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Veigar Build Guide by Navn

Support [12.22] SUPPORT Veigar + Tier list

Support [12.22] SUPPORT Veigar + Tier list

Updated on November 21, 2022
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League of Legends Build Guide Author Navn Build Guide By Navn 14 2 22,474 Views 8 Comments
14 2 22,474 Views 8 Comments League of Legends Build Guide Author Navn Veigar Build Guide By Navn Updated on November 21, 2022
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Runes: Predator

1 2
Domination
Predator
Taste of Blood
Eyeball Collection
Ingenious Hunter

Sorcery
Manaflow Band
Scorch
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Kill pressure
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[12.22] SUPPORT Veigar + Tier list

By Navn
About Me and other Guides
Main account Profile: Navcan
Twitch Stream: twitch.tv/navcan

Hi there! I've been playing Veigar and he's my very first champion I 1 trick-ed! This guide is just a very general guideline of how to play Veigar, with runes and itemization. If you'd like to ask more questions, drop a comment or drop by my stream! I stream almost everyday, and still play Veigar recreationally in platinum elo. Thank you for reading!

If you're interested in my other guides:
Lulu - Support Lulu
Karma - Support Karma
Ashe - Support Ashe
Soraka - Support Soraka
Amumu - Support Amumu
Miss Fortune - Support Miss Fortune
Trundle - Support Trundle
Jarvan IV - Support Jarvan
Pantheon - Support Pantheon
Heimerdinger - Support Heimerdinger
Why Veigar? Pros/Cons
PROS
- You become another carry threat
- Event Horizon is an insane basic ability that can control the flow of team fights entirely on it's own.
- Good gank setup potential.
- Good build options.

CONS
- Immobile.
- Weak laning phase.
- Lack of synergies with lane partners.
Itemization
TLDR: Build to either carry or an ambitious stun cage bot or control the flow of team fights with stun cage

There's 3 main mythics to buy, and they all build out of Kindlegem, so you can look to start with that, then decide which mythic you'll go with depending on the state of the game.

Mythics


Reasons to get Everfrost
- Looking to hold down your opponents if your team mates can't so you can land your Dark Matter and Baleful Strike
- Relatively safe purchase overall, as you can just Everfrost them while you trap them with Event Horizon
- A lot of desirable stats

Reasons to get Crown of the Shattered Queen
- You still need to do damage, however, there's specific champs that instantly delete you like Rengar or Evelynn, and rather than getting Zhonya's Hourglass you can get this so you can still cast your skills.
- Make sure your enemies don't have a relatively easy/free way to make this effect go away, so that its almost always up when you get into team fights.
- Stacks pretty well with Banshee's Veil since the spellshield will protect the crown passive first if it's damage from an ability.
- Allows you to position a bit more forward to get better Event Horizon casts.

Reasons to get Locket of the Iron Solari
- You're looking to just use Event Horizon as often as possible to control team fights
- Your team has more than enough damage
- You're not doing too well, and since you'll be missing damage, at least you can tank a bit more for your team and protect them.

Boots/Shoes Choice
Ionian Boots of Lucidity gives you all the stats you want and they're cheap! Can't go wrong with these.
Sorcerer's Shoes if you plan on being a carry threat, look to pair with Shadowflame
Mobility Boots if you're feeling a bit spicy and want to roam a ton because your lane partner is not useful.

Legendarys


Mejai's Soulstealer
- You're fed and snowballing. Snowball even harder.

Rabadon's Deathcap
- If you're one of the primary damage dealers, then this is just too synergystic with your kit. MORE AP.

Void Staff
- If you're one fo the primary damage dealers, and enemies start building magic resist, then get this. If entire enemy team has no magic resist, then Sorcerer's Shoes is likely good enough with Shadowflame for magic penetration.

Banshee's Veil
- Nice to pair with Crown of the Shattered Queen to protect it's passive and have even more opportunities to just walk up and get a good Event Horizon
- Long ranged abilities that may be hard to deal with, such as Enchanted Crystal Arrow.

Zhonya's Hourglass
- If you find yourself a primary focus pretty often, then this will help stall a bit of time while enemies try to jump you, and hopefully your team can help you out.
- Overall just a good purchase for having a safety option with it's active stasis.

Shadowflame
- Look to pair with Sorcerer's Shoes, and that should be enough magic penetration to get through a bunch of squishies. If you end up buying Void Staff you can probably skip this item.

Dead Man's Plate
- Since your auto-attack doesn't do much, having constant bonus movement speed will help with positioning for good Event Horizon and movements around the map.
- You're not the primary damage dealer and just looking to trap people with Event Horizon so your team can kill them.
- You can also sell your shoes after for this if you have Void Staff

Vigilant Wardstone
- Very cheap legendary item and will likely give you more raw AP than any other item other than Rabadon's Deathcap
- After you purchase this, you can look to sell your warding item, and build another Legendary, and also turning your Oracle Lens to Farsight Alteration and use Control Ward for everything.

Lich Bane
- This is an extremely situational buy, and it's only meant to hit objectives and nothing else.
- Since you'll likely have a lot of ap, if you just cast an ability and hit a tower, you're gonna hit it for a LOT of damage, since you do damage to towers based on how much AP you have too, on top of the spellblade effect from Lich Bane going off.
- If you find yourself needing to backdoor the enemy base, then this will do that nicely.
How to use your abilities
TLDR: Event Horizon is insanely good. Stack AP. Be useful.

Phenomenal Evil Power
- Pretty straight forward, land your abilities to gain more AP.
- If you're going to play defensive, then stacking a lot of AP will not be as relevant. But if you play to carry, then you gotta stack this as often as possible.

