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Pyke Build Guide by PykEugeo

Support ✔️ The Most detailed Guide ever made on Pyke [SUP] [MID] [ JGL ] [ADC] ✘

Support ✔️ The Most detailed Guide ever made on Pyke [SUP] [MID] [ JGL ] [ADC] ✘

Updated on April 18, 2024
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League of Legends Build Guide Author PykEugeo Build Guide By PykEugeo 327 37 571,814 Views 21 Comments
327 37 571,814 Views 21 Comments
League of Legends Build Guide Author PykEugeo Pyke Build Guide By PykEugeo Updated on April 18, 2024
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Choose Champion Build:

  • LoL Champion: Pyke
    ✔️ Best Sup Build later P. [12.9] and [14+] ✔️
  • LoL Champion: Pyke
    ✔️ Best Mid Build later P. [12.9] and [14+] ✔️
  • LoL Champion: Pyke
    ✔️ Best Adc Build later P. [12.9] and [14+] ✔️
  • LoL Champion: Pyke
    ✔️ Best Jungle Build later P. [12.9] and [14+] ✔️
  • LoL Champion: Pyke
    Jump to guide!

Runes: After Lethality Changes it's the Best

1 2 3 4 5
Domination
Hail of Blades
Sudden Impact
Ghost Poro
Treasure Hunter

Inspiration
Magical Footwear
Future's Market
Bonus:

+10% Attack Speed
+10-180 Bonus Health
+10-180 Bonus Health

Spells:

Exaust Power
LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

Items

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

✔️ The Most detailed Guide ever made on Pyke [SUP] [MID] [ JGL ] [ADC] ✘

By PykEugeo
Introduction
Welcome to my guide! I'm PψkΣugeØ, Italian Pyke OTP, and in this guide, I'll be sharing all of my experiences with Pyke. Whether you're already a seasoned Pyke player or someone looking to learn the champion, I've got you covered.

After spending a considerable amount of time playing other champions, I eventually discovered that Pyke's kit and playstyle align perfectly with my preferences. However, I must admit that playing Pyke is not always a walk in the park (it requires some skill), but I'll show you the reasons why picking Pyke is worth it and why he's enjoyable to play.

Here are my mastery points and my rank: I finished Season 12 with the rank of Silver 4, but it's essential to note that I wasn't stuck at that rank. I simply preferred playing more drafts with friends rather than ranked games. During those drafts, I often encountered formidable botlanes, like Samira and Nautilus (both at Gold 2 and 1v2 winning botlane), and still managed to secure victories. This leads me to believe that my rank in the last season was somewhere between Gold 1 and Platinum 4. However, my goal for this season is to achieve Platinum 4, and I'll keep you updated on my progress throughout the months.

I started to upload videos on youtube, I leave you one of these to see, but I suggest you to see them more, to understand my playstyle. Sub me to see others video in future, and leave a like :).
My others guides and awards won:
✔️ The Most detailed Guide ever made on Pyke [SUP.] [MID] [ JGL ] [ADC] ✘
✔️ How pocovirtuoso got Rank 1 Rell in World with this Setup ✔️
✔️ Tank + Alistar = MUU!! ✔️

🎮 Elevate Your Pyke Gameplay with Replay Cast! 🚀


Greetings, fellow Pyke enthusiasts! 🗡️ I would like to dedicate this space to a site that has revolutionized my way of sharing my gameplay with the LoL community.

In my quest to enhance the Pyke experience, I stumbled upon a game-changing ally – Replay Cast! 🌟 This platform has revolutionized the way I share my epic Pyke moments, even on a modest PC.

Thanks to Replay Cast, I can effortlessly convert and upload my ROFL files to YouTube in stunning 1080p at 60fps, all while seamlessly queuing up multiple videos. The best part? It works like a charm on any PC!

But don't just take my word for it—check out my YouTube channel where I've showcased some jaw-dropping Pyke plays, all made possible by Replay Cast! 🎬 [https://www.youtube.com/channel/UCa_YB01i0FRpTVs4qvswsRg]

Imagine the thrill of showcasing your Pyke prowess with crystal-clear quality, irrespective of your computer's specs.
Thanks to Replay Cast, this dream is now a reality.

Here's how it works:

🎬 Convert your ROFL files to MP4 effortlessly.
🚀 Queue up multiple videos and let them upload to YouTube simultaneously.
🌈 Enjoy your Pyke highlights in glorious 1080p at 60fps.

But that's not all! As a token of gratitude for joining the Pyke revolution, I've secured an exclusive deal for you. Use my referral link [https://replaycast.io/u/959342] to sign up and a special coupon code "PYKEUGEO" for an extra 10% off! 🤑

Why Replay Cast?
Supercharge your Pyke content creation, even on a budget.
Queue multiple videos, saving you time and effort.
Enjoy top-notch video quality with ease.
When you register you can upload enough videos for free thanks to the units that are offered by the site at the time of registration.

Don't miss out on this opportunity to level up your Pyke game and share your moments like a pro.
Click the link, sign up with code "PYKEUGEO," and let the Pyke spectacle begin!
🚀

[My referral link: https://replaycast.io/u/959342]
[Coupon: PYKEUGEO]

See you on the rift, Pyke mains! 🎮 #PykeUGEO #ReplayCastRevolution
Pros and Cons
PROS
A excelent Roaming:
Pyke excels at roaming, allowing him to exert pressure on other lanes and set up successful ganks.
Ultimate Provides More Gold:
Pyke's ultimate not only secures kills but also grants extra gold last his teammate who assisted in the takedown or himself if assisted in kill with R.
Easy Lane Ganks After Roaming:
Following a successful roam,
Pyke can easily gank his own lane, catching opponents off guard.
Execute Potential with Ultimate:
Pyke's ultimate ability allows him to execute low-health enemies, providing a reliable finisher in team fights.
Wall Passage with Phantom Undertow:
Pyke's Phantom Undertow enables him to pass through walls, granting him additional mobility and escape options.
High Mobility compared to most champions in League of Legends (second only to Talon).
Snowballing as an Assassin:
If
Pyke manages to snowball in the early game, he becomes a formidable assassin, increasing the chances of winning the game significantly.
Utility of Phantom Undertow for ADC and Early Game Kills:
Pyke's Phantom Undertow not only provides utility for his ADC but also aids in securing early game kills.
Pyke is a Playmaker:
Pyke's playmaking prowess shines through his exceptional roaming, setting up successful ganks and catching opponents off guard.

If you prefer a cunning and aggressive playstyle, Pyke is the perfect champion for you. His kit not only allows him to outplay specific opponents but also catch late-game enemies off-guard with his powerful roaming ability, sometimes resembling a second jungler. Pyke's roaming is not only highly effective but also helps him multiply the gold earned every time he secures a kill or assist with his ultimate. This advantage allows him to build items for his ADC much faster than the enemy, giving your team a significant edge in the game.
CONS
Fragile Champion:
Pyke is squishy due to his passive, Gift of the Drowned Ones, which converts any bonus health from items into attack damage, making him vulnerable to burst damage from mages and other assassins.
Challenging Botlane Matchups:
Pyke struggles against tanky, sustain-heavy, or high DPS enemies in the botlane, making these matchups challenging for him.
Roaming Setbacks :
A failed roaming attempt can halt Pyke's snowballing potential, as successful roams are essential for him to gain an advantage.
Susceptible to Ranged Poke:
Pyke is susceptible to poke from ranged enemies, making it difficult for him to sustain in lane.
Late Game Reliance on Ultimate:
In the late game, Pyke heavily relies on his ultimate, and without it, his impact on team fights diminishes.
Snowballing and Team Coordination:
Pyke's effectiveness is heavily dependent on snowballing or having a cohesive team. If he falls behind or lacks team coordination, his impact can be significantly reduced.
Vulnerability to Hard Crowd Control (CC):
Pyke's lack of crowd control immunity makes him susceptible to hard CC, such as stuns, roots, and suppressions. Pyke players need to be cautious and mindful of enemy crowd control abilities to avoid getting caught and eliminated in crucial moments.

Like any champion, Pyke also has some weaknesses. Apart from being an assassin and thus susceptible to being one-shot by mages and other assassins, his passive also prevents him from benefiting from bonus health items, converting them into attack damage instead. It's crucial to have a team that understands how to play around Pyke effectively. If he fails to snowball early due to enemy sustain or high DPS, it can be frustrating to continue the game, and surrendering might seem like the only option. Additionally, like any other champion, Pyke is vulnerable to hard crowd control, which can disrupt his plans and make it difficult for him to execute his plays.
Abilities
PASSIVE ABILITY
Gift of the Drowned Ones
Pyke's maximum health cannot increase except through growth (per level), instead he gains 1 bonus attack damage per 14 bonus health.

Pyke stores 9% (+ 0.20% per 1 Lethality) of the post-mitigation damage he takes from enemy champions as grey health on his health bar, increased to 40% (+ 0.4% per 1 Lethality) while there are two or more visible enemy champions nearby. He can store up to 80 (+ 800% bonus AD) grey health, with an upper cap of 55% of his maximum health.

When Pyke is not visible to enemies, he rapidly consumes his grey health to power heal for the same amount.
Q
Bone Skewer

Target range: 400 − 1100 (Based on channel time)
Effect radius: 550
Width: 140 / 200
Cast time: 0.25 sec.
Cost: 70 / 75 / 80 / 85 / 90 Mana
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 sec.
Physical Damage: 100 / 150 / 200 / 250 / 300 (+ 75% bonus AD)

ACTIVE: Pyke charges while being slowed by 20% for up to 3 seconds to increase Bone Skewer's range over the first second of the channel. Bone Skewer can be recast at any time within the duration.

RECAST: Pyke hurls his harpoon in the target direction that deals physical damage to the first enemy hit, (knock up) pulling them towards his direction, during which they are also revealed, and slowing them by 90% for 1 second.

Releasing the ability within 0.4 seconds causes Pyke to instead thrust his blade in the target direction, dealing the same damage to the closest enemy champion, or closest enemy otherwise.

If the charge is silenced, interrupted or completes without reactivation, Bone Skewer is cancelled and the ability is put on cooldown full cooldown but refunds 75% of the mana cost. Bone Skewer's mana cost is refunded if it hits an enemy champion.
W
Ghostwater Dive

Cost: 50 Mana
Cooldown: 12 / 11 / 10 / 9 / 8 sec.
Detection radius: 600

ACTIVE: Pyke submerges into water, entering camouflage for 5 seconds and gaining 45% (+ 2% per 1 Lethality) bonus movement speed that decays over the duration. Enemy champions within 1500 units of Pyke are alerted of his presence and whether he can execute them with Death from Below.

Attacking or casting abilities ends Ghostwater Dive immediately.
E
Phantom Undertow

Target range: 550
Effect radius: 110
Width: 110
Speed: 3000
Cost: 40 Mana
Cooldown: 15 / 14 / 13 / 12 / 11 sec.
Physical Damage: 100 / 150 / 200 / 250 / 300 (+ 100% bonus AD)

ACTIVE: Pyke dashes a fixed distance in the target direction, leaving behind a Phantom.
After a 1-second delay, the Phantom homes back to Pyke to stun enemies around it and those it passes through along the way for 1.25 (+ 0.1 per 10 Lethality) seconds. Enemy champions hit also take physical damage.
R
Death from Below

Target range: 750
Effect radius: 125 / 282.5 × 100
Cast time: 0.5 sec.
Cost: 100 Mana
Cooldown: 100 / 85 / 70 sec.

ACTIVE: Pyke marks the target location with an X before striking it, executing enemy champions within the area that are below 250 − 550 (based on level) (+ 80% bonus AD) (+ 1.5 per 1 Lethality) health. Other enemies hit and enemy champions above the threshold are instead dealt ( 50% of the amount as physical damage ).
If Death from Below hits an enemy champion or at least one is killed inside the X by an ally, Pyke will blink to the center of the X. For the latter case Pyke also gains the ability to recast within
20 seconds at no cost.
Each successful execution grants one to the last assisting ally, instead of its natural assist gold. In addition, each enemy champion killed inside the X by an ally during Death from Below's cast time grants Pyke one .
Skill Curiosity
PASSIVE ABILITY
Gift of the Drowned Ones
Game elements that increase health based on the champion's health (e.g Overgrowth) will increase the health before getting converted by Gift of the Drowned Ones, thus granting increased bonus AD.

