
[11.7] MISS Fortune Guide
By Multiboxer | Updated on April 4, 2021x

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Runes: press the attack
1
2
3
Precision





Domination






+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Summoners

Flash

Heal
Items
Ability Order standard1
1
2
Threats & Synergies


Extreme
Major
Even
Minor
Tiny

None
Low
Ok
Strong
Ideal



Lucian



Nautilus




Champion Build Guide
Introduction
hi guys,
I try to help you getting better with
Miss Fortune in LoL, doesnt matter which ELO you are.
currently I play platinum Level, ADC since end of season 10 and I am an MF OTP.
I will keep this guide updated all the time and for every patch, so bookmark it and always have a look if something changed.
pls give me an UPVOTE if you like it!
gracias amigos
I try to help you getting better with

currently I play platinum Level, ADC since end of season 10 and I am an MF OTP.
I will keep this guide updated all the time and for every patch, so bookmark it and always have a look if something changed.
pls give me an UPVOTE if you like it!
gracias amigos
+ Lanebully with nice Q and good burst damage to follow up CC + Passive movement speed boost and active attack speed boost + AE slow with E + awesome ultimate to decide every TF + good passive with Love Tap ![]() |
- medium range on AA - no dashes/jumps - Q may be difficult to hit because of same range as AA - R needs to be well-placed to be effective ![]() |
|
|
I always try to show you here my most favourite runepage atm. But on the start of my guide I show you all possiblites.
first tree:
Keystone:
Dark Harvest
second:
Cheap Shot
third:
Eyeball Collection
fourth:
Ravenous Hunter
second tree:
first:
Absolute Focus
second:
Gathering Storm
BONUS:
hard choice, its up to you. 2x adaptive Force or 1x Attackspeed and 1x adaptive Force.
maybe I would take 2x adaptive force against more squishy enemies and 1x/1x against more tanky comps.
Armor you should always take, only reason if you change to MR is when you play against a Casterlane with an APC like Syndra, Ziggs. But that usually happens maximumly 1 time in 50 Games.
Look at all my Builds I put into the guide please. The decision between some small runes are not that easy these days.
first tree:
Keystone:

![]() |
gives you a nice extra scaling and makes you super strong in lategame. you can collect "souls" pretty good with your E. |
second:

![]() |
synergizes very well with your E-![]() |
third:

![]() |
SCALING SCALING SCALING |
fourth:

![]() |
what should I tell you man? only one that makes sense here and gives you nice sustain. |
second tree:
first:

second:

![]() |
SCALING!!! most games are around 25-30 minutes I would say and this rune gives you nearly 30 bonus AD at minute 30 that means a free ![]() |
BONUS:
hard choice, its up to you. 2x adaptive Force or 1x Attackspeed and 1x adaptive Force.
maybe I would take 2x adaptive force against more squishy enemies and 1x/1x against more tanky comps.
Armor you should always take, only reason if you change to MR is when you play against a Casterlane with an APC like Syndra, Ziggs. But that usually happens maximumly 1 time in 50 Games.
Look at all my Builds I put into the guide please. The decision between some small runes are not that easy these days.
Starter Items:
I recommend in S11 to start with
Doran's Blade and 1x
Health Potion or
Tear of the Goddess and 2x
Health Potion if you have a poking support and a weak enemy lane with less sustain. You can poke your enemies very hard with your E
Make it Rain but only when you start with Tear.
Corebuild:
Patch 11.6:
4th item: Boots
Now I would buy my complete boots. Usually
Berserker's Greaves but I also can recommend the defensive options
Mercury's Treads and
Plated Steelcaps, depends on enemy team.
5th item:
I recommend most time
Lord Dominik's Regards because of the nice extra damage vs armored targets and all his stats. But also
Bloodthirster or
Guardian Angel are a good choice. one as fifth, the other as 6th item maybe.
6th item:
Last Item I usually take
Guardian Angel, but always buy
Stopwatch before, so you can use it, and then build your complete GA.
Or
Bloodthirster as last item, it gives you even more damage and the shield, because sometimes the GA is kind of useless if you die in a bad situation in which the
Guardian Angel is worth nothing.
(we all know that situations xD)
optional:
a) against comps with a lot of heal (
Yuumi,
Soraka,
Senna etc.) or selfheal (fed
Kayn or
Master Yi, I always would recommend you to buy
Executioner's Calling and build it later on into
Mortal Reminder.
b) against comps with lot of tanks/armor:
always think about a
Last Whisper and build it later on into
Lord Dominik's Regards vs. heavy tank comps I recommend this item as 3rd item!
c) when you fullbuild and have enough money when you sell your boots for another legendary-item, then do it. in S11/Preseason you get more bonus from your mythic item with another legendary, so its even more worth then last season.
If you dont wanna lose that much Movespeed, I would recommend
Youmuu's Ghostblade, if you not already builded it. Otherwise take one of the items above, as replacement for boots, they all make kinda sense.
I recommend in S11 to start with





