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Shaco Build Guide by Gui_soshaco.jpeg

Support [14.2] AD Support Jester

Support [14.2] AD Support Jester

Updated on January 26, 2024
7.9
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League of Legends Build Guide Author Gui_soshaco.jpeg Build Guide By Gui_soshaco.jpeg 15 4 46,373 Views 7 Comments
15 4 46,373 Views 7 Comments League of Legends Build Guide Author Gui_soshaco.jpeg Shaco Build Guide By Gui_soshaco.jpeg Updated on January 26, 2024
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Choose Champion Build:

  • LoL Champion: Shaco
    Utility
  • LoL Champion: Shaco
    Roaming

Runes: Safest option

Domination
Hail of Blades
Cheap Shot
Zombie Ward
Relentless Hunter

Inspiration
Biscuit Delivery
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
Agressive
LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.2] AD Support Jester

By Gui_soshaco.jpeg
Pros and Cons

Pros


+Kill preassure
+Turn 2v2 in 3v2 with Ult
+Good zoning with Jack In The Box
+Outplay potential
+Great objective control
+Strong "duelist"

Cons


-If behind, is useless in fights
-Item reliant
-Hard to master
-Mana hungry
-Off meta toxicity
-His kit doesn't scale well
- Oracle Lens counters you
Summoners Spells

- - -Summoners Spells- - -

It's an source of antiheal so no need buying an Executioner's Calling early, deals True Damage and helps to track enemies, by the fog and invisibilities/camouflages. Makes your able to duel any champion early and you can get free kills on lane.
Exhaust is simply way too op. You can reduce more than 1/3 of your opponent's damage, also it helps you to CC someone with your Jack In The Box. Combined with Ignite you are literally unable to lose any fair 1v1 if you play like a human being.
Has insane synergy with Waterwalking, Youmuu's Ghostblade and Deceive making you more unpredictable with more ganking paths, better positioning and makes you easily cath anyone. Mandatory if your focus will be roam.
Don't take that on Shaco, you already have a built-in flash in your Deceive. If you took it by mistake or just like it, isn't that bad, you can use it while invisible without breaking it, making you way more unpredctable. Goes really well with Nimbus Cloak, as it gives you the highest movements speed value.
I know it's a bit odd taking Heal instead of any other spells listed before, but I recommend taking it only if your bottom laner refuses to take it and gets Exhaust(if he gets Ghost, you don't need Heal). Extra Health and Movement Speed for 2 people is underated.
Runes

Keystone:

Hail of Blades is the bread and butter rune for Shaco. It allows you to get 2-3 backstabs before your enemy can react adding alot to your burst. It's a early/mid game rune as it has 0 scaling, which would previously reinforce Shaco's necessity of winning soon, but now every rune got its scaling decreased so you wont feel any impact of choosing it instead of Electrocute or Dark Harvest.

Pro Tip: If your rune and Ult is up, auto attack one or twice and Ult so your clone will permanetly have the extra attack speed.

Domination
Cheap Shot is perma active on Shaco because of Two-Shiv Poison. More effective with Utility build because you can apply more times the true damage as you'll be more tanky. Sudden Impact provides Lethality and Flat Magic Penetration and Shaco benefits from both.
Zombie Ward is optimal with Umbral Glaive. Eyeball Collection is better for Roam as you'll focus more in fighting than controlling vision.
Treasure Hunter will help to get your items sooner, specially for Roam builds, because your items are really expensive. Ingenious Hunter only if you're going to use 3+ items with abilities that go on cooldown. Relentless Hunter gives some roam power, but I don't reccoment for Roam path as you'll already have tons of Movement Speed.
Sorcery
Nullifying Orb is ultra situational. Optimal if their bot lane has an APC and they have 3+ mages.
Nimbus Cloak is a good spell in general, especially if you're going for Ionian Boots of Lucidity.
Transcendence is strong as you'll reset a part of your cooldown each kill when you reach LvL 11. Extra Ability Haste is always nice as you'll be spamming your skills for controlling map and trying to get pick-offs in roams. Celerity is a nice combo with Waterwalking and Youmuu's Ghostblade, giving you even more map pressure.
Waterwalking can get you free kills in early scuttle fights as you'll get extra stats. Your extra AD scale through the game while gaining you'll get flat 10 Movement Speed.
Inspiration
Future's Market will help you with your itemization, which most times will feel extremely bad, as support income are pretty bad.
Cosmic Insight is extremely overpowered as most games you'll play Ignite and Exhaust and you'll spam them considerably more, specially if you use Ionian Boots of Lucidity, you can cut almost 1/3 of their cooldowns.
Approach Velocity is insanely good with Shaco for the same reason as Cheap Shot, perma slow because of Two-Shiv Poison's auto-attack and Stridebreaker. Your Jack In The Box and Hallucinate's clone auto-attack may proc this rune. Clone's auto-attack will only slow if you don't waste you Two-Shiv Poison and that it'll only give 7.5% extra Movement Speed instead of 15%.
Items

Updating, please wait!

