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Choose Champion Build:
-
Damage Reduction
-
Auras
Recommended Items
Runes: Engage Tank
+10% Attack Speed
+6 Armor
+8 Magic Resist
Spells:
Flash
Ignite
Items
Threats & Synergies
Brand
Brand pokes you hard and makes it hard to help your team. Moving around as much as possible is the only thing you can do in this fight, or wait and try to catch him on cooldown.
Draven
The ideal support for Draven because of his need to snowball the lane quickly. It's effective because you can root and stun them to make it easier for him to cash in on his adoration stacks and promptly get to his power spikes.
Draven
The ideal support for Draven because of his need to snowball the lane quickly. It's effective because you can root and stun them to make it easier for him to cash in on his adoration stacks and promptly get to his power spikes.
Hello there! My name is Demonsedge, and I'm a fan of League of Legends. I love this game and can't recommend it enough.
When I'm playing as a



I hope you find this helpful guide and follow my suggestions to improve your gameplay with


![]() |
Why choose ![]() - A simple champion to pick up and can be fun to play. - Provides effective crowd control engagement for teammates while setting up picks for her carries, and she can be that big damage soaker when you need to get objectives such as ![]() ![]() - She has great potential to make plays, the odd time she can carry for her team while being a potent frontline team fight asset. I always enjoy taking her on the rift when playing league matches, and I hope you will, too. |
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Damaging opponents with your spells marks them for 1.5 seconds. After the mark is consumed from damage by a nearby ally, they take bonus magic damage when struck. ![]() |
| Cooldown: 5 | Cost: 35 / 40 / 45 / 50 / 55 Mana | Once you activate this ability, you gain bonus attack range and have 6 seconds to stun a target dealing magic damage. Once applied, it will last for 1 second, triggering ![]() ![]() A great engage/interrupt tool when looking to peel for your team or when getting ready to engage the enemy in a team fight or skirmish. |
| Effect Radius: 450 | Cooldown: 14 / 13 / 12 / 11 / 10 | Cost: 60 Mana | It is one of your most impactful abilities when playing ![]() Great when you're looking to start a fight or after you have stunned a target in anticipation of follow-up damage. "Note that ![]() |
| Range: 900 | Width: 140 | Speed: 2,000 | Cast Time: 0.25 | Cost: 60 Mana | Cooldown: 12 / 10.5 / 9 / 7.5 / 6 |![]() ![]() Note that this ability will target the enemy at the back of the group, making it great for hitting the backline targets you want to kill. Be mindful when using it around a cluster of enemies because it might get you killed if you can't disengage from the fight you started. |
| Range: 1,200 | Inner Radius: 100 | Cast Time: 0.25 | Cooldown: 90 / 75 / 60 | Cost: 100 Mana | This ability defines you in combat, allowing you to stun/slow an entire team while also dealing magic damage to all within its epicentre. It is effective when used on high-priority targets or targets who try to run away from you and your team. Note that the animation time is slow, meaning enemy champions flashing out of your ultimate can be a likely scenario, thus wasting your engagement and making you lose a powerful ability. Timing this ability is necessary and can make or break a team fight, and with its long cooldown, I wouldn't recommend spamming just because you see a target in sight. |
In this section, I will share some of the effective combos for

Playing As

- Lead the charge and mark your foes with

-


- The damage reduction effect from

- Save your


- Due to its high cooldown,

Playing Against

- When


- Only foes in the center of

- Avoid standing directly in front of



- Have your



In this section, I will outline the things to focus on/consider at each game stage as ![]() - Early game: Your primary focus as ![]() With the aid of your ![]() ![]() Be sure to gain as much gold & experience as possible to acquire your core or mythic items while also getting ahead in your matchup. Also, be sure to roam when you can (hitting other lanes or setting up deep wards), letting your bot lane know when you do so they can play safe while helping your teammates. Setting up a freeze (holding the ![]() ![]() - Mid-game: By now, you should be gathering with your team and focusing on team fighting and objective securing ( ![]() ![]() ![]() - Late game: If your games reach this stage, you'll want to be with your team on the frontlines and continue to put up wards around primary objectives while also grabbing ![]() ![]() ![]() |
- Rotate towards early


- If a team fight erupts during your games, always consider the risk of the upcoming battle, meaning will you impact the outcome of that fight or objective, or does your team come out on top without you being there?
- When deciding to enter combat with

Always be mindful of this when playing

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Upon the completion of your ![]() ![]() ![]() |
|
Your premier mobility option when roaming lanes or dealing with slowing effects like





A strong option for










You might be asking why there are no













Keep following this pattern unless you can have a charge for both the




We avoid



Apart from getting our

- Damage Reduction/





- Aura/












The mythic item you select as your first item should depend on whom you are facing rather than how























The mythic item you select as your first item should depend on whom you are facing rather than how






































The following keystone and rune choices are great for

- ![]() ![]() - When dealing damage with autos and ![]() ![]() ![]() ![]() ![]() - Choose ![]() ![]() ![]() ![]() ![]() - After hitting any of your ![]() ![]() ![]() ![]() ![]() ![]() |

- ![]() ![]() ![]() - ![]() ![]() ![]() ![]() |

- ![]() ![]() ![]() - ![]() - ![]() ![]() - ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() |

- ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() |

- ![]() - With ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() |

- In most scenarios, we don't think of ![]() ![]() ![]() - ![]() ![]() - ![]() ![]() |
When we are deciding on what rune shards (offensive and defensive) to pick for ![]() Offensive Shards - Do I need ![]() ![]() - Do I need additional ![]() ![]() ![]() - Do I require any ![]() Defensive Shards - Do I require more ![]() ![]() - Do I require ![]() ![]() - Do I require more ![]() ![]() |
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your

Upon reading this guide, I hope it has helped you understand how to build

If you have any questions or thoughts you wish to share, feel free to contact me in the discussion section. I'll be happy to discuss anything with you and help you find the answers you need to the best of my ability.
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