Corebuild:
Patch 11.6:
usually go for ![]() ![]() ![]() This is what you always need to be usefull. ![]() After this item you build ![]() ![]() |
4th item: Boots
Now I would buy my complete boots. Usually



5th item:
I recommend most time



6th item:
Last Item I usually take


Or


(we all know that situations xD)
optional:
a) against comps with a lot of heal (







b) against comps with lot of tanks/armor:
always think about a


c) when you fullbuild and have enough money when you sell your boots for another legendary-item, then do it. in S11/Preseason you get more bonus from your mythic item with another legendary, so its even more worth then last season.
If you dont wanna lose that much Movespeed, I would recommend

Passive:
Love Tap
Q:
Double Up
good to know about your Q:
1) target area behind the first target is in a cone
2) Once the opposing champion is in the cone of
Double Up behind the first target and you take the shot, the opponent cannot escape from the shot (not with walking away from the area, flash, dash and so on...).
3) Double Up has relatively low Mana cost and cooldown. Don't hesitate to use it.
but dont waste it for farming, maybe a Cannon is worth it.
4) it always crits, if you take down the initial target with your Q.
W:
Strut
E:
Make it Rain
R:
Bullet Time

Q:

good to know about your Q:
1) target area behind the first target is in a cone
2) Once the opposing champion is in the cone of

3) Double Up has relatively low Mana cost and cooldown. Don't hesitate to use it.
but dont waste it for farming, maybe a Cannon is worth it.
4) it always crits, if you take down the initial target with your Q.
W:

![]() |
great nice gain of attackspeed bonus and out of combat movementspeed bonus. Also use it for situations you need to lasthit faster. And definitly use it on every fight, very less mana costs. And it gives you the attack speed you need in some situations because besides ![]() the out of combat movement speed bonus synergize very well with ![]() |
E:

R:

![]() |
you love to make triple-, quatra- and pentakills? Then you love the R from MF. this tool gives you the possibility to decide every game if you are not tremendous behind. A full ![]() But be care... the enemies know you have this crazy ultimate, so try to use it wisely and also be prepared about being hard focused with any kind of CC and stuff like that. I know you also should be prepared for it as ADC, but with MF even more. Its all about positioning and timing. If you know there will be no Teamfight in the next 90 seconds for Drake, Baron, Herald and so on, then you also can use it to fast push a big wave of minions and go back. But as I said, only do this if you sure you will not miss it in the next 90 seconds. |
its all about bullying your opponents, preferable the enemy adc.
but sometimes your dependent on your support, depends on enemies skill and comp.
your Passive
Love Tap and Q
Double Up are the tools you need for crushing the enemy lane hard if you play it well. But MF abilities have a high manacost, especially her E
Make it Rain, so use them wisely... and use your E definitly only for very good plays and to initiate your junglers ganks or deny/slow enemy ganks.
Always think also about your jungler. Does he need help for scuttle or Drake? is it worth to go there? Thats also a part of wave management. with your Q and W you can destroy enemy minion waves very fast.
For a quick and fast Recall when your own Cannon-Wave is coming, you can also use sometimes your R
Bullet Time to pick up the enemy Cannon-Wave super fast and then take the recall. But only use it, if you know you dont need your R for a TF around Drake etc. in the next 90 seconds.
but sometimes your dependent on your support, depends on enemies skill and comp.
your Passive



