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Runes: Standard
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
1
2
3
Normal Setup
Flash
Heal
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability

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Hey there! I'm Cookie, the former ADC for the academy teams of Vitality and SK Gaming. I've played competitively for 2 years but now am committed to streaming and releasing educational content to help others reach their goals.
I have been Challenger on the EUW server since Season 6, playing with and against every European Pro, such as Rekkles, Perkz, Caps, Jankos and many others. I am accustomed to playing at the highest level. I peaked rank 10 in S10 and maintain Challenger to this day. Currently, I focus on public coaching and educational content, such as these guides to help a broader audience. I hope that you enjoy my ![]() Huge thanks to bowkuto#4866 and valdezae#6654 for formatting and designing the guide! |

![]() If you manage to get through the laning phase and buy your important items, you will nearly become an unstoppable force during team fights. You excel at range and your movement speed bonuses allow you to mow down enemy teams or reposition in the blink of an eye. Make sure to study our Early Game section so you can snowball your way to victory! |
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Passive: Get Excited!
| Takedowns against enemy champions, epic monsters, turrets, or inhibitors within 3 seconds of damaging them grants you 175% bonus movement speed decaying over 6 seconds. She additionally gains 25% total attack speed, permitting her to exceed the attack speed cap for the same duration. | |
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Q: Switcheroo!
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A two-part ability allowing ![]() POW-POW: ![]() FISHBONES: A long range (100/125/150/175/200 bonus range) basic attack that costs mana on-attack to deal 100% AD modified physical damage to the primary target with splash damage onto secondary targets. This damage is affected by critical strike, however ![]() Note: Attacks with Fishbones will not refresh Rev’d up stacks, and only the first attack after switching to Fishbones will benefit from the stack’s bonus attack speed. | |
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W: Zap!
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E: Flame Chompers!
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Ultimate: Super Mega Death Rocket!
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Her global ultimate, a large rocket that fires in the target direction, granting brief sight of the area it flies through. Upon colliding with enemies, the rocket deals physical damage (250/400/550 + 150% bonus AD) to them and any enemies in the surrounding area, granting sight of the area for 2 seconds (400/1000/1000 effect radius). The rocket deals 10%-100% damage based on the distance travelled, and provides bonus damage based on missing health (+25/30/35% of the target’s missing health). Enemies surrounding the main target take 80% damage (200/320/440 + 120% bonus AD) and bonus damage is based upon each unit’s own missing health. The maximum bonus damage against monsters is now capped at 800. This ability gains its use through distance travelled, so look to use it to end fights, and or sniping low-health enemies running away. | |
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The primary rune for Jinx, synergizing well with the high-attack speed minigun, and increasing the attack speed for the high-damage Rocket Launcher during late-game fights. Make sure to avoid trading/fighting when this rune is on cooldown, extremely important during the laning phase. | ||
The use of your rocket launcher for long-range poke does cost mana, and can be easily drained over time. This is one of the best runes to sustain your mana while trading. | ||
Jinx benefits quite a bit from the 9% lifesteal offered at max stacks by this rune. With lethal tempo and the zeal item, you will have plenty of attack speed. Combining the given attack speed with lifesteal grants decent levels of sustain when fighting. | ||
This rune synergizes well with Shieldbow, the mythic of choice, granting you an increase in damage when low health. Combine this with the sustain achieved from bloodline + shieldbow, you will have an easier time killing the enemies and proccing your passive. Cutdown is suggested if you choose to build Galeforce or Kraken Slayer. | ||
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Synergizes well with bloodline to grant you decent sustain during the laning phase. | ||
Will take 30 seconds off your ![]() ![]() | ||
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A great rune for improving your poke during late game and a noticeable damage boost late game. | ||
A scaling rune, for a scaling adc; every 10 minutes, you gain bonus AD. By 30 minutes, you have a bonus of 29 AD, synergizing well with your items to deal high-levels of damage. This rune is ideal against scaling champions, such as ![]() ![]() ![]() | ||
