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Recommended Items
Runes: Standard
1
2
3
Resolve
Precision
+10% Attack Speed
+6 Armor
+15-140 HP (lvls 1-18)
Spells:
1
2
3
Standard
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Bard
Ashe
Ideal
Strong
Ok
Low
None
Ashe
Table of Contents
Introduction
Hi, my name is Demonsedge, and I've been enjoying my time at League of Legends. I can't say enough about this game.
When I choose to play



Please enjoy this guide and be able to follow my suggestions to understand how

So let's kick things off in style with my guide on

![]() |
Why choose ![]() - He's a simple champion to pick up and can be fun to play. - Provides heavy crowd control engages, sets up good picks for carries, and is good at absorbing damage when you need to get objectives such as ![]() ![]() - Has great playmaking potential while still being an effective frontline asset. I always enjoy taking him on the rift when playing league matches, and I hope you will too. |
Pros & Cons
|
Ability Rundown
|Target Immunity: 6 |![]() This effect can only occur on the same target once every few seconds. |
| Target Range: 1,122 | Width: 180 | Speed: 2,000 | Cast Time: .25 | Cost: 60 Mana | Cooldown: 14 / 13 / 12 / 11 / 10 |![]() If the anchor hits an enemy, it deals magic damage and reveals them dragging them toward ![]() If the anchor hits terrain, ![]() ![]() |
| Effect Radius: 250 | Cast Time: None | Cost: 80 Mana | Cooldown: 12 |![]() Targets hit with the empowered autos take magic damage over time, with half dealt immediately while the other half applies after 1.25 seconds. |
| Effect Radius: Wave 1 - (0 - 350) / Wave 2 - (215 - 465) / Wave 3 - (350 - 590) | Cast Time: 0.25 | Cost: 50 / 60 / 70 / 80 / 90 Mana | Cooldown: 7 / 6.5 / 6 / 5.5 / 5 | Nautilus sends three waves of explosions that radiate from him over 0.561 seconds, each dealing magic damage per wave to enemies hit and slowing them, which decays over 1.5 seconds. Damage from subsequent waves beyond the first deal 50% less damage. |
| Target Range: 1,500 / 2,250 / 3,000 | Effect Radius: 525 | Speed: 275 + 466.67 Per Second | Cast Time: 0.46 | Cost: 100 Mana | Cooldown: 120 / 100 / 80 | Nautilus sends out a ![]() Upon reaching the primary target or when it moves too far away, the ![]() |
Combos:
In this section, I will share some of the effective combos for

Tips & Tricks:
Playing As

-


-




-


Playing Against

- Play behind minions to avoid being hit by

- If


- While


Game Plan as Nautilus
In this section, I will outline the things to focus on/consider at each game stage as ![]() - Early game: Your primary focus as ![]() With the aid of your ![]() ![]() ![]() Be sure to gain as much gold & experience as possible to acquire your core or mythic items while also getting ahead in your matchup. Also, be sure to roam when you can (hitting other lanes or setting up deep wards), letting your bot lane know when you do so they can play safe while helping your teammates. Setting up a freeze (holding the ![]() ![]() - Mid-game: By now, you should be gathering with your team and focusing on team fighting and objective securing ( ![]() ![]() ![]() - Late game: If your games reach this stage, you'll want to be with your team on the frontlines and continue to put up wards around primary objectives while also grabbing ![]() ![]() ![]() |
Things to consider:
- Rotate towards early


- If a team fight erupts during your games, always consider the risk of the upcoming battle, meaning will you impact the outcome of that fight or objective, or does your team come out on top without you being there?
- When deciding to enter combat with

Always be mindful of this when playing

Summoner Spells
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Wards & Trinkets
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Upon the completion of your support item ( ![]() ![]() ![]() |
Stats To Consider
|
Which Boots and Why?
Boots of Swiftness > Slow Reduction
When you have to deal with slows such as
Ashe arrows or other movement impairing abilities, that would leave you slowed and make it hard for you to escape fights.
When you have to deal with slows such as

Ionian Boots of Lucidity > Ability Haste
I'd pick these in the games where you feel casting your abilities will do you more in team fights. They also give you access to summoner spell haste which is good when you want to get your
Flash or any other spell you currently have sooner and make a more significant impact in the game.
I'd pick these in the games where you feel casting your abilities will do you more in team fights. They also give you access to summoner spell haste which is good when you want to get your

