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Sett Build Guide by Demonsedge90

Top 12.18 Be The Raid Boss

Top 12.18 Be The Raid Boss

Updated on September 24, 2022
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League of Legends Build Guide Author Demonsedge90 Build Guide By Demonsedge90 10 4 16,086 Views 2 Comments
10 4 16,086 Views 2 Comments League of Legends Build Guide Author Demonsedge90 Sett Build Guide By Demonsedge90 Updated on September 24, 2022
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Choose Champion Build:

  • LoL Champion: Sett
    Bruiser
  • LoL Champion: Sett
    On-Hit

Runes: Standard

1 2 3
Precision
Conqueror
Triumph
Legend: Tenacity
Last Stand

Resolve
Second Wind
Revitalize
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

1 2 3
Kill Pressure
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

12.18 Be The Raid Boss

By Demonsedge90
Introduction

Hi, my name is Demonsedge, and I've been enjoying my time on league of legends. I can't say enough about this game.

When I play top lane, Sett is my choice because I understand his kit and play style. Concerning his team set up and itemization, I will have a more in-depth look at Sett's options below as you read through the guide.

I hope you will enjoy this guide and be able to follow my tips and tricks to understand how Sett works optimally.

So let's kick things off in style with my guide on Sett The Boss.


Sett - The Boss
Juggernaut, Top
Specialties: Damage, Durability, Survivability
Why choose Sett?:
- He is a simple champion to learn and pick up in the top lane while also being fun to play.
- He frontlines well, with good engagement tools and crowd control, making his presence known for his team in lane/fights and when going for dragons and baron nashor .
- He has great potential to make plays, carry his team and be an excellent team fight asset.

I enjoy taking him on the rift when playing league matches, and I hope you will too.
Skin Showcase
Pros & Cons
Pros
+ Lane bully
+ Strong dueling potential
+ Can shred tanks
+ High damage
+ Good dive access
+ True damage scaling (grit)
Cons
- Difficult to disengage from fights
- Susceptible to constant poke
- Short range auto attack
- Hard to land crowd control
- Very cooldown reliant
- Can be kited very easily
Ability Rundown

Pit Grit

Sett's basic attacks alternate between his left punch and a right punch on-attack. Sett begins attacking with a left punch and will reset back to it after 2 seconds of not performing a Right Punch. Sett's Right Punch is empowered to gain 50 bonus range (unless Knuckle Down is active), attacking at eight times the left punch's attack speed , and deal 5 − 90 (based on level) (+ 50% bonus attack damage) bonus physical damage. The right punch scales nicely with on-hit items, so always look to maximize this effect whenever you can.
This ablility also regenerates an additional 0.25 / 0.5 / 1 / 2 (based on level) health per second for every 5% of his missing health.

Knuckle Down
| Cooldown: 9 / 8 / 7 / 6 / 5 |

Once you activate this ability you empower his next two basic attacks within 5 seconds dealing 20 / 40 / 60 / 80 / 100 (+ 2% (+ 2 / 3 / 4 / 5 / 6% per 100 attack damage) of target's maximum health) to a target, while still triggering Pit Grit on top of this bonus. This skill is your bread and butter when looking to deal against high health targets that you want to eliminate while also giving you a 30% movement speed boost for 1.5 seconds when trying to chase a target down.

Haymaker
| Range: 725 | Width: 60 | Angle: 27° | Cast Time: 0.75 | Cost: 100% Current Grit | Cooldown: 18 / 16.5 / 15 / 13.5 / 12 |

Haymaker is Sett's signature ability. As you take damage from enemies in fights, you will store 100% of post-mitigation damage taken as Grit on Sett's resource bar, up to 50% of his maximum health and decays by 30% after 4 seconds. Now if you choose to activate this in combat you will gains a shield equal to his expended Grit that will deal dealing 80 / 100 / 120 / 140 / 160 (+25% per 100 bonus attack damage) plus 25% of grit consumed as true damage to enemies in the center. Enemies not in the center instead take physical damage. For the best application of damage, make sure you are stacking a mixture of attack damage and health items alongside items/runes that boost shields so you can maximize the damage output.

