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Runes: Power Spikes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
Flash
Teleport
Recommended Items
Items
Threats & Synergies
Akshan
This is the kind of matchup where without a pressure from your jungler you will need to get more defensive items and sustain early game. Going full Ap without sustain only with Good Jungler pressure, not a full clear enjoyers. If His wave management is good and he isn't first timer either you can't really do much.
Shaco
Best Champion to help you snowball through early game, submissive shaco otp is all you need for DuoQ.
Shaco
Best Champion to help you snowball through early game, submissive shaco otp is all you need for DuoQ.



XBLADEMOJO
Hi! I started my adventure in season 3 and pushed my way towards the goals in the game.
Started as top lane main and transitioned to Mid and Jungle to carry my games easier.
Currently, I enjoy playing mid and support the most.
I played a lot of

Rank 1

I have peaked at Challenger EUNE and after that, I focused on growing my coaching services, because I find myself passionate about helping others and being their Mentor.
Currently, I’m playing on EUW in my free-time aiming to get Challenger and help people achieve their goals in the game ❤️


I have always wanted to become a player that did not have to depend on my team to win games and be able to impact the game even in 4v5 situations where a team mate is trolling or AFK.





Please remember that a guide can only help you understand




+Amazing Scaling, Power Spikes Pre 16 +Insanely High Mobile Mage-Assasin +Great against Heavy Ap Team-comps +Good Splitpush, Insane Map Pressure +Huge Carry Potential +Forces you to play better +Flexible with many builds Currently, ![]() ![]() You can survive most of the matchups without a problem by utilizing ![]() ![]() ![]() ![]() In Mid-game you always have a chance of pressuring the sidelines and crossing the map if team fights 5 vs 5 are hard. |
-Easly Punished early, divable -Weak early game pressure -Squishy -Hard to play without frontlane -1 mistake and might be GG for you -Unplayable against some team comps -Lack of CC As you probably know, one of the biggest problems is early game. Making just one mistake can cost you the game. The biggest problem for your jungler is usually your lack of priority for the river fights and scuttler → always make your jungler aware of the midlane standing otherwise you might end up getting blamed for playing your champ. Since ![]() ![]() ![]() |










Why?
















Sometimes running





I hate

















If you feel like you can stack your eyeball fast enough, then go for it but if you feel like the game is going to be slow and you won’t be able to snowball, then go for













into

Legally cheating in a video game!





































One







This is one of the reasons why the enemy team would dodge when they have double/triple magic damage in their team against



As

Remember that



The most broken thing about









Since it offers abnormal amounts of damage early game, there are instances when you should start this ability at Level 1 (in some melee matchups) in order to out-trade your opponent using the Auto Attack →



Most importantly, it is a nice finisher. You can












During the laning phase, if the opponent’s positioning is suboptimal, look for a chance to poke them with this ability → slow from

It gives you possibilities of engaging or disengaging against opponents, peeling for your teammates since you can slow down the ones that chase them. Moreover, in terms of teamfights it offers you so much of value due to its Area of Effect.
You can cast




Always count the numbers above your HP bar, since most of the time you can go in on the opponent without having it loaded, since getting 2 more missing stacks is not a problem. You can load it during your rotation of the spells, opponent’s spells count too.













Everything is going to be on the video below the description of combinations.
A.) Your first basic combo is Auto Attack (AA) →

B.)








C.)





Combat
While in combat, you should know your burst potential. Most of the time, I “dance” with the opponents slowly while preparing to combo them to death. I never fully commit to a fight unless I’m sure that I can kill the enemy.


A.) Fastest and highest damage combo is:





If you are able too, add an AA before

Towards late game, consider using






Currently,

Most of the time you want to max




I wouldn’t really max

It’s okay to max



In some situations you need to save your




Dark Seal


Doran's Shield

Cloth Armor






Here I will explain some of Kassadin item choices--when and why you need them.
Luden's Tempest




Crown of the Shattered Queen







Zhonya's Hourglass








Seraph's Embrace


Reminds me of old

Void Staff


Rabadon's Deathcap







Everfrost






Liandry’s Anguish



Shadowflame

Frozen Heart




Fimbulwinter



Consider more new

Mejai's Soulstealer



Morellonomicon







Cosmic Drive


Lich Bane






Riftmaker






Sorcerer's Shoes




Ionian Boots of Lucidity

Mercury's Treads




Plated Steelcaps









Even matchups would be against




What do I mean by even? Matchup where I can stay as much efficient as possible, having free farm since usually their champions can't punish me that well. They don’t have huge kill potential early if you play well enough, additionally there is always an option for more sustain thanks to



Basically, those matchups simply focus on getting your items as soon as possible, don’t force too much. Starting from Level 6 you can do more aggressive trades.
Be rational, if you are

Play around their bad lane positioning and mistakes!

