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Caitlyn Build Guide by CookieLoL

ADC [13.3] 1000LP Challenger Caitlyn Build & Guide by CookieLoL

ADC [13.3] 1000LP Challenger Caitlyn Build & Guide by CookieLoL

Updated on February 14, 2023
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League of Legends Build Guide Author CookieLoL Build Guide By CookieLoL 1752 92 3,379,956 Views 27 Comments
1752 92 3,379,956 Views 27 Comments League of Legends Build Guide Author CookieLoL Caitlyn Build Guide By CookieLoL Updated on February 14, 2023
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CookieLoL's Featured Video

Runes: If enemy has a lot of Melee Characters

1 2 3
Lethal Tempo
Presence of Mind
Legend: Bloodline
Cut Down

Absolute Focus
Gathering Storm

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
Normal Setup
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal



Starting Items
VS Dive Support (Rell, Ali, etc)
VS 2x Ranged / Poke (Varus & Karma, etc)
Ideal First Recall (Gives ATKS to Stack Headshots faster & MS to Kite, escape ganks & move around map with
If you're going Eclipse this item is REALLY good
Boots Options
It's never worth to buy any boots but Berserkers on most ADCs right now
First Item Options
If I need Mobility, for example vs Bard/Ornn R
I'll build Eclipse if I don't need the mobility that Galeforce offers
Eclipse does a better job against Tanks
It's not worth after nerfs
2nd Item Options
Default, build this if the others don't fit
If the enemy has 0 champions that can stack HP/ARMOR Items AND you're ahead
If the enemy has 2+ HP/ARMOR stackers such as Lee Sin, Xin Zhao, Ornn, etc
3rd Item Options
Build this now if you built Galeforce first
If you built Eclipse first go LDR here
4th & 5th Situational Items
If you're going Eclipse Build buy Infinity Edge now
Buy it 4th if you don't have it already
Good into long range champions especially in synergy with the Headshot
Good into Poke, Burst & DOTS such as Syndra, Viego, Teemo
Good into AD Assassins such as Zed, Talon, Qiyana, etc
Don't buy if enemy doesn't have Warwick, Mordekaiser, Malzahar or Skarner and you need to remove their ulti

Hey there! I'm Cookie, the former ADC for the academy teams of Vitality and SK Gaming. I've played competitively for 2 years but now am committed to streaming and releasing educational content to help others reach their goals.

I have been Challenger on the EUW server since Season 6, playing with and against every European Pro, such as Rekkles, Perkz, Caps, Jankos and many others at least 100 times by now, so I am really used to playing at the highest level.

I peaked rank 10 in S10 and maintain Challenger to this day. Currently, I focus on public coaching and educational content, such as these guides to help a broader audience.

I hope that you enjoy my Caitlyn Guide.

Huge thanks to bowkuto#4866 and valdezae#6654 for formatting and designing the guide!
Caitlyn is a strong early game lane bully with a low skill floor and is extremely beginner friendly. However, there is plenty to learn if you want to get the most out of this champion.

Caitlyn scales similar to a crit-ADC; however, headshots will be your predominant source of damage in the later stages of the game. Learning to land your W Yordle Snap Trap is critical to maximize headshot damage.

Auto spacing is an important skill to master for Caitlyn. Your long range, in combination with a fully stacked Lethal Tempo, allows you to be quite unreachable during teamfights.

Passive: Headshot
Caitlyn’s basic attacks generate a stack of Headshot, doubling the stacks when attacking from a brush. At 6 stacks, Caitlyn’s next basic attack fires a Headshot dealing an additional 50% AD physical damage, scaling based on level (50/75/100% AD), Critical Strike Chance, and Critical Strike Damage. Headshots against non-champions deal an additional 50% AD physical damage. Upon hitting the enemy, Headshot stacks are consumed.

Enemies that are caught by a Yordle Snap Trap, or are hit by the 90 Caliber Net, grant an additional Headshot against them with double range (1300) for 1.8 seconds. These headshots do not consume the current stacks of Headshot.

Most of Caitlyn’s trading patterns revolve around headshots. Like Jhin’s fourth shot, trading with enemies when your passive is stacked will be beneficial in securing a health advantage.

Q: Piltover Peacemaker
Caitlyn fires a piercing shot dealing (50/90/130/170/210 + 130/145/160/175/190% AD) physical damage. Upon striking the first target, the bolt opens into a wider shot dealing 78% AD physical damage to subsequent targets. Enemies revealed by Yordle Snap Trap always take full damage from her Q.

This ability will be Caitlyn’s main source of wave clear, as well as provide additional poke. Look to abuse enemies under turret with her Q, and to follow up on any engage from your teammates. Layering this ability with her W or E allows for maximal damage output.

W: Yordle Snap Trap
Periodically (30/24/19/15/12 seconds), Caitlyn stores a trap (3/3/4/4/5 number of traps), with a maximum of (3/3/4/4/5) traps active on the field.

Caitlyn sets a visible, untargetable trap at target location, providing sight of the area for 1 second and arms after 1 second. The trap lasts for a set duration based on levels (30/35/40/45/50 seconds). The trap Roots the first champion that steps on it for 1.5 seconds, revealing them for 3 seconds, and provides a Headshot dealing (60/105/150/195/240 AD + 40/55/70/85/100% bonus AD) bonus physical damage. The trapped champion becomes invulnerable to additional traps for 3 seconds.

Utilize these traps to zone enemies from certain choke points, or place them under enemy champions when engaged upon by teammates. Within botlane, there are certain areas underneath the enemy turret where the traps are not visible, this can be helpful in catching unexpected enemies off guard for additional poke under turret.

E: 90 caliber net
Caitlyn fires a net in the target direction, pushing herself back 390 units in the opposite direction. The net Slows the first target hit by 50% for 1 second and deals magic damage (70/110/150/190/230 + 80% AP). While dashing, Caitlyn is unable to cast any other abilities.

This is a unique mobility spell that can be used in a variety of scenarios. Combo with her W, you can set up two headshots consecutively if landed correctly. Your net can also be used upon enemies chasing you, to provide slows, headshots, and some distance between you both. Additionally, the pushback from the net allows you to transverse certain walls around the map.

Ultimate: Ace in the hole
Her ultimate, Caitlyn locks onto the target enemy champion, channeling for 1 second to fire a homing bullet that deals physical damage (300/525/750 + 200% bonus AD) to the first enemy champion it hits. While channeling, Caitlyn reveals herself for the entire cast time, and reveals the targeted enemy for 2.75 seconds. If the ultimate is cancelled, it is placed on a 5 second cooldown.

This ability is versatile as it can be used for poke damage, or to finish off fleeing enemies. Be careful when using this ability, as other enemy champions can block the shot themselves, and thus, denying you the kill. This ultimate does have a large range, so pairing this up with a blue trinket can be a deadly combo.

The backbone of this build and the current best rune choice in most scenarios. Position at max range, providing basic attacks and Headshot procs to stack the rune. Focus on hitting the closest enemy, and then using the increased range to mow everyone else down.
This rune is effective on poke champions using the Precision tree, granting mana regeneration to harass enemy laners with your Q Piltover Peacemaker.
Great rune for sustain, as you typically do not build any lifesteal items.
Well suited for ADCs, as most other roles build HP items.
Fleet is a better choice when matching heavy lanes, such as Jhin/ Ashe/ Senna where they go 3-4 hp pots start, have general sustain or can match your range. The burst of movement speed from a fully energized attack is helpful against dive champions, such as Galio/ Camille/ Jarvan IV.
This rune is effective on poke champions using the Precision tree, granting mana regeneration to harass enemy laners with your Q Piltover Peacemaker.
Great rune for sustain, as you typically do not build any lifesteal items.
Well suited for ADCs, as most other roles build HP items.
A great rune for enhancing your poke during the early game, with a noticeable damage boost late game.
This rune helps you get some sort of scaling, as you don't have a lot of it. Every 10 minutes you gain bonus AD, with a bonus of 29 AD at 30 minutes. AD synergizes well with your items to deal high levels of damage. This rune is ideal against scaling champions, such as Kassadin, Ryze, or Aphelios.

The most common and iconic summoner spell in League of Legends, granting great versatility in dodging deadly abilities, chasing down enemies, repositioning, insane animation cancelling and flashy plays. It is necessary to have Flash every single game.

The second most consistent summoner spell helpful for 2v2s, as it heals both you and your teammate, while granting a MS buff. This is useful for either chasing or running away from enemies. Keep in mind that Heal will target the allied champion that your cursor is on, otherwise targeting the most wounded ally in range.

If the enemy team has one or multiple of these characters then take Cleanse: Fiddlesticks , Morgana, Ashe, Varus, Amumu, Lissandra, Lillia, Lux, Maokai, Seraphine, Sona, Twisted Fate, Zoe, Sejuani, Leona, Galio and Rammus. Keep in mind that Cleanse removes any summoner spell debuff, such as Ignite and Exhaust.

Exhaust is helpful against an enemy composition with dive champions, such as Talon, Samira, Tristana, Zed, etc. If your team has a lot of CC, remember that the enemy ADC may take Cleanse, which removes Exhaust.
Caitlyn usually likes to play teamfights around her maximum range, always kiting her opponents. ADCs in general love to keep their enemies at a distance, but while some have the luxury of being able to fight in “melee” range if they want to, such as Kai'Sa and Samira, Caitlyn is fragile and will not last long if she gets too close to the enemies

Play to your strengths; this is something general for any champion you play but is something you should always be mindful about when you play League of Legends. Every champion has their Strengths and Weaknesses and you should be aware of them.

  • For Caitlyn, one of her biggest strengths is her 650 base range which can get improved by buying Rapid Firecannon. This means you should always look to fight in an open space, where you can move around and always keep the enemy at 650 units away. The worst feeling as Caitlyn is when you kite an enemy and you are close to killing them but you can’t move back anymore as there is a wall behind you so you get one-shot.

  • Another Strength of Caitlyn is her late game damage with Headshot. Headshot provides additional damage on every 6th shot you can try and auto minions to get the passive, wait for Rapid Firecannon to be up and then auto an enemy from afar for good poke in the late game. Be careful to do this only when you know the enemy team cannot engage you. If you are not sure of the enemy team's cooldown, you can keep the Headshot for when the teamfight starts.