Facebreaker
| Range: 450 | Width: 280 | Cast Time: 0.25 | Cooldown: 16 / 14.5 / 13 / 11.5 / 10 |

This ability is your main source of engagement pre-6 and can also be a good way to start fights. A very good way to lockdown your target dealing 50 / 70 / 90 / 110 / 130 (+0.6 bonus attack damage) physical damage and slowing them by 70% for 0.5 seconds. If you grab one enemy on either side, you will stun both targets for 1 second, which can lead to some pretty good follow-up from all your other skills and help out your teammates as well. Good to use this when the enemy is near minions or two champions are trying to box you in from two sides of the map zone.

The Show Stopper
| Range: 400 | Effect Radius: 600 | Cooldown: 120 / 100 / 80 |

The ability that defines you in combat since it allows you to grab an enemy and launch them into the air dealing 200 / 300 / 400 (+1.2 bonus attack damage) plus 40 / 50 / 60% of the grabbed enemy's bonus health as physical damage to surrounding enemies and slowing them by 99% for 1 second. Timing this ability is important because you can either deal massive damage to a squishy using their frontline tanks to deal massive damage to a squishier target and slow them and nearby enemies around you.

Tips & Tricks:

Playing As Sett:
- Avoid spamming Haymaker too much in fights since it's an extra lifeline for you in combat, and you will be most vulnerable without it when looking to escape or retaliate.
- Can use Flash during the cast animation of Haymaker for increased pressure.
- When looking to stun someone with Facebreaker, make sure you have another enemy target (minion, champion or jungle camp) when doing so.
- Facebreaker has great combo synergy with Haymaker, dealing extra damage after you stun them or after you pull them towards you.
- Ulting with The Show Stopper can be a good engagement tool when looking to start fights.
Summoner Spells
Summoner Spells


Flash: This summoner spell is integral for Sett and should be a 100% pick in all your games. Another reason it's so important is if you get caught out in an awkward scenario after a rough engagement or team fight, you can Flash to safety or dodge a crucial ability with ease.
Ignite: A goto spell for Sett, dealing 70-140 true damage (based on champion level) and cutting their healing in the process Helps by making it easier for your team to secure a kill and begin to snowball the enemy.
Teleport: This spell is excellent when looking for quick returns to lane, reaching objectives faster/performing ganks, or going to the enemy base for a cheeky back door play. Note that when using Teleport to return to the rift, make sure to use it when you know it's safe to engage without being subdued by crowd control or in a mob of enemies.
Heal: Ghost: This spell can be effective if you're fighting a kiting top lane matchup or against champions you'd have trouble running down. Great when paired with mobility items that give you more chasing potential. Note that this spell's duration becomes extended on takedown(s).
Which Boots & Why?
Boots of Swiftness > Slow Reduction
Grab these boots when dealing with slows such as Ashe arrows or other movement impairing abilities that would leave you vulnerable and make it hard for you to escape. Due to Sett's lack of dashes or ways to chase down his enemies, picking this option up can solve that for you.
Ionian Boots of Lucidity > Ability Haste
In the games where you feel casting your abilities will do you more in team fights/or need the summoner spell haste to get Flash or any other spell you currently have sooner. As a champion who doesn't use mana, Sett would thrive on this pair of boots since you'll have your abilities up more often, allowing for more Haymaker activations to survive lethal damage.
Mercury's Treads > Tenacity
Mercury's Treads are fantastic due to the tenacity and magic resistance they offer while also being good if the majority or whole enemy team you're facing is mainly magic damage heavy. Since Sett can't shrug off crowd control easily, this pair helps against pesky crowd control heavy champions that might inhibit your ability to damage/chase or escape from enemies.
Plated Steelcaps > Basic Attack Damage Reduction
As a juggernaut champion Plated Steelcaps are fantastic for you, the damage reduction makes it easier to soak up damage for your backline & provides durability against attack damage compositions. Since most champions are auto-attack heavy in the top lane, it's the preferred option unless you need another pair listed above.

