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Diana Build Guide by Exiled Heretic

Middle [12.2] GRANDMASTER EXILED HERETIC #1 DIANA WORLD GUIDE W/ M

Middle [12.2] GRANDMASTER EXILED HERETIC #1 DIANA WORLD GUIDE W/ M

Updated on January 23, 2022
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League of Legends Build Guide Author Exiled Heretic Build Guide By Exiled Heretic 289 74 176,718 Views 13 Comments
289 74 176,718 Views 13 Comments League of Legends Build Guide Author Exiled Heretic Diana Build Guide By Exiled Heretic Updated on January 23, 2022
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Runes: Bone plating (good default) for Tougher Matchups

1 2 3 4 5 6
Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Resolve
Shield Bash
Bone Plating
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Ignite is for most matchups that you need to have the pressure or can easily get your advantage in lane! Just remember without teleport it makes you more of a target!
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Jungle Role
Ranked #54 in
Jungle Role
Win 52%
Get More Stats
Jungle Role Ranked #54 in
Jungle Role
Win 52%
More Diana Runes
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Threats & Synergies

Threats Synergies
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Extreme Threats
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Synergies
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Champion Build Guide

[12.2] GRANDMASTER EXILED HERETIC #1 DIANA WORLD GUIDE W/ M

By Exiled Heretic
Mythic Choices
Hextech Rocketbelt

Protobelt is great for poking off proc'd protections (Crown, Banshee's, Bone Plating, spellshields, etc.). The small dash that it gives you is can also be helpful in certain scenarios where that little bit of distance matters. This could be used to gain range in being able to hit abilities or follow enemy champions that have dash heavy mechanics. This item also gives the most magic penetration out of all of the mythic items, so this is a good item to go when you team has multiple magic damage threats since the enemy team will most likely stack magic resistances.

Night Harvester

This item is okay to go when you are the only magic damage champion on your team. You will get enough magic penetration from other items, and it offers the most burst with your combo when you are the only magic damage threat. Personally one of my favorites I will build from time to time!

Crown of the Shattered Queen

Crown is a great item when the enemy team does not have an easy way to poke the Safeguard passive off of you. It is also good when you need to commit to heavy dives and need to survive in those fights. Typically, this is when you are against a lot of tanks, bruisers, or burst champions. This is also good against full AP team comps. and when there is one full burst champion that is fed. Currently not using this given the build path feels weak in lane and most people have a way of making sure it is never up!
Thoughts on Jungle
If you are taking Diana jungle beware of champions with a lot of early burst and quick clear speeds, Master Yi , Rek'Sai , Xin Zhao these champs can easily invade you. First clear should be a full clear,-> Scuttle Crab -> Gank or reset, repeat this until 6 (which you can get before laners) this also gives you a blasting wand or boots very early on. Diana can't gank until 6 really well, so try to power farm and ward for your laners so the game is not lost before you can impact the map. Jungle Diana can be played alot of ways and honestly its not my area of expertice but I think you can make the same build work with jungle. I would suggest the red smite giving you dueling power and a mini exhuast for match-ups that you don't do well into. Make sure you clean waves when your teammates can't get them, this helps with gold and spiking quicker, Nashors is a great first item in jungle if you are ahead and can duel the enemy jungler, gives you insane clear speed and duel potential, also offers 100 AP giving you good burst still.
Summoner Choice and Tips
Ignite is the go-to option for providing a good amount of extra damage with a low cooldown. with current teleport changes this is the go to! You should take Teleport into poke heavy match-ups that make it hard to lane, you can also use it to split mid game if you aren't winning team fights. If you are going to be split pushing, then build to duel and try not to over extend.

Try to build for the game, and make sure you focus the right target. Diana is almost a 1-for-1 champion when behind, so make sure you make it count. Diana's R is a good grouping tool to stack the enemies on top of each other if they clump, so make sure to only dive if your team is in a position to respond.
COMBOS
Diana has a few in-depth combos which are rewarding and worth learning. I will make a youtube video soon with as much examples as I can. Flash into R is very good since it gives the enemy little to no time to react, and it is a very easy combo to hit. The triple E combo is a timing trick with Diana's Q and E. Try to E someone your Q is going to hit before it hits, and then, you have yourself a triple e. However, your E isn't a really great damage tool, so it isn't that useful. E-Q is a good combo that is very high skill cap and not very reliable, but flashy to pull off. You need to make sure the enemy is running and at max E range, then you cast your E and mid E, or right after your E starts casting, you can Q and get your reset almost guarenteed.
Trading with Diana in Lane
When you trade, you have to think of what trades are favorable for you. The trading patterns will be different for all champions. For example, Lissandra has a great Electrocute trade with her combo if you engage. She will get her whole combo off on you and space you with a lower cooldown Q. This makes her not able to be all in'd without prior poke and proper trading. In this case, make sure you abuse your Q range, and the fact Lissandra Q needs to hit a minion to get max range. You can also bait her W if you play with the ranges well enough, so try to bait her if you get good enough at spacing. Also, make sure you take Teleport here to sustain the poke, and avoid her flash-ult all in with jungler. It's important in a lot of matchups to know the range/spacing in which you will survive. Another example I will give is Yone. Yone has no costs and a short range. You will be able to poke him, but he has light sustain so it won't be as effective. Try to make all your Q's count by last hitting farm and poking at the same time. Also, make sure if you are all inning him to dodge his W shield as this will be the factor that decides the trade.
Diana power spikes
Diana isn't the strongest before she gets some items so try not to take extended fights, your cooldown's and damage aren't great early. Once you get a Hextech Alternator, Blasting Wand , or Sorcerer's Shoes try to get your kills. Diana is a mid game champion who thrives off of positioning errors and catching people off guard. Late game you are not the greatest in team fights but you have a good AOE ult and a sheild, you also shred towers and all objectives quickly plus you are a huge threat to anyone without resistances. I recommend you try to get a flank on a fight or draw pressure because in a 5v5 you are fairly easy to lock down and exhuast. Due to exhuast being a very common summoner spell on adc's it makes it tough to go in first.
My Current Diana Thoughts
I love Diana and with recent buffs she is doing a lot better. I suggest that if you are trying to learn her or main her to probably limit test what you feel is best to your playstyle, given your preferences. Jungle Diana is a great way to learn her given her laning is kind of tricky into some meta match-ups. Tank Diana has been getting a lot of talk lately and I would just like to say I have tested it and personally it doesnt feel rewarding or strong without hard CC or a lot of CDR.
League of Legends Build Guide Author Exiled Heretic
Exiled Heretic Diana Guide
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[12.2] GRANDMASTER EXILED HERETIC #1 DIANA WORLD GUIDE W/ M

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