  • Caitlyn’s biggest strength and the ability which makes Caitlyn have such a high ceiling as a champion is her traps. Their correct usage is required in order to get the best out of Caitlyn at elos above Gold. The snare + damage combo is amazing and will destroy enemy players in the late game. I will explain more about their usage in the next paragraphs.

When playing Caitlyn, as with many ADCs for that matter, you will find yourself going for more damage every fight, even putting yourself in danger to squeeze in that extra auto. In these situations you need to remind yourself of the weaknesses of your own champion so let’s talk about what you should be careful of when teamfighting as Caitlyn:

  • Caitlyn’s main weakness is similar to most ADCs and that is how fragile and immobile she is. When an enemy gets on top of her, she needs to get away as soon as possible or she will get decimated. So Caitlyn is weak to being in “melee” range of the opponent. In order to make space between yourself and the opponent, you have your E 90 Caliber Net and W Yordle Snap Trap which are great at this. E 90 Caliber Net is the more reliable and easier to hit spell of the two but it has a high cooldown so you won’t use it more than once in a teamfight that often. Your W Yordle Snap Trap is the key spell that you need to learn how to use in order to teamfight properly. Try to create a line of traps at different choke points in order to lock enemies out of objectives. Then the enemy will be forced to use dashes or to around your traps so then their engage or pathing will be predictable. After you do this, keep the traps that you still have for use against CC’ed opponents or enemies that want to get on top of you. You need to get good at predicting the enemy movement in order to land your traps on them. Be mindful that you can also use your traps as terrain, what this means is you can force the enemy to path in a certain direction depending on how you place your trap.
Early-Game TF

The early game teamfights are usually skirmishes, starting from 2v2 against the enemy bot to 3v3 or 4v4s with the jungler and midlane. Because you will mostly play soloQ, you need to remember that these fights start without having the entire team on the same page. Not everyone wants to fight or engage but the fight will happen regardless. First thing you need to do is to think if you want or can join the fight. Some questions you can ask yourself: Am I close to the teamfight? Can I join the fight fast enough and have a meaningful impact? Is the path to the fight cut off by an enemy, can he kill me if I fight him for it? If I cannot join, is there a meaningful advantage I can get in the meantime? etc… These are some of the things you need to ask yourself before the teamfight even starts. Let’s say you get to teamfight, now your job is to try and get a kill as fast as possible. when there are few items in the game, the enemy cannot turn a fight as easily if they are one man down and, at the same time, the base damage of your abilities allow you to burst one opponent down. Get in range of the opponent that your team is focusing. Use your traps to restrict the enemy’s movement or to catch someone that is already cc’ed. If there are multiple enemies low and you need to convince your team to focus on one of them, use your ult Ace in the Hole on one of them. That way your team will focus on that player cause they know that if he Flashes, at least you will get the kill and they won’t get away, they just need to damage him a bit more for your ulti Ace in the Hole to kill. Be careful in the early game of enemy Flashes or key cooldowns that may pose a threat to you.
Mid-Game TF

In the mid game the teamfights become more coordinated and the desire to fight over objectives is shared between both teams. This means you no longer have to focus on one enemy or very few key cooldowns. Firstly you need to check enemy flashes and if you are not sure about them, play as if the enemy has all their cooldowns up and ready to be used against you. Again use your traps to cover the entrances to the river when fighting over the dragon or herald/baron. Keep the enemy at your maximum range and focus the closest target, using your E 90 Caliber Net only when necessary and in order to create distance. Watch the minimap for potential ambushes from enemy engagers or assassins. Do not tunnel vision on doing the highest dps possible as you might make mistakes in your positioning and die for no reason. When learning mid game and late game teamfighting, I advise you to first start looking at your positioning. If you can learn to position well relative to both teams and their cooldowns then you have learned at least 50% of what there is to know about teamfighting as an ADC. Then you can slowly shift your mind to focusing on key cooldowns and target selection. Take things easy and one step at a time. Visualize then execute it repeatedly for many games until it becomes your second nature.
Late-Game TF

Late game Teamfights as Caitlyn are similar to the ones in the mid-game. Playing around your traps Yordle Snap Trap, the enemy cooldowns and your positioning. The difference is that now everyone deals more damage so mistakes are more punished. Now that 1 extra auto on a target might cost you the game if you get out of position. Your Flash becomes so much more important in the late game. The enemies will look to Flash on you because if they get you, they win the game, but if they don’t, they might be too overextended and then you will win the game. Now is the time to think of a narrow list of abilities or situations in which you need to Flash and use it accordingly. In case one of these situations happens, use your traps Yordle Snap Trap and E 90 Caliber Net to create further distance from your opponents. When fighting over objectives such as Soul, Elder or Baron, think about when you can first finish the objective and then fight. Remember that your extra head-shot damage is great at almost “smiting” the objective, but not as potent as Jhin’s Fourth Shot. When this is the case, you can use your traps to seal off the entrance and also classical Flash/ Smite spots in the pit. Other than these, focus on your Strengths such as your Range and Traps and always prioritize your safety over a kill, unless you think that kill will win you the game and your team can win the 4v4.
The early game is the most important part of Caitlyn’s game. This is the part where she needs to abuse her 650 range and get an early advantage.

Firstly, you want to start most of your games with a Doran's Blade because of Caitlyn’s abysmal starting HP of 510. As a comparison, Jinx has 610 as her base HP so you can see the difference. Long Sword and 3 Health Potions is usually a great start when you play against poke and you want the sustain, but Caitlyn’s low base HP doesn’t allow her this luxury.

As presented in the Teamfight Section, Caitlyn’s strength is her Range of 650 which allows you to take shots at the enemy when they can’t retaliate and that is exactly how you should play the early waves. Farm your cs and then look for when the enemy AD walks up to CS. When he does, hit him with an auto and then step back to drop the aggro of the enemy minions. Rinse and repeat and you will find yourself with a big health advantage in no time. When playing Caitlyn you need to learn to accept small wins (harass) that will eventually become big wins (plates or even kills).

So you have taken an HP advantage through Caitlyn’s damage, what now? Well, your ideal situations is that you keep the enemy under tower and zone them with a line of traps while you take their plates. This is the best situation for Caitlyn because she can zone the enemy with her traps, which other ADs cannot do. That means that she will get plates while the enemy will miss a lot of minions under the tower. The enemy has a few options to stop you from doing this though so keep them in mind. One is if their push is better than yours so in that situation keeping them under tower will be hard. The second is if they have a hook support and you are not careful when playing in the enemy tower, you can guess what happens next. The third one is that when you are pushing the wave, you will be at a threat of ganks from the enemy jungler so you need to either have good vision in the enemy jungle and river or have your jungler back you up.

Use your ultimate Ace in the Hole to poke one of the enemy laners if you are looking to dive them or get another objective when you know they cannot heal that damage. This might seem like a waste but it is not. The situations where you will ult Ace in the Hole a low health enemy running away are rare but the same outcome can be done by ulting Ace in the Hole them before the fight. Only that with ulting Ace in the Hole first, the damage sticks and it makes your opponent more wary of the fight and maybe even forces them to abandon the fight. So all in all, this is a situation where you way the small chance of getting a kill to the higher chance of impacting the upcoming teamfight. I forgot to add that you usually do not want to ult Ace in the Hole while in the middle of the fight as the channel time is pretty long and your Q Piltover Peacemaker will be more useful.
Mid game
This is the part of the game where Caitlyn tends to fall off a bit. This is because she usually does not have her third item finish yet (which is her Infinity Edge) so her auto damage is not that great and her abilities do not have great scaling with levels. Keep your traps up to play around your teammates as they will start looking for skirmishes in the enemy jungle or river. Use the traps Yordle Snap Trap on top of enemy cc to guarantee its activation and damage. Because of the aforementioned weakness of Caitlyn in the mid game, you should look to soak as much gold as you can. Depending on how the laning phase goes, you can look for plays with your teammates in the enemy jungle. Try to stay in a lane where you will CS alone, usually the mid lane as the shorter lane will give you more security from ganks. After you push the wave, go and take vision with your teammates. Vision will get you kills that will in turn become objectives that will push the game in your favor. The reason is that ADCs at low and mid level of play tend to forget that you need to CS in the mid and late game as well in order to keep your Gold Income. Most games are won in this part of the game so try to play this mini game where you are with your team when they need you while keeping your income of gold and experience.
Late game
Look first at the Late Game Teamfighting section as that will be the main focus of Caitlyn that you need to learn in this part of the game. The Late Game section builds off of the Mid Game and Teamfighting sections. The reason for it is that you still need to remember to farm and get your items in order to round up your build while also staying safe of enemy engagements and looking for good teamfight opportunities with your teammates. In the late game the map is more open as the majority of turrets have been taken down. That means that your net of safety is smaller and you now are dependent on your teammates to move around the map. Make sure to follow them for necessary fights over objectives but silently remind them that you might need that extra 150 gold for an item if an objective does not spawn in the next minute or so.

Many ADCs tend to either be there for every fight while being underleveled or they are never there for fights over the main objectives of the game such as Baron or Drakes. Try to keep this thought in mind when you make your decisions in the late game and always try to keep Pink Wards on you until you buy your last item. Don’t forget to buy an elixir or Stopwatch for important fights as they can make the difference in a lot of scenarios.

Also make sure to time enemy cooldowns that are important to your positioning. Great ADCs around the world know what the enemy can and cannot do and will play accordingly. Use your Yordle Snap Trap when taking vision in the enemy jungle so you can cover your escape route or catch the enemy support trying to deward. Think about your trap placement to close the entrance to the river when fighting over Baron or Dragon.

Finally, focus on staying alive and dishing as much damage as possible without getting yourself in sticky situations. Your safety is your priority so do not tunnel vision on your auto attacks and forget your positioning. Make sure you always are around a teammate that can peel for you.
The main tip I can give you to hit your W traps more consistently is to use terrain and the game’s PoV to hide them.
This is extremely useful during laning phase since you’ll have the enemy laners under their tower most of the time. You want to put them right behind the tower where they’re extremely hard to see, like this:

I know some of these are clearly visible but the gifs just show the most common trap placements around towers; you should be looking to do these even after laning phase. The trap between the tower and the wall is super effective when they walk up and you can put the trap behind them, they will most likely step on it and if they don't they're forced to walk into your auto range and lose a lot of health.

