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Morgana Build Guide by Pixel Pocket

Support [11.3] Pixel Pocket's Guide to Morgana Supp

Support [11.3] Pixel Pocket's Guide to Morgana Supp

Updated on February 18, 2021
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League of Legends Build Guide Author Pixel Pocket Build Guide By Pixel Pocket 35 1 126,498 Views 5 Comments
35 1 126,498 Views 5 Comments League of Legends Build Guide Author Pixel Pocket Morgana Build Guide By Pixel Pocket Updated on February 18, 2021
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Runes: Comet (Standard)

1 2 3
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Scorch

Inspiration
Perfect Timing
Biscuit Delivery
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
I am updating this guide, and all my others, as soon as Mobafire allows. Some icons and items are not yet available. I'm sorry if this makes it feel incomplete and I'll be working as quickly as I can to make sure it's up to scratch for you guys!


1. Introduction
Who am I?
Where am I from?
What do I do?
2. Morgana!
Who is Morgana? What she can do, how she can do it and what this means for her playstyle and role
3. Runes
A in-depth look at rune choices to help you decide what to play, when to play it and how to use it best

4. Builds
A look at your build choices, why each item works and how you can itemise according to matchup and gamestate
5. Playstyle
Soon™
soon™
soon™
6. Thanks!
A thank you to all that view my guides,
follow me on twitch and
subscribe to me on youtube
This guide comes with an In-Depth video!
In it we go over some of the more abstract concepts that are harder to convey over text to really help you master Morgana and I suggest giving it a watch!

Hi guys! My name's Pocket and I'm a League of Legends guide creator. I make video guides on YouTube as well as doing VOD reviews with an assortment of high ELO co-hosts on Twitch, and sometimes I even get chance to play the game myself. If you want to check out my YouTube, Twitch or come hang out in Discord click the links below!

Morgana!

If you're here, you've probably already decided to play her, but let's talk a little about what Morgana can do and what makes her work so well!

So to start, Morgana is a mage, and in this guide we will be focusing on her ability as a support. The reason for this is while being a mage she also has a huge amount of utility.

Her Q - Dark Binding is a projectile snare that has a massive 2-3 second root on hit. This is the bread and butter of her kit and the ability you will max first in every game!

Her W - Tormented Shadow is an AoE pool that does up to 10 ticks of damage. This can help follow up a Q with damage, and also help with waveclear and with damage on objectives. That said this is usually the last ability maxed.

Her E - Black Shield is a self and ally-targetable shield that absorbs exclusive magic damage. While the shield still has any amount of the holder is also completely immune to crowd control! This can be a game changer, giving your allies big shields into AP heavy comps and extremely long CC immunity into AD heavy comps. You will max this second!

Her R - Soul Shackles is an AoE root. Morgana gains movement speed and latches soul shackles to all enemies in range, dealing damage and slowing them, if they stay in range for 3 seconds they are dealt more damage and stunned for 1.5 seconds. Big in teamfights, but it makes you every vulnerable!

Lastly, but certainly not least, Morgana's Passive heals you for 20% of the damage you abilities do to champions, large monsters and large minions. Every time you are healed by this passive, your W gets it's cooldown reduced by 1 second!


SORCERY

Sorcery is a fantastic tree for Morgana and Arcane Comet is a fantastic keystone. It gives a hefty amount of damage and it will always hit with a Q as you root the enemy in place, following up nicely on the burst from Imperial Mandate. It also has it's cooldown reset nicely with the rapid hits of your W as well as giving access to a great selection of runes in the Sorcery tree.

Summon Aery is also viable, it does less damage to the enemy but it gives shielding for your allies and allows your spell shield (and therefore the CC immunity) to stay on allies for longer, it also procs from auto-attacks so may be better into easy melee matchups where you can poke more consistently.
Currently Morgana has a limited mana pool. The buffs to her Q cooldown were welcome but have only exacerbated mana issues early on so Manaflow Band really comes in handy and is a must pick in the Sorcery tree!
Transcendence is great on Morgana. It gives consistent ability haste spikes and the passive at level 11 onwards which refunds basic ability cooldown on champion takedown is extremely good on Morgana, as your Q and E have large cooldowns, even late game, and this can allow you to get them back much quicker in extended teamfights, which can be a game changer!
Typically you will want to choose Scorch here. Supports have a big impact in lane and Scorch can really help you assert that, especially if you're using comet with imperail mandate, as your early burst can be fantastic! Gathering storm won't really match scorch on a support until 20 minutes and only after 30 will you start to see the real benefits, it really isn't worth waiting that long on Morgana but if you have a high damage team and an oppressive lane matchup where you expect to be unable to poke, such as a Caitlyn + Zyra duo you may consider gathering storm for bigger shielding come 10 minutes.




SECONDARIES


The Inspiration tree is my go-to secondary on Morgana for one simple and probably obvious reason, Perfect Timing. As a support your gold income is much more limited than as a laner so the 250 gold that this rune saves you is even more valuable. You also don't need to worry about it taking up an item slot as you tend to build it into Zhonya's Hourglass first item and as the active works so well with your Ult having an extra one in lane for when you haven't quite finished Zhonya's Hourglass can be a total life saver. It really is a great rune on Morgana support.

