Click to open network menu
Join or Log In
Smitefire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Morgana Build Guide by Actioner

Support diamond

⚡[11.7] Actioner's Morgana Support S11⚡

By Actioner | Updated on April 10, 2021
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Stream is live
Close

Runes: Main Rune Page

1 2
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Scorch

Inspiration
Perfect Timing
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Support Role
Ranked #22 in
Support Role
Win 51%
Get More Stats
Back to Top

ABOUT ME


Hello! My name is Alex aka Actioner. This is my 2nd guide here and planning to write for more than 15 Support champions. English is not my native language so I'm really sorry for my grammar in any case. I've been playing League of Legends since late Season 3. I've been always a Main Support and I'm here to share my passion and knowledge on the Role. I'm currently a high Diamond player with highest ever reached: Challenger Top 40 on EUNE and Diamond 1 on EUW back when Master/GM Tier wasn't out. I don't main a specific champion on Support, I can play around 20 support champs, so I always adapt to meta and what works best for me. My secondary role is Mid-lane with a pretty small champion pool, but I always get my primary role in ranked games!

I've been always an incosistent Streamer but mid 2020 decided to stick with it and grow a community on Twitch.

Feel free to join Action Squad and follow my journey!




WHY PLAY MORGANA


Morgana is a high damage utility support with a special ability to deny enemy CC while locking enemies in place with her massive crowd control kit that provides slow, root and stun!
PROS

+ Strong CC
+ Great Range
+ High Damage
+ Skill immunity

Morgana has big pick potential with her Root ability and that's what makes her strong from the start of the game. Her kit has a quite nice range with good amount of damage and a skill to deny enemies crowd control abilities.
CONS

- Very Squishy
- Low Mobility
- Long Cooldowns
- Small Support Kit

Very squishy with a decent mobility makes Morgana an easy catch!. Her cooldowns are insanely high especially in the early stage of the game, gets better later on! She doesn't have enough skills to support your team either so you have to be more precise with your decisions.
Back to Top

RUNES


MAIN PAGE

This is your main rune page. With this one you will apply the pressure that you need in the lane while it provides you sustain keeping your mana pool up and improves your cooldown ratios!



PRIMARY RUNES
  • Arcane Comet is the best option for Morgana as it gives you enough extra damage for lane pressure. Summon Aery is not a bad option either as it can give an extra shield to your teammates that can block any type of damage, BUT it does less damage than Arcane Comet.
  • Manaflow Band helps negate running out of mana in laning phase. It pumps you up with extra 250 to your maximum mana and extra mana regen after you reach that threshold. Definitely an important rune as you don't want to run out of mana due to poking with your Tormented Shadow.
  • Ability Haste is really important on Morgana! Her cooldowns are pretty long so Transcendence provides you a good boost on level 5, 8 and 11 which you can reach fairly easy every game. Don't forget that Ability Haste affects Summoners Spells and Active items cooldown! That's great news for your Zhonya's Hourglass, Redemption etc and Flash frequent engages.
  • Since Morgana excels in laning phase with her high ability damage, picking Scorch is your best bet for some extra harass. It can be applied by any ability and its best to pair it with Tormented Shadow which is easier to land than hiting a Dark Binding.

SECONDARY RUNES
  • Perfect Timing builds into Zhonya's Hourglass. So picking this does take up one slot but saves you 650g. This item can give huge lead on your team early in the game by baiting enemies and/or simply take some damage.
  • This rune improves your Summoner Spell and Active Items cooldown! That's great again mostly for her Zhonya's Hourglass important usage and Flash. You get to use your Ignite or Exhaust more often too.
  • The 2x Diamond provides you some extra AD and AP damage. The numbers are small but great for the early game. Shield gives you some armor to reduce AD damage, mainly good against auto hits from the enemy Marksman.


SITUATIONAL PAGE

This is your alternative page that you should use when you need that extra shield from Guardian that blocks any type of damage while Black Shield doesn't. So pick it when you are facing engaging tanky supports like Alistar, Leona, Thresh, Nautilus, Galio, Maokai, Pantheon, Rell AND/OR when they have a team with a lot assasins like Zed, Kha'Zix, Katarina.



PRIMARY RUNES
  • Guardian is great against tanky or hard engage supports. The shield can absorb both AP and AD damage, to both you and your buffed or in range Guarded ally. Basically dueling their tankiness and hard engage kit, with this rune you have higher winning potential than any other Keystone.
  • During a 2v2 fight Bone Plating will help you to stay ahead for your ADC and tank some damage for them. This rune will reduce damage significantly against consecutive attacks or abilities on you.
  • This rune is great against a botlane with great Crowd control or team overall. A second option that works well on Morgana is Revitalize and you should pick it only if enemies have mostly pure damage abilities with not so strong CC.