Now, for when you’re fighting in lane, getting ganked or even in the later stages there’s a few tips I can give you:
  1. Obviously the easiest way to guarantee a trap is to put it right below a hard CC’d opponent, this is why Morgana and Lux are the best supports for Caitlyn since they give plenty of time to put one (or multiple) traps. To always be able to capitalize on this you should keep at least 1 trap charged up so you're able to put it down instantly whenever you have a teammate with hard CC around. Putting multiple traps will queue up your Headshot so you can proc one right after the other; however, headshot autocancel mechanics were patched out of the game so you will need some attack speed if you want to use the proc before it fades away.

  2. Similar to the last point, if they’re in a status such as Stasis (like Zhonya's Hourglass, Bard R Tempered Fate, Zilean R Chronoshift or Guardian Angel) you can put a trap to where they’re standing so they proc it as soon as they re-spawn. You can also take advantage of other effects such as Yone E Soul Unbound, Zed W Living Shadow or Leblanc W Distortion/R Mimic by placing a trap on their shadows and getting a free Headshot if they snap back (or in a case such as Yone's, when they snap back). This also works when someone is channeling a Teleport, just put the traps slightly behind the minion, ward or tower they're Teleporting to.

  3. You can put them to where they’re walking towards when they’re slowed, which you can do with your E 90 Caliber Net since not only can you cast your W Yordle Snap Trap during the E 90 Caliber Net dash, but they’ll be slowed and most likely walk into it.

  4. Similar to the last point, if they have restricted movement due to terrain (minion block or they’re too close to walls) you can have an easier time making them stand on it.

  5. And the final trick is putting the traps at the start of a bush so it’s completely invisible (unless the bush is warded so you can pair this up with a Control Ward) and they’re guaranteed to step on it if they decide to face check.

A cool thing you should know is that there’s specific spots behind the Dragon/Baron pit from where you can auto the objective:

Since you should know by now that trapped targets take full damage from your Q Piltover Peacemaker you should almost always Q Piltover Peacemaker before you auto them for maximum damage. Please don’t do it when there’s other people close because you’re essentially stunned when casting Q Piltover Peacemaker and you will die, which is bad and unhealthy.

Since you get the most out of this champ by properly spacing, a neat little trick to get better at it is using this setting (which is bound to C by default)

By pressing this button you can see your auto range, a simple way that I can tell you to practice spacing is to keep only one enemy inside that circle and as close to the edge as possible. Cancel your Auto Attack animation as soon as the projectile is out to keep repositioning and tethering the opponents.

Caitlyn is a rather simple champion now that they removed her Headshot Auto Cancels, so try and practice these things every game. I guarantee you, you will become much better at the game AND Caitlyn the more you do them!

When paired with a heavy point and click cc-team, Cleanse is beneficial in preventing cc-followup from Ashe R Enchanted Crystal Arrow.

In lane, Ashe will look to abuse her auto-range (600) in combination with her W Volley (14s CD, lvl.1) to harass and trade. Her passive Frost Shot will slow you down, opening you up for a cc-lock and harass by enemy support. Additionally, Approach Velocity allows her to run you down if caught out. If caught out, look to use your E 90 Caliber Net or W Yordle Snap Trap to establish distance and prevent further chase from the enemy bot lane.

In lane, Ashe's primary goal is to maintain a health advantage and deny minions through her autos and W Volley.

Stand behind minions to avoid getting hit by her W Volley, and whenever she goes to last hit you can look to auto her with a Headshot from your Passive or hit her when she’s standing inside her wave to hit both her and the minions; it’s easier to hit if you throw it when she’s in the basic attack animation or when she can get bodyblocked sideways by minions. Keep track of Ashe's Hail of Blades cooldown, as this can open up opportunities for trading with your support. If she has Lethal Tempo it’s better to avoid all-ins altogether unless you can oneshot her. It’s really hard to escape from Ashe once you commit (especially if your E 90 Caliber Net is on CD) so make sure that you win the 2v2 if you decide to fight.

Your goal as Caitlyn will be pretty much the same as hers, deny CS by constantly harassing with autos and Q Piltover Peacemaker.

Exhaust could be useful against him if he has more burst characters, like assassins, on his team.

Initially he will look to poke you out with Calibrum, the Sniper Rifle, but you will have the same range as him so make sure to auto him back.

You will have an easy time in this lane if you poke him without letting him trade into you. He has way better all-ins pretty much at every stage of the game but you will have a better laning phase since you out range him.

Ideally you can keep him under tower and harass him but this will also depend on support matchup, you can usually push with any ranged support (e.g. Soraka, Senna, Brand, etc.) and shove with melees (e.g. Alistar, Leona, Braum, etc.) so they can roam or set up a dive.

Make sure that you can disengage from his current weapon rotation with E 90 Caliber Net so that you don’t get run down by him. The most important guns you have to keep track of are Gravitum, the Gravity Cannon and Severum, the Scythe Pistol since they allow him to cut the gap from your E 90 Caliber Net and get on top of you.

Draven's main dmg comes from his Q Spinning Axe, as he will try to maintain 2 of them at all times. With Hail of Blades, he wants to triple axe you, with Conqueror/ Lethal Tempo he will take slow fights and with First Strike he will try to get good trades to cash in some money; if he takes the latter however, be sure to constantly auto him to put the rune in cooldown so that he doesn’t get any money from it. He’s looking to kill you or your support during lane to cash in his passive and snowball.

Your goal will be to abuse your range advantage and Draven's weak lvl 1 to poke him as much as possible. Once he reaches lvl 2+ and gets W Blood Rush you have to focus, as he can use the MS to close in the gap and run you down if you don’t space properly. You can E 90 Caliber Net away from him to quickly reposition and slow him, allowing you to maybe win the trade. A cool trick you can do is E 90 Caliber Net away from him and W Yordle Snap Trap on top of where his axe is going to land so he steps on it and you win the trade or lose his axe and you can out trade him right after.

You can force trades if you ever see that Draven has no spinning axes, as you will deal more DMG than him, especially if you land your abilities.

He will try to play besides the minions to land Q Mystic Shot on you while staying out of your auto range. You can easily harass him every time he walks up to last hit; also make sure to try your best to align him with the minions so your Q Piltover Peacemaker hits both when you use it as it will allow you to easily get waves under his tower and have consistent lane prio.

Since Ezreal doesn’t have any waveclear he cannot interact with the lane and you’re free to do whatever you want with it. Generally speaking, putting lanes under his tower will make him miss a lot of CS because of how weak he’s compared to you in the early levels.

All of Jhin's damage in lane comes from 4th shot and Q Dancing Grenade, especially if he can kill minions with it to increase its damage. He will look to force a trade on every 4th shot since it will out-trade almost every ADC.

Jhin has weak all-ins so he’s looking to trade as much as possible to burst you down once you reach lethal.

To trade against Jhin, wait for Q Dancing Grenade cooldown and/or if he doesn’t have 4th shot; you’re guaranteed to win the trade if he’s reloading. Look to Q Piltover Peacemaker him and the wave at the same time since you beat him on wave clear and should out trade him this way (along with constant autos when he last hits). Look to punish Jhin when he has 2 bullets left, as he will soon have to reload.

Try not to stay close to minions as his Q Dancing Grenade can bounce to you & be careful of Jhin whenever he has his 4th shot ready as you don’t want to get hit for free, wait for him to use it.

Be mindful that Jhin can W Deadly Flourish you if you take any damage from any enemy champion which will root you in place and can easily catch you off guard, but it's relatively slow so you should be able to sidestep it by going either left or right. If him hitting his W Deadly Flourish means he will get a really good trade on to you, kill you or the support can instantly follow up you need to be ready to E 90 Caliber Net sideways from it or flash. You need to be ready to use your E 90 Caliber Net INSTANTLY after he casts his W Deadly Flourish because of how slow the dash is.

A cool trick you can look to do against Jhin is sneak up to him when he's ulting to W Yordle Snap Trap him since he’s unable to move, guaranteeing you hit at least 1 W Yordle Snap Trap proc.

Jinx's only real source of DMG is her auto attacks, as her W Zap! is extremely slow and easy to sidestep.

Be careful about standing close to minions as her Rockets have splash damage which can add up if you get hit multiple times. I suggest standing a bit away from the minions and then trying to hit Q Piltover Peacemaker and auto her whenever she’s trying to last hit minions. She will only beat you in all-ins if she can proc her Passive Get Excited!.

Be extremely careful of getting CC’d by the enemy support as Jinx can follow up with her E Flame Chompers! and then you’ll be CC’d until death. You can use your E 90 Caliber Net as a getaway but you need to be really quick due to how slow the dash is.

Don’t stand close to walls when your E 90 Caliber Net is on cooldown as it makes it a lot easier for Jinx to land her W Zap! / R Super Mega Death Rocket! on you.

As Caitlyn your main goal is to shove her constantly under tower to make her miss as much CS as possible and delay her scaling as much as you can. Because she’s so weak early it’s very likely you’ll poke her out of lane or maybe even kill/dive her.

Her damage in lane comes from Q Icathian Rain, passive Second Skin and auto attacks. She can win all-ins because of her Passive Second Skin but she kind of relies on items to beat you. With an engage support she can blow you up since it guarantees her W Void Seeker to hit meaning she can insta proc her passive Second Skin and maybe even land an isolated Q Icathian Rain.

You want to stand inside your minion wave, or near at least 1 minion, so that her Q Icathian Rain isn’t isolated. Kai'Sa's trading pattern is Auto attack + Q Icathian Rain, she will try to land at least 3 autos if she has Hail of Blades up, so don’t try to do extended trades if it is. Since W Void Seeker is very slow and has an even slower wind up animation she won’t be using it to poke you, rather she will save it for a teammate’s CC in order to guarantee it hits or to proc her passive Second Skin after landing 3-4 autos in you. Note, if you have 3-4 plasma stacks on you, her W Void Seeker will do more damage, as it will add 2 plasma stacks to proc her passive Second Skin, dealing a large amount of damage, dodge it with E 90 Caliber Net if this is the case.

If she uses Q Icathian Rain, or both Q Icathian Rain and W Void Seeker, to farm, try to force a trade since she won’t really be able to damage you unless she procs her full passive Second Skin.

