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Tryndamere Build Guide by TwTvRANGERZX

Top Best Tryndamere World Challenger Guide by RANGERZX

Top Best Tryndamere World Challenger Guide by RANGERZX

Updated on April 20, 2024
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League of Legends Build Guide Author TwTvRANGERZX Build Guide By TwTvRANGERZX 487 15 477,886 Views 12 Comments
487 15 477,886 Views 12 Comments League of Legends Build Guide Author TwTvRANGERZX Tryndamere Build Guide By TwTvRANGERZX Updated on April 20, 2024
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Runes: STANDARD RUNES

Precision
Lethal Tempo
Triumph
Legend: Tenacity
Last Stand

Resolve
Second Wind
Demolish
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
GHOST FLASH
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ghost

Ghost

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Best Tryndamere World Challenger Guide by RANGERZX

By TwTvRANGERZX
Introduction
Hello, my name is Rangerzx I've been playing League since Season 2.
I played mostly normal games until Season 6 in which I reached Challenger, and have been Challenger ever since in two seperate roles, Mid- and Toplane.
I'm known for always stomping my way through the ladder with a small amount of games and high winrate, while being very consistent in my gameplay.

In the past I was known for being the best Jax, Darius and Tryndamere in the world, reaching Challenger on all three of these champions and coaching in the LEC for Team Vitality.

Nowadays Im focusing on fulltime content creation and private coaching-sessions, trying to teach my viewers the finesse of Tryndamere, toplane aswell as midlane and creating fun content on stream while conquering the ranked ladder on EUW.

Im also creator of the famous "Season 11/12 Tryndamere Guide by Rangerzx" and helped other creators create content all around the scene, so now that I've set the bar for your expectations lets get right into it.

Some examples of my accounts:

Why you should play Tryndamere
Tryndamere is one of the most iconic champions of the game. The players that play him love him, but the players that play against him hate him. In the end, Tryndamere is one of the best carry champions in the game and provides you with satisfying gameplay throughout the game. He is by far my favourite champion and you should give him a try.

[★] Great mobility
[★] Strong laning phase
[★] Insane carry potential
[★] Easy to play on a basic level
[★] Exciting and fast paced gameplay
[★] Good scaling throughout the game
[★] Big guy with a sword, what's not to like?
Runes and Summoner Spells


SUMMONER SPELLS
Flash: Flash is arguably the most OP thing in League of Legends for almost any champion. This spell has so much potential for outplays and safety, making it a great choice for Tryndamere.
Ignite: After the duration change to Ghost, Flash lost a bit of its value, which made Ignite a good spell in some games. Take Ignite instead of Flash in games where you're playing vs a healing based enemy toplaner (for example Olaf or Aatrox), and the need for Flash vs enemy team-comp isnt high. NEVER GO IGNITE FLASH! If you go Ignite, take Ghost with it.
Ghost: Best summoner spell on Tryndamere and should be taken every single game. You're a full melee autoattack carry, so sticking to your enemies is essential to get stuff done.



The only runes you will ever need


Lethal Tempo , by far the best Keystone for Tryndamere. This rune gives you attack speed and auto attack range giving you massive damage. As Tryndamere is an all-in champion, Lethal Tempo fits his kit perfectly.
Triumph has great synergy with Tryndamere, allowing you to survive more easily after your ultimate ends, giving you a burst of health after a kill. This is good for surviving turret shots after diving, or just barely escaping after killing someone in a teamfight.
Legend: Tenacity amazing rune on Tryndamere. Crowd Control is your biggest enemy, and Tenacity is your best friend. Stacking up this rune allows you to get rid of CC faster, giving you more time to deal damage in fights. Change this rune to Legend: Alacrity if the enemy has very low amounts of CC.
Last Stand is insane on Tryndamere. Spending the majority of your fights at low health due to your ultimate, you easily gain the Maximum Damage from Last Stand to help you deal more damage. This rune has amazing synergy with Tryndamere.
Demolish Demolish has great synergy with Tryndamere as you are a splitpusher and you love to hit turrets.
Second Wind is constantly active in laning phase due to you constantly getting hit for walking up to minions or trading. Tryndamere is weak at trading, so having this constant HP regen is essential to stay healthy in the early game. This makes Second Wind outvalue Bone Plating.
Take Attack Speed, Adaptive Force, and Flat Health (+65hp). Change the Flat Health to Tenacity & Slow Resist in games where the enemy has a ton of CC.
Abilities
P - Battle Fury Passive Ability
Tryndamere gains Fury from autoattacking and killing units, gaining Critical Strike Chance. Managing your Fury is essential for optimizing your damage and gaining more health with Bloodlust. As your only damage source is autoattacks, Fury will allow you to match the damage of other champions.
Tryndamere gains 0−40% critical strike chance depending on his Fury.