Always think also about your jungler. Does he need help for scuttle or Drake? is it worth to go there? Thats also a part of wave management. with your Q and W you can destroy enemy minion waves very fast.
For a quick and fast Recall when your own Cannon-Wave is coming, you can also use sometimes your R

midgame:
all about objectives. look always for upcoming Drakes and also for early barons after a won Teamfight. ping the timers from time to time to show to your team on what time the objectives coming up and also you show that you are concentrated on it.
If your team is tremendous behind and you cannot win the teamfight if the enmey team dont make crazy mistakes, then give up the
drake
. ping this early to your team, because most worst thing is 3 of your team are going in and die and enemy team also get the
drake
.
Elder Drake
and Soul are usually always neccessary to fight... sometimes you can look for a trade with
Baron
, but thats decisionmaking at the end.
teamfights:
most important: positioning,if you dont be able to care about it, you cannot play MF. you have no dash/jump besides every 5 minutes your
Flash, so use it wisely. ALWAYS attack the closest target to you, most important rule as an ADC. If you are more in high elo, you know about your targets. but attacking the closest target is always a very good advice.
second: use your R
Bullet Time not to early and not to late
if you know an important Teamfight is coming for example for
Baron
or
Elder Drake
, then buy a
Stopwatch if you have the 650gold, it can change every teamfight if you use if well and the enemy are not prepared for it.
tbc
all about objectives. look always for upcoming Drakes and also for early barons after a won Teamfight. ping the timers from time to time to show to your team on what time the objectives coming up and also you show that you are concentrated on it.
If your team is tremendous behind and you cannot win the teamfight if the enmey team dont make crazy mistakes, then give up the




teamfights:
most important: positioning,if you dont be able to care about it, you cannot play MF. you have no dash/jump besides every 5 minutes your

second: use your R

if you know an important Teamfight is coming for example for



tbc
look at the synergies above, but I also will make some more detailed matchup descriptions here in a few.
recommended bans:
I would recommend you to ban
Kai'Sa,
Udyr or
Hecarim at the moment. (Patch 11.03)
if your teams shows you what they want to play and you have like no CC in team, then maybe also banning
Master Yi or
Vayne is a good idea. But usually you should punish
Vayne in lane very hard but if you have bad feeling vs. her, she is always worth a ban, especially with the Buffs on Patch 10.25 for Zeal-Items etc.
recommended bans:
I would recommend you to ban



if your teams shows you what they want to play and you have like no CC in team, then maybe also banning



Patch 11.07 and the changes which affects
Miss Fortune
1) important item changes:
tbc
2) other champions:
tbc
3) not really important:
tbc