Passive lane in my eyes is, where you can’t really contest all minions, you have to be especially careful while your opponent is getting Level 2 and that’s happening after the first minion of the Second wave they kill. Respect opponent’s damage, don’t greed for all minions, be rational once again. Survive, and find your strong advantage points against them. Examples would be





Basically, the lane with way too much poke and sustain against you, or insane physical damage with easier punishments which usually costs you half of your hp once you walk up for a minion. What to do? Do I need jungle pressure to win? For sure you can easily abuse Resolve considering between








In melee matchups, don’t hesitate to try












Always compare enemy sustain to yours before making the decision of what spell to level up at level 1. This is your personal decision if you want to feel like an early game champion or you would rather stick to just getting minions with

This is just face-punching gameplay.



The worst thing you can do is to force too much, because your champion is way too weak to contest most of the early fights together. Especially on the river around the 3:15 timer which is scuttler spawn and that’s usually the time your jungler would like to contest it. Your champion is not meant to be kind-hearted in the early game, your goal is to survive while avoiding too many forced situations. If laning is going well, nothing bad is happening then you should be the happiest person → often times I even ping my jungler to avoid ganking for me if I’m doing well or when I’m worried about enemy jungler countering the gank and making us lose the 2 vs 2 fight,
Since the enemy team knows and loves to punish

How to? Check who is helping the jungler with the first buff, either enemy top or botlane is going to be late on the lane due to the leash. Jungler is gonna end-up being at river of the opposite side he started around 3:15 because that’s when scuttler spawns.
Whenever you want to walk up for a minion, try to use

The hardest




Level 6 finally allows you to initiate trades to your advantage. There are 2 ways of doing that--reaching your opponent by using



Starting at this point, you should be looking for chances around the map taking into consideration your roam timers and trying to pressure other lanes/jungle if your opponent is playing too defensively. If possible, try to keep your teleport for more game-impacting situations or to match an enemy roam that you couldn’t follow. Moreover since you are Assasin your champion works great with


Starting from midgame, you’d want to implement pressure on the side lanes while keeping your

Once Tier 1 Turret on bot lane is taken, consider swapping with your bot laners. They will be more impactful in terms of sieging and pressuring mid-lane closer to the jungle than staying and overextending in bot lane. Since you will be rotating to bot lane, it’s easier for you to look for picks and punish your opponents’ mistakes. Moreover, you will be able to cover map and objectives with

Think about yourself like about the Hunter, looking for prey and enemy openings. You are a mastermind of abusing fog of war, flanks etc. Don’t forget about

Generate Pressure on the side lane → Rotate, look for the chances or flanks. If nothing happens then stay and keep track of the enemy.
Obviously, I do group with the team for the dragon fights, baron fights, mostly looking for the best flank. You need to analyze if it’s worth grouping with the team before making a decision because here we are already implementing a lot of macro game and every game is different.
That’s why I highly recommend watching the video at the Top of Guide of how I played and adapted to the game.


When you reach late-game, it’s when




At this point of the game, you’re still like a Predator looking for prey around the map, but the game is way more dynamic compared to the mid-game.
Starting from now, one wrong decision might cost you the game; being on the other side of the map at the wrong time, rotating somewhere on your own without

During this game phase don’t forget about the strong sides of your champion like;
insane mobility thanks to




Ones where you can impact 5 vs 5 fights and actually carry them with your burst.
When I can’t impact those fights?
When opponents have a lot of crowd control, for example;












Finding the best momentum to shine!
The other type of game is
When once you group with your teammates, there’s no chance of winning and you need to consider split-pushing for an increased chance of the enemy making mistakes and giving your teammates space to breathe and progress in the game.
Split-pushing is basically pushing side lanes on your own, where opponents need to split themselves in order to outpush the lane you are pushing. It opens way more opportunities for your team, they can look for opponents’ mistakes while they are re-grouping between lanes, opponents’ pressure is becoming worse due to your impact on the map.
This kind of game is usually forcing you to do sacrifices, where you need to be rational and really analyze if you were about to join your team then would it change something? That’s why split push, splitting the map and allowing yourself to find a chance to win is important. However, please don’t overdo it - if you are strong enough with your team to finish the game, go ahead and close it together. They are human as well and everyone can make mistakes, so whenever you leave them they might commit one and die by mistake while you are away doing your thing.
In terms of team-fighting, one good



I sometimes engage as a first-person in if I can land a good



In terms of split-pushing I usually get free kills, because they can’t expect you from everywhere, but they should! That’s why I use the word “Hunter”
Thank you for taking the time to read my guide. I believe all of you can achieve what you want if you stay truly dedicated to the knowledge from the guide. Believe in yourself, don’t give up, and always push! Remember that growing as a better player is a marathon not a sprint. It takes time and practice.
If you would like to see me playing

Big thanks to the Maniouz for the amazing graphics and VOD edits!
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