SECONDARY RUNES
  • Perfect Timing builds into Zhonya's Hourglass. So picking this does take up one slot but saves you 650g. This item can give huge lead on your team early in the game by baiting enemies and/or simply take some damage.
  • This rune improves your Summoner Spell and Active Items cooldown! That's great again mostly for her Zhonya's Hourglass important usage and Flash. You get to use your Ignite or Exhaust more often too.
  • Transcendence cannot be picked in Resolve page so Time can provide you some of it. Shield gives you some armor to reduce AD damage, mainly good against auto hits from the enemy Marksman.


SUMMONER SPELLS



-
Flash is a must pick Spell for champions with no escape mechanism like Morgana. In addition to that it can synergies with her Ultimate ability for an engage.
Ignite can provide you massive pressure in laning and that's because it gives you that extra damage and kill potential. The idea of it is to help your ADC with the damage while reducing Enemy's Heal or any healing ability. Ignite is less useful later game
Exhaust should be your alternate option. Pick this if they have a champion that is a threat for your ADC like Zed or if your team doesn't have Exhaust already but a lot Ignite spells.
Back to Top

SKILLS


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Skill order maximization
The Ability order above should be your default option. By maxing your Dark Binding, you increase its Stun duration. Then you max Black Shield into Tormented Shadows.

Situational LVL Order:
It's nice to give some extra points on your E or even maximize it before your Q. For instance on level 4 you give an extra point on Black Shield, when you are facing Engaging Supports that do AP Damage and can reach on your ADC wiht their skills. A good example is Thresh that can still reach on ur ADC even if you Shield in time. If he picks a 2nd level on his Q or E he can break your Black Shield with just one hit if you don't give it that extra point.
From Level 5 and above you can continue normally with Dark Binding level ups then into Black Shield if your ADC is mobile such as Ezreal, Lucian. If your ADC is immobile and a scaling one such as Vayne, Jinx then you Max your Black Shield for extra protection and continue with Dark Binding.

PASSIVE
ABILITY
SOUL SIPHON (Passive): Helps Morgana to sustain, mostly helpful during laning phase. You can only heal when dealing damage to enemy champions, cannon minion and large jungle monster like blue/red buff golem, the big wolf in the pack and the big raptor ect.

Q
DARK BINDING (Q): This is Morgana's most important ability and the one you should primarily maximize in level first!
Dark Binding:
  • Is always cast from the original casting position. So getting pushed let's say from Heroic Charge or Devastating Charge won't change your Q's starting position.
  • Can also hit enemy minions and jungle monsters not just enemy champions.
  • Dark Binding's hitbox is slightly bigger than it seems, meaning you can sometimes hit enemies who look out of range. A good comparison example is Light Binding which has much smaller hitbox.

W
TORMENTED SHADOW (W): This is the ability that procs your Arcane Comet and Manaflow Band easy for the extra damage on enemies. Also it provides you easy gold for your Spellthief's Edge Quest.
  • Soul Siphon triggers from Tormented Shadow's damage, which in turn triggers Tormented Shadow's effect, reducing its own Cooldown reduction cooldown.
  • Since Tormented Shadow procs Arcane Comet its a good way to check a bush from a safe distance.

E
BLACK SHIELD (E): Morgana's shield is pretty powerful but you have to be really accurate when to use it. Black Shield prevents your ally from getting CCd. That means he can't get slowed, stunned, suppressed, knocked up, feared, silenced or rooted. Morgana's shield works only if the CC hit your ally while is shielded. In other words using your Shield on an ally that is already under Nether Grasp will be a big waste!

Black Shield: Skills that have 2 Crowd control effects such as Cosmic Binding can still apply effect on the aimed target if the first effect breaks the Black shield.

R
SOUL SHACKLES (R): Morgana's ultimate has 2 actions, first enemies in the casting range get damaged,slowed and revealed by her tethers. After 3 seconds they get damaged,stunned and revealed again.
  • Spell Shield skills and Cleanse Spell will block the tether's slow application and initial damage but not the shackles which means that after 3 seconds the target can get stunned.
  • Soul Shackles cannot be cast without a valid target nearby.
  • You are able to cast ultimate even when enemy is invisible either hiding in a bush or ability like Ambush. Soul Shackles indicator will light up available!