*Do note that you get diminishing returns on tenacity the more you stack, so avoid Sunfire Aegis & Mercury's Treads if you take the runes Unflinching and Legend: Tenacity instead.*
Ward Trinkets
Ward Trinkets

Stealth Ward
- Stealth Ward is the default trinket as Sett, revealing units within a target location for 90-120 (based on champion level) seconds. You get two charges that refresh every 240-120 seconds (based on champion level). The max allowable Stealth Wards to place is three. Great when side laning/placing deep wards in enemy territory or getting vision on objectives ( baron nashor & dragons .
Oracle Lens
- Oracle Lens is best picked on Sett when dealing with stealth champions who plant traps such as Teemo, Shaco, & Nidalee. It's also very helpful for champions who use stealth as means to engage/disengage like Twitch, Pyke, Wukong or Shaco.
Farsight Alteration
- The last trinket Farsight Alteration (available at level 9) is a good option for Sett since he can side lane and roams well with his team, making this option very useful for him when looking to gather vision. Just remember farsight wards are fragile, meaning they will die the instant they are spotted.
Items
Which item should you start with?

Doran's Blade & Health Potion
VS

Doran's Shield & Health Potion
If we are choosing to take the Doran's Blade, we do so to gain more attack damage for better autos and allow for more ability damage. If we are choosing to take the Doran's Shield, we do this to have a little more durability and healing regen when looking to play safer in lane.

Another way to decide which starter item is best would be to determine how much combat time you want and if you can engage a lot or will you have to play back more in the lane.

- Bruiser: This route is your best option if you want to stack as much health and damage as you can to synergize with Haymaker.

- On-Hit: Grab this in games where you want to deal with split pushing often and want to deal with targets in 1 v 1 scenarios.

No matter the build path you select building the following 3 items will be integral to Sett's overall success in lane.

Core Items for Both Builds:

Black Cleaver
This is a great option for Sett. Has the stats we want for our build and two passives we can get behind, which makes it a very great item in case you need a little chase down and some armor shred (up to 30% armor reduction).

Sterak's Gage
Picking up this item doubles down on two important things we need for Sett health & attack damage. Offers 40% of your base attack damage as bonus attack damage and 75% of your total bonus health as a shield if you fall below 30% health for 3.75 seconds (60 second cooldown). A strong option for durability in tough matchups or when taking duels and skirmishes.

Titanic Hydra
This item is great when you want to funnel waves into the enemy turret and make it hard for them to deal with your wave pressure. Make sure to grab your tiamat early and then farm away and then once this item is completed you will start doing additional on-hit damage equal to 5+1.5% of your max health damage to your target than you will do an additional 40+3% maximum health to targets in cone behind them.

Bruiser Build:

Mythic Items

Goredrinker
VS

Stridebreaker
VS

Trinity Force

Getting either of these mythics as your first item depends on what the enemy team is comprised of and not on how you think he best plays in most matchups, because it really makes a big difference in his survivability.

Alternative Items:

Anathema's Chains
Getting this item will give you a large health value (650) and ability haste (20) along with a nemesis passive that allows you take up to 30% damage reduction from a specific target and making that target have 20% reduced tenacity while you are nearby. Very helpful when playing against champions who you know can annihilate you very quickly or pose the biggest threat to you or your teams survival.

Hullbreaker
If you feel like playing a more split push role then a Hullbreaker rush can be optimal. Great pick for solo duels because of the bonus resistances it offers and makes it easier to deal with turrets and buffs all your minions around you, what's not to love. Just remember being near your teammates takes away these bonuses so just be mindful of that if you join your team to fight.

On-Hit Build:

Mythic Items

Divine Sunderer
VS

Stridebreaker
VS

Trinity Force

Getting either of these mythics as your first item depends on what the enemy team is comprised of and not on how you think he best plays in most matchups, because it really makes a big difference in his survivability.

Alternative Items:

Dead Man's Plate
This item is a great pickup on Sett when you need to chase targets who have dashes or other forms of mobility. While moving you charges up bonus on-hit damage dealing 0-40 + (0-100% bonus attack damage) as physical damage when striking a target. Targets are slowed by 50% for 1 second when you hit them at maximum momentum stacks.

Wit's End
Taking Wit's End provides on-hit magic damage & movement speed, decent attack speed and magic resist. This item can also help in case you are in a duel with champions like Kayle or Akali where you might need some durability and still feel relevant.

Situational Items For Both Builds:

Blade of The Ruined King
This item is a great dueling item for Sett, since it let's you trade with some of the other duelists in top lane. You deal 12% of their current health as on-hit physical damage, gain life steal, and thirdly stealing movement speed on every 3rd hit makes this item and your Knuckle Down a great pair should you slot this item into your build.