Because of the range difference this matchup should be really easy to play, just be wary when she has a CC support since you’re a rather immobile ADC due to how slow of a dash your E 90 Caliber Net is. Try your best to constantly poke her with your Autos when she’s CSing and Q Piltover Peacemaker to constantly push the wave into her so she can miss gold and maybe even experience if you force her to recall/kill her. After 6 it’s easier for her to all-in you but if you acquired an item lead and prevent the isolated Q Icathian Rain you should be able to win the duel. She will outscale you eventually so don’t try to fight her in the later stages unless you have an insane lead on her.

Kalista's dmg comes from stacking multiple spears for a big dmg with E Rend and her Q Pierce; in contrast, her autos deal very little damage.

She’s looking to get an early lead to snowball for the late game in order to have some value. She relies on an engage support during lane, otherwise she’s a really weak champ.

She’s going to try and Q Pierce low health minions if you’re standing behind them, as it will kill the minion, transfer the Rend stacks to you and apply the Q Pierce damage as well. Once you are aware of this, position similar to how you would against Miss Fortune. You need to abuse her early as much as possible with your Q Piltover Peacemaker and 150 range advantage. this will allow you to survive the lane since she won’t have enough HP to all-in. Play around your Q Piltover Peacemaker and E 90 Caliber Net CD’s since she can probably kill you if she’s able to all-in you.

If she misses Q Pierce on you or wastes E Rend, you can try to get an extended trade since you’ll probably win the fight at that point due to your Passive Headshot. BE CAREFUL, her E Rend cooldown resets if it kills any target, so she’s likely to use it to last hit minions.

Focus on not giving her a lead in lane, don’t die and scale up. You will be much stronger once you start getting items because it gets increasingly harder for her to reach you.

His main source of DMG are his autos whenever he has W Bio-Arcane Barrage active; additionally, Q Caustic Spittle can deal some damage due to the resistances shred as well. If he can hit you for free with W Bio-Arcane Barrage he will often win the trade/all-in, especially in combination with Q Caustic Spittle + E Void Ooze.

Never trade against him unless his W Bio-Arcane Barrage is on CD. Whenever he uses it (he starts glowing when it’s active) just walk back and come back after it’s gone to play aggressively, since you have a 150 range advantage. You mainly need to worry about his E Void Ooze since he can never trade back if you space properly, but the slow will allow him to cut the distance and probably hit his Q Caustic Spittle; use your E 90 Caliber Net to get out of it (try to hit either him or the support with it) and play aggressively whenever it’s down, along with his W Bio-Arcane Barrage.

This champ is pretty weak if he’s not paired with Lulu since he'll be pretty squishy and won't deal as much dmg without Lulu pixy + attack speed steroid; if they’re paired together never trade when kog’maw has W Bio-Arcane Barrage available and/or Lulu has her shield available.

Mostly you want to stay healthy and poke him so that he can never all-in you. He’s an immobile ADC so it’s pretty easy to hit him with your Q Piltover Peacemaker or even make him stand on your W by reading his movement. He lacks wave clear so you can abuse him all laning phase and constantly poke him under tower to make him miss minions by being forced to recall or killing him.

Lucian is looking to do 3 things: poke you while last hitting with Q Piercing Light, force trades with his passive Lightslinger + auto resets and all-in. Since he doesn’t scale that well he’s looking to get a lead in lane and snowball into the later stages. In the worst case scenario just don’t die vs him.

Lucian is looking to poke you a lot with his Q Piercing Light by hitting you with the tip by casting it on a minion. Try to bait this ability and side step it, if he uses it and misses a lot of his damage is gone, so just wait for him to use his passive on minions and then force a trade on him or just hit him with your Q Piltover Peacemaker when he’s stuck in his Q Piercing Light animation.

One common mistake a Lucian can do is E Relentless Pursuit forward and not hit his double auto attack on you, thus wasting his E Relentless Pursuit. You should look to poke him as much as possible with Q Piltover Peacemaker and auto attacks so that it becomes really hard for him to all-in you during the lane. If he misses his Q Piercing Light just force a short trade since that cooldown isn’t that long; try to not get hit by both of his passive procs from W Ardent Blaze and E Relentless Pursuit. If he misses Q Piercing Light and E's forward you most likely can run him down and kill him or blow a summoner for free.

Try to never use your E 90 Caliber Net when he has E Relentless Pursuit up, usually whoever uses their E first in this matchup will lose the fight, especially since he can use his E to just dodge your skillshots.

You only have to be careful of him jumping on you since he can dodge pretty much over half your damage, but so long as you space properly and poke him constantly with your 150 range advantage you should win the lane.

Her main goal is to poke you with Q Double Up by bouncing it on minions and bully you during the laning phase. Her all-ins are decent, but pretty much half her damage is her Q Double Up.

There’s only two ways she can trade, hitting you with a Q Double Up bounce or proc-ing Press the Attack with AA+Q+AA. Since all of her laning damage relies on Q Double Up, play as aggressively as you can when it’s down. Play besides the minions and make sure there’s never a minion between you and her ESPECIALLY if it’s low HP since it will make her Q Double Up crit.

Depending on support matchup you should be able to force a trade or an all-in after she misses Q Double Up; you need to be looking to constantly tether her to auto space her and get big HP leads from the 100 range advantage since she has no way of getting on top of you. If she uses E Make it Rain to get on top of you just E 90 Caliber Net+ Q Piltover Peacemaker her and run her down; if she wastes it, however, you can probably play aggressive since she will be missing both the utility and self peel that it provides.

Take Exhaust into Samira and remember to build Executioner's Calling to deal with her in laning phase.

Samira's extremely weak Level 1, she’s essentially relying on small pokes with Q Flair but your own Q Piltover Peacemaker has almost twice the range so keep your distance and Q Piltover Peacemaker her whenever she Q's you since she can’t move during the animation. Slow push the wave and then hit both Samira and the wave with your Q Piltover Peacemaker whenever you can.

However, once Samira's level 2-3 she can easily all-in you, BUT she needs her support to engage first. As long as you avoid whatever gap-closer/CC they have with E 90 Caliber Net, you should be okay so you shouldn’t be very afraid to walk up.

Samira has insane all-in damage since pretty much every ability is an auto cancel, she can insta proc Conqueror and has increased damage at melee range. However, her trading potential is quite low since everything but Q Flair is an all-in ability.

Samira has quite mediocre scaling outside her teamfighting abilities but it’s really hard for her to deal damage without items. Because of this snowballing since lane is kind of her win-con and playing off her team’s engages. You want to poke her as much as possible early game and keep your E 90 Caliber Net to disengage.

Her trading pattern is AA+Q Flair so make sure to play inside your minion wave so she can't Q Flair you and hitting her with your Q Piltover Peacemaker as she Q's. You need to be very careful when you get hit since she can get early passive Daredevil Impulse and Conqueror stacks and just jump on you after 1 or 2 trading patterns.

Samira will always beat you in all-ins during laning phase so use your E 90 Caliber Net to always keep your distance. Make sure you track their cooldowns so they don’t jump on you when your E 90 Caliber Net is on cooldown.

It’s important to know that if you landed a Headshot proc from W Yordle Snap Trap or E 90 Caliber Net on her and she W's Blade Whirl, just don’t auto until AFTER it goes away so you still apply the damage. If she saves the W Blade Whirl until after you cast the auto then look to play aggressively since she can’t block your ultimate Ace in the Hole anymore. Normally she should look to E Wild Rush forward at the same time you E 90 Caliber Net away so her W Blade Whirl not only eats your net but gives her passive Daredevil Impulse stacks.

Syndra can be an annoying matchup if you can’t sidestep her Q Dark Sphere. Generally play besides the wave so she has to either aim at you or the wave and can never hit both. So long you can avoid her Q's Dark Sphere you will have a very easy scaling laning phase. Since she’s an immobile mage you should have an easy time bullying her.

You don’t outrange her and her Q Dark Sphere will hit hard fast, try to abuse that you can clear the waves faster and easier than her and get to your Galeforce to dodge and outplay her.

So the way Senna works is that she loves trading because her passive Absolution will give her a soul if she hits a champ with 2 attacks or abilities. This has a 6 second cooldown so she will AA+Q Piercing Darkness you off the Q Piercing Darkness cooldown to get as many stacks as possible.

If you/teammate can close the gap onto Senna, she is squishy and can easily be defeated.

Your goal is to trade as little as possible so you don’t let her stack for free, which means standing outside her auto range and try to get as many Q hits/free autos on her so you can all-in her later.

All of her damage in lane comes from her Q Boomerang Blade which is kinda slow, and easily dodgeable. Just dodge her Q Boomerang Blade and then walk up to auto and Q Piltover Peacemaker her since you have a 150 range advantage with pretty much no way of dodging your Q Piltover Peacemaker.

She will probably build lethality, so you should be aware that she will spike earlier thanks to that.

Best things she can spell shield from you is a W Yordle Snap Trap proc, a Q Piltover Peacemaker when she’s low or your ultimate Ace in the Hole so hold on to these (mainly the ult, the the rest shouldn’t worry that much) until her E Spell Shield has been used. If she uses her E Spell Shield to restore mana with your traps play very aggressively since she will lose any trades she takes and wil be killable with your R Ace in the Hole if you get her low enough.

Always take Exhaust into Tristana to mitigate her E Explosive Charge damage.

I recommend walking into the lane and hit the CS 1-2 times so that it slowpushes towards the enemy and once it does that you should solely focus on attacking the Tristana as much as possible with your Q Piltover Peacemaker and autos.

Tristana's weak level 1 as long as she isn’t able to use E Explosive Charge on you, just stand outside of her auto range and poke her with your Q Piltover Peacemaker and autos; you have a 125 range advantage at lvl 1 which kinda grows smaller every level but it takes her 17 levels to match you, so I wouldn’t worry about it.

If she ever hits E Explosive Charge on you just back off so that she can’t stack it up meaning it will deal very little damage. Whenever she uses E Explosive Charge on the tower, wave, support or on you and doesn't fully blow it up you should play aggressively since she will have no damage. She relies completely on bursting someone down with the bomb.

If she jumps on you to proc the bomb, E 90 Caliber Net away as fast as you can so that you don’t get slowed; if you hit her with your own E 90 Caliber Net she will be slowed herself so you can just force a trade since she no longer has any way of getting on top of you and won’t get any E Explosive Charge stacks so long you auto space properly.

Twitch has an extremely low range but he makes up for that with his W Venom Cask, which slows for 30%, enabling him to get more autos onto you. Try to trade & fight whenever he doesn’t have his W Venom Cask. Most Twitches tend to throw it out quite a bit, so it shouldn’t be hard to find a trading window.