Spirit Visage and Grievous Wounds, a debuff that reduces all of a unit's healing and health regeneration received by 40%, take effect after Gift of the Drowned Ones's healing cap.

Pyke's grey health does not have a time limit, and will stay on his health bar until Pyke leaves enemy vision or dies.

Since Pyke's maximum health cannot be increased, Gift of the Drowned Ones reaches the upper cap of 55% of maximum health at 40.25 − 172.85 (based on level) bonus attack damage.

Untargetable champions count towards Pyke's modified grey health storing.

The maximum amount of additional grey health storing gained possible from all lethality sources is 51.4 - 54.4 at 136 lethality. This is reduced to 25.7-27.2% while there are fewer than two enemy champions nearby.

Gift of the Drowned Ones is 93.75% gold efficient.

1 HP = 2.66 gold. (calculated with Ruby Crystal. 400g / 150 hp = 2.66)

1 AD = 35 gold. (calculate with Long Sword. 350 g / 10 ad = 35 g)

AD/HP (35 / 2.66) = 13.125 (this is to find where AD=HP, meaning 13.125 HP is equal to 1 AD. The equation would be 13.75 [HP] = [AD])

Pyke's passive converts every 14 bonus hp into 1 ad. so if you divide 13.125 by 14, you get 0.9375, meaning each bonus HP you buy is only 93.75% the gold value you get for each AD.

100% efficiency would be 8 AD for every 105 HP.

Mathematical calculations on the passive


Q
Bone Skewer

Only the charged version of Bone Skewer will be intercepted.

This ability will cast from wherever the caster is at the end of the cast time.

Pyke can still use summoner spells besides Flash, Teleport, Hextech Flashtraption, and Mark/Dash while hurling the harpoon but he cannot perform any other action.
W
Ghostwater Dive

When an enemy is alerted, sharks will circle underneath their feet while a sound will be played to them that changes based on health threshold.

The maximum amount of bonus movement speed gained possible from all lethality sources is 272% at 136 lethality.

Mathematical calculations on the W


E
Phantom Undertow

The dash distance can be extended to up to 900 units (estimated) when targeting across terrain.

Like most projectiles, the flying Phantom cannot hit targets whose center is behind the position it originates at or beyond the position it catches up to Pyke at, but the spell can hit targets behind its origin as long as their hitbox radius overlaps with the original unit Phantom's 110-radius check at the end of its lifespan.

The maximum increase in stun duration possible from all lethality sources is 1.36 seconds at 136 lethality, with the base duration included for a total of 2.61 seconds.

Mathematical calculations on the E


R
Death from Below

Applies raw damage to executed targets and area damage to targets above the threshold.

Raw damage is a type of damage that ignores all resistances and shields active on target. Invulnerability, (e.g. Divine Judgment) is only way to reduce raw damage, but Spell Shield will also negate its application where applicable. All current champion-sources of raw damage deal in excess of 100% of the target's current health, and so this damage type is often referred to as execution damage.
By default, raw damage will also ignore minimum health threshold and resurrection effects. However, all current interactions between champion-sourced raw damage have been handled to not-kill protected champions. It is worth noting that for Undying Rage and Lamb's Respite, the special-cased behavior to prevent affected champions from being executed will leave them on 1 health rather than the amounts specified by the ability.

The following effects trigger a champion to enter in spell shield against Q and ( only for
Nocturne, Sivir, Fiora, Pantheon* ) too R:

Braum's Unbreakable block Pyke's Q,E
( Pyke's Q,E are projectiles but R is not a projectile)

Dr. Mundo's Goes Where He Pleases block Pyke's Q, E
Fiora's Riposte block Pyke's Q, E, R
Malzahar's Void Shift block Pyke's Q, E
Morgana's Black Shield block Pyke's Q, E
Nocturne's Shroud of Darkness block Pyke's Q, E, R
Samira's Blade Whirl block Pyke's Q, E
Sivir's Spell Shield block Pyke's Q, E, R
Yasuo's Wind Wall block Pyke's Q,E (only in the direction of E on wall)
Edge of Night block Pyke's Q , E, R
Banshee's Veil block Pyke's Q , E, R
Pantheon's Aegis Assault block Pyke's E, R
*only if the shield is in the direction Pyke's R or E started*.

The following effects trigger a champion to enter in Unstoppable:

Briar's Certain Death block Pyke's Q,E
Camille's Hextech Ultimatum block Pyke's Q, E
Corki's Valkyrie block Pyke's Q, E
Hecarim's Onslaught of Shadows block Pyke's Q, E
Illaoi's Leap of Faith block Pyke's Q, E
Jarvan IV's Cataclysm block Pyke's Q, E
K'Sante's Path Maker block Pyke's Q, E
Kalista's Fate's Call block Pyke's Q, E
Malphite's Unstoppable Force block Pyke's Q, E
Nocturne's Paranoia block Pyke's Q, E (recast)
Olaf's Ragnarok block Pyke's Q, E
Ornn's Bellows Breath block Pyke's Q, E
Rammus's Soaring Slam block Pyke's Q, E
Rek'Sai's Void Rush block Pyke's Q, E
Sett's The Show Stopper block Pyke's Q, E, R (suppress him if pyke is in air)
Shyvana's Dragon's Descent block Pyke's Q, E
Tahm Kench's Devour block Pyke's Q, E
Udyr's Blazing Stampede block Pyke's Q, E
Vex's Shadow Surge block Pyke's Q, E
Vi's Cease and Desist block Pyke's Q, E
Viego's Heartbreaker block Pyke's Q, E
Warwick's Infinite Duress block Pyke's Q, E, R (suppress him if pyke is in air).
Yone's Soul Unbound block Pyke's Q, E (recast)

The following effects trigger a champion to enter in Dodge but this effect DOESNT WORK on Pyke's Death from Below:

Jax's Counter Strike blocks basic attacks Pyke
Nilah's Jubilant Veil blocks basic attacks Pyke
Shen's Spirit's Refuge blocks basic attacks Pyke

The following effects trigger a champion to enter in Invulnerability:

Ekko's Chronobreak nullify Pyke's R
Kalista's Fate's Call nullify Pyke's R
Kayle's Divine Judgment nullify Pyke's R
Kindred's Lamb's Respite nullify Pyke's R
Lissandra's Frozen Tomb nullify Pyke's R
Taric's Cosmic Radiance nullify Pyke's R
Tryndamere's Undying Rage nullify Pyke's R
Xin Zhao's Crescent Guard nullify Pyke's R (only invulnerable to champions a certain distance away)
Pantheon's Aegis Assault nullify Pyke's E, R (only invulnerable to non-turret damage coming from a specific direction)

The following effects trigger a champion to enter in Untargetable:

Camille's Hextech Ultimatum Dodges Pyke's Q, E, R
Elise's Cocoon / Rappel Dodges Pyke's Q,E,R (rappel)
Evelynn's Last Caress Dodges Pyke's Q, E, R
Fizz's Playful / Trickster Dodges Pyke's Q, E, R
Galio's Hero's Entrance Dodges Pyke's Q, E, R
Gwen's Hallowed Mist Dodges Pyke's Q, R ( E depend )
Kayn's Umbral Trespass Dodges Pyke's R
Kled's Skaarl the Cowardly Lizard dodges Pyke's R (untargetable for 0.5 seconds)
Lissandra's Frozen Tomb Dodges Pyke's R
Maokai's Twisted Advance Dodges Pyke's Q, E, R
Master Yi's Alpha Strike Dodges Pyke's Q, E, R
Rek'Sai's Void Rush Dodges Pyke's Q, E, R
Sylas's Hijack Dodges Pyke's Q, E, R (stealing correct ult )
Xayah's Featherstorm Dodges Pyke's Q, E, R
Vladimir's Sanguine Pool Dodges Pyke's Q, E, R
Viego's Sovereign's Domination Dodge Pyke's Q, E, R at the right time
Zed's Death Mark Dodges Pyke's Q, E, R
Bard's Tempered Fate Dodges Pyke's R (Q,E)
Ekko's Chronobreak Dodges Pyke's R (Q,E)
Zhonya's Hourglass Dodges Pyke's R (Q,E)
Mordekaiser's Realm of Death could dodge/block Pyke's R if used in right time on another Pyke's teammate

Death from Below cannot execute clones. They are always dealt 50% physical damage.

If the target is in a zombie state or does not enter the death state, Death from Below does not grant Your Cut nor the recast.

The following effects trigger a champion to enter a Zombie State:

If an enemy champion dies inside the X during Death from Below's cast time, Pyke will be shown as having received an assist in the kill feed, but this will not trigger takedown effects.

Death from Below cannot be interrupted; Pyke will always appear at the target location if enemy champions are caught inside the X even if he is moved (e.g. by being displaced) during the cast time.

The only exception is if he is being suppressed (e.g. by Nether Grasp, in which case he will not blink.

The following effects trigger a champion to Suppress:

The maximum execution threshold increase gained possible from all lethality sources
is 204 health at 136 lethality.

Mathematical calculations on the R



Updates



Patch

Tips on skin of Pyke's X

Choosing the right skin in League of Legends can indeed make a difference in the gameplay experience, as each skin can alter the visuals and sometimes even the animations of abilities. This can impact the way Pyke's ultimate ability, Death from Below, is perceived and potentially enhance certain synergies with specific champions.

In this section, I will provide insights and recommendations on which skin to use for Pyke based on different scenarios and team compositions. Certain skins may have better visual cues for his abilities, making it easier to execute combos effectively. Additionally, some skins might have thematic synergies with champions like Yone, Yasuo, Diana, Orianna and others, potentially enhancing the overall experience and performance during the game.

Consider factors like skin animations, particle effects, and thematic ties when choosing the best skin for Pyke in specific situations. Having a deeper understanding of how each skin can impact your gameplay can lead to more satisfying and successful matches.

The next section will delve into the various skins available for Pyke, highlighting their unique features and potential benefits in different game scenarios.
Vote for X
x 6/10 for pentakill
( killing 1 for 1 )
x 5.5 / 10 for more kills in the X
Tips
This is Pyke's basic Death from Below appearance, without any skin. While functional, its visual impact is modest, lacking the grandeur desired for achieving pentakills or multi-kills. Embracing a captivating skin enhances the ability's allure, elevating its lethal potential and dark allure. Opt for a skin whenever possible to fully unleash Pyke's true prowess, though if unavailable, the default appearance will suffice.
Vote for X
x 10/10 for pentakill
( killing 1 for 1 )
x 7/10 for kills in same X
Tips
I recommend using this skin in ranked games or whenever you want to perform at your best. The meticulous design of the blade's tip enhances the effectiveness of your grabs, making it easier to catch enemies. Moreover, the ultimate ability becomes a deadly tool for executing enemies from maximum range, even under their tower, before swiftly escaping. This skin's potential is immense, and it remains a solid choice even if there are champions like Diana, Yasuo, Yone etc. Embrace its power and make the most of it in your matches!

Vote for X
x 7/10 for pentakill
( killing 1 for 1 )
x 6.5/10 for kills in same X
Tips
The Blood Moon Pyke , with its modest design, offers a unique gaming experience for challenge seekers. The dark-toned blade adds an eerie touch to the Death from Below ability, making it perfect for those seeking a more subtle atmosphere. While it may appear unassuming, this skin proves to be an excellent choice for determined players. In competitive ranks, its presence is subtly menacing, improving grab accuracy and empowering long-range executions with the R. Embrace the essence of the Blood Moon and enchant the Rift with its understated style as you turn enemies into silent victims with your lethal prowess.

Vote for X
x 7.5/10 for pentakill
( killing 1 for 1 )
x 7.5/10 for kills in same X
Tips
PsyOps Pyke skin offers a futuristic and cybernetic theme. Equipped with advanced technology, this skin is designed to elevate your in-game experience. The sleek and sharp visuals enhance the Dead Man's Trigger ability, making it a visual treat as you wreak havoc on the battlefield. Embrace the enhanced power of PsyOps Pyke and immerse yourself in a futuristic killing spree, dominating the enemy team with ruthless efficiency.