Baleful Strike
- During laning phase, you'll want a couple of points into this so you can at least trade back if they try to force anything on you.
- You can look to take jungle camps and/or cannon/seige minions with this since the bonus AP granted is tripled.
- At some point in the game, you can start taking minions wherever you can, particularly ranged minions, or random camps such as raptors
- This does pass-through the first target hit and onto another behind it, so very often you can hit champions with the pass-through effect in laning phase.

Dark Matter
- Use Event Horizon to set this up to land, or Everfrost active to keep them in place just to make sure.
- If they don't end up stunned by Event Horizon then simply using it in the middle of the cage will likely hit too.
- Look at your team mate's CC, and if they have any, then you can try to follow-up with this, and it hits VERY hard when it lands.

Event Horizon
- This ability is the whole reason why support Veigar is even viable. It is absolutely absurd the amount of power behind this skill, and using it effectively will decide team fights very often.
- Keep track of who has Flash and keep those targets a priority so you can take them out of the fight. Those who have Flash will be much more willing to walk forward at you.
- You may need to tell your team to play around your Event Horizon cooldown.
- You can lock down entire choke points and narrow corridors, and even half of any lane just due to it's sheer size. If you've ever played ARAM, then you know Veigar is an absolute pain to play against.
- At big objective fights such as dragon or baron nashor look to use Event Horizon once the objective gets low, and your opponents may hesitate and run in recklessly to contest or steal.
- Sometimes, even just not using Event Horizon is enough to intimidate your enemies to never trying to fight you.

Primordial Burst
- This is an execute. Using it on any targets above 50% HP is unlikely to kill them.
- The maximum damage increase (of 100% more damage), occurs when the enemy is at 1/3 hp, in which case, they are almost guaranteed to die.
- Unless you are obscenely fed, and you're using this on a full health target like a squishy support, you MIGHT be able to 2 shot them with this and Baleful Strike.
Runes
TLDR: Arcane Comet if you can land Baleful Strike in lane phase, otherwise Predator.

Keystones


Predator
- This makes you even harder to run away from and gives you a lot of early roaming potential as well.
- Look to roam to lanes (or even your own) and trap enemies who have no Flash with Event Horizon and kill them.

Arcane Comet
- This is more of a laning keystone, and if you think you can land Baleful Strike on your enemies often, then going with this will help give you a bit more power to do that.

Domination


Taste of Blood
- Nothing else good in this row to take since you can't really use any of it.

Eyeball Collection
- The other runes will be too slow to stack on, and this has the highest chance to snowball quickly.

Ingenious Hunter
- Only really to be taken when you have Predator. But also works nicely with Everfrost and Crown of the Shattered Queen and even Locket of the Iron Solari.

Relentless Hunter
- Can't really go wrong with just having more movement speed to get around the map or to walk up to people and Event Horizon them.

Sorcery


Manaflow Band
- Just nice to have extra mana, you won't have too many issues after your first back if you have this stacked up decently.
- Try to time your Baleful Strike cooldown on enemies with this so you can stack it as efficiently and quickly as possible.

Scorch
- If you don't use Baleful Strike on your enemies or you don't have many opportunities to, then go...

Gathering Storm
- If Scorch isn't working out, then this is your go-to.

Transcendence
- Really the only good rune in this row for Veigar
Early/Mid/Late game
TLDR: Take keystones with intent and play to how you're doing each game

Laning Phase/Early Game


This will be divided, depending on which keystone you take.

If you take Arcane Comet
- You'll want to trade fairly frequently, and likely to also take Spellthief's Edge so that you have mana to keep using Baleful Strike
- You're looking to stack as much AP as possible and become a carry threat.

If you take Predator
- If you think you won't be able to find good opportunities to trade and use Baleful Strike on your enemies, then take Relic Shield and look to buy your Boots as quickly as possible and look for roaming opportunities. Particularly lanes that do not have Flash. Maybe even ask your jungler to come down if your lane opponents do not have Flash.

Mid/Late game


- This will all depend on how the game has progressed and which keystone you've taken.

Doing well with Arcane Comet
- You're probably one of the main damage threats and you can just look to build all damage and kill everyone yourself. Sacrafice everyone to stay alive and kill everything.

Doing well with Predator
- You're probably one of the main damage threats, but you'll have a bit less damage, but can still build it, and also you can look for good Event Horizon and Predator opportunities with Everfrost as well

Doing bad with Arcane Comet
- You're probably NOT one of the main damage threats, and you'll need to build a bit tankier (possibly Dead Man's Plate since you'll lack movement speed) with some ability haste and just look for good Event Horizon opportunities

Doing bad with Predator
- You're probably NOT one of the main damage threats, but you'll always have the bonus movement speed from Predator and you'll need to build a bit tankier with some ability haste and just look for good Event Horizon opportunities
12.22 Tier List
Grading Explanation below the lists! Check the RANK too!

- Veigar can act as another carry from bot lane without having to rely on team mates as much.

12.22 Plat and Below
12.22 Diamond+


Tier List Grading Points

- Winrates
- Champion Difficulty (more relevant in platinum and below)
- Counter-play (more relevant in platinum and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in platinum and below)

Overall Points:

- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.

- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.

- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
Want to know more?
If you have any questions, leave a comment below! I'll be editing this as I go and be sure to let you know once I have more updates. Or if you'd like to ask me a question directly, you can go to my twitch stream! twitch.tv/navcan

Cheers and thank you for reading! Good luck on the rift

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Teamfight Tactics Guide