Q - Bloodlust Sustain Health and AD-Ampflifier
Passive: Tryndamere gains bonus Attack damage, plus an additional amount based on his missing health.
Active: Tryndamere consumes all of his Fury to heal himself, increased for each point of Fury consumed. As Tryndameres trading is quite weak, using this ability frequently in lane to sustain through the poke & trading of the enemy is important to stay healthy. More on this in the Gameplay section.


W - Mocking Shout Slow's the enemy and decreases their Physical Attack Damage
Active: Tryndamere reduces the Attack damage of nearby enemy champions for 4 seconds. Targets facing in the opposite direction of Tryndamere are also slowed for the duration. Using this ability correctly to slow the enemy is extremely important as you are a full melee champion that needs to stick to enemies to deal damage.
More on this in the Gameplay section.
Tryndamere the target does not have to be visible to be targeted by this ability.
Mocking Shout can also be used to reduce the enemys damage to have more favorable trades.


E - Spinning Slash Damaging movement ability.
Active: Tryndamere dashes to the target location, dealing physical damage to enemies hit and generating 2 Fury per Enemy hit. This is the most important ability of Tryndamere, as using it correctly is essential to keep up with kiting enemies. Being the only mobility ability of Tryndamere, Spinning Slash also helps you clear waves and jungle camps to help with farming. More on using Spinning Slash in the Gameplay section.
Bloodlust and Undying Rage can be cast during the dash.


R - Undying Rage Immortality for 5 seconds
Active: Tryndamere becomes enraged, gaining Fury and making him immortal for 5 seconds. Timing this ability correctly is ESSENTIAL for survival. You want to cast this ability as late as possible for more time in the fight. However make sure to actually cast your ultimate, as casting it early is still much better than casting it too late. Tryndamere is EXTREMELY dependant on his ultimate, so having this ability up for fights is mandatory.
Undying Rage can be cast while being affected by crowd control.
Code:
Itemization
Building Tryndamere is about dealing damage. Depending on the enemy comp, sometimes it's about getting more straight up DPS, and sometimes its about having more access to the enemy. In any case, your build should have a mixture of both.

Here are some example builds:



Standard:




Enemy hard to hit:




BIG HITS:





Starter Items


Doran's Shield
You can't go wrong with Doran's Shield. Tryndamere lacks trading tools and gets hit a LOT in lane, especially vs poke & ranged matchups. As you are full melee, you will constantly be taking damage as you walk up to last hit minions, giving Doran's Shield a lot of value in the earlygame.


Doran's Blade
After the buffs to Doran's Blade making it give 100HP and 10AD, it has become a very good starter item. The longer the game goes, the more Doran's Shield loses value, but Doran's Blade keeps getting better due to actually giving damage and 3.5% lifesteal. Start this item in melee matchups where you're not getting poked as much.


Boots


Berserker's Greaves
Berserker's Greaves. These boots give a big amount of Attack Speed that synergizes well with you being all about autoattacking, and your high Base AD and AD steroid from Bloodlust. As Tryndamere is all about dealing damage, Berserker's Greaves are >>>ALWAYS<<< the best boots!