Playstyle

Playstyle:

As an auto-attack based support, Shaco needs to play way more agressive and proactive than his AP counterpart, in order to stay relevant through the game, being more riskier, but also way more rewarding. You don't rely on your Jack In The Box, so Oracle Lens don't affect you as hard as before. Because of Shaco's flexible itemization, you have 2 playstyles:

-Utility:

-Roam:

Is way safer to play as you just need to provide vision, control objectives and disrupt or start fights. Always track your enemy jungler movements by safely deep warding with your Deceive. This is essential when objectives epic jungle monster are going to spawn and before engage in any 2v2 in bot. Lane phase you just need to wait your enemies advance, try to bait some skills and engage, BOOM!!! free kills, thanks to your double offensive spells, which most games will probably be Ignite and Exhaust. Most of your items aren't that rich so chill around, get a kill or two and control the rift. The fun way to play. You want to destroy the mental health of your enemies. Camp mid, invade and kill low health junglers, go Top if you killed mid and it's free kill and there's the terror of a "double" jungler. Be creative, bait them, abuse your unpredictable pathings to belive that you're going mid by staying out of vision, or use your clone to make them think you're just breaking a ward and BANG, 5 seconds later you're killing mid. Make sure to either finish the game ASAP as you'll have -1 item or guarantee that your teamates will carry, otherwise you might kill the support or the ADC in a pick-off.

Note:
I don't recommend AD supp Shaco if you're not used to his damage. Try at your own risk in ranked games as it's riskier than AP. You'll insta lose if you pick this with full AD comps.
Update log
Patch 12.12/12b - AD got better as your E scales better and your burst got stronger.
Patch 12.13-12.15 Improved guide visuals + Youmuu's Ghostblade isn't core anymore in roaming build as Duskblade of Draktharr grants movespeed now in mythic passive.
Patch 12.16-12.21 Improved guide visuals, grammar, logic and itemization.
Patch 12.22-12.23 Some build changes and items viability.
Patch 13.1 - 13.1b Infinity Edge got viable in roaming build + antiheal rules. Iceborn Gauntlet got viable in utility build because Sheen's extra damage. Death's Dance isn't viable anymore as you can't get lots of AD as Sup.
Patch 13.8-13.9 Guide Revamp + Updates on synegies and threats.
Patch 13.10 IDK WHERE I START!!! Infinity Edge turnt mythic. Duskblade of Draktharr is garbage for Shaco as it's meant for ability based champions. Youmuu's Ghostblade now is a mythic, so you can rush it now in roaming path. Vigilant Wardstone now grants you 20% of your stats, but it's more expensive. Maw of Malmortius's shield got nerfed, while costing 100g more. Prowler's Claw got viable for roaming build now, as it has old Duskblade of Draktharr's damage and slow passive. Stridebreaker and The Collector got more stats, without getting more expensive. Lord Dominik's Regards is better now for Shaco as it enhances Magic Damage. Oracle Lens can stack up 2 times now, so zombie ward has more value.
Patch 13.11-15 Shaco's Deceive got it's Bonus AD and Critical modifier increased. Ghost don't reset anymore after a takedown, but got it's duration increased from 10 to 15 seconds. Youmuu's Ghostblade extra lethality is now 3-12, not that relevant as Shaco doesn't benefits that much from lethality. Infinity Edge Critical modifier got increased. Essence Reaver got a buff for early/mid game but nerfed late game.
Patch 13.16 Shaco mana regen got nerfed and Jack In The Box cost 70 mana now. Umbral Glaive and Serpent's Fang got more lethality. Prowler's Claw has less cooldown and more damage.
Patch 13.17 Stridebreaker health got buffed. Future's Market got nerfed until 15 minutes, but after that mark, it outscale by extra 3 gold.
Patch 13.19 Randuin's Omen is cheaper.
Patch 13.20 Youmuu's Ghostblade passive has more lethality. Lord Dominik's Regards passive bypasses shield but deal less damage. Waterwalking lost 15 ms but got better for early scuttle fights. Electrocute got a buff in its base damage, but its ratios got massacrated an it's viability disappeared.
Patch 13.21-24 Some minor fixes.
Patch 14.1-2 Lots of item changes, thanks Riot for getting rid of mythic and cancer such as Goredrinker. They killed the Wardstones. Bloodsong is a must on Shaco, saddly exchanging the capacity of using Essence Reaver or Iceborn Gauntlet. Voltaic Cyclosword came as an "worsen" Prowlers claw, but it's meant for extremely powerfull pick-offs and can work as a substitute for ER.
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League of Legends Build Guide Author Gui_soshaco.jpeg
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[14.2] AD Support Jester

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