Twitch will always beat you in an all-in so you need to focus on poking him as much as possible so that he’s always too low to all-in you.

Be careful since his ult has enough range that you will have to use both E 90 Caliber Net and Flash to get out of the range usually. Play around your support and never take an extended trade, you only win through poke.

Control Wards are your friends as well. I recommend placing Control Wards in the lane bushes and during mid-late game, place it wherever you’re skirmishing / fighting to make it harder for Twitch to assassinate your team.

He will hunt you down after 6 and after he gets his mythic so buy Control Wards to cover possible gank routes. Tribush or the lane bushes during laning and a control ward on midlane when you move to mid. You can kill him in lane if you have a supp that can lock him down for your traps (e.g. Morgana, Thresh, Nautilus or Leona)

You should take Cleanse in this matchup as Caitlyn since Heal has very little value and his E Hail of Arrows is very easy to hit on you since you can’t really dodge it with your E 90 Caliber Net.

Level 1 bait his E Hail of Arrows and then walk out, dodge it if possible. Once the area disappears, you can trade with AA+Q Piltover Peacemaker more comfortably since it’s harder for him to land autos without you being slowed. He doesn’t have W Blighted Quiver until level 3 so you don’t have to worry about his passive Living Vengeance stack damage until then, just AA+Q Piltover Peacemaker to poke him and out trade, otherwise you will be slowed and grievously wounded meaning you will lose trades.

After level 3 don’t walk up to auto him since he can just triple auto you with Hail of Blades and instantly proc his passive Living Vengeance with E Hail of Arrows or Q Piercing Arrow tap and he will win pretty much every fight. Focus on keeping your distance and if he misses Q Piercing Arrow, work with your support to get a good trade or even all-in; you need to stay as healthy as possible if you ever want to kill him.

After 6 you need to be very careful when walking up. You should never do it if your Cleanse is on cooldown, unless you’re way too fed and he’s too behind to burst you down, otherwise the latter will happen. Focus on keeping your distance and constantly harassing him during the early game.

Vayne is really weak pre-6, just poke her as much as possible to prevent her from running you down. Once she has W Silver Bolts, which is usually level 2 but sometimes level 3, she has a really strong trade when autoing you 3 times. Look to take short trades where she can only hit you 1 or 2 times at most while you space her and auto her a bunch, or all-in her with your support if she’s low enough.

After 6 she can quite easily run you down with invis since it makes it really hard to hit your abilities on her so never try to 1v1; never overextend in a lane if you’re alone.

Never stand near walls vs Vayne since she can probably kill you at any point in the game if she lands a stun.

This matchup depends on your mouse accuracy, if you space well and play around her inferior range then you will destroy her. If not she will proc W Silver Bolts and Press the Attack on you and shave half your HP. She will always look to trade if you use your Q Piltover Peacemaker so try to play on the same side of the lane as her and bait her away from the minions if she uses Q Tumble so you can E 90 Caliber Net + W Yordle Snap Trap her or E 90 Caliber Net + Q Piltover Peacemaker. Always play around her Q Tumble range and try to harass her.

Xayah is usually very weak Level 1, she can only try to poke a bit with her Q Double Daggers through minions. After level 2 she will try to Q Double Daggers + AA + E Bladecaller you for poke and/or to root you so her support or jungler can follow up. Pay attention to her feathers so that she can't root you with 3+ feathers.

You want to poke her as much as possible during the laning phase with Q Piltover Peacemaker. After level 3 be a bit careful, as she gets all-in potential with her W Deadly Plumage if she has an engage support; you should be able to E 90 Caliber Net away from most engages. If she doesn't have an engage support she doesn't have that much kill threat because there’s nobody to follow up on her root or to hold you down for her E Bladecaller.

If Xayah uses her W Deadly Plumage to push the wave or hit your support, she loses a lot of her dmg potential and you can try to go for trades with her.

Be VERY CAREFUL of her feathers if she’s building lethality, since one E Bladecaller can be enough to burst you down.

Constantly kite her by moving forward and slightly to a side so there’s always less than 3 feathers behind you. Because of your 125 range advantage she shouldn’t be able to get that many feathers out with proper spacing.

Be careful of Galeforce + E Bladecaller in this matchup.

Mages aren’t good into Caitlyn because they have a pretty bad early game and suck at farming under tower, both things you can easily punish.

Basically what you want to do is NOT stay in minions because the easiest way for him to poke you is by Q'ing Bouncing Bomb the minions and then the splash damage will hit you as it’s very big, so stay on the side of the wave instead.

You should be able to easily Q Piltover Peacemaker him whenever he casts an auto or an ability. You should be constantly pushing waves under his tower because he will miss multiple CS per wave because of how weak his autos are and how high his CD’s are early game.

Tracking cooldowns is your friend here, check out the wiki and practice trading when his abilities (mainly E Hexplosive Minefield) is on cooldown.


Be very careful playing aggressively at level 1 as Alistar is very weak unless the enemies walk into melee range to get Q'd by Alistar. I recommend trying to get in as many autoes on the enemies as possible while still keeping your distance and trying not to trade 1v2. It’s not uncommon to get pushed in and let the enemies reach level 2 first in this matchup.

Your goal is to get as much CS as possible while remaining full HP until Alistar's Level 2 - 3 when he’s strong and you can 2v2 easily for burst trades or all-ins if you poked them enough.

The way you set up all-ins with Alistar is by poking the enemy down to lethal or taking multiple beneficial trades. You should be looking to make slow pushes to run the enemy down in lane or dive as soon as the wave crashes since setting up dives with Alistar is really easy, especially after 6 when he can tank tower forever with ult.

You need to always have at least 1 trap available to put it below the enemy when he gets CC’d by Alistar to get a free Headshot.


Abuse Alistar’s lack of Level 1 strength by slow pushing as slow as possible, stack waves while zoning & attacking the enemies as much as possible but be extremely careful about walking into Alistar’s Q Pulverize range or into the enemy minion wave as he’s able to Flash + Q Pulverize to close out the distance.

Depending on the ADC, you might have to be careful if he took phase rush since he can just run straight at you and hit his E Trample stun.

Just like playing with him, the enemy will most likely look to run you down in lane or dive you, so your goal when playing against him is to stay as healthy as possible and slow push to poke them under tower since he can’t ever engage on you. Depending on the matchup they might not have enough damage during a dive so Alistar will shove in waves with the ADC and then roam.

If you cast your E 90 Caliber Net instantly as he casts his W Headbutt it’s possible to get out of his CC chain, but not only do you need to expect it but really good reaction time as well. His W Headbutt has the same range as your autos so you’re not at as much danger as other ADC’s with proper spacing but you should still be careful and focus on keeping him low. Remember that his R Unbreakable Will cleanses him so he can just facetank your W Yordle Snap Trap and E 90 Caliber Net.

A neat trick you can look to do is get him pretty low, bait him to engage on you and then W Yordle Snap Trap yourself as he dashes on to you essentially guaranteeing a trap damage. This isn’t as good if he has aftershock because he won’t take damage (unless you’re able to hold your abilities until after it procs or do this when it’s on CD) and it’s definitely not possible after 6 if he has his ult Unbreakable Will available. If you do this properly pre-6 you will most likely kill him for free and bait the enemy ADC into committing.


It’s important to play around the minion waves with a Bard as he can easily stun the enemies if you’re fighting inside one, Bard also has healing with his W Caretaker's Shrine which allows you to trade a lot with the enemy especially if their support doesn’t have any healing.

If Bard misses Q Cosmic Binding then be extremely careful for around 10 seconds as that’s his only offensive tool in 2v2 fights, however if he does land it then make sure to get some damage off, either in a small trade or an all in if you think you’ll win.

You have 3 very good W Yordle Snap Trap setups with him: Pre-6 you can trap whoever he stuns and put a trap at the end of his portal if you’re being chased. Post-6 synergy is really good since you can put traps below every champ he hits with his R guaranteeing the DMG and a very good CC chain


Try to bait the Bard Q Cosmic Binding as soon as possible; look to sidestep and then use the 10 seconds window to walk up and trade with your autos until it’s back up. Keep in mind that Bard offers healing to the enemy ADC with his W Caretaker's Shrine so be careful not to trade evenly unless your support heals more.

Generally, it’s pretty easy to play against Bard as long as you don’t walk up too far whenever he has Q Cosmic Binding available and make sure not to stay behind minions / walls which enables him to stun you if he hits you with his Q Cosmic Binding.

You can look to put a W Yordle Snap Trap on his healing shrines to prevent the ADC from using them if you’re in range and he’s close to them.


You should be careful of walking up too far Level 1 if your Blitzcrank is not in a position to hook the enemy, but generally Blitzcrank is quite weak until level 2 so it’s completely okay to let the enemy become level 2 first BUT don’t be too far up as it’s impossible to win fights if you’re Level 1 and the enemy’s level 2.

Generally, try to hold the wave slightly outside your turret as much as possible as that forces the enemy botlane to walk up deep which increases your chances of Blitzcrank landing a successful hook. It’s very important that you DONT let the enemy wave become too big whilst doing this though, they should never have more than 3-4+ CS more than your wave.

DON’T expect too much, if Blitzcrank lands a hook that’s great, but if you have too high expectations then it’s easy to be let down potentially causing tilt. This is general advice.

Remember to keep at least 1 trap available so that you can put it below whoever he hooks whenever he hits his Q Rocket Grab since you can oneshot people with one combo.


This champion completely relies on hitting his Q Rocket Grab on you in order to be useful which. It’s extremely important to stand behind minions and slow push waves to make it harder for him to hit his Q Rocket Grab.

If you’re crossing into Blitzcrank's side of the lane and you have no idea where the enemy jungler is make sure to ward, otherwise you can easily get ganked as Blitzcrank has great gank setup once he’s Level 3 vs you since he can just Flash + E Power Fist.

If you’re close enough to him and he goes to hook your support or you can clearly see he’s missing his Q Rocket Grab, put a W Yordle Snap Trap on him since he will be unable to move for quite a bit.


Brand's not very strong level 1 as he doesn’t have access to his strong combo but he still has okay-ish poke with his W Pillar of Flame, make sure not to walk TOO deeply too and instead focus on short trades or poking together with Brand W Pillar of Flame using your Q Piltover Peacemaker.