Mercury's Treads > Magic Resistance & Tenacity
There will be games where crowd control is plenty, then. So I would take this pair for the tenacity and magic resistance. They are also a good option if the whole team you are facing is mainly magic damage heavy.
Mercury's Treads are also great when combined with the runes (
Unflinching &
Legend: Tenacity), items (
Iceborn Gauntlet), or
chemtech dragon
's that improve tenacity for even more resistance to crowd control effects.
There will be games where crowd control is plenty, then. So I would take this pair for the tenacity and magic resistance. They are also a good option if the whole team you are facing is mainly magic damage heavy.





Items
If we choose to take the
Steel Shoulderguards, we do so to gain more attack damage for better autos and his passive
Staggering Blow.


If we take the
Relic Shield, we do this to have more ability damage with our skills.

For

Then you might be asking: well, Demonsedge, how do I complete the support item quest?
Use your first two charges on the
melee minion
units in the first wave you encounter. After that, make sure to have a 1 per wave in this order:
Keep following this pattern unless you can have a charge for both the
cannon minion
and a
melee minion
.




Keep following this pattern unless you can have a charge for both the


Repeat this process until you complete your
support
item (1000 gold) while avoiding the following unit:
We avoid
caster minion
units since they offer little gold value compared to
cannon minion
and
melee minion
units, slowing your items' quest progression.


We avoid



Apart from getting our

Selecting either mythic as your first item depends on what the enemy team is rather than how

Synergizes well with
Nautilus because of how easily you can trigger the shield effect, plus you can stack it on top of
Titan's Wrath and
Shield Bash for more durability. I suggest picking this up; in games where you require more survivability during fights.



It gives you decent health, magic resist, ability haste and % base health regeneration. We get this item to have increased healing and shielding strength, which is great when looking to pop a more robust
Titan's Wrath shield in combat.


With
Anathema's Chains, you gain health & ability haste and a nemesis passive that allows you to gain reduce damage from a specific target and remove their resistance to crowd control while you're nearby. It is beneficial when playing against champions you know can annihilate you very quickly or when looking to reduce their effectiveness in combat.

Provides damage reduction via redirected post-mitigation damage for a specific nearby ally and then healing yourself for a percentage of the damage they deal to champions. Very nice pickup if you have the means to soak up tons of damage in prolonged fights.
An excellent item for grievous wounds as
Nautilus when struck by on-hit basic attacks. Very helpful against auto-attack heavy teams and healing from champions (
Nami,
Sona, Red
Kayn) or items (
Immortal Shieldbow,
Bloodthirster) that pose a threat.






A great alternative item for
Nautilus when you need sustain/durability in team fights and skirmishes. The passive effect regenerates max health out of combat once you have acquired enough health (through keystones, runes, items or levels) to trigger it. The regeneration effect will only apply after taking no damage from
minions
(3 seconds) or champions (6 seconds)—great synergy with synergy with
Titan's Wrath for more shield strength.



Runes
The following keystone & rune choices are great for

Keystone Runes:
-![]() ![]() The damage reduction helps your allies become more resistant to enemy attacks and abilities while affected by the glacial augments effect; however, you will not receive less damage from targets affected. - ![]() ![]() ![]() ![]() - Pick up ![]() ![]() ![]() |

- ![]() ![]() - ![]() ![]() |

- While ![]() ![]() - ![]() ![]() ![]() - Using ![]() |

- ![]() - ![]() ![]() |

- ![]() - ![]() ![]() ![]() ![]() - Look to ![]() ![]() ![]() - ![]() - When dealing with heavy burst teams and you feel like getting more damage reduction, then pick up ![]() - ![]() ![]() ![]() ![]() - ![]() ![]() ![]() - If you get matched against heavy crowd control teams, ![]() ![]() |
Rune Shards
When we are deciding on what rune shards (offensive and defensive) to pick for ![]() Offensive Shards - Do I need ![]() ![]() ![]() - Do I need additional ![]() ![]() - Do I require any ![]() Defensive Shards - Do I require more ![]() - Do I require ![]() - Do I require more ![]() ![]() ![]() |
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your

Summary
There are many ways to build

I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips and tricks.
Contact me in the discussion section for any questions or thoughts you wish to share. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
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