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Azir Build Guide by Nex1n

Middle [11.21] Low Elo carry Azir / The Emperor Of the Shurima

Middle [11.21] Low Elo carry Azir / The Emperor Of the Shurima

Updated on October 14, 2021
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League of Legends Build Guide Author Nex1n Build Guide By Nex1n 31 7 72,678 Views 0 Comments
31 7 72,678 Views 0 Comments League of Legends Build Guide Author Nex1n Azir Build Guide By Nex1n Updated on October 14, 2021
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Runes: Standard

1 2 3 4 5
Precision
Lethal Tempo
Presence of Mind
Legend: Alacrity
Last Stand

Sorcery
Manaflow Band
Transcendence
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

1 2 3
Agressive
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Middle Lane
Ranked #102 in
Middle Lane
Win 46%
Get More Stats
Middle Lane Ranked #102 in
Middle Lane
Win 46%
More Azir Runes
>

Threats & Synergies

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Extreme Threats
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Champion Build Guide

[11.21] Low Elo carry Azir / The Emperor Of the Shurima

By Nex1n
Start
Im new Azir Main (45,000 mastery)
I really liked Azir and I would like to share my experience
I start main Azir in Season 11
My current rank is Gold


My Nick : Nex1n #EUNE
Steam: https://steamcommunity.com/id/NexinDie/

Why Azir?
Azir is so hard to mastery but if you learn how to play
Games will be so fun and great.
Pros & Cons
Pros:
+Good Waveclear
+Long Range
+Great Hyper Scaling
+Great Ult for Teamfights
+Best Lategame In League


Cons:
-Squishy
-Dead if you have bad positioning
-Very Hard Champ in this game / Hard to master
Runes
I prefer Runes for Teamfights
+Great on lane
+You have more dmg in teamfights
Items
Use my set
Liandry is SO OP
Team Comp
Overall Azir will be a great contribution to a team that can combo really well Yasuo Malphite Leona .
How to play Azir?
IN GENERAL

Play safe early game!
Fight front to back in teamfights!
Only go in for a Shurima Shuffle when its safe!
Be a backbone and major carry in teamfights!


IN LANE

Farm and FARM!
Azir is so bad champ in early without ult and level 11
Dont try anything dangerous
You can die and lose lane

MID GAME

Try roam with teleport and if you get some kills you can kill your opponent laner

LATE GAME

Game changer!
Fight with your team and u never will lose
Azir have mega Ult for teamfights
How To counter azir?
Pick any assassin and all in him all the time. Like literally all the time. Early game? Wait 6, bait his ult and kill him
Abilities
Passive

nate: Whenever a Turret icon.png turret outside the enemy team's base is destroyed, a marker is placed above its ruins which can be targeted by Azir.

Innate - Disc of the Sun: Azir can select a marker to construct the Sun Disc above the ruins after a 0.5-second cast time. The Sun Disc will activate after being assembled over 5 seconds.


The Sun Disc functions the same as a standard inner turret, gains 15% AP Attack damage icon.png bonus attack damage, and grants its kill credit to Azir. The Sun Disc's Health icon.png health decays over 60 seconds and loses Armor icon.png 100 armor while Azir is not alive or is too far away.


Q

ctive: Azir orders all Sand Soldiers to dash toward the target location, dealing magic damage to all enemies they pass through and Slow icon.png slowing them by 25% for 1 second.


Magic Damage:
70 / 90 / 110 / 130 / 150 (+ 30% AP)

Enemies hit by subsequent soldiers are instead Slow icon.png slowed by an additional 25% per soldier.

W

Passive: Azir periodically stocks a Sand Soldier, up to a maximum of 2. Azir also gains Attack speed icon.png bonus attack speed, doubled for 5 seconds if he summons a third concurrent soldier.


Bonus Attack Speed:»
15 / 25 / 35 / 45 / 55%

Active: Azir summons an Playful.png untargetable Sand Soldier at the target location that lasts 10 seconds and grants Sight icon.png sight of its surroundings, expiring twice as fast while within range of an enemy Turret icon.png turret, and expiring instantly if Azir moves too far away.


E

Active: Azir Hybrid resistances icon.png shields himself for 1.5 seconds and Dash.png dashes to the target Sand Soldier, dealing magic damage to enemies he passes through.

R

Active: Azir calls forth a phalanx of soldiers from 175 units behind him, picking up enemies from up to 325 units behind him, charging forward 575 units in the target direction.


Width:»
6 / 7 / 8 soldiers

Enemies impacted by the charge are dealt magic damage and Airborne icon.png knocked away over 1 second to a line 650 units in front of Azir.
End
Thats all!
I will be happy if you give some coments and likes :)

Thank you, Bye
League of Legends Build Guide Author Nex1n
Nex1n Azir Guide
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[11.21] Low Elo carry Azir / The Emperor Of the Shurima

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