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Runes: First Strike Value!
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Recommended Items
Items
Ability Order Level Path
Mortal Will (PASSIVE)
Pantheon Passive Ability
Threats & Synergies
Zilean
Zilean revive and speed up is broken. Any enchanter with shielding/healing/speed ups are very good with Pantheon as it allows him to play the Skirmisher in teamfights exceedingly well and you don't have to burn flash or risk an Ult to get into a fight.
Zilean
Zilean revive and speed up is broken. Any enchanter with shielding/healing/speed ups are very good with Pantheon as it allows him to play the Skirmisher in teamfights exceedingly well and you don't have to burn flash or risk an Ult to get into a fight.
Champion Build Guide
Overview of Jungle Pantheon
PROS:
1. Great Skirmisher
2. Few If Any Unplayable Matchups
3. Great Teamfighter
4. Insane Scaling
5. Can't Be Ganked Like Lane Pantheon
6. Rare Pick In Jungle
7. Strong Early Ganks
8. More R Value Due to Being a Jungler
CONS:
1. Very Weak First Scuttle Contest
2. Very Weak First Clear
3. Will Struggle VS Tabis until Muramana
4. Pays a Early 400g Tax for Tear
5. Suffers VS Stat Checkers till Late Game
Jungle Pathing
Less Efficient 3 Camp:
Red > Blue > Gromp
(Smite Red, Chug Pots on Blue and Gromp)
Efficient 5 Camp:
Blue > Gromp > Wolves > Raptors > Red
(Smite Gromp, Smite Red. Chug Pots When Needed)
Smiting Red is OPTIONAL. Both clears are NOT HEALTHY. If you're in a situation where theres a good gank opportunity or if you have lane prio you can use your smite on red so you can be healthy for a fight. Avoiding a scuttle contest is IDEAL, it is better to look for a counter gank opportunity or a transition gank to the other scuttle crab if contested without prio. You don't need to do le funny flip the entire game at scuttle crab.
However, I've always been a avid enjoyer of RTS games and I have a passion for theory crafting and finding a optimal or viable way to play a game/character/or strategy. I eventually came up with this Pantheon build to put to rest the issues of Pantheon being a Early-Mid game only champion. I also understand consistency is key in these type of games which is why I chose the Jungle with this set up.
Here's a Overview of WHY I Picked these Core Items and Runes
ITEMS:
ECLIPSE
1. Relatively Affordable
2. A Great Scaling Mythic Passive
3. A Great Passive for Skirmishing
4. The Ability to Sustain in the Jungle
5. Allows the Fabled Dirk Early Purchase
6. Enables Pantheons Early Game While Scaling
MANAMUNE/MURAMANA:
1. Arguable the BEST ITEM on Pantheon
2. Passives Interacts Well With His Kit
3. Very High Gold Efficiency When Stacked
4. Caulfields Warhammer is a Good Component
BLADE OF THE RUINED KING:
1. This Item is NOT Balanced
2. Insta-Proc Siphon with Empowered W
3. Mists Edge Shreds Tanks with Empowered W
4. AS gives the DPS to finish off Tanks or Bruisers
RUNES:
INSPIRATION PRIMARY
FIRST STRIKE
1. Accelerates Pantheons Scaling
2. Bonus True Damage Great Against Tanks
3. Compensates For a Poor Clear Speed
4. Rewards Ganking
MAGICAL FOOTWARE
1. Free Boots allows you to rush Eclipse
2. Extra MS makes it harder to kite
3. Interacts well with Blue Smite & Empowered E % MS buff
FUTURES MARKET
1. Lets you get Power Spikes Like Dirk Sooner
2. Insurance Policy if Behind for More Stats
COSMIC INSIGHT
1. Its a Jungle Staple
2. Faster Smite Complete
3. More Flash W Plays for Easy Kills
4. Item Haste for Tear, Eclipse, & BORK
DOMINATION SECONDARY
CHEAP SHOT
1. Free True Damage
2. This ones Preference
3. You CAN replace this with Sudden Impact or Eyeball Collection
INGENIOUS HUNTER
1. Holy ITEM HASTE
2. Stack Tear By 16 Minutes or Under
3. Lets Eclipse and BORK Passives Come Up Sooner
4. Stack the Rune Fast as a Jungler
Check out my OP.GG to see how the builds doing for me:
https://na.op.gg/summoners/na/Kicks%20for%20Kids
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