Vote for X
x 8/10 for pentakill
( killing 1 for 1 )
x 8/10 for kills in same X
Tips
PROJECT: Pyke , a skin with great potential for try-hard players and lethal assassins. Its slightly elongated X sides enhance precision, while the booming central part aids in securing multiple kills. Additionally, the skin's unique particle effects can disorient opponents, making it a formidable choice. With its futuristic theme and sleek animations, PROJECT: Pyke immerses you in a cybernetic killing spree, earning a more than favorable rating. Embrace the cutting-edge technology and dominate the battlefield with ruthless efficiency.

Vote for X
x 7.5/10 for pentakill
( killing 1 for 1 )
x 10/10 for kills in same X
Tips
Sentinel Pyke , an excellent choice for both try-hard players and skilled assassins. Its thunderous central part empowers multiple kills within the X. Ideal for matchups with champions like Yasuo, Yone, Diana, Orianna , and more, as it facilitates securing kills on multiple enemies, potentially leading to pentakills. The skin's visual impact is striking, immersing you in a sentinel's quest for justice. Embrace the power of the Sentinel, dominate the battlefield, and leave your enemies in awe of your lethal prowess. Unleash the might of justice with every precise strike.

Vote for X
x 10/10 for pentakill
( killing 1 for 1 )
x 10/10 for kills in same X
Tips

Ashen Knight Pyke , a skin with immense potential for try-hard players and multi-kills. Its thunderous central part empowers deadly executions within the X. The broken segment design adds a challenging yet satisfying element, rewarding precise strikes. With its "Dark Souls"-inspired theme and mythical status, Ashen Knight Pyke offers marvelous effects and immerses you in a dark and epic adventure. Embrace the power of the knight, dominate the battlefield, and let the awe-inspiring visuals strike fear into your enemies' hearts. Unleash the might of the Ashen Knight with every calculated move.

Vote for X
x 8-/10 for pentakill
( killing 1 for 1 )
x 7+/10 for kills in same X
Tips
Empyrean Pyke , while aesthetically captivating, may not be the most gameplay-friendly skin. Its unique X formation in the ultimate adds challenge and satisfaction when mastered. However, the Q effects make it difficult to predict successful grabs, leading to potential confusion. The R execution can also pose a challenge. Choose this skin for its visual appeal, but be prepared for gameplay intricacies. Embrace the celestial aura as you navigate through the difficulty and showcase your Pyke prowess.

Vote for X
x 8+/10 for pentakill
( killing 1 for 1 )
x 9-/10 for kills in same X
Tips
Soul Fighter Pyke , a recently released skin, possesses great potential for try-hard players and multi-kills, with its thunderous central part amplifying the thrill. The X formed by broken segments adds complexity, rewarding mastery with satisfying precision strikes. Similar to Sand Wraith Pyke , its efficiency shines through as it complements Pyke's gameplay mechanics. Embrace the spirit of the Soul Fighter, dominating the battlefield with deadly grace. Immerse yourself in the skin's allure, channeling its power for ruthless eliminations. Unleash the might of the Soul Fighter, leaving enemies in awe of your lethal prowess.

Vote for X
x 9+/10 for pentakill
( killing 1 for 1 )
x 9/10 for kills in same X
Tips
Prestige Soul Fighter Pyke , an incredibly exceptional skin with immense potential for both try-hard players and multi-kills. Its thunderous central part intensifies the thrill of executions. The broken segments in the X add complexity, offering a rewarding challenge for skilled players. The skin's impressive effects and sounds enhance the experience, rivaling the greatness of Ashen Knight Pyke . Embrace the prestige and immerse yourself in the skin's allure, channeling its power for unparalleled dominance on the battlefield. Unleash the might of the Prestige Soul Fighter, leaving enemies awestruck by your lethal prowess.
Skill Order

As a support, one of your primary responsibilities is to provide vision control for your team. Proper warding can make a significant difference in the outcome of the game, and as a Pyke player, you can leverage vision to set up deadly plays and secure crucial picks.

Skill Order for Maximum Survivability:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W

CLICK ME TO READ


Skill Order for Aggressive Dominance:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W

CLICK ME TO READ

Lethality and Pen. Armor


Voltaic
Cyclosword

Serylda's
Grudge

Youmuu's Ghostblade
Before delving into the gameplay, let's explore some fundamental concepts for the role of an assassin support like Pyke. Understanding lethality and armor penetration is crucial. Lethality was (in season 13) a scaling effect tied to the player's level, but now (in season 14) it's become a flat variable who affixes the opponent's armor, enhancing damage output against opponents with low armor. It proves effective against tanky enemies or those building armor, allowing Pyke to deal substantial damage where it might otherwise be lacking.

Lethality
Lethality
Exactly! The formula for calculating flat armor penetration is as follows in S14:
Flat Armor Penetration = Lethality × (0.6 + 0.4 × level ÷ 18).
In Season 13-
In past Season 13 formula, Lethality was multiplied by a coefficient that increased with the champion's level. This meant that Lethality was more effective on higher level champions. In Season 14 instead, the formula was changed so that Lethality penetrates armor evenly, regardless of the champion's level. This change aims to make Lethality more consistent and predictable.

Pen. Armor
Pen. Armor
Lethality is the sister stat of bonus armor penetration and is applied to the target after clearing bonus armor penetration.
In a scenario where you would have 20 flat armor penetration from lethality and 30 bonus armor penetration, the target would lose 30 of their armor, before losing the fixed amount of 20. At 200 armor, for example, the target would be reduced to 140 from bonus armor penetration and then to 120 from flat armor penetration.
(200 - 30% bonus armor pen) - 20 flat armor pen = (200-60)-20 = 140-20 = 120

Last considerations
Tips
Absolutely, Lethality is an essential stat for assassin champions aiming to snowball in the early game. It provides a significant damage boost, especially during the early levels, allowing assassins like Pyke to punish opponents in the bottom lane with low base armor. AD champions such as Senna, Draven,
Jhin, and Varus can also benefit greatly from lethality if they manage to survive the laning phase.

However, it's essential to recognize that lethality becomes less effective against champions who stack a lot of armor. In such cases, building items with bonus armor penetration is more efficient as it allows you to bypass a significant portion of the opponent's armor. As the game progresses and enemies build more armor, considering armor penetration items over pure lethality becomes vital for maintaining your impact in team fights and against tankier opponents. Balancing lethality and armor penetration is key for adapting your build to different situations and maximizing your damage output as an assassin support like Pyke.
Items in Gameplay

Bloodsong
Bloodsong

Spoiler: Click to view


Youmuu's Ghostblade
Youmuu's Ghostblade

Spoiler: Click to view


Opportunity
Opportunity

Spoiler: Click to view



-OR-



-OR-



-OR-



Mobility boots > Movement speed
Spoiler: Click to view


Mercury's Treads > Tenacity
Spoiler: Click to view


Boots of Swiftness > Counter Slow
Spoiler: Click to view


Ionian Boots of Lucidity > For CDR
Spoiler: Click to view


Voltaic Cyclosword
Voltaic Cyclosword

Spoiler: Click to view

Axiom Arc
Axiom Arc

Spoiler: Click to view


Serpent's Fang
Serpent's Fang

Spoiler: Click to view

Hubris
Hubris

Spoiler: Click to view


Edge of Night
Edge of Night

Spoiler: Click to view


Umbral Glaive
Umbral Glaive

Spoiler: Click to view


Wit's End
Wit's End

Spoiler: Click to view


Randuin's Omen
Randuin's Omen

Spoiler: Click to view


Maw of Malmortius
Maw of Malmortius

Spoiler: Click to view


Chempunk Chainsword
Chempunk Chainsword

Spoiler: Click to view


Lord Dominik's Regards
Lord Dominik's Regards

Spoiler: Click to view


Profane Hydra
Profane Hydra

Spoiler: Click to view

NEW ITEM SEASON 14
Sundered Sky > More AD = Powerful Crit and Healing

Spoiler: Click to view

Avoid item to Build


Titanic Hydra
Titanic Hydra

Spoiler: Click to view


Sterak's Gage
Sterak's Gage

Spoiler: Click to view


The Collector
The Collector

Spoiler: Click to view

Runes




DOMINATION
Hail of Blades
Hail of Blades is undeniably the key rune for Pyke, offering unparalleled benefits due to its unique hit-and-run playstyle. When combined with Bone Skewer (E), this rune allows Pyke to quickly engage and disengage in fights. After landing a hook, Pyke can unleash all three Hail of Blades-enhanced auto-attacks in rapid succession, significantly increasing his burst damage and catch potential. This burst of damage is especially effective during the early game, making Hail of Blades the go-to choice for Pyke players looking to dominate the laning phase.
Cheap Shot
Cheap Shot: With Phantom Undertow (Q) at his disposal, Cheap Shot becomes an excellent choice for Pyke. The stun effect of Phantom Undertow activates Cheap Shot, dealing bonus true damage to the target. This added damage can make a difference in securing kills or poking down opponents, enhancing Pyke's overall threat as an assassin support.

Explanation of Sudden Impact

Ghost Poro
For a vision-centric support like Pyke, the Ghost Poro rune offers invaluable advantages in maintaining map awareness and control. With this rune, every ward that expires leaves behind a
Ghost Poro, granting Pyke and his team additional vision points on the map for an extended duration. The potential of Ghost Poro goes far beyond just placing wards; it empowers Pyke to become a master of vision and deception, making him a formidable force in both skirmishes and team fights.

The increased vision provided by Ghost Poro significantly enhances Pyke's ability to spot enemy movement and gather crucial information about their positions and intentions. This is particularly important when it comes to tracking the enemy jungler, as Pyke can use the Ghost Poros to establish control in the river and enemy jungle entrances. By having a well-covered map, Pyke and his team gain the upper hand in predicting the enemy's next moves, setting up counterganks, and securing objectives like Dragon and Baron .

Furthermore, Ghost Poro's extended vision duration allows Pyke to plan and execute safer and more effective roams. As Pyke ventures away from the bot lane to make plays in other lanes or assist his jungler, the Ghost Poros he's left behind act as a security net, alerting him to potential ambushes or incoming enemy rotations. This heightened map awareness not only safeguards Pyke but also grants him opportunities to make game-changing plays for his team.

In terms of macro-level vision strategy, Ghost Poro empowers Pyke to establish dominance over key areas of the map. By placing strategic wards in high-traffic zones, river crossings, and objective areas, Pyke can gain control of vital vision points, limiting the enemy's options and making them vulnerable to his lurking presence. Additionally, Ghost Poro complements Pyke's hit-and-run style, as he can quickly set up vision in enemy territory and disappear into the shadows, leaving the enemy guessing about his whereabouts and intentions.

Overall, Ghost Poro is a potent tool that plays to Pyke's strengths as an assassin support. It not only grants him an edge in tracking enemy movements and planning effective roams but also allows him to dictate the flow of the game by controlling vision. With Ghost Poro, Pyke becomes a master of the unseen, using his enhanced vision control to strike from unexpected angles, secure objectives, and set up game-winning plays for his team. Embracing the power of Ghost Poro, Pyke can turn the tides of battle in his favor and lead his team to victory on the Rift.

Explanation of Zombie Ward

Treasure Hunter
As an assassin support, Pyke heavily relies on snowballing and obtaining gold advantages.
Treasure Hunter plays a pivotal role in this, providing extra gold for each unique takedown or assist on different enemy champions. The incentive to roam and secure kills aligns perfectly with Pyke's playstyle, making this rune a top choice for him. This additional gold enables Pyke to reach his item power spikes faster, ultimately increasing his effectiveness in the game. Compared to
Ultimate Hunter, which reduces the cooldown of his ultimate, the potential for increased gold income is more advantageous for Pyke's overall performance and impact in matches.