ITEMS


Shard of true Ice
This item starts as Spellthief's Edge, this will be your main source of income at the start of the game. Once you complete its quest, it transforms into Frostfang (into Shard of True Ice) that gives you 1 ward to place on the map. Everytime you go back to base it refreshes back to 3 wards. This is where you start providing vision and objective control for your team!

Moonstone Renewer
Morgana doesn't have other support ability for your team other than her Black Shield so Moonstone Renewer provides some extra assistance for your team. You can proc its passive to start healing your most wounded teammate fairly easy with your Tormented Shadow and of course with any other damage abilities or auto attacks.

Ionian Boots of Lucidity
Best option for boots, it provides you less cooldown on your Flash. If you prefer Mobility Boots, its a fine option too as it provides you a good amount movement speed for an easier Dark Binding landing or position for Soul Shackles! Consider Boots of Swiftness if they enemy team has too many slows.

Zhonya's Hourglass
This item will help you get the entire Soul Shackles easier, while in other cases without it you would propably need to give up on some targets while you are ulting to survive. Morgana is squishy so this helps a lot. Stopwatch will help you in the early game and it does reduce the cost of Zhonya's later on! It is also a must pick if you are kinda the only one in your team that has to initiate and start the fights!

Redemption *
Redemption provides you a nice extra aoe healing for you and your team. This item can help you a lot to survive in a teamfight. If you feel like there is no big threat against you in the enemy team, you can skip Zhonya's Hourglass and have Redemption as your only survivability option. You can also cast this item while you are dead.

Ardent Censer *
This item is useful only if you have Super carry champions in your team that are based on auto attacks. I highly recommend this only if you have a team that can benefit from it(example: Fiora top lane, Kindred jungle, Caitlyn ADC) and not just through Botlane. If you have a Super carry like Vayne that is very ahead early in the game, then Ardent Censer isn't a bad option either even if that's the only one, in your team, that benefits from it!
The buff of Ardent Censer can be applied on a teammate with Black Shield, Moonstone Renewer and Redemption so make sure you have those items first.

Chemtech Putrifier OR Morellonomicon
These items are only good in specific situation! That's when enemies have a lot of healing, self-healing skills/items such as Kayle, Aatrox, Senna. Goredrinker.
Now if they have a lot of tankiness and hp pool you go with Chemtech Putrifier, because its easier to proc the 60% Grievous wounds on enemies just by landing your CC. Otherwise Morellonomicon is the option.
If they have a lot of healers in the enemy and a strong enchanter support on botlane like Yuumi or Soraka you might need to rush Oblivion Orb just to apply the Grievous Wounds. That will help you deny their lane pressure with the massive heals and sustain! You can just finish the item later game after Moonstone Renewer and Zhonya's Hourglass or Redemption!

* Items like Redemption and Ardent Censer provide a passive that stack with each other and Forbidden Idol buffs your healings and shields! So for Morgana we get:
- Stronger Black Shield for you and your allies
- Stronger heals from Moonstone Renewer on your allies
- Stronger Soul Siphon , so self-heal!

Back to Top

EARLY GAME


Starting of as Morgana its a good idea to gather your team and go for an early invade. Morgana has a big pick potential with her Dark Binding which you shall level up first anyway during laning phase. If your team decides not to invade then you help your jungler get his buff.

Once you get on lane try picking someone with your Dark Binding preferably the one that position closer to your ADC so he can follow up. That way you can have an early advantage before hitting Level 2 either by getting some of their Summoner Spells down or even by killing someone! Make sure that as you hit your Q, move closer to the target for some free auto attacks. You can use the bushes early on to hide urself and make an easier Binding. Try this ''level 1 tactic'' on the first wave only and avoid it on the 2nd wave half because this is where u get level 2 and you don't want to have it on cooldown. If you don't hit your Q, its fine move on hitting the minions to help you and your ADC get level 2 before or same time as the enemy!

On Level 2 you level up:


Once you have your Tormented Shadow you should use the skill to farm gold for your Spellthief's Edge quest. Now... you should never spam it everytime its up because you will run out of mana fairly quick. Also, make sure to use it when enemy isn't that close to the minions and prioritize the enemy ADC if possible! You don't want to hard push the lane with it or killing the minions urself just to farm your quest. Feel free to hit the minions though for a faster wave clear, when your ADC needs to back.

During laning phase try to hit your Dark Binding and always follow up with Tormented Shadow for the extra damage and self-healing. After casting those move closer for auto attacks. Keep in mind that Tormented Shadow heals you during your fight through Soul Siphon so don't be scared to go for 1-2 auto attacks.

