[13.1b] Jinx Guide by misterfirstblood
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Standard
Threats & Synergies
Champion Build Guide
Jinx is a very unique AD Carry because of her Q Switcheroo! she can swap between her 2 weapons - minigun and rocket launcher.
The minigun gives additional attack speed which stacks up to 3 times(90% in late), the rocket launcher allows her to hit multiple targets with increased damage(10%) and range.
The important thing when playing Jinx is to know when to use which weapon.
She also gets a lot of movement speed and attack speed everytime she gets an assist/kill or tower/inhibitor. Get Excited!
Her W Zap! deals damage to the first target it hits and slowing the target.
With her E Flame Chompers! Jinx places 3 chompers which root enemies and deal magic damage if they contact it.
Her R Super Mega Death Rocket! is a global execute ability which gains additional damage by traveling over the map.
Press the Attack will apply a debuff to a enemy you attacked 3 times in a row, which increases every incoming damage for some seconds. Additionally it deals a little damage when you trigger it kinda like thunderlord
Lethal Tempo gives you tons of attack speed and allows you to break the 2.5 as cap after attacking a enemy.
Fleet Footwork gives sustain and movement speed after generating 100 stacks. Sadly it got nerfed over and over again and we arent really in a sustain meta so i cant recommend it.
So I would recommend you to play with lethal tempo because it synergies pretty well with your passive. Also try out Last Stand instead of Coup because you are tended to do risky plays when exited. Alacrity isnt really needed since you get tons of attack speed anyway, so feel free to take Bloodline.
My Personal preference for the second tree to go in is Inspiration.
There is a lot of utility you can receive from taking Cookies with you and free Boots will give you an earlier powerspike.
If you feel like you wont need the additional Mobility rush Kraken slayer. Infinity Edge is your best addition for maximising Damage output.
From here items you need are situational. If you need to shred Tanks Lord Dominik's Regards will be your best Friend while Runaan's Hurricane offers you better Teamfight capabilities. Rapid Firecannon gives you additional Range that is pretty helpful in combination with your rocket launcher but as already mentioned: If you already outrange your opponents you might not need this and can go for Phantom Dancer instead.
Your final items should also depend on your needs in the current game, either if its Lifesteal, Heal Reduce, or QSS.
Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
E: Flame Chompers!
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
R: Super Mega Death Rocket!
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
Also avoid using your W Zap! in fights because its easy to dodge and you could deal more damage with auto attacking.
You can initiate fights with your Flame Chompers!. When the enemies get caught you can deal alot of damage to him and stack fervor and your minigun before he can move again. If they try to run away use your W Zap! to slow and damage him and secure the kill with your ult.
In this video you can see how important is Movement and what u can do with Jinx (I didn't even played it perfect but it worked)
- If you lasthit creeps which are near to enemies swap to your rocketlauncher and give him free damage without missing cs.
- Wait Cooldowns like Braum Shield or Sivirs spellshield before ulting them to make sure you get the kill.
- Always watch at the map. A recall needs 8 seconds, if you know where your enemy is recalling you can try to execute the enemy top or midlaner too. Farsight Alteration will also help you.
- When you see a Teleport comming put some traps under its destination to catch the enemy instantly and aim your W to his direction to CC him as hard as possible.
- If you arent sure if you can land your ultimate Super Mega Death Rocket! slow your enemy before with your W Zap! ability.
- Red buff. If your attack speed is good enough you can kite your enemies with rocketlauncher + Runaan's Hurricane + red and deal massively damage to multiple targets.
I dont know why but red buff feels stronger on jinx than on other champs.
- You can steal dragons baron or herals with your ult when you hit a nearby enemy.
- You can check brushes with W Zap! and E Flame Chompers! so you don't have to facecheck it. You can also hit invisible targets with both.
- Because you don't have any mobility Spell the most important mechanic you need with jinx is sidestepping. You can avoid a lot of damage or even ruin ganks by sidestep the Cc/gapcloser abilities. Also try to increase your APM (actions per minute) by clicking nearby the champ. This will make it harder for your enemies to land skillshots.
I don't want you to be greedy or something but in lategame im often going very offensive after getting a "reset" in a teamfight. (i know its not a real reset but it's a similar situation like when katarina got a kill)
Many people try to runaway from jinx when shes in rampage so try to land as many auto attacks as possible to get another. When chasing try to sidestep bindings and hooks, it isnt that easy to kite with such a high movement speed.
Of course you shouldn't do this when youre behind by far but a good jinx player needs to be greedy a bit.
+ Attack speed steroid
+ Global Ult
+ Lots of AoE
+ CC to protect yourself
+ Lategame scaling
+ Teamfight Monster
- No escape (dash/jump)
- Weak earlygame
-Weak when behind
- Needs items to be strong
- Not a duelist
+ Supporters who can save Jinx ( Bard, Karma, Morgana, Lulu, Thresh) because she got no escape ability.
+ Poke supporters ( Brand, Zyra) because this improves her weak laning phase and makes it easier to get kills. Remember that your other Teammates have to Peel for you if the support isnt able to do this.
Sadly her early game and mobility is bad so you really need to know when to play Jinx and how. Its also important to know your damage when you decide to go deep and chase otherwise you get punished for it. You'll need a lot of practice to master Jinx but if you already did you can carry games with her very hard.
Atleast thank you for your attention guys and sorry if I made some grammar mistakes (im german).
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