INSPIRATION
Magical Footwear
Magical Footwear: Magical Footwear provides Pyke with a cost-effective and time-saving option for obtaining boots. After an average of 11 minutes or after securing 2 assists or 1 kill and 1 assist, or 2 kills, players gain free boots. Not only does this grant movement speed, but it also offers a discount on the chosen boot purchase, be it Mercury's Treads, Mobility Boots, or others tailored to the situation. This cost reduction saves Pyke 300 gold, which, when combined with Treasure Hunter, amounts to a significant 750 gold saved. It enables Pyke to reach his core items faster, enhancing his early game impact and roaming potential.
Future's Market
Future's Market: Future's Market is an invaluable tool for Pyke during the early and mid-game stages. By allowing him to go into debt and purchase items before having sufficient gold, Pyke gains a considerable advantage. This flexibility enables him to quickly obtain essential items, like a simple 10-attack damage sword, that can provide a crucial edge in skirmishes or crucial moments.
Utilizing Future's Market optimally requires careful recall timing to ensure Pyke can always take advantage of the debt option. Constantly monitoring remaining gold and strategically recalling will maximize the benefits of this rune and accelerate Pyke's itemization and power spikes.

Secondary Rune Alternative: Resolve


Secondary Rune Alternative: Precision




Combos and Mechanics

First Combo - x 3? ?

Spoiler: Click to view


Second Combo - x 3? ?

Spoiler: Click to view


Third Combo - x 3? ?

Spoiler: Click to view


Fourth Combo To Kill - ? ?

Spoiler: Click to view


Fifth Combo To Chase - x 3 )

Spoiler: Click to view


Sixth Combo - x 3 x #?? ?

Spoiler: Click to view

Tips

As a Pyke player, it's essential to know how to deal with champions that have abilities like invulnerability, untargetability, suppression, spell shields, sustains and dashes, which can counter Pyke's kit. While it may seem daunting, mastering the art of adaptation and survival is crucial to succeeding with Pyke.

When facing champions with invulnerability or untargetability effects, patience is key. Remember that these effects have a duration and will eventually wear off. Instead of going all-in immediately, focus on staying alive during this time. Play a more cautious style, using your mobility to dodge skill shots and avoid getting caught. Once the invulnerability or untargetability wears off, seize the opportunity to strike back and secure a kill.

Learning the timing and audio cues of these abilities can greatly improve your ability to respond effectively. For example, when an enemy uses Zhonya's Hourglass, watch for the stasis effect to end, and quickly follow up with your ultimate to secure a kill.

Champions with dashes can be tricky to deal with as they can easily dodge Pyke's abilities. To counter this, try to bait out their dashes before going all-in. Feign an engagement and force them to use their dash defensively. Once their dash is on cooldown, capitalize on the opportunity and go for the kill.

Regarding champions with sustain abilities, focus on short, bursty trades rather than prolonged engagements. Sustaining champions can outlast Pyke in prolonged fights, so it's better to strike quickly and retreat. Use your combo to deal significant damage, then disengage before they can heal back up. Keep in mind that your ultimate ignores shields but not healing, so target champions with low health and avoid wasting your ultimate on high-health sustainers.

Overall, learning to adapt and adjust your playstyle based on the enemy team composition and their abilities is crucial for mastering Pyke. By honing your survival skills and choosing the right moments to strike, you can become a formidable force on the Rift, regardless of counters or unfavorable matchups.

The most serious counters in fact for Pyke (without contradicting myself with those lists that I have listed in the samples section) are the dashes and sustains (not shield-type, only the cures, since the R passes through any shield
(except Sivir etc.)).

Let's start with the first one, the dash. There are several champions who abuse the dash to dodge Pyke's attacks.
Here is a list, I hope exhaustive, of all the champions who give dash their skills:

Click to see Dash List


Let's continue talking about sustain now, that is only about the cures that are able with the right timing
to make you fail your X
( Death from Below). Here is a list, I hope exhaustive,
of all the champions who give sustain (cure or lifesteal) their skills:

Click to see Sustain List


Since I would be wrong not to add even those who abuse life steal through items,
I will list both a list of objects and the champs that can most abuse them, be careful to Heal.

Synergies

It sounds like you have a specific playstyle in mind that you believe works well with Pyke as a support. It's great to have a consistent approach that you find effective. However, keep in mind that adaptability is essential in League of Legends, and the best approach may vary depending on the specific game, team compositions, and opponents you face.

While your described playstyle might be effective in many situations, don't be afraid to adjust and adapt your strategy as needed. Different ADCs and team compositions may require different approaches, so staying flexible and open to change can make you a more well-rounded and successful Pyke player in the long run. Experimenting and learning from each game will ultimately make you a stronger support player overall.

You can get started with the playstyle I described Here if you are new to Pyke or want to improve on Pyke.


Tier S Synergy - ( Samira and Pyke )

Click to see Samira and Pyke Synergy

Tier S Synergy - ( Kaisa and Pyke )
Click to see Kai'Sa and Pyke Synergy


Tier S Synergy - ( Nilah and Pyke )

Click to see Nilah and Pyke Synergy


Tier S Synergy - ( Miss Fortune and Pyke )

Click to see Miss Fortune and Pyke Synergy


Tier S Synergy - ( Tristana and Pyke )

Click to see Tristana and Pyke Synergy


Tier A Synergy - ( Aphelios and Pyke )

Click to see Aphelios and Pyke Synergy

Click to see Aphelios' Weapons and Pyke Synergy


Tier A Synergy - (Ezreal and Pyke )

Click to see Ezreal and Pyke Synergy


Tier A Synergy - ( Xayah and Pyke )

Click to see Xayah and Pyke Synergy



Tier A Synergy - ( Vayne and Pyke )

Click to see Vayne and Pyke Synergy



Tier A Synergy - ( Caitlyn and Pyke )

Click to see Caitlyn and Pyke Synergy


Tier B Synergy - ( Ashe and Pyke )

Click to see Ashe and Pyke Synergy


Tier B Synergy - ( Lucian and Pyke )

Click to see Lucian and Pyke Synergy


Tier B Synergy - ( Twitch and Pyke )

Click to see Twitch and Pyke Synergy


Tier B Synergy - ( Sivir and Pyke )

Click to see Sivir and Pyke Synergy


Tier B Synergy - ( Kalista and Pyke )

Click to see Kalista and Pyke Synergy


Tier C Synergy - ( Draven and Pyke )

Click to see Draven and Pyke Synergy


Tier C - ( Jinx and Pyke )

Click to see Jinx and Pyke Synergy


Tier D Synergy - ( Kog'Maw and Pyke )

Click to see Kog'Maw and Pyke Synergy


Tier D Synergy - ( Zeri and Pyke )

Click to see Zeri and Pyke Synergy


Tier D Synergy - ( Smolder and Pyke )

Click to see Smolder and Pyke Synergy


Counters and Match-Up

In this section, I will briefly discuss the ADC and support champions that pose the greatest challenges for Pyke, regardless of the specific ADC he is facing. These champions can be considered as Pyke's worst counters due to their abilities that can shut down his engage and assassination potential.


Tier S++ Counter ( Morgana )

Click to see Counter Morgana



Tier S+ Counters (Blitzcrank and Thresh)

Click to see Counters Blitz and Thresh


Tier S+ Counters (Soraka and Lulu)

Click to see Counters Soraka and Lulu


Tier S+ Counters (Rell and Leona)

Click to see Counters Rell and Leona


Tier S Counters (Alistar and Braum)

Click to see Counters Alistar and Braum



Tier A Counters (Lux and Karma)

Click to see Counters Lux and Karma


Tier A Counters (Zyra and Pantheon)

Click to see Counters Zyra and Pantheon


Tier A Counters (Nami and Zilean)

Click to see Counters Nami and Zilean


Tier A Counters (Seraphine and Milio)

Click to see Counters Seraphine and Milio


Tier A Counter (Rakan)

Click to see Counter Rakan


Tier B+ Counters (Nautilus and Vel'koz)

Click to see Counters Nautilus and Vel'Koz


Tier B Counters (Janna and Sona)

Click to see Counters Janna and Sona


Tier B- Counters (Brand and Bard)

Click to see Counters Brand and Bard


Tier B-- Counters (Taric and Yuumi)

Click to see Counters Taric and Yuumi


I built this tierlist on Lulu to show you all the dangerous matchups that also involve the opponent's adc... based on this, I think it's easier to identify which opponents can put you in more difficulty without having to explain in words. The Tierlist may change in the future, so don't see it as something permanent.



I built this tierlist on other echanters different than Lulu to show you all the dangerous matchups that also involve the opponent's adc... based on this, I think it's easier to identify which opponents can put you in more difficulty without having to explain in words. The Tierlist may change in the future, so don't see it as something permanent.



I built this tierlist on tanks + CC to show you all the dangerous matchups that also involve the opponent's adc... based on this, I think it's easier to identify which opponents can put you in more difficulty without having to explain in words. The Tierlist may change in the future, so don't see it as something permanent.



I built this tierlist on grabbers engage-disengage + CC to show you all the dangerous matchups that also involve the opponent's adc... based on this, I think it's easier to identify which opponents can put you in more difficulty without having to explain in words. The Tierlist may change in the future, so don't see it as something permanent.



I built this tierlist on mages burst/poke CC and Pantheon to show you all the dangerous matchups that also involve the opponent's adc... based on this, I think it's easier to identify which opponents can put you in more difficulty without having to explain in words. The Tierlist may change in the future, so don't see it as something permanent.



I built this tierlist on last category of enchanters to show you all the dangerous matchups that also involve the opponent's adc... based on this, I think it's easier to identify which opponents can put you in more difficulty without having to explain in words. The Tierlist may change in the future, so don't see it as something permanent.



I built this tierlist on Brand, Bard and Rakan to show you all the dangerous matchups that also involve the opponent's adc... based on this, I think it's easier to identify which opponents can put you in more difficulty without having to explain in words. The Tierlist may change in the future, so don't see it as something permanent.





Warding for Vision Control

As a support, one of your primary responsibilities is to provide vision control for your team. Proper warding can make a significant difference in the outcome of the game, and as a Pyke player, you can leverage vision to set up deadly plays and secure crucial picks.
1. Essential Warding Spots

Knowing where to place your wards is vital for maintaining map awareness and controlling key areas. Here are some essential warding spots for Pyke:

1. River Brushes:
River Brushes:

Spoiler: Click to view


2. Tri-brush:
Tri-brush:

Spoiler: Click to view


3. Enemy Jungle Entrances:
Enemy Jungle Entrances:

Spoiler: Click to view

2. Clearing Enemy Wards

Clearing enemy wards is a crucial aspect of vision control, and Pyke's item, Umbral Glaive, is a game-changer in this regard. As a support, denying enemy vision is one of your primary responsibilities, and Umbral Glaive allows you to do it with unparalleled efficiency.

1. The Power of Umbral Glaive:
Unleashing Vision Control Prowess

Spoiler: Click to view


2. Control Wards:
Empowering Map Awareness and Safety

Spoiler: Click to view


3. The Red Trinket:
Revealing Secrets and Asserting Dominance

Spoiler: Click to view


4. Pyke's Vision Dominance:
Opportunities from Ward Denial

Spoiler: Click to view


5. Roaming and Surprising:
Vision Control in Action

Spoiler: Click to view


6. Psychological Pressure:
The Mental Impact of Sweeping Enemy Wards
Spoiler: Click to view

3. Rune Choices for Vision

When it comes to rune choices for vision, Ghost Poro and Zombie Ward both offer valuable benefits for Pyke's vision control strategy.

Ghost Poro:
Unleashing the Power of Ghost Poro

Spoiler: Click to view


Zombie Ward:
Sustaining Vision with Zombie Ward

Spoiler: Click to view


Ultimately, the choice between Ghost Poro and Zombie Ward depends on your playstyle and the phase of the game. If you prefer early aggression and proactive map control, Ghost Poro can be a solid choice. On the other hand, if you prioritize sustained vision and control in the late game, Zombie Ward may better suit your needs.