Secondly we will take either Cosmic Insight or Biscuit Delivery. I tend to go Biscuit Delivery, but Cosmic Insight gives you better item haste and therefore more uses of Zhonya's Hourglass, which is great.
These secondaries are viable, especially if you expect to be roaming a lot, the movement speed from Relentless Hunter and extra vision from Ghost Poro both come in extremely handy if you want to be turning up mid or even toplane during laning phase. I have had some success with them but as of right now I would not suggest taking these as the Inspiration tree synergises too well with Morgana.


Finally we will take double Adaptive Force and a defensive resist to suit the matchup, more than likely armour but into heavy AP lanes and with the consideration of buying Zhonya's Hourglass first item the Magic Resist rune may be worthwhile. I choose this because while early-game cooldown reduction is valuable, it simply does not beat early damage!
Starter Item


Relic Shield
VS

Spellthief's Edge
A more defensive starter item, it offers health, health regen and safer farming, at the cost of less AP and no manaregen.
This is great into high range and poke heavy laners, you can farm safely by last hitting minions rather than poking and the HP regen keeps you healthier.
The aggressive option, offering more AP and manaregen so you can hit more and hit harder in lane. This is great into easy matchups and low range/melee laners. You can farm up quickly with easy poke and the manaregen means you can be more aggressive and are less afraid to miss a Q.

The key here is to understand that neither one of these is 'better'. It is entirely matchup dependent. Take into consideration both the enemy support and ADC and choose accordingly. Using the advice above you should be able to quickly learn what matchups you will prefer each option into!

Mythic Items




Imperial Mandate
In my opinion, Imperial Mandate is by far the best mythic item on Morgana.
Not only does the passive give you and your ally burst damage when you hit a Q, but it also procs on slows. Your ult will always slow enemies that it hits, so when you manage to get a big ult off all of them will be dealt bonus damage by you and then marked, for your allies to then deal even more damage to. This is jsut fantastic and by the time you have Imperial Mandate and Zhonya's Hourglass you're a real teamfight threat!



Boots


Mobility Boots
VS

Cooldown Boots
These are the typical boot choice on Morgana. They offer better engage with your Q as you can swiftly take position and catch the enemy out while also giving you better roam potential. In lane they make you fairly scary, which is why most people take them I guess! These outscale Mobility Boots and work for a more late game or teamfight oriented playstyle. They're also slightly cheaper than Mobility boots so you can could get Zhonya's Hourglass a little earlier, or that extra control ward for Drake

I really think this comes down to playstyle and feel. Mobility Boots are the logical choice for most people and they are what I would suggest, but I can't help but feel really nice with Ionian Boots of Lucidity, and when you watch the highest ELO Morgana players you'll notic them cropping up more and more, likely due to the fact that these higher level players hit ridiculously well timed spell shields so the extra cooldown is even more important. At the end of the day my best advice is that Mobility Boots will probably be best for you, but try out Cooldown Boots sometime and see how you feel!

Core Items





Vigilant Wardstone
Vigilant Wardstone is the key item for supports. It is upgraded easily due to your warding support item and the passive ability to not only hold 3 control wards, but to place an extra control AND stealth ward is huge. Vision control should not be underestimated, especially by newer players, and this allows you to really take advantage of vision and map control. Build this every game!




Zhonya's Hourglass
The coreiest of core items, Zhonya's allows you to actually survive using your Ult properly and is almost always your first buy. It's active synergises great, as we've said, but it also provides you with armour which is always nice on botlane, AP to give you both damage and larger shields as well as cooldown reduction! Really, there are no wasted stats here, so don't underestimate it!



Redemption
It's cheap, it gives you bigger shields, it gives you a nice amount of mana restoration which can really help in some games as well as a big AoE heal and damage on it's active ability that can go great with your Ult. You can also use the active ability while dead! So if a brave Ult got you killed don't worry, with Redemption you can still help out!

Situational Items




Dark Seal
A very solid buy on Morgana support. It gives you mana as well as increased healing from potions, so it synergises well with Refillable Potion, but of course the real benefit is the stacking AP, up to 40, for just 350 gold, with the potential to upgrade to a Mejai's Soulstealer. Morgana has solid AP ratios on all her abilities, 70% on everything except her Q, which is 90%, so she really can use this gold efficient AP. Of course, you lose stacks when you die and taking up an ivnentory slot when you have support item, stopwatch, boots and control wards is risky, so only buy this when confident or ahead!



Zeke's Convergence
Zeke's Convergence synergises very nicely with your kit, and Imperial Mandate. You bind yourself to an ally and then whenever you immobilise and enemy your ally gains bonus magic damage every time they hit that enemy with an attack or ability. Not only is this a great offensive choice to buff your ally, but it gives you lots of defensive stats too, armour, health, ability haste and mana, which helps you survive your ults even better! This is great when you have an ally that's doing very well.



Chemtech Putrifier
Chemtech Putrifier is a niche but extremely useful item for when the enemy has lots of healing. It applies a 40% anti-heal debuff, called Grievous Wounds, to any enemy that you deal magic damage to. This buff is increased to 60% when you immobilise an enemy, so it can be great into enchanters, as when you lock down your ADC with your Q they cannot be healed very well and your burst is even better!
Thanks for reading!
I really hope this has been helpful to you and if you've got any questions come hop into my twitch stream or my discord server and I'm sure I can help you out!
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League of Legends Build Guide Author Pixel Pocket
Pixel Pocket Morgana Guide
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[11.3] Pixel Pocket's Guide to Morgana Supp

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