Chempunk Chainsword
Taking chainsword will give you more damage/health which is something we want Haymaker to deal more true damage and scale better into late game, also is great into teams where Thornmail might not cut it as your grievous wounds option.

Death's Dance
Stores all damage taken by Sett which is then dealt as true damage every second for 3 seconds. This item offers you a bit of damage reduction to sustain long fights but make sure to grab a takedown so you can heal for 120% of your bonus attack damage over 2 seconds up and potentially stop the bleeding.

Force of Nature
Grabbing this item very efficient if you're dealing with manyimmoblizing effects and some teams will have magic damage based ablities to go along with it. This item can give sustained protection from burst damage champions like Brand/ Morgana or Teemo who have heavy dot damage based playstyles.

Maw of Malmortius
This provides a magic shield of 200 + 225 bonus physical damage alongside 10% omni vamp healing until the end of combat. Great into champions who have burn ( Brand, Morgana & Teemo) or have strong magic damage burst that could instantly kill you.

Spirit Visage
Getting this item will give you decent heatlh (450), magic resist (40), ability haste (10) and 100% base health regeneration, which are really decent stats to want for Sett. The reason we get this item is for it's passive which increases healing and shielding strength by 25%, helps by increasing Haymaker punches.

Thornmail
Offers grievous wounds for Sett when struck by an auto attack or immobilizing a foe. Very helpful into auto attack heavy teams and healing based champions/abilities or items that pose a threat.

Warmog's Armor
This item can be very impactful when playing Sett, since it increases Haymaker's damage, & provides more late game pressure/durability. It's passive will regenerate 5% max health per second once you have acquired 1,100 bonus maximum health through items or runes. The regeneration effect will only apply after having not taking damage from minions (3 seconds), or from champions (6 seconds).
Runes

Each rune options listed here are great for Sett and will complement either of the keystone options listed in this guide. Always pay attention to the enemy team, including your item builds ahead of selecting your runes, so you get the most value in each game.

Keystone Options:

Hail of Blades
This rune will give insane trading in lane due to how fast it will allow you to strike the enemy and potentially put them in a tough spot even at level 1, after being hit by three - 110% attack speed autos. This rune is very good when combined with on-hit effects.

Press the Attack
A very niche option for Sett but can work if you wish to run an on-hit playstyle ( Blade of the Ruined King rush). Since you are auto attack heavy as Sett, triggering the vulnerable passive on your current target won't be hard. Make sure not to switch targets in the process, or you will reset the three-stack chain.

Lethal Tempo
This keystone, paired with your Knuckle Down, makes you a threat. Attacking with q will add a stack to the keystone progress, and if you break the attack speed cap, it allows further chase down of your target with the extra melee attack range.

Conqueror
This keystone is the most optimal keystone for Sett since you do more damage (after stacking 12 times) in extended trades and are more likely to proc the healing effect it offers. Going this route will allow for big plays as the game goes on compared to other keystones.

Grasp of The Undying
When going as a bruiser/tank setup or just wanting to take short trades in lane Grasp of the Undying is the call. This is because after 4 seconds in combat, attacking a champion will give Sett 5 max health, deal magic damage based on 3.5% of your max health and heal for 1.7% of your max health. When paired with Overgrowth/ Demolish and the item Hullbreaker, you will have more turret pressure as well.

Minor Rune options:

Cheap Shot
This rune deals 10-45 true damage (based on level) upon damaging a target who has been affected by crowd control (cooldown 4 seconds). An ok option for Sett since using Facebreaker will trigger cheap shot the minute you pull them in. Also, if your team has crowd control sources, you can still make the most of this rune.

Eyeball Collection
This rune will offer you 18 attack damage once maxed out after acquiring ten kills/assists. Assists in scaling our total base damage, thus making mid and late-game fights and making objective acquisition easier.

Relentless Hunter
Relentless Hunter is good for Sett, having access to more mobility when needing to catch targets who can kite you. Allows him to move quickly in & out of fights when disengaging from them.

Triumph
This rune gives you the ability to sustain yourself after the fight earning 10% of your missing max health and 20 additional gold with each kill or assist acquired. That might not seem like a lot at first, but it can add up quickly, allowing you to purchase necessary items faster.

Legend: Alacrity
This rune will help you deal more damage with your auto attacks and allow for more pressure in the laning phase.