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This rune saves you 300G, while permitting you to build AD items to synergize with ![]() | ||
Helpful in providing a quick health + mana boost during laning phase. | ||
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Flash
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The most common and iconic summoner spell in League of Legends, it offers great versatility as it allows you to dodge deadly abilities, chase down enemies, reposition and make some insane animation cancels and flashy plays. It is necessary to have ![]() | |
Heal
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The most consistent summoner spell for ADCs besides ![]() ![]() | |
Cleanse
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If the enemy team has one or multiple of these characters then take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Exhaust
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In this section, I will break down how you should approach the first 10 minutes of the game, and how to best play around the first 18 minion waves. |
INVADE TIMER
I will denote the first 1:30 minutes of the game as the “Invade timer”. Here, one has 3 options: 1) Invading 2) 5 Pointing 3) Bush Stacking Selection between these options is first contingent on which team has the better level 1. Whichever team has the better engage/CC, will often have the upper hand. For example, hook abilities, such as ![]() ![]() ![]() ![]() ![]() ![]() Another factor to consider is which abilities the players likely leveled up, as it can either help with engage or contribute to burst/consistent DPS. Level 1, most champions are limited to auto attacks for damage, as the high cooldowns of spells prevents them from being cast repeatedly. Examples for burst abilities include ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 5 pointing is something that occurs in a large majority of games, as it is the ideal setup for every role. In this setup, all members occupy various locations on the map (illustrated below), with ADCs primarily occupying area A. Standing here will grant you vision of the river, and sight of incoming invades. You may stand further back if you suspect that an invade is highly likely. Make sure to walk back immediately and ward the nearest bush if you see enemies walking towards you. Don’t be afraid to flash their engage, it is critical that you stay alive. You need to not level an ability right away since different situations may require a different skill from most champions. ![]() Bush stacking occurs when multiple members of the team stack within a bush to pick off unaware enemies. This strategy is heavily reliant on voice communication, so I wouldn’t worry about it for most games. If your team pings to stack, follow them. |
LANE SETUP
Next, we will cover how to set up the lane if you are not leashing the jungler from both red, and blue sides. ![]() On the red side, this is the most common “cheese” that you can do. Wait in the bot lane tribush with your support while the blue side leashes. If the enemies walk through this bush, you both can focus damage on a single target, often burning both their summoner spells, and possibly securing a kill. As this strategy is fairly common, the enemy bot lane may expect this, and so, it is necessary for the support to have an ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since they only really have 2 paths to take towards lane, and one of them involves going through you, it's a good idea to ward the bush in front of the krugs to get some intel on which path they took; if they take the safe route you can move to lane quicker to position a bit forwards and harass/zone them as soon as they get to lane. ![]() ![]() The second method is occupying one of the lane bushes, outlined above, with the same goal as the previous strategy. In my opinion, this is the better option, as the enemies will likely not expect it. Approach this location through the bushes in lane, avoiding vision, and keep an eye out for ![]() ![]() ![]() To increase the chances of this working wait for one of the enemy laners to face check the bush you're standing in or until they're hugging the wall (as showed with the dummies in the picture) since it will restrict their movement. This is the final technique you should know. Here, you want to pull the wave so that the enemy minions all focus the same Melee Minion from your wave. In doing so, the enemy botlane will have lost 1 minion worth of gold, and ideally experience after they finish leashing. This technique is usefull in hardlanes where you want the wave to slow push towards you, or you have an early game jungler who started top (this doesn’t apply if he started bot without leash like ![]() ![]() Additionally, this technique works well for supports that have a strong level 2 all-in potential, such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