Dark Binding is easier to hit in shorter range distance. However, you should not walk closer risking your life for a Q, unless they have cooldown on their abilities. Knowing when is the next Arcane Shift, Tumble, Relentless Pursuit is a good example. Also, as I mention earlier using bushes is a good way to hit those Q's as the enemies don't know your exact position.



When you hit Level 6, you should look for a fight. Start with hitting your Dark Binding then get closer for Soul Shackles and use Black Shield on you if they have a strong CC Ability that can stop you from keeping enemies in range like Solar Flare, Condemn, Buster Shot. You can always setup an ambush with your ADC or Jungle and start with Dark Binding then Soul Shackles if they are close enough to you.

Soul Shackles reveal hidden enemies, meaning that if lets say a champion is invisible in a bush or due to a skill like Twitch, Vayne is in your ultimate range, the skill indicator will light up.




ROAMMM!!!
Morgana excels on rooting someone in a position, right? That makes her an excellent choise for roaming. Always take the safe path in your side to roam. You don't want to get yourself caught by enemy jungle, also is most unlikely to be warded.
  • Is the enemy botlane missing? Roam!
  • Did you recall and Bot is missing? Roam from base and then head to your lane.
  • Is your lane pushing but you feel like you can't pressure for early plates? Ping and Roam!
  • Is your jungler going for crab or a fight is 'about to happen' there? Push your wave and roam!
Do not use your Flash while roaming unless you know that enemy doesn't have it. Work mostly around Dark Binding while you are roaming and Flash if you are in trouble.




How to deal as Morgana against ganks!
First of all as I said couple of times through this guide, your Dark Binding is the strongest skill. The best thing you can do is to keep the wave management around mid side. Avoid attacking the minions when there is no need and avoid hitting them with Tormented Shadow. You should always give your Jungler the opportunity to gank for you! Pushing towards the tower all the time and especially when you don't have any clue where is the enemy jungler, its a big mistake to do with Morgana.

Stay in range, you don't need to walk close. Make sure you use you wards and when you are about to get ganked look for the closest threat to use your Dark Binding. That is either the Support or teh Enemy jungler, ADCs don't have Crowd control. Denying those CC with your Black Shield and keeping one locked with Dark Binding will deny the enemy ADC to follow up with any damage.

When you are getting ganked from High Mobility champions such as Rammus, Udyr, Lillia it's good to avoid throwing your Dark Binding as soon as you see them because it's way too easy for them to dodge. Instead you wait untill they get somewhat closer to you, to increase the chances of hitting it.

On the other hand if you are getting ganked by an enemy Jungler that has a reposition ability like Kindred, Graves you most likely won't to avoid aiming your Dark Binding towards him, but instead use it on the Enemy Support.



LATE GAME


Morgana's late game is simpler than her early game. Moving out of laning phase the best thing you can do is always stick around your ADC. At this point of the game you have to always ward around jungle and objectives. Even at this phase of the game Morgana is strong on picking, so don't be scared on trying picking on enemy heroes using your Dark Binding.

In teamfights you should prioritise your Black Shield on your ADC OR a Midlane that can quickly initiate a fight like Diana, Azir, Katarina ect.
In other scenarios where you have a Warwick, Rengar, Darius ect that are looking for a catch, you can Black Shield them before they get out of your range and they are closer to the enemy.

In worst cases where your team composition doesn't have any champion that can engage, YOU have to be the one that must do it. So when you feel confident and your team is grouped, try to use Dark Binding on someone then if enemies are close to him quickly Black Shield yourself then Flash into the enemies and Soul Shackles. While in the fight use your Tormented Shadow, tank as much damage as you can and to keep as many as possible in range of your ultimate. When you are running low on HP use your Zhonya's Hourglass. Never use it instantly after your Soul Shackles



CONCLUSION


Morgana pick is mostly a situational pick and you should not Blind pick her, but get to know your team composition first if possible. If you are picking after most of the enemies, that makes it even better. Morgana's laning phase is strong to a point where you can snowball the game and excels when it comes to roaming, so work mostly around that for a better and easier late game too.

I hope you found this guide helpful! Make sure to drop a Vote, comment and reputation! For more content check my Twitch, Discord and the rest of my social at the start of the Guide! :)
League of Legends Build Guide Author Actioner
Actioner Morgana Guide
Support
⚡[11.7] Actioner's Morgana Support S11⚡

League of Legends Champions:

Teamfight Tactics Guide