Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire's final Season 13 Mini Guide Contest is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
Lee Sin Build Guide by TruckDriver

Jungle [13.18] FORMER RANK 1 LEE SIN - Truck Driver's Lee Sin Guide [In-Depth]

Jungle [13.18] FORMER RANK 1 LEE SIN - Truck Driver's Lee Sin Guide [In-Depth]

Updated on September 24, 2023
9.8
322
Votes
19
Vote Vote
grandmaster
League of Legends Build Guide Author TruckDriver Build Guide By TruckDriver 322 19 1,064,733 Views 46 Comments
322 19 1,064,733 Views 46 Comments League of Legends Build Guide Author TruckDriver Lee Sin Build Guide By TruckDriver Updated on September 24, 2023
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

TruckDriver's Featured Video
Close

Runes: STANDARD PAGE (WITH UMBRAL)

1 2 3 4
Domination
Electrocute
Sudden Impact
Zombie Ward
Ingenious Hunter

Precision
Triumph
Coup de Grace
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.18] FORMER RANK 1 LEE SIN - Truck Driver's Lee Sin Guide [In-Depth]

By TruckDriver
Patch 13.18
PATCH OVERVIEW



NEW LEE SIN ABILITY ICONS



Honestly these are pretty clean.. I think the hand in Tempest could be a little more clear that it's Lee Sin's and maybe Dragon's Rage should be depict Lee Sin a little better, but these are really nice, glad to see him getting some love.


BRIAR RELEASE



Interested to see how Briar does.. I think her kit is busted and once people get the hang of her she's going to be really broken. But for now I ban her until I understand how to play against her. Still too early to tell.


GWEN JUNGLE BUFF



I think it's good they are trying to make jungling more diverse, although a fully scaled Gwen is really annoying to deal with. Make sure you're dodging her 4 proc Q with your Safeguard and the fights should be easy.. Don't Dragon's Rage her in side of her W unless you have her already tagged with Sonic Wave, I've made this mistake too many times lol.


JARVAN NERF



Glad Jarvan IV is finally being nerfed.. This champ was so broken last patch, I'm afraid these nerfs honestly won't be enough. Try to not fight him 1v1, and instead counter gank his ganks.. The matchup is really snowbally on either side so 1 mistake could cost you the matchup.


KAYN NERF



Another Kayn nerf.. Praise the heavens!!! The champ just defies all logic in the game, so I'm glad he's going to be weaker lmao.

SHOJIN NERF



Spear of Shojin has just been so disgustingly OP since it was buffed. I'm glad they are scaling it back a bit. I still think Lethality is the better build for Lee Sin, I recently hit GM playing 90% of my games as full Lethality.


All in all some pretty good changes here. Lots of changes to Lee Sin's matchups and potentially to his core build. I still think Lethality is the best way to build Lee Sin most games, although I run Conqueror into multiple tanks.
Hello my name is Truck Driver.

I am a 525 LP (peak) jungle main and a dedicated League of Legends Content Creator. I have been playing League since Season 2 and have been maining jungle since Season 4. I peaked 525LP last season and 367LP Grandmaster this season mainly playing Lee Sin.

I created this guide because I felt as though there weren't any high elo guides that cover all aspects of Lee's playstyle, clearing options and matchups. My hope with this guide is that I am able to share my unique insight and experience on Lee Sin to help you on your path to becoming the best Lee Sin player you can be.