First Item


Kraken Slayer
Kraken Slayer is simply the best DPS item for Tryndamere. It gives all the stats we want, while also having a high damage stacking effect from it's passive. Buy this item whenever you're in need of damage and are capable of consistently hitting the enemy champion(s).


Stridebreaker
Stridebreaker is a good item vs champions that are very squishy but hard to catch. The active movement speed and passive movement speed gain on attacks gives you excellent reach to get to your enemies.


Optional Items




Navori Quickblades
Navori Quickblades has been and still is an amazing item for Tryndamere. This item gives you a ton of damage, on top of giving you very short cooldowns to keep spinning on your enemies.



Guinsoo's Rageblade
After the Season 14 patch, Rageblade has become an INSANE item on Tryndamere. The item no longer eats your Crit Chance, allowing you to keep critting and smashing the enemy with your massive attack speed. This item also synergizes well with Navori Quickblades and Blade of the Ruined King.



Mortal Reminder
Tryndamere only deals physical damage. This being the case, Armor Penetration becomes massive value the later the game goes as the enemies start to get more base armor and armor items. Mortal Reminder will take care of your armor pen needs, while also giving you some crit. With the crazy amount of healing in the game nowadays, the healing reduction passive will also provide you with some nice effective damage. If the enemy has a lot of Armor, buy this item last instead of Guinsoo's Rageblade in the 'Hard to hit' build.



Blade of the Ruined King
As this build has a ton of attack speed, on-hit items such as Blade of the Ruined King have a lot of value. As your crit chance is capped by this point if you were following the Standard build, building more crit is not necessary, and you can focus on other types of items. Bork also has great synergy with Guinsoo's Rageblade as it double-procs your on-hits.



Trinity Force
Trinity Force is a good going to be your 2nd item in case you went for the Bigger hits & Easier to Play build. Trinity is still a good item on Tryndamere, and allows you to build Infinity Edge.



Phantom Dancer
Phantom Dancer is a great item on Tryndamere, but lacks a slot in the build. With the addition of Guinsoo's Rageblade into the build, its hard to fit in PD. In case you are a fan of absolutely massive amounts of attack speed, or find it too difficult to play with 0 movement speed bonus, you can buy Phantom Dancer later in the build or to replace Guinsoo's Rageblade.



Infinity Edge
If you ended up not buying Navori Quickblades, you should always buy Infinity Edge as it provides you with absolutely massive amounts of damage.



Mercurial Scimitar
Mercurial Scimitar is a good item in late-game to get rid of singular CC abilities that are hardcountering you, especially Suppressions such as Malzahar or Skarner ultimates.



Lord Dominik's Regards
LDR is a good substitute for Mortal Reminder in case the enemies has zero healing. If the enemy has a lot of Armor, buy this item last instead of Guinsoo's Rageblade in the 'Hard to hit' build.



Boots of Swiftness
You can change Berserker's Greaves to Swifties (or potentially Mercury's Treads) if you are full build to give you some more movement speed, as the core build has so much attack speed already.







DISCLAIMER: Tryndamere's build has variance nowadays. It used to be the same build every game, however changes to the game & items has made it different. Your build should adapt to every individual game. However, if you're looking for a very basic all-rounder build where you dont need to think, refer to the example builds found earlier in the guide.
Strength & Weaknesses

👍


Pros

  • Strong laning
  • Very high damage
  • Good scaling
  • Infinite sustain
  • High mobility
  • Strong splitpush
  • Great at turret diving
  • Easy to play at basic lvl

👎


Cons

  • Vulnerable to CC
  • Weak trading
  • Countered by armor
  • Bad from behind
  • Useless without Ult
  • Expensive build
  • Reliant on Summoners

Gameplay (How to play)
Tryndamere has excellent potential at all stages of the game. This means that you should ALWAYS be looking to gain and advance your lead from the beginning of the game to the end. Examples of Plays and Mechanics can be found below in the Playmaking section.

