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Choose Champion Build:
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Patch 12.5 Best Build (Bruiser)
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Patch 12.5 Crit Build
Runes: Default Page (Check Runes Section in Guide for in-depth)
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Default Setup
Flash
Heal
Items
Ability Order
Living Battery (PASSIVE)
Zeri Passive Ability

![]() ![]() ![]() ![]() ![]() |
Hey there! I'm Cookie, the former ADC for the academy teams of Vitality and SK Gaming. I've played competitively for 2 years but now am committed to streaming and releasing educational content to help others reach their goals.
I have been Challenger on the EUW server since Season 6, playing with and against every European Pro, such as Rekkles, Perkz, Caps, Jankos and many others. I am accustomed to playing at the highest level. I peaked rank 10 in S10 and maintain Challenger to this day. Currently, I focus on public coaching and educational content, such as these guides to help a broader audience. I hope that you enjoy my ![]() Huge thanks to bowkuto#4866 and valdezae#6654 for formatting and designing the guide! WORK IN PROGRESS, SPAMMING ZERI AND UPDATING GUIDE CONSTANTLY ON STREAM. |

![]() ![]() ![]() As she is a new champion, many aspects of the champ have yet to be discovered, such as matchups, new itemizations, runes, and support synergies. I will constantly be updating this guide upon ![]() |
![]() |

Passive: Living Battery
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![]() ![]() | |
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Q: Burst Fire
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An interesting 2 part ability, as this primarily replaces her method of auto-attacking. Passive:
Active:
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W: Ultrashock Laser
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![]() ![]() ![]() This ability is similar to ![]() ![]() In lane, W ![]() ![]() [/list] | |
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E: Spark Surge
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Arguably one of her most fun abilities, ![]() ![]() ![]() Like ![]() ![]() In lane, this will be your primary method of trading autos, or following up on engage. The piercing autos allow you to attack enemies through minions, like ![]() ![]() E ![]() ![]() | |
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Ultimate: Lightning Crash
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![]() ![]() Overcharge - ![]() This attack speed increases ![]() ![]() The ult ![]() ![]() ![]() ![]() | |
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![]() | ||
Great overall rune for helping extend ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
This rune synergizes well with ![]() ![]() ![]() ![]() ![]() | ||
As ![]() ![]() ![]() | ||
If you’re not building ![]() ![]() | ||
This rune is great for providing a bit of sustain for ![]() ![]() ![]() | ||
If you are building ![]() ![]() ![]() | ||
I am personally not a fan of this rune for the Bruiser build. With correct fighting and champion positioning, you will not be low HP enough number of times to gain value from this rune. ![]() | ||
This rune is only worth taking if you will be building Crit. The Bruiser build is currently the best overall build, so this rune is not advised. | ||
Works well with the Bruiser build and it’s consistent damage, in comparison to ![]() | ||
![]() | ||
Good rune for sustain, but may not be worth in comparison to ![]() | ||
Synergizes well with ![]() ![]() | ||
These two runes are only good if you are certain that the games will go for longer than 30 minutes. | ||
Really good against enemy all-in supports like ![]() ![]() ![]() | ||
Synergizes well with a support that provides heals and or shields. Examples include ![]() ![]() ![]() ![]() | ||
These are good if you are safe in lane, and able to survive without the power other rune pages offer you. You secure better scaling for maximal survivability mid-late game. |

Flash
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The most common and iconic summoner spell in League of Legends, it offers great versatility as it allows you to dodge deadly abilities, chase down enemies, reposition and make some insane animation cancels and flashy plays. It is necessary to have ![]() | |
Heal
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The most consistent summoner spell for ADCs besides ![]() ![]() | |
Cleanse
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If the enemy team has one or multiple of these characters then take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Exhaust
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![]() ![]() ![]() ![]() ![]() |

![]() ![]() ![]() ![]() If you notice that the enemies tend to stay out in the open, feel free to harass with your long-range Q ![]() ![]() ![]() ![]() ![]() ![]() |

With a few items underneath your belt, you now begin to deal quite a bit of damage. Although
![]() ![]() ![]() At the end of the day, remember that you are an ADC cursed with high mobility. So if you dive headfirst into the enemy team, there is a good chance you may not make it out. |

Within teamfights, it is important to be conscious about a couple things. First, your Q
![]() ![]() Together, you want to navigate teamfights by running around, dodging skillshots and being as annoying as you can with your Q ![]() |

Figuring out how to play with your E
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Whether you are pushed in under a turret, or have pushed the enemy under their turret, remember that your W ![]() ![]() ![]() ![]() |
Here are some simple combos that you can try out to maximize DPS, or add some spark to your gameplay. |
Q + E + Q + AA + Q + Q
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Q + E (wall) + Q + Q
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E + W + Q + AA (W and Q are masked together)
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E (terrain) + W
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[12.9] Challenger Zeri Build & Guide by CookieLoL
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