However, whenever Brand’s Level 2 & 3 then be ready to follow up whenever he walks up to trade, if Brand actually hits his abilities (especially Q Sear) then commit into a potential all in BUT if he misses most if not all of his abilities then be ready to retreat and worst case let Brand die if you don't see yourself winning the fight.

Remember to keep at least 1 trap available with him so that you can put it right below whoever he stuns with his Q Sear.


Try to bait Brand’s W Pillar of Flame as soon as possible and do your best to sidestep it, then walk up aggro and trade for 8 seconds until it’s back up. Be careful of Brand after he’s Level 2 as he will try to do his W Pillar of Flame into Q Sear combo on you, which has a high chance of killing you if you’re mispositioned and it hits you.

Since Brand's a mage, he’s completely useless without his abilities; if you notice that he either used all of his abilities on your support, is out of mana or simply has them on cooldown, consider an all-in.

Be very careful of sticking together with your teammates whenever Brand's Level 6 since his ultimate Pyroclasm will bounce between targets and deal A LOT of damage if you don’t split apart quickly. Use your E 90 Caliber Net to get as far away from Brand or your teammates when he ults.


So basically the entire purpose of Braum is to protect you from whatever wants to jump onto you, so he’s really good into everything that isn’t ranged basically.

If your Braum misses his Q Winter's Bite in early levels then be extra careful as he’s kinda useless without it but if it hits then you can most likely get a really good free trade.

Keep at least one trap up to put it below an opponent after they get CC’d by his passive.


You shouldn’t have any issues playing vs Braum as long as you stay behind minions / support to prevent him from landing Q Winter's Bite on you.

Braum's at his weakest whenever his E Unbreakable is on cooldown as that’s his main defensive tool and it has a HUGE cooldown of 16 seconds so fight whenever it’s down but be cautious of his Q Winter's Bite.

His E Unbreakable works as a windwall so it will eat up your ultimate Ace in the Hole damage, do not use it until his E Unbreakable is in cooldown. If he ever jumps near you or gets on top of you, use your E 90 Caliber Net to get away before he lands Q Winter's Bite / AA to avoid getting stunned altogether. Be careful of E’ing when he casts his ultimate Glacial Fissure on you since he can cancel your dash.


Galio relies on combo-ing his abilities in order to lock down & oneshot the target, so don’t expect too much from him level 1 UNLESS he manages to land his W Shield of Durand / E Justice Punch in which case you can walk up and get some free damage on whomever he locks down.

If he starts with Q Winds of War then he’s kinda useless level 1 except for some poke damage so wait until he’s level 3 when he has access to his entire kit, all you’ll have to do is be ready to follow up on his engages and you will most likely be able to oneshot whoever he locks down if you traded previously or simply be able to run them down.

Remember to keep at least one W Yordle Snap Trap available for when he CC’s someone. Since the taunt will make them move a bit it’s best to use them on his E Justice Punch knockup where they’ll be completely immobile.


Be careful of walking too close to the bushes as Galio LOVES to sit in them patiently waiting for you to walk close enough for him to W Shield of Durand. So long you have vision or play away from the bushes you should be fine since he has a hard time engaging onto you.Be VERY FOCUSED against him since he will try to Flash + E Shield of Durand you so he can guarantee his spells or straight up flashing in with Nimbus Cloak and running at you.

You need to E 90 Caliber Net away from it’s dash before it hits so you can apply your slow to be able to kite him right after. Whenever he misses one W Shield of Durand or E Justice Punch and you still have your E 90 Caliber Net play as aggressive as you can since he’s completely useless.


Janna has quite a bit of poke damage and range with her W Zephyr level 1 so I suggest slow pushing the wave and attacking the enemy together since her slow should guarantee you get some free damage on them. It’s quite hard to all-in the opponents with Janna and instead you should focus on doing short trades and chip away their HP little by little BUT if Janna manages to land a Q Howling Gale on the enemy that could result in a hefty chunk of HP or even all-in if scenarios are right.

Stay close to her and keep at least one of your W Yordle Snap Trap available to use them on someone she knocks up with her Q Howling Gale tornado.


Janna will try to walk up and W Zephyr you as much as she can Level 1 but you can easily out trade her if she walks up alone. With that in mind, be cautious of the enemy ADC trading with you as well since she slows you with W Zephyr, so be sure to be trading 1v1 or with your support, never 1v2.

It’s extremely important that you’re wary of her Q Howling Gale at ALL times, she will try to charge the Q’s in fog of war, inside the bushes and so on but as long as you’re always keeping them in mind It’s simple to sidestep them as they are slow.

If she tries to ult Monsoon and you can get in range, put some W Yordle Snap Trap below her.


Karma provides a lot of poke and boosts your waveclear with her Q Inner Flame, specially with Mantra. Her Mantra E Inspire will help run down enemy laners or disengage. Don’t trade when her E Inspire shield is on cooldown since that’s what you need to base your trades on.

When paired with her as Caitlyn you have insane poke and waveclear. Slow pushing big waves shouldn’t be hard at all and poking them under tower will almost always get them out of the lane. You should throw your Q Piltover Peacemaker after she hits hers to increase the chance of hitting it and you should try to save a W Yordle Snap Trap to pair it with her W Focused Resolve root.


Karma’s by far the enchanter with the most damage in laning phase and A LOT of people struggle to play against her; Stay horizontally away from her and keep a minion wave between you so she’s not able to land her Q’s Inner Flame on you. Be careful of not staying too close to the minions since it could make the splash damage hurt you.

Be careful of entering into lane as a lot of Karmas like to R Mantra + Q Inner Flamewhenever you walk up to the minion wave and it’s kinda hard to counter that if you are forced to leash your jungler. The WORST thing that you can do against Karma is walking up aggro into the enemy botlane without any minion protection when she has R Mantra + Q Inner Flame available as you’ll get extremely slowed & damaged if you get hit which easily leads into you dying.

Try to bait Karma R Mantra + Q Inner Flame as soon as you can, then walk up to trade whenever it’s on cooldown, which is 7 seconds; NEVER walk up if she has R Mantra + Q Inner Flame up.

Only look to trade against the enemy botlane whenever Karma's E Inspire is on cooldown.

Save your E 90 Caliber Net for when she tries to root you with her W Focused Resolve. Never walk up if she has Flash and you don’t because she will just Flash past your E 90 Caliber Net.


Leona's quite weak Level 1 as she doesn’t have access to her E Zenith Blade into Q Shield of Daybreak combo so don’t walk up too aggressively.

It’s quite common to let the enemies get level 2 first and just go back to turret and wait for the wave to come into you, but if you’re able to get level 2 first then that’s really good, just make sure to PING the enemies a few seconds BEFORE you’re level 2 so that your Leona’s more prepared to engage.

Since you’re playing Caitlyn you will usually be able to circumvent the level 1 weakness with your waveclear and secure level 2 first. Try to save 1 W Yordle Snap Trap to follow up on her CC, remember to use it after her Q Shield of Daybreak stun. After 6 you can try to save 2 traps because of how long her CC chain is.


Slowpush the first wave and hit the enemies as soon as they walk up in range, but be cautious not to walk into the enemy wave as Leona can start E Zenith Blade and still engage on you even if it’s not that strong. Cleanse can be useful in this matchup if other enemy champs have enough easy-to-hit CC to follow up if they hard engage on you ( Twisted Fate, Lillia, etc.).

With Caitlyn you should have enough range to avoid her abilities unless she flashes onto you, so just poke her as much as possible so you can kill her if she ever tries to get on top of you. Play very passively if her Flash is up and she’s full HP since she should be looking to engage on you as soon as possible to avoid getting poked.


Try to find out whether your Lulu starts with Q Glitterlance or E Help, Pix! simply by asking her. If she starts E Help, Pix! then walk up and trade with it and be a bit more cautious about trading when it’s on cooldown (8 seconds). Try to push the wave enough to the point where your minions will push automatically and then focus on hitting the enemies instead of pushing since you zoning them away from the wave means you get level 2 first anyways.

As most enchanter matchups you can look to keep the enemies under tower to prevent them from getting CS.

You could look to hit a W Yordle Snap Trap off her Q Glitterlance slow or her R Wild Growth knockup, if the enemies were close enough.


Walk up and try to bait the Lulu shield away; you can freely trade with them for 8 seconds once it's gone. Do not trade 1v1 against her if you’re in range of her abilities.

Lulu has a lot of shields and protection so make sure that the enemies don’t get an unexpected shield / ulti from Lulu if you do decide to all-in as you can easily get baited by that and maybe die.


She will constantly be looking to poke with her E Lucent Singularity since it slows the enemies before dealing the damage you can use this to hit your abilities more easily. If she hits the wave this also helps obtain lane prio. You could be looking to trade off her W shield but it’s quite insignificant.

She synergizes really well with Caitlyn because of how long her Q Light Binding root lasts. Save 1 to 2 W Yordle Snap Trap to follow up when she hits her Q Light Binding. After 6 you two will have very high long range burst damage with your ultimates.


Keep at least 2 minions between you and her so she can’t land Q Light Binding on you, since it can only hit 2 targets. Try to stand out of range of E Lucent Singularity to not get hit by it and walk up once it’s on cooldown. Mainly you just wait for her to use Q Light Binding if you want to all-in and E Lucent Singularity/W Prismatic Barrier if you want to trade. Stay as healthy as possible and all-in as soon as you can since she is pretty bad in all-ins if she can’t land/doesn’t have her spells. Focus on punishing her cooldowns and when she runs out of mana.


Maokai is quite useless Level 1 so don’t expect much help, basically think of the lane as 1v2 unless the enemies walk into his saplings. Worst case scenario you can just fall back to the turret and let the enemy get level 2 first. Remember to be careful of being too far up if they do get level 2 first since they can potentially collapse on you.

Pre-6 you kind of depend on Maokai to push whoever he engages onto your traps; normally he will shove them closer to you so just put the trap slightly in front of them if Maokai jumps on someone. Once you guys hit level 6 you have really good all-in potential since the CC lockdown Maokai gets access to guarantees you land some W Yordle Snap Trap traps, so make sure to keep at least 1 of them available.


Maokai will most likely start his E Sapling Toss in which case all you have to do is stay away from the bushes as he will usually stack a bunch of saplings in the bush waiting for you to walk into it. Be extremely careful walking into the tri bush if you’re leashing. If he didn’t start his saplings be careful of his level 2 since he most likely will look to jump onto you or your support.