As you are a Melee Carry, you are very dependant on items. Your build is expensive, so farming well is ESSENTIAL. Make sure to last hit minions well in lane and take jungle camps whenever theres no minions available, aiming for at LEAST 8 cs per minute.

Laning Phase


In the laning phase, you need to focus on farming well. Make sure to focus on last hitting minions, and taking jungle camps inbetween minion waves if any are available. Your items are expensive, making the constant income of gold extremely important for your success.

Another important thing in the laning phase is setting up all-ins. Even just the threat of all-inning the enemy is often enough to deny the enemy minions and experience.

This can be achieved with freezing the wave on your side of the lane, or stacking and pushing the wave for a dive. Examples of this can be found in the Playmaking & Ability Usage section.


Splitpushing & Teamfighting


Tryndamere is great at splitpushing and applying pressure. You are very strong in a 1v1 scenario, and can beat most champions in the game at any stage of the game. Going sidelane to splitpush applies a lot of pressure to the enemy team, making them have to come defend with multiple players which allows your team to fight on the other side of the map with an advantage.

Despite Tryndamere being great at splitpushing, this does not mean that it's always the correct play.
In the end League is a team game, and teamfighting is a big part of winning.
Depending on the enemy comp and game state, you need to make accurate decisions when it comes to this.

Things to look for when it comes to deciding your plan of action:

When to Splitpush

You don't have Summoner Spells available
Theres no objectives up (Baron or Dragon)
You can confidently dive the enemy sidelaner 1v1
When the enemy team comp is very heavy cc or heavy armor
The enemy is in a bad position to push against your team
The enemy base is already destroyed enough that you can end

When to Teamfight

Enemy team comp is low CC
Enemy team comp is squishy
You have Summoner Spells available
Objectives are up (Baron or Dragon)
Your team comp is better in teamfights
Enemy carries are lacking Summoner Spells

Flanking is extremely strong on Tryndamere as ideally you want to hit carries instead of the frontline, but accessing carries can sometimes be difficult. When going for teamfights, try to approach the fight from another angle to access enemy carries easier and to make the enemy have to fight on 2 different fronts, basically a Pincer move.

Despite carries being the ideal target for you, sometimes accessing them is too hard. When you feel like this is the case, Tryndamere is actually very good at killing frontline targets with Kraken Slayer and constant autoattacking with Lethal Tempo.

Selecting your targets well in teamfights is crucial as you are almost always on a timer due to being very squishy and only having 5 extra seconds of viable fighting with your ultimate Undying Rage.

Also hitting the frontline will cause the enemy carries to walk forward to hit you, which can help you quickly switch targets from the frontline to the enemy backline with your spin and summoner spells.


DISCLAIMER: League is a very complex game, and the smallest variance can completely change the CORRECT approach, so even if several of the things listed above apply, it does not mean that going for that play is necessarily the right one. Keep paying attention to the outcome of your decisions in-game, and eventually your decision making will be godlike.
Playmaking & Ability Usage

Early Game Playmaking


In earlygame, Tryndamere is capable of getting solokills with ease. Having the HIGHEST base AD in the game, alongside having an AD steroid from Bloodlust, a slow from Mocking Shout and mobility with Spinning Slash + Ghost + Flash, your kill potential is very high.

Tip: Try to start your all-ins from your side of the lane, so you have more space to run the enemy down.

How to trade in lane:

Spinning Slash into Autoattack



Autoattack into Spinning Slash



How to use Mocking Shout


Landing the slow on your W is crucial. A way to use this ability correctly is to pay attention to the movement & attacks of the enemy. Right after the enemy casts an ability or attack you, they will start running away from you, making it easy to land the slow.



You can extend your E range by flashing during your E animation, making the damage land where you land with your flash. You are also able to cast your autoattack instantly after. This is an excellent way to surprise the enemy with more range and a burst of damage at any stage of the game.



Simply try to use your ultimate as late as possible. Even a slight difference in timing your ultimate can lead to one or even several extra autoattacks which can easily make a difference in fights. Pay attention to how much damage the enemy is dealing, but make sure that you do NOT use your ultimate too late as then you are simply going to get instakilled. Remember that you can ALWAYS use your ultimate, no matter what. CC does not apply to your ultimate usage!!!


