where it is best.
Bloodthirster is good if you want a lot more damage and sustain. Overcapping Crit Chance gives you more AD to scale your Soul Unbound and Fate Sealed with. Wit's End is good if you need magic resistance or need to do damage to an armor stacking champion like Malphite. Guardian Angel is best if you dive into fights to assassinate the backline since the revive prevents you from dying. Spirit Visage is best built if you already have a healing item like Bloodthirster and need magic resistance. Death's Dance is best when you still want to buy damage, but also need to counter physical burst damage.
These builds and item suggestions are SUBJECT TO CHANGE because builds for Yone are still being figured out and patches change the game constantly. Check back every couple of weeks.
As Yone, your goals in a game depend on how a match looks before it starts.
You will need to determine:
Who your lane opponent is and if you win the matchup.
What roles on your team are supposed to win their matchups.
How you will be using your champion's powerful kit to assist your team in the game.
At what point in the game you should expect to be able to fight each individual champion on the enemy team.
Who your lane opponent is and if you win the matchup:
If you know you win your lane, then the task of impacting the map becomes easier. If you're unsure, play cautiously and try to cause situations that you think you'll win based off of your knowledge of other champions and how they interact with Yone.
What roles on your team are supposed to win their matchups:
Knowing who on your team is supposed to win is also extremely valuable because you'll know where you can safely play to and who will need help. As Yone, if you have a laner with an extreme amount of crowd control like Maokai or Leona, then roam to that lane. It makes sure your Fate Sealed will land which always results in a kill early game.
How you will be using your champion's powerful kit to assist your team in the game:
After you know which lanes to help, you've already solved half of using Yone's kit to help your team. Next, decide how to continue pressing your advantage. Roam and use Fate Sealed to force skirmishes and dive, or clean up fights and split push.
At what point in the game you should expect to be able to fight each individual champion on the enemy team:
Finally, knowing when you can solo kill the enemy champions is important because Yone is a very powerful side laner with lots of wave clear and good tower pushing power. Normally, you should try not to used Fate Sealed if you're 1v1ing someone in the side lane so, when you kill them, you can rotate and force a 4v5 for the win.
Pay very close attention to the cooldown of Summoner Spells as they can easily decide if you can or cannot do something. The most important ones to pay the most attention to are Flash, Ignite, Teleport, and Barrier.
Good Matchups
And
Bad Matchups
In Yone's good matchups, focus on getting good CS, keeping vision on the river and in the enemy jungle if you can. Don't be afraid to try to get kills on your weak lane opponent. Be careful though! Yone, even in free lanes, is very susceptible to dying to ganks. Junglers can easily turn your free lane into a nightmare. Stay warded and safe!
In Yone's bad matchups, you almost always need Doran's Shield and Second Wind to stay alive. Do everything you can to get CS without dying, and try to get your jungler to gank for you to alleviate some of the pressure your lane opponent has.
When playing Yone in the laning phase, the majority of your power comes from having the threat of your 3rd cast of Mortal Steel and Soul Unbound available. Because Yone can use Spirit Cleave to block the occasional bit of poke damage while retaliating, most players consider him a menace in lane. Into most matchups, you have to hit your 3rd cast of Mortal Steel to be able to pressure them because its your main engage tool, does more damage than your normal autos, and hard CCs your opponent getting you free damage.
A standard level three trade for Yone involves stacking your 3rd cast of Mortal Steel (I am going to call this Q3 from this point onwards.) on minions, Soul Unbound forward, Q3 onto your laner. Auto attack them once, then use Spirit Cleave as they come down from the airborne.
Continuing trades in this manner means that, by the time your opponent is done being CCd, you'll have a shield up to block any of their retaliation damage and have already won the trade.
At level 6, Yone's combo can do upwards of 1500 damage, assuming you hit everything and Ignite the target, depending on how many auto attacks you get off. If you have an opportunity to get a kill from your combo, go for it. (See video for combo.)
The mid game is where Yone begins to shine. After hitting your item spikes ( Kraken Slayer or Immortal Shieldbow), your damage gets really insane. Typically, with the waveclear supplied by Mortal Steel and Spirit Cleave you'll be able to easily burn through minion waves like nothing, freeing up lots of time to take towers, get picks, and collect enemy jungle camps.
In the mid game, Yone serves as a split-push focused assassin. When you get matched by your opponents in a side lane, try to either break off to your team and force a 4v5, or defeat your lane opponent without using Fate Sealed so you can fight a guaranteed 4v5. If you are unable to fight a winning fight with your team, continuing running down the side lane and keep pressure.
With the impact that Yone can have on a fight and game from his high damage and Fate Sealed, it's very important for you to stay close to neutral objectives like Baron Nashor and Dragon. If you're split pushing, keep to the side of the map near those important neutral objectives.
Remember, Yone is easy to shut down with hard CC. Feel free to try 2v1ing, 3v1ing, or even 4v1ing the enemy team if you're confident and fed enough. Against any enemies with easy to land, lasting, hard CC, do not look for multikills and focus on getting towers and jungle camps.
Yone late game is very similar to his mid game with the exception being much longer death timers and Fate Sealed has a much lower cooldown. Because of this, feel free to begin using your Fate Sealed to kill a single enemy.
Be very wary when teamfighting with Fate Sealed. Missing, mistiming, or poorly angling the ability can easily ruin your team's wombo combo, save the enemy carries, get you killed, and completely throw the game. Play to the value of your spammable Q3 and Soul Unbound instead of the value of Fate Sealed. Obviously, always be on the lookout. Amazing 4-man ultimates can appear out of nowhere.
Conclusion
If you found the guide helpful be sure to upvote it! If you think I'm wrong about something or you disagree for whatever reason, feel free to tell me why and I'll try my best to explain why I have my stance. You might change my mind too!
You must be logged in to comment. Please login or register.