As Caitlyn you should have enough range to avoid getting jumped on by him, just beware of his Flash cooldown.


She relies entirely on hitting her Q Dark Binding to be useful in lane. Her E Black Shield can deny some engages and W can boost your waveclear by a bit but she’s quite mediocre.

This is one of the best supports Caitlyn can be paired with because of the absurdly long Q Dark Binding root duration and uncontestable waveclear. You can oneshot whoever she lands her Q Dark Binding on so make sure you save at least 1 W trap. Because of the root duration you can land multiple consecutive traps.


Morgana’s only offensive ability pre-6 is her Q Dark Binding, which is a very slow projectile and also gets blocked by minions so make sure to stand behind minions as much as possible, basically NEVER walk up outside of minions unless she just Q’d and it’s on cooldown.

Be very careful of the small openings that happen while standing inside the minions wave though as all it takes is 1 Q Dark Binding in order for you to get extremely chunked, but it’s an otherwise easy matchup since you can pretty much always all-in after level 3 so long you avoid the Q Dark Binding.


You can trade a lot against the enemy so long as you don’t walk past the enemy’s melee minions and get engaged on whilst tanking minions. Focus on trading with her E Tidecaller's Blessing on you and healing back up with her W Ebb and Flow.

Even trades are always worth UNLESS the enemy bot lane also has a healing support in which case you have to be a bit more cautious about it.

Keep 1 W Yordle Snap Trap available and play parallel to her since you need to W Yordle Snap Trap almost immediately after she hits her Q Aqua Prison if you want to layer the CC.

Unless you have a healing support do not look to trade against this lane because they’ll just heal back up and you will lose every trade. You need to wait for her to waste both her W Ebb and Flow and E Tidecaller's Blessing if you want to ever win a trade. Q Aqua Prison is as very slow projectile that you can easily dodge if you keep your distance.

As Caitlyn you have enough range to harass her, mainly with Q Piltover Peacemaker, to attack her mana pool by forcing her to heal herself so you can trade on to the ADC once she’s out of the lane or out of mana.


Play close to him since level one to follow up if he hits a hook. He will have an easier time helping you win the lane if you can freeze the wave and zone the enemy bot lane or slow push waves to keep as few minions between him and the bot laners as possible.

Try to keep at least 2 W Yordle Snap Trap traps available to follow up on his CC, especially after he gets his ultimate Depth Charge where you could even land up to 3 traps between both enemy bot laners.


Always keep minions between you and him so that he’s unable to hook you. Slow pushing is highly effective against him for this same reason.

As Caitlyn you have to focus on poking him so that it becomes increasingly harder for him to all-in without dying. You need to track his Flash since he should look to use it as soon as he can whenever he enters the lane. Be SUPER careful after level 6 since his ultimate is a point and click knockup and you’re an immobile ADC, so don’t get caught mispositioned.


While uncommon nowadays, this champ is essentially a stun bot in the support role. He will look to roam a lot, especially after level 6 since his ult Grand Starfall provides him fast rotations. It’s good to slow push with him to increase the chance of a good all-in and then secure a roam timer when the built up wave crashes.

As Caitlyn you should keep 1 W trap available to follow up on his W Shield Vault CC and oneshot people in lane. Because of your waveclear he’ll be very happy being able to constantly roam since you can consistently build up 2-3 waves and crash them under tower.


Cleanse is very good against him since his goal in every lane is to oneshot you in a CC spell rotation. His goal will be to slow push waves and roam when they crash, mainly after 6; pings and wards are important if you’re ever shoved in. A good way to counter him is to keep him low HP and under tower. Play very aggressively whenever his W is on cooldown or he has 0 passive Mortal Will stacks.

With Caitlyn you have quite a decent range to poke him down; he’s also very squishy. Focus on keeping your distance so he’s forced to jump on your support. If he ever does that, put a trap below him since his W Shield Vault animation is very long and can’t be cancelled.


Pyke is pretty much a roaming champ so he wants to slow push waves and rotate when they crash. If his Q Bone Skewer is ever on cooldown he’s practically useless so play passively when it is.

With Caitlyn you look to do the same thing as he does so you’ll be fine in this lane. Save 1 to 2 W Yordle Snap Trap traps to follow up on his E Phantom Undertow stun. Poking them down after level 6 is very scary for the enemy since Pyke can just run up and ult Death from Below them. Don’t be afraid to ult Ace in the Hole them even if it won’t kill them when he’s close since he can execute them and you’ll still get the gold.


Stay inside minion waves to avoid getting hooked by him. His goal is to slow push while looking for all-ins and roam when they crash. Focus on warding and not letting him crash waves. If he ever wastes his hook you can play aggressively. Be careful of him E’ing forwards and then flashing behind you to guarantee the stun; track his flash and be ready to react to his whenever it’s up. Stay out of range whenever your Flash is on cooldown. After 6 it’s important to stay very healthy so he can’t go in with his ult Death from Below and kill you.

Staying out of his E Phantom Undertow range shouldn’t be too hard as Caitlyn. Poke him as much as possible and keep him under tower to render him almost useless.


Rakan likes to roam a lot since he’s a play maker support. He should have W Grand Entrance level 1 so be ready to hit whoever he knocks up. His Q Gleaming Quill provides a bit of sustain during the lane. Don’t get baited by his engages, remember he can easily disengage with his E Battle Dance, just make sure you’re in range for him to E you so he can get in and out of fights.

As most all-in lanes, you’ll want to slow push waves while looking for all-ins and then diving or letting him roam when the wave crashes. Try to save 1 W Yordle Snap Trap trap to put it below whoever he knocks up with his W Grand Entrance.


He should have W Grand Entrance level 1 so make sure to space it and not get hit for free. He wants to slow push waves while looking for all-ins and roam when the waves crash.

When playing Caitlyn against him you should look to do 3 things: poke him as much as possible to prevent him from all-inning, using your E 90 Caliber Net to get away from his W Grand Entrance by using it pretty much at the same time as he casts his and putting a W trap right below him when he misses his W Grand Entrance or goes for your support.


Usually she will have W Ferromancy - Crash Down / Mount Up level 1 so look to hit whoever she knocks up. Her real power spike comes at level 2 where she has the knock up from W Ferromancy - Crash Down / Mount Up and stun from E Attract and Repel. It shouldn’t be too hard to get level 2 before the enemy laners.

As Caitlyn you should probably keep 2 traps available since her CC chain is long enough for you to trap both enemy bot laners if she CC’s them. Her remount W will knock them up and behind Rell so that’s where you should put your trap if you want to land that Headshot proc.


She should have W Ferromancy - Crash Down / Mount Up level 1 so be careful of it. Space away from it and fight whenever it’s on cooldown, which is 13 seconds. Be very careful of her remount W Ferromancy - Crash Down / Mount Up since it’s a point and click knock back.

Because of your range as Caitlyn, spacing her shouldn’t be a problem. Focus on poking her to make her all-ins harder for her to execute. You can use your E 90 Caliber Net to get away from her if you need to, just remember your dash can be cancelled so you have to be quick


She’s going to try and trade as much as possible so try to trade at the same time as her or put yourself between her and her target so the Q Piercing Darkness heals you as it damages the enemy. Since her passive Absolution slows them use this as a window to hit your Q, especially if she took Glacial Augment.

Keep a W Yordle Snap Trap trap available at all times to follow up when she hits a W Last Embrace root. After 6 you two have very long range damage with your ultimates which is very useful during teamfights.


She wants to trade on you as much as possible so play around your support so you both trade on her when she walks up. Be careful to never get hit for free since she can heal and stack a soul when she AA+Q’s.


She’s quite weak before level 3 and she will probably just poke a little bit with Q High Note or E Beat Drop, so you should play passively until then. Only trade when Seraphine has her shield up so that you take less damage than your opponent.

Save one W Yordle Snap Trap trap at all times to follow up on her E Beat Drop when her passive Stage Presence is charged up. After level 6 the charm makes it so they walk into you, so put your W Yordle Snap Trap trap slightly in front of them or wait for her to cast her E Beat Drop, if she has it available.


Before level 3 you can dodge her abilities and then walk up to harass her or the ADC as much as possible since Seraphine will deal no damage nor be able to block the damage. After level 3 try to bait the shield or wait until she uses it to trade. Her E Beat Drop is relatively slow so you should not have any problems side stepping it; make sure to not stand next to walls so it’s harder for her to hit it.

Because Caitlyn can’t really reposition easily Cleanse can be good in this lane if her teammates also have long/unavoidable CC ( Twisted Fate W Pick A Card, Lillia R Lilting Lullaby, Varus R Chain of Corruption, etc.)


You have to be prepared to follow Sett's engages at all times as they can be quite sudden at times since he wants to Flash in a lot. Your job is to follow him and attack the target as fast as possible.

Slow pushing is very good with Sett and dives are not that hard because of his huge W Haymaker shield.

As Caitlyn you want to keep 1 trap available to use it with his E Facebreaker stun.


Be very careful level 1 if you don’t know what ability he has since they usually level E Facebreaker and Flash in on the first wave. If he has W Haymaker or Q Knuckle Down play aggressively and poke him as much as you can. Remember to not walk up if he has Flash/Hexflash and your Flash is on CD.

Do your best to slow push waves and keep him under tower; the more you poke him the harder it will be for him to play. He also loves to play around fog of war so ward the bushes whenever he could be in them.


Don’t expect much from Shaco, he isn’t really that useful unless the enemies walk into his boxes or he’s able to Q Deceive into the enemy ADC or something but otherwise you can think of it as a 1v2 when it comes to trading so don’t overextend too deep. Try to play around his boxes when you fight so he can actually contribute something.

You could try to save some W Yordle Snap Trap traps to put them in front of the enemy champs when they get feared from his boxes but it isn’t very consistent.


Shaco's quite useless if you purchase the Oracle Lens trinket level 1 so I definitely recommend doing that or having your support do it; basically as you’re entering into the lane use it and then get rid of all of the boxes which pretty much renders him useless.

Be careful not to overextend into their side of the lane as there could be a bunch of boxes lurking there, so make sure to sweep if you’re uncertain.

As Caitlyn you have to abuse your wave clear since he’s really useless when under tower because he can’t put boxes in the bushes.


Try to trade if she uses her Q Hymn of Valor by harassing the enemy bot lane and play passively until level 6 where you could all-in if she lands a stun and you have enough of an HP advantage. Overall you should focus on farming and scaling alongside her.