It's important to experiment with both runes and assess which one complements your vision control strategy and overall gameplay as Pyke. Adapt your rune choices based on the flow of the game and the specific needs of your team to maximize your impact on the battlefield.
4. Visual Aid for Warding

In the realm of League of Legends, vision control reigns supreme, and as a skilled support player piloting Pyke, you possess the power to turn the tide of battle through strategic warding. To further elevate your vision control game, this section delves into the importance of visual aid when it comes to placing wards effectively.
Blue side


Securing Strategic Vision on the Blue Side:

Spoiler: Click to view


Gaining Deep Vision Against Invisible Junglers:

Warding against invisible junglers like Evelynn, Shaco, Rengar, Talon is crucial for staying one step ahead in the game. With their ability to sneak around undetected, having deep vision becomes your greatest ally in keeping track of their movements and thwarting their surprise attacks.

Spoiler: Click to view

By diligently maintaining deep vision with well-placed wards and utilizing Control Ward to unmask invisible threats, you can neutralize the advantage of stealthy junglers. This proactive approach to vision control will not only protect you and your teammates from ambushes but also empower your team to exploit the weaknesses of these elusive opponents, leading your team to victory in the Summoner's Rift.
Red side


Securing Strategic Vision on the Red Side:

Spoiler: Click to view

Gaining Deep Vision Against Invisible Junglers:

Warding against invisible junglers remains crucial on the Red Side, just as it is on the Blue Side. With stealthy champions like Evelynn, Rengar, Talon and Shaco sneaking around undetected, having deep vision becomes even more critical to track their movements and thwart their surprise attacks.

Spoiler: Click to view

By upholding diligent deep vision with well-placed wards and making strategic use of Control Ward, you can neutralize the advantage of stealthy junglers, regardless of the side you play on. This proactive approach to vision control will protect you and your teammates from ambushes and empower your team to capitalize on the weaknesses of these elusive opponents, leading to success in the Summoner's Rift.
5. Combining Vision with Macro Play

Vision control is a pivotal element in enhancing your team's macro play and overall strategic decision-making on the map. Properly placed wards can provide valuable information that translates into securing crucial objectives and executing successful rotations and picks.

Baron Control: Having vision around the Baron pit is paramount when it comes to securing this game-changing objective. By placing wards in key areas like the river, enemy jungle entrances, and the Baron pit itself, your team gains essential information about the enemy team's movements. Vision around Baron allows your team to detect enemy attempts at sneaking the Baron , providing an opportunity for a decisive contest or potential pick on unsuspecting opponents. Additionally, vision around Baron can serve as a baiting tool, enticing the enemy into unfavorable fights and creating opportunities for your team to gain the upper hand.

Deep Jungle Wards: Placing deep wards in the enemy jungle can lead to successful picks and rotations. These wards grant your team insights into the enemy jungler's position and roaming patterns. Knowing where the enemy jungler is allows your laners to play more aggressively when the jungler is far away or set up plays when they spot the enemy jungler on the opposite side of the map. Additionally, deep wards in the enemy jungle enable your team to spot enemy rotations, leading to more informed decisions and strategic movements across the map.

6. Warding During Different Phases of the Game

Adapting your warding strategy throughout the game is essential for maintaining effective vision control and maximizing its impact. In the early game, warding focuses on protecting the laning phase and preventing surprise ganks. Placing wards in river brushes and near jungle entrances safeguards your lanes and alerts your team to potential threats.

As the game transitions into the mid-game, warding becomes more centered around objectives and map control. Vision around Dragon and Baron becomes critical, allowing your team to secure these powerful buffs and contest enemy attempts. Control of key areas in the enemy jungle and river becomes crucial for setting up picks, invades, and rotations.

In the late game, warding takes on a different priority. Vision around major objectives like Elder Dragon and Baron is essential, as these objectives can determine the outcome of the match. Additionally, warding potential flanking routes becomes vital, as late-game team fights often pivot on surprise engages or catches. Warding deep in the enemy jungle and flanking paths can help your team anticipate and counter these maneuvers, giving you a strategic edge in crucial engagements.
7. Warding as a Team Effort

Warding is a collective responsibility that involves the entire team. While supports play a significant role in vision control, all team members should actively contribute to the effort. Each player can purchase control wards to clear enemy vision and maintain crucial areas. Additionally, regularly using trinkets to sweep for enemy wards and establish vision in key locations is vital for maintaining map control and staying ahead of the enemy.

Communication is also crucial in team-wide vision control. Players should share information about enemy movements and vision denial to make better-informed decisions. Working together to set up vision in crucial areas can lead to better coordinated plays, successful rotations, and strategic map control.

Remember, vision is a valuable resource that can turn the tide of the game. By making vision control a team effort and adapting your warding strategy to different phases of the game, you enhance your team's overall performance and increase your chances of securing victory in the Summoner's Rift.

Early Game
Invasion

Playing as Pyke support, you have the opportunity to make impactful invasions into the enemy jungle. Utilizing your Bone Skewer (Q) ability, you can set up potential kills for your team. The map shows specific locations marked with circles and arrows, indicating where you should stand with your Q ready to use. These points provide excellent angles to catch opponents off-guard. Alternatively, if you choose not to invade, position yourself at the designated points to wait for enemies. If no one arrives, assist your jungler with the red or blue buff to provide a helping hand.


In Lane (liv 1-2...-5)

As you arrive in lane, refrain from killing any minions with your Steel Shoulderguards' passive to ensure you have two stacks available when the second wave arrives. This will grant you an advantage in reaching level 2 faster. Unlock your Phantom Undertow (E) after Bone Skewer (Q) and, if you reach level 2 before the enemy ADC, engage them from the bush to catch them by surprise, dealing significant damage and stunning them with your E. Utilize the bushes to remain stealthy, giving your opponents less time to react to your Bone Skewer. Prioritize engaging the enemy ADC, except when facing champions like Soraka or supports out of position. Continue poking until you secure a kill, ideally before level 6, or wait until you have your Death from Below (R) for a more impactful engage. Remember to place vision in the river and other crucial locations as we'll cover later in the guide.

As soon as your support item transforms ( Pauldrons of Whiterock because you have finished the 500g mission, buy the red trinket ( Oracle Lens) and some Control Ward.

Roamming (liv 6-9) (if possible)

Around 9-10 minutes, you'll unlock boots, and by 15 minutes, you should be able to buy Mobility Boots, enhancing your roaming potential to assist other lanes, especially your jungler or mid laner in danger. If you opt for Mercury's Treads or other types of boots, focus on your lane and prioritize kills if possible. If your lane is passive, consider roaming to other lanes, although this may result in some lost experience. Find a balance between helping other lanes and staying relevant in experience.
Mid Game

X-Party(liv 10-15)

By the mid game, you should have accumulated valuable knowledge about Pyke's optimal build, effective champion strategies, and skill combos, equipping you with the prowess to secure kills while minimizing deaths. During this phase, capitalize on your understanding of Pyke's strengths and leverage them to gain an advantage in skirmishes and team fights.

Engage the enemy ADC when they find themselves isolated from their team, taking advantage of Pyke's ability to swiftly eliminate vulnerable targets. Additionally, use your vision control prowess to provide crucial sight for your teammates, safeguarding them from potential ambushes and enemy rotations. Keep in mind that Pyke's Ghostwater Dive (W) is a handy tool for scouting bushes, offering vision even when your Oracle Lens is on cooldown.

Pyke's X = Bank

One of Pyke's unique abilities is his potential to deliver a financial windfall to his team. Coordinate with your jungler to target high-value bounties and execute precise plays using Death from Below (R). Successfully eliminating enemies with your ultimate ability triggers Your Cut, a lucrative reward that grants additional gold to both you and your teammates.

Pyke's X consistently provides a substantial boost in gold income, making it a highly valuable asset in turning the tide of challenging games. Whether you find yourself behind or even in the match, Pyke's X offers a path to reclaiming control and leveling the playing field. Embrace the opportunity to seize advantage from the jaws of adversity, using Pyke's financial prowess to bolster your team's chances of victory.

As you enter the mid game, prioritize communication and coordination with your team. Strategize effectively, executing plays with precision, and maximize your gold potential with well-timed Death from Below (R) executions. Remember that Pyke's X can serve as a game-changer, tipping the scales in your favor and setting the stage for a triumphant comeback.

Embrace the power of Pyke's X and turn the tide of the mid game in your favor. With strategic planning, effective communication, and skillful execution, you can dominate the battlefield, accumulating wealth, and steering your team towards victory.

Last considerations on Mid Game

As a Pyke player, the early and mid game are your prime opportunities to shine. During these phases, Pyke's strengths are at their peak, allowing you to assert dominance on the battlefield and make a significant impact. However, as the game progresses, especially against scaling champions, Pyke's influence can gradually wane. Therefore, it becomes crucial to seize victory within the first 30-40 minutes of the game.

To fully capitalize on Pyke's potential in the mid game, adopt an aggressive playstyle and prioritize vision control to secure critical objectives. Use your roaming abilities strategically, making calculated invasions into other lanes or the enemy jungle, granting your team the edge they need. The mid game is all about establishing numerical superiority, be it in team fights or objective control. Coordinate with your teammates, ensuring that your abilities are employed at the opportune moments and in synergy with their skills.

As the game transitions into the late game, continue to leverage Pyke's unique ability, X, to accumulate coins and increase your team's wealth. Additionally, maintain a vigilant presence on the map through the utilization of Ghostwater Dive (W), granting consistent vision to thwart ambushes and surprise attacks.

As a playmaker, Pyke's role goes beyond dealing damage. Your ability to execute precise plays, engage in timely roams, and secure bounties is pivotal to your team's success. Leadership and shot-calling are crucial in the mid game, particularly if you have gained an early advantage. Use this opportunity to apply relentless pressure on your opponents, coordinating with your team to secure crucial objectives and establish map control.

Your prowess as Pyke hinges on your ability to seize opportunities, unleash decisive plays, and rally your team towards victory. Embrace your role as a support playmaker, guiding your team through the mid game with strategic vision control, calculated invasions, and relentless aggression. Your impact in this phase of the game can be the determining factor between victory and defeat, so strive to be the unstoppable force that leads your team to triumph on the Summoner's Rift.

Map vision

Here I have shown in yellow the points where to place the ward in the botlane, in red the Control Ward and in white any other ward during the course of the game.
Late Game

The Hardest Part of the Game for Pyke

If the game extends beyond 30-40 minutes, the late game can be challenging for Pyke. At this stage, the matches become chaotic, with massive damage output and potential confusion. Approach team fights with caution and analyze the situation before engaging. Prioritize targets who are the biggest threats or those with high bounty rewards. In general, the priority is to eliminate the enemy ADC, followed by the jungler, mid-laner, support, and top-laner. However, this scheme might change depending on the enemy team composition or the threat they pose.

Try to prioritize kills like this:
1) ADC
2) Jungler
3) Mid-laner
4) Sup
5) Top-laner

This scheme cannot always be followed, in fact a Soraka in the opposing team is enough to change the whole scheme. Try to figure out who has the most impact in team fights, and try to eliminate those first, after who does the most damage in dps (adc or jungler or mid).

Warding for Late Game

Warding becomes increasingly crucial in the late game. Secure vision around major objectives like Baron and Dragon , as they can turn the tide of the game. Control Ward play a vital role in maintaining vision control and denying enemy wards. Always ensure you have enough Control Ward to place them strategically during crucial moments.

Additional Tips for Late Game:
  • Always stick with your team to avoid getting caught alone.
  • Coordinate with your team and ping the objectives you want to contest or secure.
  • Use your Ghostwater Dive (W) to gain vision in key areas or to escape from dangerous situations.
  • Take advantage of the unique map spots where your Phantom Undertow (E) can go through walls to make epic escapes or chases.

Remember that late-game team fights can be decisive, so it's essential to remain focused and patient. Be ready to utilize your Death from Below (R) to execute low-health enemies and secure bounties. Communication and teamwork are key to achieving victory in the late game.

Adapting to Different Phases of the Game:

As Pyke, your warding strategy should evolve throughout the game's different phases:

✦ Early Game Warding (Level 1-5):

During the laning phase, focus on placing wards in the river and the nearby bushes to prevent ganks and gather information about the enemy jungler's movements.

