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Ryze Build Guide by DabiDabi

Middle [12.15] Master Ryze Guide | Runes, Builds, & All

Middle [12.15] Master Ryze Guide | Runes, Builds, & All

Updated on August 3, 2022
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League of Legends Build Guide Author DabiDabi Build Guide By DabiDabi 3,843 Views 0 Comments
3,843 Views 0 Comments League of Legends Build Guide Author DabiDabi Ryze Build Guide By DabiDabi Updated on August 3, 2022
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Runes: Phase Rush / Inspiration

Sorcery
Phase Rush
Manaflow Band
Transcendence
Gathering Storm

Inspiration
Biscuit Delivery
Cosmic Insight
Bonus:

+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ghost

Ghost

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[12.15] Master Ryze Guide | Runes, Builds, & All

By DabiDabi
Introduction
Hello, I am a high Diamond elo Ryze main in season 1-3. Though I am currently an Akali one-trick, I still play a decent amount of Ryze and still am able to win many games and reached D3 on him. And I want to share my knowledge with you all. Ryze has changed a lot over the years so I took the knowledge I have and combined some knowledge from other Ryze mains and put them together to the best of my abilities.
Pros and Cons
Pros:
- Good Early Trading
- Good Farming Power
- Good Ganker
- Can Control Wave Very Good
- Strong Teamfighting

Cons:
- Bad Champ After Nerfs
- Large Mana Use So Good Mana Managing Is Required
- Vulnerable To Ganks
- Short-Ranged Mage
When to Pick Ryze. Coutners/Synergies
Ryze is good for the first and second half of the game. Pick Ryze when your team has low wave clear so they can get through early/mid game easier.

Hard Counters:
- Kassadin has been one of Ryze biggest counters ever since Season 1. Early game, you can poke him really hard and maybe find a solo kill since he is immobile. But after level 6 you cannot do much. If he brings Electrocute/Ignite, you'll need to respect his damage. Later on all you can do is to prevent him from getting to your ADC with your CCs.

- Cassiopeia is a pretty scary matchup. The matchup is in her favor. I would not recommend to pick Ryze against her. But if you do, you may want to go Ghost against her for extra movement speed.

Synergies:
- Yuumi is just really good into almost any champion. She can heal, stun, slow, and gives movement speed. Almost any Support that has some CC can be very useful for Ryze. It lets him get off free damage and set a chain CC. More agressive supports are better in my opinion.
- Viego is just an example, but almost any Jungler that has some CC can be very useful for Ryze. It lets him get off free damage and set a chain CC.
Ryze's Abilities
Ryze's passive lets his spells deal extra damage based on his Bonus Mana, and his Maximum Mana is increased by 10% per 100 Ability Power.

Passive: Rune Prison and Spell Flux refresh this ability's cooldown and charge a rune for 4 seconds (max 2 runes). When Ryze casts Overload with two runes charged. Ryze will gain a breif burst of Movement Speed.

Active: Ryze unleashes a blast, dealing 70 / 90 / 110 / 130 / 150 (+50% of ability power) (+2% of bonus mana) magic damage to the first enemy hit. If the target has Spell Flux on it, it is consumed, causing this ability to deal 10 / 40 / 70 / 100% increased damage and bounces to nearby enemies with Spell Flux.

Ryze deals 80 / 110 / 140 / 170 / 200 (+60% of ability power) (+4% bonus mana) magic damage and slows by 35% for 1.5 seconds. If the target has Spell Flux, it is consumed and this ability roots instead of slowing.

Ryze fires an orb, dealing 60 / 80 / 100 / 120 / 140 (+30% of ability power) (+2% bonus mana) magic damage and applies Flux for 3 seconds to the target and nearby enemies. Enemies already afflicted with Flux will cause it to spread further.

Passive: Increases Overload damage against targets marked with Spell Flux by 40 / 70 / 100%.

Active: Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location. If Ryze becomes unable to cast or move, Realm Warp is cancelled.
Ryze Combos
Ryze really only has 3 main combos.

1. Ryze's E+W+Q combo is his best combo. It lets you lock enemies down, and you can follow up with Everfrost+E+Q

2. The second combo is W+E+Q. You should really only use this combo, if you are sure that you can bounce your Spell Flux. Otherwise, the E+W+Q combo will be better.

3. Next is E+E+Q. This lets you chase down enemies and is good for deuling.

Other than that, you can pretty much freestyle with your abilities. If your Rune Prison is down, You'll just want to spam Spell Flux and Overload.
Runes
For this current meta. Ryze only has one set of runes that is actually good.

