





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: STANDARD RUNES
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Flash
Items
Threats & Synergies
Olaf
Olaf Pre level 6 is no threat, try to dodge his axes though and keep your "E" damage reduction up as long as you can until you see him starting to disengage. After level 6 do not ult him until his ult runs out, need to red smite to survive 1v1 post level 6.
Pantheon
Pantheon With warwick is a combination of ahri and galio, Pantheon W is a perfect setup for a gank allowing me to jump on them and ult them guaranteed, allowing us to make their mid laner useless, and can follow up roams to side lanes and invades with his ultimate. push early lead to end the game fast
Pantheon
Pantheon With warwick is a combination of ahri and galio, Pantheon W is a perfect setup for a gank allowing me to jump on them and ult them guaranteed, allowing us to make their mid laner useless, and can follow up roams to side lanes and invades with his ultimate. push early lead to end the game fast
Champion Build Guide
One tip to clearing fast early is smiting buffs instantly so you get the attack speed bonus from your W sooner. Only do this though after your first clear and if you arent worried about the camp getting stolen. I do this a lot on scuttle to take it really fast.
W- use w to get movement speed when necessary but dont use it always cause smarter enemies will know youre coming for them, you can also use it to put pressure on a lane you arent even ganking cause they will know youre near. You can use it to check if anyone is in near vacinity cause it works in fog of war, use it to check if enemies are sneaking baron, hiding in a bush, invading your buffs. If duoing with someone you can communicate to teammate where enemies are hiding.
E - e gives reduced damage so keep on as long as you can in 1v1s to take less damage but sometimes yoy want to use it fast so they cant run away or you can set up a guaranteed ult
R - cant be cc while jumping so you can use it to go through abilities that would normally cc you. But be careful it can be cancelled by a lot of abilities. Can also use this to run away over walls, very effective
When going for ganks make sure you use your w for movement speed boost then right before you q the enemy start your e and almost always you want to hold q through enemy cause you can follow their flash which they usually use instantly, and then proc your e as you will be behind them and actually fear them back towards your teammate then get an auto off to proc PTA then ult before fear runs out.
Since your q follows flashes and dashes try to predict when they will use it and aave it for that or when you see the animation of the dash start.
You can start the first part of your E before using R then when you R someone it will proc the second part of your E during your ult and fear everyone around you so they cant peel the person youre ulting or you can time it to proc after your ult ends so they are cc longer.
When invading level 3 try to auto before you q so you can proc PTA faster and by the time your fear runs out they are already below 50% or even 25% sometimes so you get bonus attack speed and they can never win the fight
A lot of the time you dont even need to hit your ult to pick someone off, ulting to get in range to q through them then fear them back to your team to follow up is enough to get a kill
You again want to get tiamat asap for clearing, then on second back try to get ironwhip and boots. Boots allow you to get around the map faster to farm faster and push your lead more with ganks, ironwhip helps clear significantly and your damage is surprisingly high in 3v3 skirmishes, dont underestimate the active on it that early.
Then you want to finish goredrinker because by then most people wont have grievous so its pretty strong healing at that point and the ability haste from the passive is so good on warwick because lower cooldowns means everything for warwick, His abilities are so strong for fights. Then you will finish plated steelcaps or merc treads depending on team, 90% of the time merc treads are the better option because warwick no matter what is tanky and hard to kill, what kills warwick is cc not really damage. Thats why steraks and merc treads are so good for him. But if a team is 4 AD you want fo go plated steelcaps, or sometimes even vs 3 AD if they are really scary. Next instead of finishing titanic i will go either deaths dance, steraks, or abyssal, refer to builds above for when to take what. And then i will finish titanic hydra and then go steraks if i havent finished it or if i already did ill go deaths dance or abyssal depending on enemy team comp. Problem with abyssal is its a support item, you have to rely on your team to capitalize on bonus damage for it to be good, but it gives a lot of magic resist and warwick has so much cc you cant pass it up if against a full ap team. For the last utem the game should not make it to that point, if it does warwick is hard outscaled and it will be hard, but if it does then the last item can be a lot of things, you can finish deaths dance or abyssal, or go dead mans, or thornmail, or randuins, or even wits end or maw if you want more damage and are vs ap.
You must be logged in to comment. Please login or register.