If you have any specific questions you would like to ask me, please feel free to stop by my Twitch Stream at https://www.twitch.tv/truckdriver_lol or join my discord https://discord.com/invite/RSYrMdmn2T where you can interact with me directly, and ask me any questions you'd like! I stream every Monday/Tuesday/Wednesday at 7:00 pm EST, and in the afternoons on the weekends.
Pros
[1] Extremely Fun to Play
[2] Strong Early/Mid Game Jungler
[3] Great Snowball Potential
[4] Flexible Build Path (Bruiser vs Tank)
[5] Playmaking Potential is unlimited
[6] High Mobility
[7] High Skill Ceiling




Cons
[1] Poor Scaling
[2] Lacks CC
[3] Weak when playing from behind
[4] Need strong macro to close out games
[5] Takes a lot of games to Master playstyle/mechanics
[6] High Skill Ceiling ;)




Lee Sin is an evasive, high mobility fighter who can snowball games out of control given you utilize him correctly. Strong Macro, as well as really good Mechanics can help you carry and end games quickly. It's important you play to end quickly, and avoid inting any leads as the more time goes on, the weaker Lee Sin gets.
Why Electrocute?
Disgustingly strong early game damage, pair this with Lee Sin's strong early game and you have a recipe for destruction. The early damage from Electrocute allows you to thrive in winning early game fights/invades. This allows you to snowball and takeover games. Not to mention once you start to get items 1 and 2 you are literally 1 shotting enemies with 1 rotation of abilities, sometimes you don't even need Dragon's Rage. Trust me, try this out. I'm up almost 300LP so far with this build. Pair this with Ingenious Hunter and oh baby. YOU ARE COOKING.

What Pet?

OR OR

I will go Scorchclaw Pup when I am in need of extra dueling power, but also extra chase ability. With it's true damage and AOE slowing affects this pet makes it a perfect choice when you need that little bit of catch-up ability to finish off enemies. Not to mention the Damage Over Time that does true damage is nice as well. I also think this item is just so go into champs like Hecarim/Lillia because the active will slow them down, and make them easier to hit with abilities.

I will go Gustwalker Hatchling more often nowadays. This pet gives bonus movement speed in brush and after killing a camp. The added map mobility for an assassin style build is very nice, but also for repositioning/chasing kills and escaping is very nice as well. If you don't need extra Tenacity

I will go Mosstomper Seedling when the enemy team drafts A LOT off CC. This pet gives you a shield when out of combat, and provides you with 20% Tenacity and Slow Resists for 3 seconds after the shield has been broken. That being said I think this pet is really situational, and depends on the enemy team comp. I usually build this when I'm against A LOT of cc, and/or team needs a reliable engage tool (usually when no tanks on my team).

With that being said, I almost always go Blue Pet, if enemy team has lots of burst damage I will go Green.

Standard Build Path


This is the build I use in almost every game. So why this build.. Umbral Glaive is just so broken to not be abusing it right now. It also helps you just clear wards for playmaking/vision control and the item is so cheap for the stats it gives.. You need to try it!! I usually run this build with Electrocute Why? Well, with the recent buffs to Eclipse, when you take Ingenious Hunter your Eclipse active goes down to a 4 second cooldown. This is crazy. You can literally 1 tap squishy champions with Sonic Wave Resonating Strike Auto Attack Electrocute Tempest Auto Attack.. Or just simply Sonic Wave Dragon's Rage and Resonating Strike.. or proc the max health active on tanks every 4 seconds..

Now why Edge of Night? Well this active cooldown also gets reduced by Ingenious Hunter so it's a really good pick into champs with pick potential, like Ashe, Lux, Morgana, Fizz, Twisted Fate, basically any champ where blocking their 1 ability could be very useful.. If you don't need to block an ability, go straight to Black Cleaver.

Why Black Cleaver? The added damage, survivablity and CDR this item gives you just destroys their team the second they try to build armor, if they start building armor I'll usually skip Edge of Night if I don't need it for the above criteria.
In combination with the Eclipse Mythic Passive and Active, you can burst down tanks like no other.. I'm telling you it's CRAZY.

Why Sterak's Gage? well my friend MR Seacarry convinced me this would pair perfectly with the build. Ingenious Hunter also reduces the cooldown of the shield, so you're getting the 600HP shield even MORE often.