FIRST FEW WAVES INTO FIRST RECALL
Cheater Recall The very first technique you need to learn is cheater recalling, but first you need to know if you should do it. The main thing you have to consider before cheater recalling is where your jungler is pathing. Since this involves recalling after wave 3, the scuttle crab will spawn around the time you’re going to base; with the recent scuttle changes this is no longer as important of an objective, but rather YOU will be the jungler's new crab, meaning they can end up ganking before or after scuttle spawns, as they will no longer prioritize it. Now, let’s say your jungler cares about that bot scuttle as much as he cares about your lane and paths top. Matchup knowledge now becomes important. If the enemy botlane has more waveclear than you, it is difficult to execute a cheater recall, as they can quickly clear the stacked wave to crash the fourth wave. This means you lose CS, defeating the purpose of the cheater recall. With that out of the way, I will now explain how one conducts a cheater recall: 1.- Acquire a 1 minion advantage, meaning you want your wave to have 1 more minion than the enemy wave for the first 2 waves. 2.- KEEP the ONE minion advantage! If the enemy botlane autos the wave, you must auto the wave; if they don't touch the wave, then neither should you. 3.- If done perfectly, the second wave should die approximately at the same time as the third wave arrives. Once the cannon wave is on your screen, blow all of your damage-abilities to get it under the enemy turret as soon as possible. Don't worry about your wasting HP/Mana since you’re recalling anyways (THIS DOESN’T MEAN INT AND DIE 🙂). 4.- Recall as soon as the huge wave crashes into the enemy tower. If executed correctly, you should have approximately 530 gold (if you didn’t miss a single creep). When you come back to the lane, you should have missed 0-2 minions. With this gold, buy a Cull + pot to accelerate your scaling, or an extra ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
POSITIONING, AGENCY, GOLD AND WAVE MANAGEMENT Now, if you’re not going to cheater recall there are a few things you must learn before I talk about wave management. The first is lane pockets, which are specific areas that you occupy in the lane relative to the minion wave: ![]() First we’re going to draw a line that crosses through the middle of the lane to divide it into North and South area. ![]() Now we’re going to create vertical sections to make the Pockets (this is mainly for illustrative purposes, there’s not really a specific area for each pocket). The middle line illustrates the path of minions, and the current lane pockets are going to be around it. The most important pocket to remember is going to be the Trading Pocket, in which the enemy ADC will position to last hit minions. Generally you should stand in the North pockets when your jungler is on the bot side of the map, especially if he's in the river or invading. When the enemy has an engage support, stand in a pocket opposite to them. For any other scenarios, positioning on South pockets grants you access to the bush, which can be used to harass enemy laners with Auto Attacks and safety if ganked. You should know that for easy matchups and against poorly positioned opponents, you can abuse lane bushes to harass them by constantly dropping in and out of vision; it is necessary for you to have vision control over the bushes so make sure to have them ![]() ![]() With lane pockets covered, we can now mix in the matchup variants. Against champions with skillshots, stand behind your minion wave, keeping such champ on the opposite pocket (stand North if they’re South and vice versa). Additionally, there is Ranged vs Ranged matchups (like enchanter vs enchanter) where it usually is a perma-push lane and you can punish last hits constantly. You now need to think about what your first buy will be, and the necessary gold for that purchase. Depending on the component, you should have an approximate idea on how many waves are required to fulfill that gold requirement. Within the later sections, I will break down your recall timings and ideal wave management. Next, take into consideration Jungle pathing for both junglers. It is critical for you to quickly read the map and gain information on if you are getting ganked, or if your jungler is providing a gank. The same concept applies to being vigilant for laner roams from TP or midlaner roaming. If your jungler is pathing botside (started with his Topside buff) you will have 3 options: 1) Making the lane gankable, 2) Shoving to get lane priority, or 3) Setting up a dive. I would recommend you to focus on the first two options, as without proper communications (preferably vocal), teammates will misplay and mess up the dive. Remember to think about the botlane matchup. If the enemies are the ones with Lane Agency or overall, more wave clear (like having a ranged support while you have a melee support) your best bet