Manipulating Critical Strike:


Critical Strike in League of Legends is not a static % chance. League uses a Pseudo-RNG system. What this means, is when you have a chance to Crit, but you DONT Crit, your NEXT autoattack has a HIGHER chance of Critting. This works the other way around, when you have a chance to Crit, and you DO Crit, your NEXT autoattack has a LOWER chance of Critting.This causes you to be able to use this to your advantage, simply casting autoattacks and 'stacking' your Critical Strike Chance, and then going for a VERY high chance Critical Strike to your target.

Me using this strategy against the LEC MVP Misfits Vetheo in Challenger-Elo.


Overall Tips to get better at the game

Do NOT autopilot.


Every click, every decision, every move needs to be thought about and needs to have a reason. Pay attention to the outcomes of your decisions in-game. If you made a bad play, think why it was bad and make sure you play the scenario differently next time. Often people disregard the GOOD plays and only focus on the Bad, but focusing on the good plays is just as important. Often lower skill players will simply disregard the good plays, even when they do them unintentionally. So when you make a good play, make sure to think why it was good so you can repeat the same in future games.

Do NOT be toxic.


Sometimes League is not fair. Sometimes your team is bad, sometimes you have an AFK, sometimes the enemy is smurfing. Theres a lot of frustrating things in the game, but in the end all we want is to win.
Losing your focus by worrying about things OUT OF YOUR CONTROL is pointless.
Only focus on yourself, and mute anyone that distracts you.

Play a LOT.


Playing the game is easily the best way to learn. Make sure to play a lot of games, but as mentioned before, don't autopilot. Think about the outcomes of your decisions, but playing the game a lot to gain experience and a lot of sample size is key for improving.

Always try to win.


Sometimes the game is hard. Sometimes you just want to give up and go next. But learning how to play the game from behind, or dealing with difficult factors is ESSENTIAL for improving.
So many games I have won over the years have been comebacks.
In the end, everyone makes mistakes and the enemy can easily throw their lead, so always try to focus on winning no matter what situation.

Play aggressively.


Learning your limits is everything, especially on Tryndamere. Make sure to fight a lot, and figure out your damage limits and the enemys limits. Once you figure out the overall strengths and powerspikes of all the champions in the game, playing is much easier as you can abuse your knowledge.
Skin Tierlist
Conclusion
Making this guide to Mobafire has been a long time coming. I enjoy teaching others, and being the best Tryndamere player I felt obligated to pass my knowledge to others. I tried to make this guide simple, giving you the essential information in an easy way to read and internalize.

I will keep updating this guide patch by patch if anything changes, giving you the most up-to-date information.

Make sure to Subscribe to my YouTube channel, follow my Twitch channel and join my Discord channel for more gameplay and tips regarding Tryndamere and League of Legends in general.

I also recommend to check out my Season 11/12 Challenger Tryndamere Guide on my YouTube channel.

You can also check out my personal coaching information if you would like to book a coaching session here: Rangerzx Coaching

I would like to thank my editor Anact for doing the layout and coding for this guide.

And lastly, thank YOU for reading my guide! I hope you learned something new and good luck in your future games with the most fun champion in League of Legends.
Update Log
Updates to the guide will be made when necessary! All information should be up-to-date.

V 1.0 - 26.09.2022 First finished version of guide released
V 1.0 - 28.09.2022 Fixed "Manipulating Critical Strike" - Video
V 1.0 - 01.10.2022 Fixed some wording
V 1.0 - 10.10.2022 Fixed some matchup difficulties
V 1.1 - 13.01.2023 Updated the guide to Season 13
V 1.2 - 07.07.2023 Updated the guide
V 1.3 - 03.09.2023 Updated the guide
V 1.4 - 03.11.2023 Updated the guide
V 1.5 - 11.01.2024 Updated the guide to Season 14
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