When to go what boots

OR OR

If I'm snowballing hard I'll almost always go Ionian Boots of Lucidity. This lowers CD of Dragon's Rage and Flash, and is just really cost effective for cooldown reduction. Lower CD on Dragon's Rage and Flash means more opportunities for plays to snowball your lead. I'll only really deviate from Ionian Boots of Lucidity when snowballing if it's too good to go another boot. For example, enemy team all AD or AP.

If I'm vs heavy AP/CC comp I'll always take Mercury's Treads.

If I'm vs heavy AD or autoattackers I'll always take Plated Steelcaps.

Situational Items

OR

If the enemy has a strong AP carry Maw of Malmortius is always a good buy. Good amount of AD/CDR/MR, extremely low CD on the shield, and you get 12% Omnivamp when it procs. I will always build Maw of Malmortius over Spirit Visage.
If they are a very AP heavy team I'll couple Maw of Malmortius with Spirit Visage, if not Maw of Malmortius is great on it's own.

OR

If you are looking for survivability Death's Dance is always a great pick, especially into heavy AD comps. If enemy team is full of crit-type auto attackers (Yasuo, Yone, most ADCs, Kindred etc.) Randuin's Omen is a very good counter to this. Couple this with Plated Steelcaps and you'll be unkillable.

OR

If team needs anti-shield Serpent's Fang is a viable option for Lee Sin. Typically I'll build this right after Goredrinker or Death's Dance if needed.
Guardian Angel is a great option if you are hard snowballing. This way if you make a mistake you're not inting a 1K shutdown to the enemy team. This also allows you to play like a chimp and look for an insane Dragon's Rage, and your team can follow up on the Guardian Angel revive.

OR

Typically Lee doesn't build anti-heal that often, only in certain matchups and vs team comps. That being said if team needs anti-heal but lacks damage Chempunk Chainsword is good on Lee. If team needs more tankyness but lacks anti-heal go Thornmail.

I'm telling you guys, if you want to try a fun build that has item cooldowns on a stupidly low cooldown, try this out.. It's like an in-and-out full damage build. You're 1 tapping people left and right because you're activating Eclipse so often. Not to mention you have so much survivability.. I've been dropping 20 KILLS in Master with this build! TRY IT OUT!!!!
Analyze your Jungle matchup, are they an early game jungler like Lee Sin? or would they rather full clear and scale for late? If they are an early game jungler, establish your win con and look to gank that lane, pay attention to summoner spell usage and regank lanes who don't have Flash. Track the enemy jungler's starting buff and pay attention to where they show on the map. Communicate these things to your team and always think about where the enemy jungler could be if you aren't 100% sure.

If they are a scaling/farming jungler you want to look to punish their weak early game by doing a potential invade, or setting up a countergank. Disrupting a scaling junglers first clear/gank is a great way to gain jungle tempo. Look for a fast level 3 (Red/Raptors/Gromp or Red/Blue/Gromp) into an invade on their second buff. Make sure you are tracking where they start and invade the opposite buff. Communicate to your team you want to invade. If you don't have lane prio, don't invade. Instead gank the lanes that are pushed in.

It's important you consider laner matchups (volatile vs farming lanes) as well as gank setup when deciding who to gank first. Sometimes you want your bot lane to win but you know its hard to gank the enemy Ezreal/Yuumi without any CC or gank setup. That being said, play for a lane that has gank setup in the mean time and you can start to focus bot when you have your ult. Remember to punish lanes who don't have flashes.

You don't always have to hit a flashy insec/play to win games and team fights. Analyze the game state, is your carry stronger than theirs? do you need to peel yours? or is it more important for you to kick the fed enemy carry into your team?

Always look to make plays when R is up, look for number advantages in fights and punish the enemy team accordingly.
Typical pathing for me is a 3 camp clear into some sort of gank or invade. Fastest and strongest level 3 clear is Red>Raptors>Gromp. You want red buff (Slow and DOT) for these early plays. You can also do Blue>Gromp>Red it's slightly slower but works just as well.