✦ Mid-Game Warding (Level 6-9):

As the game transitions to the mid-game, your warding priorities shift towards crucial objectives. Place vision around Dragon and Rift Herald , and use Control Ward to maintain control over these areas. Additionally, deep wards in the enemy jungle can provide valuable information and set up successful picks and rotations.

✦ Late-Game Warding (Level 10+):

In the late game, securing vision around Baron becomes paramount. Vision denial with Control Ward is essential to prevent the enemy team from gathering information and setting up ambushes. Keep an eye on flanking routes and critical paths that enemies might use to surprise your team.
Early Game
Invasion

Playing as Pyke mid, you have the opportunity to make impactful invasions into the enemy jungle. Utilizing your Bone Skewer (Q) ability, you can set up potential kills for your team. The map shows specific locations marked with circles and arrows, indicating where you should stand with your Q ready to use. These points provide excellent angles to catch opponents off-guard. Alternatively, if you choose not to invade, position yourself at the designated points to wait for enemies. If no one arrives, you can back in your lane.

In Lane (liv 1-2...-5)

When playing Pyke in the mid lane, your approach will vary depending on the matchup you face. If you find yourself against a poke-based mage, it's essential to exercise caution in the early levels. Allow the minions to reach your tower before engaging them, as this prevents constant damage over time from the enemy spells. Maintaining a safe distance until the right opportunity arises is crucial.

Once your opponent's guard is down or they make a positioning mistake, seize the chance to surprise them with an engagement near your tower. Use Bone Skewer to hook them into the radius of the tower, punishing them if they decide to retaliate. Utilizing the tower's damage in your favor is vital during such engagements. Additionally, securing the first of the minions under your tower grants your jungler an excellent opportunity to gank your lane and secure early-game kills, which sets the tone for a successful mid game.

On the other hand, when facing assassins like Zed or Talon, a different approach is necessary. Engaging them requires careful consideration, as their burst damage potential is high. Try to avoid unnecessary confrontations that would only result in you taking more damage than your opponent. Instead, focus on trading evenly in terms of health and resources, minimizing their kill pressure on you. Again, the tower can be your ally in these situations, providing a safe zone for you to farm and deter aggressive plays from the enemy assassin.

As Pyke mid, your playstyle should revolve around calculated aggression and capitalizing on your opponent's mistakes. Your roaming potential and ability to set up ganks with Bone Skewer make you a formidable presence on the map. In the mid lane, maintaining vision control and assisting your team with well-timed roams can be game-changing. Embrace Pyke's potential as a playmaker in the mid lane, utilizing your unique skill set to dominate the laning phase and transition into a decisive mid game where you shine as a game-changer for your team.

Furthermore, to maximize your potential in both farming and team fights, consider purchasing Tiamat as your first item. Once upgraded to Profane Hydra, Tiamat offers exceptional utility and damage output. The item provides 20 Ability Haste, 60 Attack Damage, and 18 Lethality, making it a well-rounded choice for Pyke.

The unique passive of Profane Hydra is particularly useful for Pyke as it deals additional physical damage to other enemies within 450 units of the target damaged by your basic attacks and abilities. This can be especially impactful during team fights, allowing you to deal significant AoE damage to multiple opponents at once.

Additionally, the item features a UNIQUE Active: Unleash a devastating blow, dealing 80% of your total Attack Damage as physical damage to nearby enemies. This damage amplifies to a formidable 120% of your total Attack Damage against enemies whose health falls below 30%. This active ability provides a powerful tool for initiating fights, finishing off weakened foes, or turning the tide of battle in critical moments. It adds a versatile dimension to your arsenal, allowing you to adapt your playstyle and maximize your impact in various situations.

Overall, Profane Hydra provides excellent lethality, wave-clearing capabilities, and additional damage to enhance your impact in both the laning phase and team fights. By integrating this item into your build, you can unleash Pyke's full potential and dominate the mid lane, transitioning into a formidable playmaker for your team during the mid game and beyond.

Roamming (liv 6-9) (if possible)

Between levels 6 and 9 as Pyke mid, your roaming potential becomes a significant asset for your team. By this point, you should have unlocked your ultimate, Death from Below (R), which greatly enhances your ability to impact other lanes. Around 9-10 minutes, when you unlock your boots, and by 15 minutes, when you purchase Mobility Boots, your roaming potential reaches its peak, allowing you to assist other lanes, especially your jungler or botlane/toplane, in critical situations.

If you decide to go for Mercury's Treads or other types of boots instead of Mobility Boots, it's essential to focus on your lane and prioritize securing kills if possible. However, if you notice that your lane remains relatively passive or uneventful, you have the opportunity to roam to other lanes to create advantageous opportunities for your team. Keep in mind that roaming may result in some lost experience, so finding the right balance between helping other lanes and maintaining your own lane's relevance is crucial.

As Pyke mid, you possess the ability to exert immense pressure across the map with your mobility and crowd control. Make strategic decisions regarding your roams, and coordinate with your team to create outnumbered situations or secure objectives. By leveraging your roaming potential effectively, you can become a game-changer for your team and tip the scales in your favor during crucial mid-game skirmishes and engagements. Always be on the lookout for opportunities to roam and capitalize on your opponents' mistakes, transforming the game in your team's favor.
Mid Game

X-Party(liv 10-15)

By the mid game, you would have accumulated valuable knowledge about Pyke's optimal build, effective champion strategies, and skill combos, equipping you with the prowess to secure kills while minimizing deaths. During this phase, capitalize on your understanding of Pyke's strengths and leverage them to gain an advantage in skirmishes and team fights.

Engage the enemy ADC (or mage midlaner if you aren't behind) when they find themselves isolated from their team, taking advantage of Pyke's ability to swiftly eliminate vulnerable targets. Additionally, use your vision control prowess to provide crucial sight for your teammates, safeguarding them from potential ambushes and enemy rotations. Keep in mind that Pyke's Ghostwater Dive (W) is a handy tool for scouting bushes, offering vision even when your Oracle Lens is on cooldown.

Pyke's X = Bank

One of Pyke's unique abilities is his potential to deliver a financial windfall to his team. Coordinate with your jungler to target high-value bounties and execute precise plays using Death from Below (R). Successfully eliminating enemies with your ultimate ability triggers Your Cut, a lucrative reward that grants additional gold to both you and your teammates.

Pyke's X consistently provides a substantial boost in gold income, making it a highly valuable asset in turning the tide of challenging games. Whether you find yourself behind or even in the match, Pyke's X offers a path to reclaiming control and leveling the playing field. Embrace the opportunity to seize advantage from the jaws of adversity, using Pyke's financial prowess to bolster your team's chances of victory.

As you enter the mid game, prioritize communication and coordination with your team. Strategize effectively, executing plays with precision, and maximize your gold potential with well-timed Death from Below (R) executions. Remember that Pyke's X can serve as a game-changer, tipping the scales in your favor and setting the stage for a triumphant comeback.

Embrace the power of Pyke's X and turn the tide of the mid game in your favor. With strategic planning, effective communication, and skillful execution, you can dominate the battlefield, accumulating wealth, and steering your team towards victory.

Last considerations on Mid Game

As a Pyke player, the early and mid game are your prime opportunities to shine. During these phases, Pyke's strengths are at their peak, allowing you to assert dominance on the battlefield and make a significant impact. However, as the game progresses, especially against scaling champions, Pyke's influence can gradually wane. Therefore, it becomes crucial to seize victory within the first 30-40 minutes of the game.

To fully capitalize on Pyke's potential in the mid game, adopt an aggressive playstyle and prioritize vision control to secure critical objectives. Use your roaming abilities strategically, making calculated invasions into other lanes or the enemy jungle, granting your team the edge they need. The mid game is all about establishing numerical superiority, be it in team fights or objective control. Coordinate with your teammates, ensuring that your abilities are employed at the opportune moments and in synergy with their skills.

As the game transitions into the late game, continue to leverage Pyke's unique ability, X, to accumulate coins and increase your team's wealth. Additionally, maintain a vigilant presence on the map through the utilization of Ghostwater Dive (W), granting consistent vision to thwart ambushes and surprise attacks.

As a playmaker, Pyke's role goes beyond dealing damage. Your ability to execute precise plays, engage in timely roams, and secure bounties is pivotal to your team's success. Leadership and shot-calling are crucial in the mid game, particularly if you have gained an early advantage. Use this opportunity to apply relentless pressure on your opponents, coordinating with your team to secure crucial objectives and establish map control.

Your prowess as Pyke hinges on your ability to seize opportunities, unleash decisive plays, and rally your team towards victory. Embrace your role as a support playmaker, guiding your team through the mid game with strategic vision control, calculated invasions, and relentless aggression. Your impact in this phase of the game can be the determining factor between victory and defeat, so strive to be the unstoppable force that leads your team to triumph on the Summoner's Rift.

Map vision

Here I have shown in yellow the points where to place the ward in the botlane, in red the Control Ward and in white any other ward during the course of the game.
Late Game

The Hardest Part of the Game for Pyke

If the game extends beyond 30-40 minutes, the late game can be challenging for Pyke. At this stage, the matches become chaotic, with massive damage output and potential confusion. Approach team fights with caution and analyze the situation before engaging. Prioritize targets who are the biggest threats or those with high bounty rewards. In general, the priority is to eliminate the enemy ADC, followed by the jungler, mid-laner, support, and top-laner. However, this scheme might change depending on the enemy team composition or the threat they pose.

Try to prioritize kills like this:
1) ADC
2) Jungler
3) Mid-laner
4) Sup
5) Top-laner

This scheme cannot always be followed, in fact a Soraka in the opposing team is enough to change the whole scheme. Try to figure out who has the most impact in team fights, and try to eliminate those first, after who does the most damage in dps (adc or jungler or mid).

Warding for Late Game

Warding becomes increasingly crucial in the late game. Secure vision around major objectives like Baron and Dragon , as they can turn the tide of the game. Control Ward play a vital role in maintaining vision control and denying enemy wards. Always ensure you have enough Control Ward to place them strategically during crucial moments.

Additional Tips for Late Game:
  • Always stick with your team to avoid getting caught alone.
  • Coordinate with your team and ping the objectives you want to contest or secure.
  • Use your Ghostwater Dive (W) to gain vision in key areas or to escape from dangerous situations.
  • Take advantage of the unique map spots where your Phantom Undertow (E) can go through walls to make epic escapes or chases.

Remember that late-game team fights can be decisive, so it's essential to remain focused and patient. Be ready to utilize your Death from Below (R) to execute low-health enemies and secure bounties. Communication and teamwork are key to achieving victory in the late game.

Adapting to Different Phases of the Game:

As Pyke, your warding strategy should evolve throughout the game's different phases:

✦ Early Game Warding (Level 1-5):

During the laning phase, focus on placing wards in the river and the nearby bushes to prevent ganks and gather information about the enemy jungler's movements.

✦ Mid-Game Warding (Level 6-9):

As the game transitions to the mid-game, your warding priorities shift towards crucial objectives. Place vision around Dragon and Rift Herald , and use Control Ward to maintain control over these areas. Additionally, deep wards in the enemy jungle can provide valuable information and set up successful picks and rotations.

✦ Late-Game Warding (Level 10+):

In the late game, securing vision around Baron becomes paramount. Vision denial with Control Ward is essential to prevent the enemy team from gathering information and setting up ambushes. Keep an eye on flanking routes and critical paths that enemies might use to surprise your team.
Early Game

Which pokemon should i choose? xD

Invasion

Playing as Pyke jungler, you have the opportunity to make impactful invasions into the enemy jungle. Utilizing your Bone Skewer (Q) ability, you can set up potential kills for your team. The map shows specific locations marked with circles and arrows, indicating where you should stand with your Q ready to use. These points provide excellent angles to catch opponents off-guard. Alternatively, if you choose not to invade, position yourself at the designated points to wait for enemies.