Save 1 or 2 W Yordle Snap Trap traps after level 6 to follow up on her R Crescendo stun.


Stay out of her Q Hymn of Valor range and then harass her when it’s on cooldown since she has no way of dealing damage. If you ever catch her with your support you can probably blow her up since she’s super squishy and her heal is pretty small


Play parallel to her so that when she walks up to Q Starcall you can auto attack or harass them easily with the slow if it does. If they have no heals or shields don’t be afraid to trade aggressively since Soraka can heal you back up. You two will be very weak to hard engage so play cautiously if the enemy team has any.

While inconsistent, you could use traps on the root from her E Equinox.


Focus mainly on dodging her Q Starcall so she can’t heal and harassing her over the ADC so that she loses as much health as possible; once she’s in lethal go in so the fight is essentially 1v2 instantly. Play around whatever engage you have in your team since she’s really weak to it.

So long you can consistently poke her while dodging her Q Starcall she has no self-sustain, so poking her under tower can easily lead to kills or big leads.


You have to be prepared to trade or engage whenever Swain lands his E Nevermove; if he misses his E Nevermove then back off for 10 seconds until it’s back up as Swain’s practically useless without it. You have really good trades but mainly you want to play on your side of the lane and counter engage or trade them down to lethal and kill them off Swain’s E Nevermove.

As Caitlyn your goal is to follow up when he hits his E Nevermove by putting the W Yordle Snap Trap Trap to where he is going to pull, whoever he hit, with his passive Ravenous Flock.


There’s one ability that you have to be wary of, Swain’s E Nevermove.

You should try to bait it as much as possible, and then walk up to trade during its 10 second cooldown as he’s pretty much useless without it. Never walk up deep if he has it available.

Because of your huge range you should pretty much always be too far away for him to hit it.


You will be weak for the first few levels so it’s okay to let yourselves get pushed in until level 3 where you should already be building a slow push to fight as soon as possible. Because of his Q Starlight's Touch heal you will do great during long fights, so long he can auto anything.

You two don’t synergize a lot together, best you can look for is using your W Yordle Snap Trap traps on his E Dazzle stun if he manages to hit it and maybe dive after 6 using his ult.


You should be fine against Taric so long as you don’t get hit by his E Dazzle, just be careful of him trying to use Flash to guarantee it hits. Be wary of the fact that Taric has healing so if you have no healing from your support then even trades are really bad to do. Whenever Taric has ult Cosmic Radiance it’s better to try and bait it and then DISENGAGE until It’s gone; if you’re confident that you can kill the enemies before it procs then go for it as it takes 2.5 seconds for the channel to go through.

Because of Caitlyn's range I wouldn’t worry too much about his stun, even with his Flash available generally speaking. You could look to get them really low, force them to ult and use your own ultimate as soon as the invulnerability runs out.


There’s not much to do until Thresh's at least level 2 unlocking his ability to Death Sentence Flay. You want to get really good trades whenever he hooks or flays someone since they either can’t move or are slowed. He will very much appreciate it if you slow push waves since it’ll make it easier for him to hit his hooks or get a Flash + Flay All-in.

As Caitlyn this matchup resides mainly on him. You need to save a W Yordle Snap Trap trap for when he hits someone, make sure to put it to where Thresh is going to pull them towards. I say it depends on him because it’s his job to Flay the enemies onto your traps.


It’s important to know which ability Thresh started, and in order to do so press on him and in the top-left corner you’ll see his champion’s HUD and if you see the Flay Icon in there that means he started Flay, if not he started hook.

If he started Flay simply don’t walk into the Flay range (537) so if you’re always at max range when AA’ing he can’t hit you, and if he started with hook then simply stand behind the minions in order to avoid that. Thresh's pretty weak until he gets his Q Death Sentence - E Flay combo level 2 though so don’t be scared to harass him.

Remember to slow push and stand behind minions to avoid getting hooked.


You’ll want to poke the enemies together, especially since his Q Plasma Fission slow will make it easier for you to hit them. Be very cautious since Vel'Koz does not provide any peeling for you in case the enemies both jump on you so don’t walk up into the enemy wave.

In this lane you have 3 possible win conditions: poking them to death, poking them until you oneshot them off his E Tectonic Disruption or harass them off the wave under tower. Slow pushing is good with Vel'Koz.

As Caitlyn you could look to W Yordle Snap Trap trap someone who gets knocked up by his E Tectonic Disruption, you just need to keep 2 things in mind: they get knocked up for .75 seconds so you have to be extremely quick with the trap and the fact that they will also get knocked back slightly, so you need to aim the trap behind them.


Try to walk up and bait the Vel'Koz to throw out his Q Plasma Fission ASAP, sidestep if preferably and then you can trade for around 6 seconds until it’s back up again. Generally, this lane’s quite easy so long as you stay behind minions to avoid Vel'Koz’s Q Plasma Fission.

It’s very important to NEVER get hit by his E Tectonic Disruption as you’ll be knocked up and CC’d which can really hurt you or even kill you; use your E 90 Caliber Net to dodge it if you’re not sure you can walk out of it in time.


Play around his W Eye of Destruction slow and his E Shocking Orb stun to get favorable trades since they will most likely not be able to hit you back. If they don’t have hard engage try to keep the enemy under tower to harass them for farm and get cs leads or maybe even kill them by withering them down. Play passive until level 3 since you can just get engaged on; just let him poke with Q Arcanopulse and stay as healthy as possible.If he stuns someone with E Shocking Orb try to place a W Yordle Snap Trap trap under them.


Try to stand in max auto range of Xerath while sidestepping so that you can auto him as soon as he misses Q Arcanopulse (or even if he hits it so you can trade some HP, but focus on dodging it). Keep minions between you and him whenever his E Shocking Orb is up so you can’t get stunned. Stay out of W Eye of Destruction range whenever it’s up since he can guarantee all his abilities hit you if you’re slowed. You want to stay as healthy as possible so you can all-in as soon as he misses his E Shocking Orb and W Eye of Destruction.


The way you wanna play with her is that you want to do short trades as much as possible as she can always heal you up if you do take some trading damage. Be extremely cautious of getting engaged upon by the enemy's support at all times and try to analyze his abilities and how to avoid them in order to quite easily be able to not die allowing you to scale.

Scaling, that’s pretty much what Yuumi does as she becomes a beast once you get into mid-late game and thus it’s not necessary to win laning phase and instead simply not dying and getting as much CS & XP as possible is good enough.

When playing Caitlyn you can slightly circumvent this depending on matchup. After 6 you have a bit more kill threat since she can root them thus guaranteeing you hit 1 or 2 W Yordle Snap Trap trap Headshots.


Stay in the wave level 1 so that Yuumi’s not able to land her Q Prowling Projectile on you as it deals quite a bit of damage, and it also slows you which makes it easy for the enemy ADC to get in range to damage you. If she starts with E Zoomies just poke the ADC down with Q Prowling Projectile to waste Yuumi's mana.

However, be careful about taking even trades unless your support can also heal you as Yuumi can heal her ADC quite a bit, even trades meaning that you deal and take around the same amount of damage.

If you are ever able to trap her she will not be able to attach again for 5 seconds, which should be more than enough time for you to kill her.


Be careful as Zilean doesn’t do much except dealing some poke damage with his Q Time Bomb so DON'T walk up too deep, simply harass the enemy. Don’t walk up past the enemy melee minions and / or get engaged on by the enemy support.

However, when Zilean reaches level 2 he’s a bit stronger since he’s able to stun the enemy by landing Q Time Bomb into Q Time Bomb which is a small window for you to walk up and trade a bit but it’s going to be hard to all-in unless the enemy is overextended or already low HP prior to the engage.

Generally, Zilean's a scaling champion, his early game isn’t all that great but he becomes a nice support in mid-game with all the movement speed, zoning with his Q Time Bomb as well as the amazing revive with his R Chronoshift. I wouldn’t say that you should trust Zilean 100% to R Chronoshift you though.

Remember to always keep 1 W Yordle Snap Trap trap available to follow up on his double bomb stun.


Try to walk up level 1 & bait the Zilean Q Time Bomb as soon as possible, and then try to sidestep into harassing the enemies for 8 seconds before it’s back up again.

It’s quite easy to all-in together with your support as Zilean’s pretty much useless if he doesn’t hit his Q’s on you since he’s really squishy.

You pretty much only need to avoid 1 of the Zilean Q’s as he’s not able to stun you unless he lands both of them, so it’s very common to sidestep Zilean Q Time Bomb and then all-in right after.

Take in mind that if you’re inside the explosion zone of his Q Time Bomb and he lands the bombs on your support or a minion you will still get stunned.

As Caitlyn try to not walk up to him to prevent him from using his Movement Speed debuff because you’ll most likely get stunned right after.


Try to play around Zyra’s plants as they deal a lot of damage if left unattended. If Zyra lands her E Grasping Roots on the enemies then you can walk up and trade / fight but if she misses it then back off and play defensive for 12 seconds until it’s back up.

The plants that spawn off Zyra’s E Grasping Roots will apply a slow, take advantage of this to harass the enemy botlane.

As Caitlyn you can easily follow up with your W Yordle Snap Trap traps on the enemies she roots since it’s quite a long CC. Keep multiple traps available after level 6 to use them on both her root and R Stranglethorns knock up by putting the traps right below the CC’d enemies.


Zyra will be looking to spawn multiple plants to poke you and your support down; coordinate with your support since the plants will instantly die if you auto the same one at the same time. Try to step on her blossoms too so she can’t bring a plant up. If doing this makes her Flash + E Grasping Roots or just E Grasping Roots be ready to Flash away.

Take in mind that the plants spawned or buffed by her R Stranglethorns will be much harder to kill.

Zyra’s main fighting ability is her E Grasping Roots which roots & deals damage so as long as she’s not able to land that on you, fighting her shouldn’t be hard as she doesn’t have that much damage until level 6, especially because she’s a weak champ in the current patch.

If you’re playing against a lot of CC besides Zyra I recommend going Cleanse as that’ll make it A LOT harder for their bot lane to kill you since you can just cleanse the CC, because Zyra’s main way of killing you is CCing you with her E Grasping Roots into R Stranglethorns.

20/01/2022: Added changelog

League of Legends Champions:

Teamfight Tactics Guide