I will alter my path depending on lane/wave states. That being said if it looks like there are no chance for ganks/invades, I'll simply do a 4 or 5 camp clear take scuttle and recall. It's important you are paying attention to your lanes while clearing, it's always best to move to a potential opportunity than to greed for extra farm. That being said, use your judgement, if you're lvl 1 still on Lee and it doesn't look good don't move. Finally don't force invades or ganks, if there isn't an opportunity don't force one.

There are slight optimizations in ability order to certain clearing paths which I will outline below:

Red>Raptors>Gromp:
Start Safeguard, take Tempest second (really helps with clearing raptors quick), Sonic Wave third. Safeguard first because the clear is much healthier with this.



Blue>Gromp>Red or Red>Blue>Gromp:
Start Safeguard, take Sonic Wave second, Tempest last. No point of Tempest second as were doing single monster camps.



Blue>Gromp>Wolves>Raptors>Red or Red>Raptors>Wolves>Gromp>Blue:
Start Safeguard, take Tempest second (helps speed up wolves/raptors), Sonic Wave third.



Blue>Gromp>Wolves>Red or Red>Raptors>Gromp>Blue:
Start Safeguard, Take Tempest second (helps speed up wolves/raptors), Sonic Wave third.



If you are ever soloing a buff: Start Safeguard and use your Safeguard on youself (halves the cooldown) at 1:26 (for passive and omnivamp) makes it a lot easier/healthier. Always smite your buff if you're soloing. Then proceed to take either Sonic Wave or Tempest depending if you're doing multi-monster camps or solo monster camps.

These are very slight optimizations that will speed up your clear by a few seconds. The sooner you're on the map the better. Remember to always use an ability, auto attack twice and then use another ability and repeat.
Bind your trinket to your Mouse Button (If possible) and smart cast it. This will really help speed up your ward hopping. Which will then speed up your Insec's, Chinese Insec's and so much more.

Sometimes it's better to hold Sonic Wave than it is to use it. The threat of you throwing Sonic Wave can cause enemies to completely outplay themselves. That being said, try to setup easy Sonic Wave's with Safeguard and then Tempest and slowing with Cripple.

Sonic Wave cooldown begins on first cast. That being said, you can land Sonic Wave, wait a few seconds, take the second Resonating Strike and your Sonic Wave will almost be off cooldown again. This really helps when bursting enemies and catching slippery targets. You can Sonic Wave, wait until the end of the cooldown, take Resonating Strike, Tempest, Cripple, Dragon's Rage and Sonic Wave is back off cooldown again to finish them off.

Always use Yellow Trinket (Obviously), don't ever sell it.

Always try to have atleast 1 Control Ward in your inventory, it can net you a kill or save your Flash/life. Don't always buy 2 Control Ward, this can really waste your money, especially if you're behind.

Tagging with Sonic Wave and then Safeguard to a ward to bait out an escape ability or get in range for Tempest/ or auto attacks is a really strong tactic to catch enemies off guard. Most times enemies will think you are using your Resonating Strike when really it's just Safeguard. A lot of times this combo is necessary to get enough damage prior to executing with Resonating Strike

Practice in practice tool. You can practice ward hopping, Insec's, Chinese Insec's, Ghost Kicks, Full Damage Combos etc. This will really improve your mechanics.

Be patient! Lee Sin does take some time to learn. Don't be discouraged, we all start somewhere, with time and effort you will improve!
Detailed Matchup list WIP - If you have suggestions please comment below!

ALWAYS TRACK ENEMY JUNGLE START AT THE START OF GAME. THIS GIVES YOU AN IDEA OF THEIR PATHING, OPENS YOU UP FOR INVADE OPPORTUNITIES AND COUNTER GANKS



TRACKING PLAYS A KEY ROLE IN WINNING YOUR JUNGLE MATCHUPS.