In Jungle (liv 1-2...-5)
When you start on one side of the map you are pathing TOWARDS the lane on the other side of the map ie. The lane that you are pathing TOWARDS is the lane you believe has the best chance of succeeding if you gank them. So how do you determine which lane you want to path towards? Here are some checklist items you want to ask yourself before camps spawn:
  • How much CC/Set-up does my laner have? (Can they lock down the enemy champion during the gank?)
  • How easily can the enemy escape a gank? (How much mobility does the enemy champion have?)
  • Is my laner in a good 1v1 or 2v2 matchup? (You will want to gank for your teammates that are in a favorable matchup)
  • Where is the enemy jungler most likely to gank? (Can I safely counter gank them if I am there?)
  • Will the lane that I am pathing away from be safe without early jungle help? (Am I screwing over my lanes by not helping them?)
These are all important questions that you want to be asking yourself not only as a Pyke player, but a jungler as a whole. Remember that the ability to read an early game properly is a skill that will develop over time. The more you play
Pyke the more you will learn his limits and early game patterns. Do your best to analyze where you want to start while loading into the game and trust your gut when deciding where to path. After some practice you will easily get your pathing down!

The lane in which you decide to gank will be the one in which on the opposite side you will have to kill the buff. To do this I recommend that you always place a
Stealth Ward in the buff bush opposite where you are getting your buff, then go back to base and buy Oracle Lens.

Pyke's Biggest problem is that he's a bad farmer if he doesn't have the
Tiamat, so you have to try to get a monetary advantage right away to buy it asap in order to both farm more easily and to get an additional advantage.

I show you some ideal paths that Pyke can follow, but I leave the choice up to you.

If you want to gank bot/mid follow this based on whether you start on the blue or red side:

If you want to gank top/mid follow this based on whether you start on the blue or red side:


In the Baron pit of Summoner's Rift, you'll find the Voidgrub and Voidmite, two types of neutral monsters. The Voidgrub camp consists of three epic Voidgrubs that spawn four lesser Voidmites every 12 seconds during combat.

Defeating this camp rewards gold and experience, while also granting a stack of the Touch of the Void buff to all team members for each Voidgrub killed. This buff increases damage to structures and adds a stack of Hunger of the Void for each Voidgrub beyond the fourth. When engaging with structures, Hunger of the Void summons allied Voidmites that attack nearby enemy structures.

Each Voidgrub can respawn up to two times per game, with the camp permanently despawning at 13:45 (or 13:55 if in combat). A group of Voidgrubs respawns only if it was defeated before 9:45. The Rift Herald spawns in the same location at 14:00.

It's essential to seize this opportunity, especially when you have lane priority in mid and top and the jungler is not nearby. Ensuring you gather at least two stacks of the Touch of the Void buff can be crucial for maintaining lane pressure and preventing the opponent from gaining an advantage.

For securing objectives like Dragon or Rift Herald , Pyke's strength lies in his ability to set up plays and provide crowd control for his team. When it comes to contesting these objectives, communication with your team is crucial.

Before attempting to take Dragon or Rift Herald , ensure that you have secured a favorable position in your lane. This could mean pushing out the wave and establishing lane priority or getting a kill in your lane, allowing you to roam safely without risking the enemy laners following you. Similarly, communicate with your top or mid/bot laners to ensure they are in a strong position to help you secure the objective.

Keeping track of the enemy jungler's position is vital when attempting objectives. Utilize Control Ward to establish vision control around the objective area. If the enemy jungler is visible on the other side of the map or if you have information on their whereabouts, it becomes safer to attempt the objective. However, if the enemy jungler is invisible, like Evelynn or Shaco, or if you have no vision on them, exercise caution and be prepared for a potential ambush.

When attempting Dragon or Rift Herald , make sure to communicate with your team and coordinate your abilities effectively. Pyke's Bone Skewer can be used to engage or disengage, making it a valuable tool for securing objectives. Use your Phantom Undertow to reposition and create advantageous teamfight positions.

Overall, successful objective control with Pyke involves good communication, vision control, and strategic positioning. Assess the state of the game, make informed decisions, and be prepared to adapt to the ever-changing conditions on the map. By doing so, you can capitalize on Pyke's strengths and turn crucial teamfights in your favor, securing objectives and leading your team to victory.

Roamming (liv 6-9) (if possible)

Roaming as Pyke jungler is one of the key aspects of your gameplay during the mid-game phase (levels 6-9+). With your Mobility Boots, Tiamat, and Serrated Dirk, you become a roaming force to be reckoned with, capable of surprising enemies in other lanes and turning the tide of battles in your team's favor.

Here are some tips to enhance your roaming effectiveness:
  • Map Awareness: Keep a close eye on the minimap and pay attention to lanes that may need assistance. Look for overextended enemies, vulnerable laners, or potential opportunities to secure kills.

  • Coordinate with Laners: Communicate with your laners to set up successful ganks. Ping your intentions or use the chat to signal your approach. Make sure your teammates are ready to follow up on your engagement.

  • River Control: Maintain vision control around the river and key objectives like Dragon and Rift Herald . Control Ward and regular wards are essential for spotting enemy movements and ensuring safe roams.

  • Pathing: Optimize your jungle pathing to efficiently move between lanes. Utilize Pyke's Ghostwater Dive (W) to quickly traverse the map, catching opponents off guard.

  • Target Priority: Prioritize ganking lanes where your presence can have the most impact. Focus on lanes with immobile champions or enemies without escape abilities, making it easier for you to land your Bone Skewer (Q) and secure kills.

  • Execute Engagements: When approaching a lane for a gank, try to come from unexpected angles to catch opponents off guard. Use your Phantom Undertow (E) to close the gap quickly and follow up with your combo to maximize crowd control and burst damage.

  • Objectives and Counterganks: Keep track of enemy jungler movements to predict their gank attempts. If you spot the enemy jungler ganking a lane, consider counterganking to turn the situation in your favor.

  • Taxing Lanes: After a successful gank, consider staying in the lane to help push the wave and deal some damage to the enemy turret. This technique, known as "taxing," denies the enemy laner resources and allows your laner to back or roam.

  • Map Pressure: Your roaming presence exerts map pressure, forcing the enemy team to play more cautiously. This can create opportunities for your team to secure objectives or catch enemies off guard.

Remember, as a Pyke jungler, you are not only looking for kills but also assisting your laners in securing advantages and taking objectives. Efficient and strategic roaming can swing the momentum of the game in your team's favor, allowing you to set up plays and carry your team to victory.
Mid Game

X-Party(liv 10-15)

By the mid game, you would have accumulated valuable knowledge about Pyke's optimal build, effective champion strategies, and skill combos, equipping you with the prowess to secure kills while minimizing deaths. During this phase, capitalize on your understanding of Pyke's strengths and leverage them to gain an advantage in skirmishes and team fights.

Engage the enemy ADC (or mid mage if you arent behind) when they find themselves isolated from their team, taking advantage of Pyke's ability to swiftly eliminate vulnerable targets. Additionally, use your vision control prowess to provide crucial sight for your teammates, safeguarding them from potential ambushes and enemy rotations. Keep in mind that Pyke's Ghostwater Dive (W) is a handy tool for scouting bushes, offering vision even when your Oracle Lens is on cooldown.

Pyke's X = Bank

One of Pyke's unique abilities is his potential to deliver a financial windfall to his team. Coordinate with your jungler to target high-value bounties and execute precise plays using Death from Below (R). Successfully eliminating enemies with your ultimate ability triggers Your Cut, a lucrative reward that grants additional gold to both you and your teammates.

Pyke's X consistently provides a substantial boost in gold income, making it a highly valuable asset in turning the tide of challenging games. Whether you find yourself behind or even in the match, Pyke's X offers a path to reclaiming control and leveling the playing field. Embrace the opportunity to seize advantage from the jaws of adversity, using Pyke's financial prowess to bolster your team's chances of victory.

As you enter the mid game, prioritize communication and coordination with your team. Strategize effectively, executing plays with precision, and maximize your gold potential with well-timed Death from Below (R) executions. Remember that Pyke's X can serve as a game-changer, tipping the scales in your favor and setting the stage for a triumphant comeback.

Embrace the power of Pyke's X and turn the tide of the mid game in your favor. With strategic planning, effective communication, and skillful execution, you can dominate the battlefield, accumulating wealth, and steering your team towards victory.

Last considerations on Mid Game

As a Pyke player, the early and mid game are your prime opportunities to shine. During these phases, Pyke's strengths are at their peak, allowing you to assert dominance on the battlefield and make a significant impact. However, as the game progresses, especially against scaling champions, Pyke's influence can gradually wane. Therefore, it becomes crucial to seize victory within the first 30-40 minutes of the game.

To fully capitalize on Pyke's potential in the mid game, adopt an aggressive playstyle and prioritize vision control to secure critical objectives. Use your roaming abilities strategically, making calculated invasions into other lanes or the enemy jungle, granting your team the edge they need. The mid game is all about establishing numerical superiority, be it in team fights or objective control. Coordinate with your teammates, ensuring that your abilities are employed at the opportune moments and in synergy with their skills.

As the game transitions into the late game, continue to leverage Pyke's unique ability, X, to accumulate coins and increase your team's wealth. Additionally, maintain a vigilant presence on the map through the utilization of Ghostwater Dive (W), granting consistent vision to thwart ambushes and surprise attacks.

As a playmaker, Pyke's role goes beyond dealing damage. Your ability to execute precise plays, engage in timely roams, and secure bounties is pivotal to your team's success. Leadership and shot-calling are crucial in the mid game, particularly if you have gained an early advantage. Use this opportunity to apply relentless pressure on your opponents, coordinating with your team to secure crucial objectives and establish map control.

Your prowess as Pyke hinges on your ability to seize opportunities, unleash decisive plays, and rally your team towards victory. Embrace your role as a support playmaker, guiding your team through the mid game with strategic vision control, calculated invasions, and relentless aggression. Your impact in this phase of the game can be the determining factor between victory and defeat, so strive to be the unstoppable force that leads your team to triumph on the Summoner's Rift.

Map vision

Here I have shown in yellow the points where to place the ward in the botlane, in red the Control Ward and in white any other ward during the course of the game.
Late Game

The Hardest Part of the Game for Pyke

If the game extends beyond 30-40 minutes, the late game can be challenging for Pyke. At this stage, the matches become chaotic, with massive damage output and potential confusion. Approach team fights with caution and analyze the situation before engaging. Prioritize targets who are the biggest threats or those with high bounty rewards. In general, the priority is to eliminate the enemy ADC, followed by the jungler, mid-laner, support, and top-laner. However, this scheme might change depending on the enemy team composition or the threat they pose.

Try to prioritize kills like this:
1) ADC
2) Jungler
3) Mid-laner
4) Sup
5) Top-laner

This scheme cannot always be followed, in fact a Soraka in the opposing team is enough to change the whole scheme. Try to figure out who has the most impact in team fights, and try to eliminate those first, after who does the most damage in dps (adc or jungler or mid).

Warding for Late Game

Warding becomes increasingly crucial in the late game. Secure vision around major objectives like Baron and Dragon , as they can turn the tide of the game. Control Ward play a vital role in maintaining vision control and denying enemy wards. Always ensure you have enough Control Ward to place them strategically during crucial moments.

Additional Tips for Late Game:
  • Always stick with your team to avoid getting caught alone.
  • Coordinate with your team and ping the objectives you want to contest or secure.
  • Use your Ghostwater Dive (W) to gain vision in key areas or to escape from dangerous situations.
  • Take advantage of the unique map spots where your Phantom Undertow (E) can go through walls to make epic escapes or chases.

Remember that late-game team fights can be decisive, so it's essential to remain focused and patient. Be ready to utilize your Death from Below (R) to execute low-health enemies and secure bounties. Communication and teamwork are key to achieving victory in the late game.

Adapting to Different Phases of the Game:

As Pyke, your warding strategy should evolve throughout the game's different phases:

✦ Early Game Warding (Level 1-5):

During the laning phase, focus on placing wards in the river and the nearby bushes to prevent ganks and gather information about the enemy jungler's movements.

✦ Mid-Game Warding (Level 6-9):

As the game transitions to the mid-game, your warding priorities shift towards crucial objectives. Place vision around Dragon and Rift Herald , and use Control Ward to maintain control over these areas. Additionally, deep wards in the enemy jungle can provide valuable information and set up successful picks and rotations.