Phase Rush and Inspiration is the best runes for Ryze right now. You get everything you need from this rune page. Movement speed from Phase Rush, mana from Manaflow Band, ability haste from Transcendence, and AP from Gathering Storm. Sustain from Biscuit Delivery, and extra ability haste/item haste from Cosmic Insight.

The Domination rune page isn't as good anymore since Ravenous Hunter has been removed.

You'll almost never go Conqueror. Only time you will go with this rune page is if you are up against Full AD teams which is unlikely.
More in depth for Itemization
Starting Items:
For starting items, you'll almost always go Sapphire Crystal and Refillable Potion. Only time you might start Corrupting Potion is when you are against extremely hard matchups that you will need a lot of sustain from.

First Back:
On your first back, you'll want to buy a Tear of the Goddess and a Ionian Boots of Lucidity. Sapphire Crystal, Tear of the Goddess, and Ionian Boots of Lucidity are the 3 main items you want to focus on getting first.

Core Items:
You will want to rush Mythic. The only two Mythic you should buy is either Everfrost or Crown of the Shattered Queen. Usually you'll default to Everfrost but if you are against high burst champions, then you'll buy Crown of the Shattered Queen. Afterwards, you'll want to buy a Stopwatch. This item is very important to Ryze as he heavily relys on it. If you can't buy a Stopwatch then buy an Amplifying Tome. If you can buy either a Zhonya's Hourglass or Archangel's Staff, always buy the Zhonya's Hourglass first. Never buy an Archangel's Staff first if your Tear of the Goddess is not fully stacked. But lets say you haven't used your Stopwatch and your Tear of the Goddess is fully stacked. You can then buy finish the Archangel's Staff and then finish the Zhonya's Hourglass afterwards.

Full Builds:
There are only two build paths you should buy which you can find in the Build Section. Either the Standard Build or the Survivability Build. After Ryze nerfs, Tank Ryze has been pretty bad. Only time you should go Tank is if your team absolutely needs a tank.
Summoner Spells
Flash and Teleport are your Standard Summoner Spells. This lets you travel around the map and get to lane faster.

Flash and Ghost are good for doding skillshots, chasing enemies, and escaping from enemies.

Exhaust, Barrier, and Cleanse are good as well, but you should only really bring them in some situational games. But you'll usually never need to bring them.
Gameplay
Early Laning Phase:
For early laning phase, you should just focus on farming. Of course harass the enemy laner if they are coming up too close with E+Q, or just Q them when they aren't behind minions. Freeze the wave if you are ahead and when the enemy laner backs to deny exp and when they return to lane, break the freeze so you can trade again. You can shove in the wave and look for a roam. Even if you don't complete a roam, you'll barely lose anything. This will only work if you have a CS lead, Level lead, and Wave advantage. Which is pretty easy to get. This is generally how you want to play Ryze early game. But lets say you are behind. Then you'll want to just keep farming and help team when possible.

Deuling:
When fighting, don't rush to get a kill. Focus on dodging abilities and deal decent damage before going in. You want to start of with E+W+Q combo to root and deal the utmost damage. While fighting, you want to keep moving to avoid enemy abilities which should be easy since you'll have your Overload speed up too.

MISTAKES EARLY GAME:
One of the worst mistake a Ryze can do is to overuse his Spell Flux and then having no Mana when Scuttle Crab is up. This will hurt your Jungler a lot if he loses first Scuttle because of you. So make sure to manage your Mana well.Bad usage of your ult can cost you teamfights as well. Your ult isn't just used for catching up to enemies or escaping enemies. Use your ult to reposition yourself or your teammates for better fights. Don't Warp your teams right in front of the enemy. Give a little distance so your team has time to react.

[Mid and Late Game:
To be honest, your gameplay shouldn't be too different from early game. If you are behind, stay with your team. If you are ahead look to farm sidelanes and just scale. And help your team with objectives. Whatever you do, have a way to get to your team as fast as possible in case there is a teamfight. So if your Teleport or Ghost is down. You may not want to farm sidelanes unless your team is in river or jungle near you.

Teamfights:
In teamfights, all you really need to worry about is yourself. Position yourself well and abuse your point and clicks. When you are behind just peel for your carries.
Conclusion
Thank you for your time to look over my guide. Hope this guide has helped you and HAVE FUN ON THE RIFT SUMMONERS!

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