Legend: Tenacity
It gives you more resistance against crowd control effects applied to you from either champions or monsters. Since Sett has difficulty dealing with crowd control effects compared to most top lanes, this is a fantastic option for him.

Last Stand
This rune is a go-to option for Sett since it combines nicely with your strategy of using Haymaker when your health gets closer to 30% remaining. In most cases, Sett fights to the bitter end, which makes this rune perfect for his playstyle.

Demolish
I see Demolish as a way to press lane faster with Sett when combining all the health items he builds. This rune gives you damage to turrets based on 35% of your max health (45-second cooldown), making turret sieging easier. Great when split pushing in side lanes or when creating lane pressure.

Shield Bash
This will give you armor and magic resist anytime you get a shield from either abilities or items, and then when the shield disappears you have 2 seconds to hit the enemy with an empowered auto attack (based on 8.5% of the last shield gained + 1.5% bonus health).

Conditioning
This rune increases Sett's armor and magic resist by a flat amount then additionally by a percent amount. This rune can be very helpful when you need extra survivability and late-game durability.

Second Wind
Great rune choice into poke lanes or when you will be engaging in fights often since you regenerate 3 + 4% of your missing health over 10 seconds after taking damage from enemies. Works in tandem with Sett's Pit Grit when looking to regenerate more health after fights and skirmishes.

Bone Plating
When dealing with burst heavy teams and you feel like getting more damage reduction, pick up bone plating. It will allow you to reduce the damage of the following three spells or basic attacks by 30-60 depending on your champion level within a 1.5-second window (55 cooldown timer).

Overgrowth
This rune helps Sett by offering 3 max health per 8 monster / minion deaths then gaining 3.5% more max health at 120 minions absorbed. This rune works nicely with Haymaker to scale its damage throughout the game. Now while the health gained from this rune is minimal at best, every little bit counts and can make a difference later on.

Revitalize
Revitalize increases your total heal and shield power by 5% , further increased by an additional 10% while under 40% health. It synergizes nicely with Haymaker offering a monstrous shield, along with improved healing effects from Pit Grit/ Warmog's Armor or any other healing/shielding items he might purchase.

Unflinching
If you get matched against heavy crowd control teams this is a good rune to pair with Legend: Tenacity, since it will give you 5% tenacity and slow resist at face value. This number can increase to a maximum of 25% tenacity and slow resist while at 30% max health or below.

Transcendence
Choosing Transcendence provides additional ability haste to use your skills more often (permanent at levels 5 & 8, while giving an extra 20% on all non-ultimate abilities per takedown from level 11 onward). The added cooldown will allow Sett to have Haymaker up more often, providing more chances to escape dangerous situations or turn the tide of close encounters.

Gathering Storm
This rune is effective for Sett by increasing your overall damage (autos and abilities) against targets every 10 minutes and scales indefinitely. The rune helps to scale the physical damage dealt by Haymaker, giving you stronger grit punches in the lane.
Rune Shards
When deciding on what rune shards (whether offensive or defensive) to pick for Sett in each of your games, you have to factor in a few things in champion select:

Offensive Shards
- Do I need extra attack speed? Makes farming a little easier in lane.
- Do I need additional damage? For Sett we always take at least one adaptive damage shard, maybe two if needed.
- Do I require any ability haste? We don't mind this option, gives us more chances to use Haymaker in lane if needed.

Defensive Shards
- Do I require more armor in lane? This is the default choice for most games in top lane.
- Do I require magic resist in lane? Better picked when the top lane is a mage or heavy in magic damage.
- Do I require more health in lane? We like this option a lot on Sett, since it helps to scale the damage of Haymaker and very nice into mixed damage team comps.

Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above, in conjunction with your Boots & items. It's a sure way to improve your overall survivability in games.
Top Lane Champion Comparisons


"If you would like to learn more about how each top lane champion compares to Sett when comparing base stats and power spikes in the game, read my top lane comparison article here".
Summary

There are plenty of ways to build Sett, but hopefully, this guide made it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.

I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips & tricks.

For any questions or thoughts, you wish to share, contact me in the discussion section. I'll be happy to talk things over with you and see how I can make sense of anything you need answers for to the best of my ability.

League of Legends Champions:

Teamfight Tactics Guide