1) important item changes:
tbc
2) other champions:
tbc
3) not really important:
tbc
for guys who are interested in lore of LoL:
Biography of
Miss Fortune:
Like most who rise to notoriety in the twisting, salt-crusted labyrinth of Bilgewater, Sarah Fortune has no shortage of blood on her hands…
Beloved daughter of the renowned gun-dame Abigale Fortune, Sarah spent much of her happy childhood in the forge of their island settlement just off the coast—learning to file wheel locks, set trigger pulls, and even cast batches of custom pistol shot. Her mother’s skill in crafting firearms was legendary, and her bespoke handguns were to be found in the collections of many a wealthy merchant captain.
But oft-times, they were coveted by those with more meager means, and darker hearts.
One such individual was an up-and-coming Bilgewater reaver, known to his crew as Gangplank. ****sure and certain of his power, he demanded a pair of Fortune pistols the like of which no other man could hope to possess. A reluctant deal was struck, and a year later to the day, Gangplank returned. With no intention of paying for the work, he had masked his face with a grimy scarf. He was there to take the guns by force.
Abigale had crafted two masterpieces, twin hand cannons of exquisite workmanship and pinpoint lethality—indeed, she declared, too fine for the likes of him. She could see the brutish thug that Gangplank had become. Enraged, he seized the pistols and gunned her down with her own creations before turning them on her husband, and young Sarah too. Then, out of nothing but spite, he set the workshop ablaze and smashed both pistols on the cobblestones, to wipe the Fortune legacy from the face of Runeterra completely.
Sarah awoke to agony. Her wounds were grave, but she managed to crawl from the burning ruins with the remains of the two pistols clutched to her chest. In time, her body healed, but waking nightmares and night terrors would torment her for many years to come.
Even so, she endured. She was determined to have vengeance. She rebuilt her mother’s pistols, and learned all she could of the masked murderer who had since declared himself the new reaver king of Bilgewater, and forced even the most influential ship captains to honor his claim.
No matter. When Sarah faced him again, she would be ready.
Taking a ship to Bilgewater Bay, she killed her first man within minutes of setting foot on the crooked timbers of the quayside—a drunken pirate with a gallon of Myron’s Dark in his belly, and a price on his head. Sarah dragged his corpse to the bounty board officials, before tearing off a dozen more warrants and heading off into the city.
Within a week, every one of them was settled, and those with the misfortune to be hunted by Sarah were either dead or in chains. She quickly earned a reputation in the taverns and gambling dens, becoming known only as “Miss Fortune”. Gangplank would never see her coming. What was one more bounty hunter on the streets of his city?
In the years that followed, tales of Miss Fortune’s exploits spread far and wide, each more fanciful than the last. She drowned the leader of the Silk-Knife Corsairs in a barrel of her own stolen rum. She took the Syren from a captain who learned the hard way what it meant to slip a hand where it wasn’t wanted. She tracked the insane Doxy-Ripper to his lair in the belly of a half-dismembered leviathan down on the slaughter docks, and shot him in the back as he fled.
In spite of all this, Gangplank was far too powerful to confront openly, with the fierce Jagged Hooks crew always at his side—but Miss Fortune knew just killing him would never be enough. Only his abject humiliation, and the burning to ash of all he had stolen, would satisfy the girl who had died on the floor of her mother’s workshop.
And so, little by little, she began to surround herself with a small but loyal cadre of allies that would eventually help her lay her demons to rest.
Miss Fortune risked everything to make her move against Gangplank. Plots within plots saw his ship, the Dead Pool, blown to flaming wreckage in the harbor, and the tyrannical reaver king overthrown. Best of all, everyone in Bilgewater saw him fall. It was everything Sarah could have hoped for, exactly as she’d planned.
And it was over in moments.
With Gangplank gone, the other rival captains quickly descended into fighting amongst themselves for control of the city. What little semblance of law there had been was gone in an instant, with countless innocent civilians caught between the warring crews. Reluctantly, Miss Fortune stepped up—as captain of the Syren, and backed by her own people, she brokered an uneasy truce that has somehow held to this day.
But little is ever really permanent in the port city, and Captain Fortune still finds herself having to impose her own brand of order on every reaver, ganglord, and distant threat that comes her way.
The real battle for Bilgewater has only just begun.
Biography of