A general rule I use for scaling junglers is I usually try to invade second buff if my lanes have prio. In the case that they don’t, I’ll look to gank the lanes that are pushed in, or counter gank enemy jungles first gank. Disrupting scaling junglers first clear is a huge hit to their tempo and helps to give you an advantage.

After this I like to setup further invades on their buff timers (second red/blue spawn) and invade with my strong side, this makes it easier to win fights, satisfies my win condition and puts the enemy junglers further behind.

If I am snowballing, I'll look for every chance to invade the enemy jungler and put him further behind instead of heavily farming my jungle (Still take your main big XP camps, like red/raptors/blue/gromp). This way I can steal the enemy junglers farm, and take my camps when there aren't opportunities to invade. Thus giving me a greater lead, and putting them further behind.

Hecarim - I like to invade Hecarim when he does his Blue/Gromp clear at around 3:00 Minutes ~.

Viego – Lee Sin is favored in the beginning then Viego takes over. I like to countergank Viego first gank, you win every fight against him early given you hit all your abilities. In team fights Dragon's Rage Viego off possessions/off your backline, if he can’t get resets, he’s useless. You can also Dragon's Rage him into a thick wall to CC him for longer so your team can lock him down and kill him. Careful cause when he starts getting items you need to pick smarter fights, he will start to beat you.

Diana – Lee Sin is a great pick into this matchup because he can Dragon's Rage her ult away from yourself/your team and ward hop out of Q/R etc. Diana also has no escape if you catch her out in the jungle, very easy to kill when ahead on Lee Sin. Invading Diana on second buff is very effective given you have lane prio. She has no escape tools so landing Sonic Wave, then Tempest , Cripple slowing and wardhopping if she flashes will usually net you a kill. If you ever catch her out, you always win fights even if you’re even. Look to Dragon's Rage her R off you or your team. Do not Dragon's Rage her into your team, this sets her up for an easy ult.

Kayn – The key thing in this matchup is not letting Kayn scale and get his form without punishing him. You can usually tell by his runes/your team comp what form he will want for the game. If you are full of squishies he’ll go blue and bruisers/tanks he’ll go red. He will usually clear towards the lane of the type of souls he wants for form. If he wants blue its usually to bot lane and red to top lane. Look to countergank him as much as possible, and keep his jungle warded so you can setup favourable fights and countergank him.

Kindred - I really love this matchup for Lee Sin mostly because it's a skill matchup. The key thing in this matchup is counterganking Kindred ganks, almost mimicking her clearing and ganking pattern. We are stronger than her until she outscales us. So preventing marks, invading if ahead or have lane prios are good ways to keep her from scaling. Make sure you are saving Dragon's Rage for her ult. Typically I will land Sonic Wave and then Dragon's Rage the enemy out of Lamb's Respite and follow Sonic Wave to secure the kill. Be careful of her using Dance of Arrows to dodge your Sonic Wave if she dodges, you lose the fight. Try to Safeguard / Iron Will and Tempest to slow her then land the easy Sonic Wave.
This guide will be continually updated to add more information. I will keep the guide updated as new patches come out.

Anything else you want out of the guide? Comment and let me know! Make sure to vote on the guide if you liked it!

If you would like to check me out elsewhere, You can find me at:

• Twitch: https://www.twitch.tv/truckdriver_lol
• TikTok: https://www.tiktok.com/@truckdriverlol
• Twitter: https://twitter.com/TruckDriverLoL
• Instagram: https://www.instagram.com/truckdriver_lol/
• Discord: https://discord.com/invite/RSYrMdmn2T
Download the Porofessor App for Windows
League of Legends Build Guide Author TruckDriver
TruckDriver Lee Sin Guide
Vote Vote
[13.18] FORMER RANK 1 LEE SIN - Truck Driver's Lee Sin Guide [In-Depth]

League of Legends Champions:

Teamfight Tactics Guide