✦ Late-Game Warding (Level 10+):

In the late game, securing vision around Baron becomes paramount. Vision denial with Control Ward is essential to prevent the enemy team from gathering information and setting up ambushes. Keep an eye on flanking routes and critical paths that enemies might use to surprise your team.
Early Game
Invasion

Playing as Pyke adc, you have the opportunity to make impactful invasions into the enemy jungle. Utilizing your Bone Skewer (Q) ability, you can set up potential kills for your team. The map shows specific locations marked with circles and arrows, indicating where you should stand with your Q ready to use. These points provide excellent angles to catch opponents off-guard. Alternatively, if you choose not to invade, position yourself at the designated points to wait for enemies. If no one arrives, assist your jungler with the red or blue buff to provide a helping hand.

In Lane (liv 1-2...-5)

Playing Pyke in the ADC role requires a unique approach due to his melee nature. Your laning strategy will heavily depend on the matchup you face, and dealing with ranged ADCs may seem daunting at first. However, with calculated aggression and intelligent positioning, you can turn the tables in your favor.

Against poke-heavy ADCs, it's crucial to remain patient during the early levels. Allow the minions to push towards your tower, ensuring you can farm safely without constant harassment from enemy spells. Use the brushes to your advantage, staying hidden and avoiding unnecessary damage.

Once you spot an opportunity where the enemy ADC or support overextends or makes a positioning mistake, seize the moment to strike. Pyke's strength lies in his ability to engage and disengage quickly with Bone Skewer and Phantom Undertow. Capitalize on their mistakes, hooking them into unfavorable positions under your tower, where they will face both your damage and the tower's retaliation. This surprise tactic can often catch opponents off guard and lead to early kills.

On the other hand, facing aggressive assassins or burst-heavy ADCs like Zed or Lucian requires a different approach. Respect their damage potential and avoid all-in engages unless you have a clear advantage or proper support from your team. Instead, focus on trading efficiently, using your passive Gift of the Drowned Ones to regenerate health after successful engagements. Remember to utilize the brushes to maintain vision control and remain unpredictable in your movements.

Communication and synergy with your support are essential in the bot lane. Coordinate engages and follow up on your support's crowd control abilities to maximize your kill potential. Your ADC capabilities come into play when opponents make mistakes, allowing you to capitalize on their mispositioning or misplays. Utilize your mobility and crowd control to punish enemies who underestimate your all-in potential.

As Pyke ADC, you are a playmaker with the potential to snowball the lane and transition into a dominant mid game. Embrace your unique skill set, combining calculated aggression with patience to control the lane and turn skirmishes in your favor. Remember, Pyke thrives on creating opportunities and punishing enemies for their missteps. With the right mindset and execution, you can become a formidable force in the bot lane and pave the way for a successful game for your team.

Furthermore, to maximize your potential in both farming and team fights, consider purchasing Tiamat as your first item. Once upgraded to Profane Hydra, Tiamat offers exceptional utility and damage output. The item provides 20 Ability Haste, 60 Attack Damage, and 18 Lethality, making it a well-rounded choice for Pyke.

The unique passive of Profane Hydra is particularly useful for Pyke as it deals additional physical damage to other enemies within 450 units of the target damaged by your basic attacks and abilities. This can be especially impactful during team fights, allowing you to deal significant AoE damage to multiple opponents at once.

Additionally, the item features a UNIQUE Active: Unleash a devastating blow, dealing 80% of your total Attack Damage as physical damage to nearby enemies. This damage amplifies to a formidable 120% of your total Attack Damage against enemies whose health falls below 30%. This active ability provides a powerful tool for initiating fights, finishing off weakened foes, or turning the tide of battle in critical moments. It adds a versatile dimension to your arsenal, allowing you to adapt your playstyle and maximize your impact in various situations.

Overall, Profane Hydra provides excellent sustain, wave-clearing capabilities, and additional damage to enhance your impact in both the laning phase and team fights. By integrating this item into your build, you can unleash Pyke's full potential and dominate the mid lane, transitioning into a formidable playmaker for your team during the mid game and beyond.

Roamming (liv 6-9) (if possible)

Around 9-10 minutes, you'll unlock boots, and by 15 minutes, you should be able to buy Mobility Boots, enhancing your roaming potential to assist other lanes, especially your jungler or mid laner in danger. If you opt for Mercury's Treads or other types of boots, focus on your lane and prioritize kills if possible. If your lane is passive, consider roaming to other lanes, although this may result in some lost experience. Find a balance between helping other lanes and staying relevant in experience.
Mid Game

X-Party(liv 10-15)

By the adc game, you would have accumulated valuable knowledge about Pyke's optimal build, effective champion strategies, and skill combos, equipping you with the prowess to secure kills while minimizing deaths. During this phase, capitalize on your understanding of Pyke's strengths and leverage them to gain an advantage in skirmishes and team fights.

Engage the enemy ADC when they find themselves isolated from their team, taking advantage of Pyke's ability to swiftly eliminate vulnerable targets. Additionally, use your vision control prowess to provide crucial sight for your teammates, safeguarding them from potential ambushes and enemy rotations. Keep in mind that Pyke's Ghostwater Dive (W) is a handy tool for scouting bushes, offering vision even when your Oracle Lens is on cooldown.

Pyke's X = Bank

One of Pyke's unique abilities is his potential to deliver a financial windfall to his team. Coordinate with your jungler to target high-value bounties and execute precise plays using Death from Below (R). Successfully eliminating enemies with your ultimate ability triggers Your Cut, a lucrative reward that grants additional gold to both you and your teammates.

Pyke's X consistently provides a substantial boost in gold income, making it a highly valuable asset in turning the tide of challenging games. Whether you find yourself behind or even in the match, Pyke's X offers a path to reclaiming control and leveling the playing field. Embrace the opportunity to seize advantage from the jaws of adversity, using Pyke's financial prowess to bolster your team's chances of victory.

As you enter the mid game, prioritize communication and coordination with your team. Strategize effectively, executing plays with precision, and maximize your gold potential with well-timed Death from Below (R) executions. Remember that Pyke's X can serve as a game-changer, tipping the scales in your favor and setting the stage for a triumphant comeback.

Embrace the power of Pyke's X and turn the tide of the mid game in your favor. With strategic planning, effective communication, and skillful execution, you can dominate the battlefield, accumulating wealth, and steering your team towards victory.

Last considerations on Mid Game

As a Pyke player, the early and mid game are your prime opportunities to shine. During these phases, Pyke's strengths are at their peak, allowing you to assert dominance on the battlefield and make a significant impact. However, as the game progresses, especially against scaling champions, Pyke's influence can gradually wane. Therefore, it becomes crucial to seize victory within the first 30-40 minutes of the game.

To fully capitalize on Pyke's potential in the mid game, adopt an aggressive playstyle and prioritize vision control to secure critical objectives. Use your roaming abilities strategically, making calculated invasions into other lanes or the enemy jungle, granting your team the edge they need. The mid game is all about establishing numerical superiority, be it in team fights or objective control. Coordinate with your teammates, ensuring that your abilities are employed at the opportune moments and in synergy with their skills.

As the game transitions into the late game, continue to leverage Pyke's unique ability, X, to accumulate coins and increase your team's wealth. Additionally, maintain a vigilant presence on the map through the utilization of Ghostwater Dive (W), granting consistent vision to thwart ambushes and surprise attacks.

As a playmaker, Pyke's role goes beyond dealing damage. Your ability to execute precise plays, engage in timely roams, and secure bounties is pivotal to your team's success. Leadership and shot-calling are crucial in the mid game, particularly if you have gained an early advantage. Use this opportunity to apply relentless pressure on your opponents, coordinating with your team to secure crucial objectives and establish map control.

Your prowess as Pyke hinges on your ability to seize opportunities, unleash decisive plays, and rally your team towards victory. Embrace your role as a support playmaker, guiding your team through the mid game with strategic vision control, calculated invasions, and relentless aggression. Your impact in this phase of the game can be the determining factor between victory and defeat, so strive to be the unstoppable force that leads your team to triumph on the Summoner's Rift.

Map vision

Here I have shown in yellow the points where to place the ward in the botlane, in red the Control Ward and in white any other ward during the course of the game.
Late Game

The Hardest Part of the Game for Pyke

If the game extends beyond 30-40 minutes, the late game can be challenging for Pyke. At this stage, the matches become chaotic, with massive damage output and potential confusion. Approach team fights with caution and analyze the situation before engaging. Prioritize targets who are the biggest threats or those with high bounty rewards. In general, the priority is to eliminate the enemy ADC, followed by the jungler, mid-laner, support, and top-laner. However, this scheme might change depending on the enemy team composition or the threat they pose.

Try to prioritize kills like this:
1) ADC
2) Jungler
3) Mid-laner
4) Sup
5) Top-laner

This scheme cannot always be followed, in fact a Soraka in the opposing team is enough to change the whole scheme. Try to figure out who has the most impact in team fights, and try to eliminate those first, after who does the most damage in dps (adc or jungler or mid).

Warding for Late Game

Warding becomes increasingly crucial in the late game. Secure vision around major objectives like Baron and Dragon , as they can turn the tide of the game. Control Ward play a vital role in maintaining vision control and denying enemy wards. Always ensure you have enough Control Ward to place them strategically during crucial moments.

Additional Tips for Late Game:
  • Always stick with your team to avoid getting caught alone.
  • Coordinate with your team and ping the objectives you want to contest or secure.
  • Use your Ghostwater Dive (W) to gain vision in key areas or to escape from dangerous situations.
  • Take advantage of the unique map spots where your Phantom Undertow (E) can go through walls to make epic escapes or chases.

Remember that late-game team fights can be decisive, so it's essential to remain focused and patient. Be ready to utilize your Death from Below (R) to execute low-health enemies and secure bounties. Communication and teamwork are key to achieving victory in the late game.

Adapting to Different Phases of the Game:

As Pyke, your warding strategy should evolve throughout the game's different phases:

✦ Early Game Warding (Level 1-5):

During the laning phase, focus on placing wards in the river and the nearby bushes to prevent ganks and gather information about the enemy jungler's movements.

✦ Mid-Game Warding (Level 6-9):

As the game transitions to the mid-game, your warding priorities shift towards crucial objectives. Place vision around Dragon and Rift Herald , and use Control Ward to maintain control over these areas. Additionally, deep wards in the enemy jungle can provide valuable information and set up successful picks and rotations.

✦ Late-Game Warding (Level 10+):

In the late game, securing vision around Baron becomes paramount. Vision denial with Control Ward is essential to prevent the enemy team from gathering information and setting up ambushes. Keep an eye on flanking routes and critical paths that enemies might use to surprise your team.
Thank you for all the support and encouragement throughout this guide. It's not the end, but just the beginning of a journey to continuously improve and adapt to the ever-changing League of Legends landscape.

I will make sure to keep this guide up-to-date with any future patches and changes that may impact Pyke's gameplay. Your feedback and engagement are invaluable in making this guide helpful to others who may need it.

Remember, League of Legends is a dynamic game, and mastering Pyke requires constant learning and adjustment. Keep practicing, experimenting, and refining your skills to become an even better Pyke player.

If you liked the guide, please like it so that it will be more visible to others who need it than you did.

Thank you so much for achieving this goal:

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I would like to say a huge thank you to the Staff and admins who at the beginning of the year rewarded my guide which had just been published among the featured guides for just a few months, this gave me the right enthusiasm to continue improving it months after months.. at 1 year almost effectively since the creation of this same guide... thinking every week what I could fix.. repair.. another fix.. and make my guide more readable.. despite all the dislikes that I received especially in this period who tried to demotivate me.. but they failed.. I would like to sincerely thank the judges for being able to actually value my guide and making me so happy today.

I would like to thank Fruxo and Hades4u for the help they gave me weeks ago in the problems I had which also prevented me from updating and improving it due to a bug I think.

I would like to thank all my opponents that I have met in recent years in my matches because they have made driving what it is today.

Thank you once again for being a part of this guide, and let's continue this journey together. Good luck on the Rift, and may your hooks be sharp and your ultimates true!

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