Like most who rise to notoriety in the twisting, salt-crusted labyrinth of Bilgewater, Sarah Fortune has no shortage of blood on her hands…
Beloved daughter of the renowned gun-dame Abigale Fortune, Sarah spent much of her happy childhood in the forge of their island settlement just off the coast—learning to file wheel locks, set trigger pulls, and even cast batches of custom pistol shot. Her mother’s skill in crafting firearms was legendary, and her bespoke handguns were to be found in the collections of many a wealthy merchant captain.
But oft-times, they were coveted by those with more meager means, and darker hearts.
One such individual was an up-and-coming Bilgewater reaver, known to his crew as Gangplank. ****sure and certain of his power, he demanded a pair of Fortune pistols the like of which no other man could hope to possess. A reluctant deal was struck, and a year later to the day, Gangplank returned. With no intention of paying for the work, he had masked his face with a grimy scarf. He was there to take the guns by force.
Abigale had crafted two masterpieces, twin hand cannons of exquisite workmanship and pinpoint lethality—indeed, she declared, too fine for the likes of him. She could see the brutish thug that Gangplank had become. Enraged, he seized the pistols and gunned her down with her own creations before turning them on her husband, and young Sarah too. Then, out of nothing but spite, he set the workshop ablaze and smashed both pistols on the cobblestones, to wipe the Fortune legacy from the face of Runeterra completely.
Sarah awoke to agony. Her wounds were grave, but she managed to crawl from the burning ruins with the remains of the two pistols clutched to her chest. In time, her body healed, but waking nightmares and night terrors would torment her for many years to come.
Even so, she endured. She was determined to have vengeance. She rebuilt her mother’s pistols, and learned all she could of the masked murderer who had since declared himself the new reaver king of Bilgewater, and forced even the most influential ship captains to honor his claim.
No matter. When Sarah faced him again, she would be ready.
Taking a ship to Bilgewater Bay, she killed her first man within minutes of setting foot on the crooked timbers of the quayside—a drunken pirate with a gallon of Myron’s Dark in his belly, and a price on his head. Sarah dragged his corpse to the bounty board officials, before tearing off a dozen more warrants and heading off into the city.
Within a week, every one of them was settled, and those with the misfortune to be hunted by Sarah were either dead or in chains. She quickly earned a reputation in the taverns and gambling dens, becoming known only as “Miss Fortune”. Gangplank would never see her coming. What was one more bounty hunter on the streets of his city?
In the years that followed, tales of Miss Fortune’s exploits spread far and wide, each more fanciful than the last. She drowned the leader of the Silk-Knife Corsairs in a barrel of her own stolen rum. She took the Syren from a captain who learned the hard way what it meant to slip a hand where it wasn’t wanted. She tracked the insane Doxy-Ripper to his lair in the belly of a half-dismembered leviathan down on the slaughter docks, and shot him in the back as he fled.
In spite of all this, Gangplank was far too powerful to confront openly, with the fierce Jagged Hooks crew always at his side—but Miss Fortune knew just killing him would never be enough. Only his abject humiliation, and the burning to ash of all he had stolen, would satisfy the girl who had died on the floor of her mother’s workshop.
And so, little by little, she began to surround herself with a small but loyal cadre of allies that would eventually help her lay her demons to rest.
Miss Fortune risked everything to make her move against Gangplank. Plots within plots saw his ship, the Dead Pool, blown to flaming wreckage in the harbor, and the tyrannical reaver king overthrown. Best of all, everyone in Bilgewater saw him fall. It was everything Sarah could have hoped for, exactly as she’d planned.
And it was over in moments.
With Gangplank gone, the other rival captains quickly descended into fighting amongst themselves for control of the city. What little semblance of law there had been was gone in an instant, with countless innocent civilians caught between the warring crews. Reluctantly, Miss Fortune stepped up—as captain of the Syren, and backed by her own people, she brokered an uneasy truce that has somehow held to this day.
But little is ever really permanent in the port city, and Captain Fortune still finds herself having to impose her own brand of order on every reaver, ganglord, and distant threat that comes her way.
The real battle for Bilgewater has only just begun.
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[11.7] MISS Fortune Guide
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