is to trim the wave and hold it in front of your tower. This opens the opportunity for your jungler to gank and can run them down with your support. ![]() When you have lane agency, look to lock the wave in this exact spot, highlighted above. This is accomplished like how you would setup a cheater recall, except here you stay to last hit. Depending on your jungler you might have to “bounce” wave 3, 4 or 5. A wave “bounce” means you shove your wave to the enemy tower to the point it crashes (your wave autos the tower and the tower can hit all the minions back). This creates a scenario where the enemy wave slowly pushes towards your side of the lane. While this is happening, you are free to roam and get vision control of the river or set up deep wards in the enemy jungle. What is Lane Agency you ask? Well, it is something largely present in solo lanes, but still applies to the botlane. Those who have it controls wave management, while the other laner(s) are forced to play around the enemy choices. Of course, even if the enemy has Lane Agency doesn’t mean that they will take advantage of this because due to a lack of knowledge. It is a good thing that you’re reading this guide and now can be an expert! Lane Agency is dictated by the amount of waveclear a champ has. For example: In a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() With Lane Agency, you can now setup waves so that you can move around the map with your jungler, allow your support to roam while you catch some solo XP or get a nice recall. Since the scuttle isn't as important anymore you need to be aware of what your jungler is trying to do, whether is invading or acquiring the botside scuttle (the latter is just not going to be as soon as it spawns). It’s very important for you to make sure they don’t freeze on you by pulling the wave before it crashes, otherwise you could lose full waves. Just make sure you escort it all the way if it seems like they’re threatening to hold it. As ![]() ![]() Now let’s say we’re around wave 4-5 and the minions are somewhere in the middle, what do you do? Since your best first recall is always ![]() ![]() ![]() ![]() ![]() If you notice a similarity to the Cheater Recall, we are just a few waves into the future, crashing a normal wave instead of a cannon wave. Cheater recalling can be considered the basis for fundamental wave management, roam timers and recalls. Therefore, always keep that in mind and make sure to practice it! |
SECOND AND THIRD RECALL Depending on your first component, your next big component will decide the way you can play the lane. Assuming you got ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() With ![]() ![]() ![]() Regardless of your first buy, you will face a situation where you must adapt your wave and recall timers for first drake of the game. Should you want to play for the drake, you must create a situation where you have lane priority to roam for the drake, and the enemy botlane cannot respond without losing resources, such as minions. There are a few ways to easily take the drake, but will ultimately depend on your jungler pathing properly and using his monitor. Your primary goal with manipulating the wave before a drake will be split into two parts, both depending on your jungler. First, you may want to start slow pushing the wave 30-60 seconds before the drake spawns so that your jungler can gank the lane and either kill or force the botlane to recall, leading to an uncontested drake. If he doesn’t gank, you can still crash the big, slow pushed wave and force the enemy botlane to either stay under tower to catch the CS and give up the dragon, or give up a lot of gold and experience to flip a dragon fight. Either of these scenarios largely benefit you. Good luck on the rift and make sure to remember the Tips from the next section that you can use during laning phase! |

![]() Let's start with your E ![]() ![]() ![]() ![]() You can animation cancel the E ![]() ![]() Your W ![]() ![]() If you're going to attempt getting a global kill with your R ![]() Now something very important "Should I use my rocket launcher or my minigun?" Generally speaking, you should use whichever gun outranges who you're hitting. In other words, minigun is almost always better for hitting melee characters while rocket launcher is pretty much always better against ranged opponents. It goes without saying that if multiple opponents are clumped up, rocket launcher will always be better because it allows you to essentailly hit all of them at the same time. Now for a bit of tricks. Any champion with over 650 range can auto Baron or Dragon from outside the pit, so as ![]() This is almost all there is to her, just make sure to practice kiting and spacing; I'm sure you'll be climbing with ![]() |

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When paired with a heavy point and click cc-team,
![]() ![]() In lane, ![]() ![]() ![]() ![]() In lane, ![]() ![]() Stand behind minions to avoid getting hit by her W ![]() ![]() ![]() ![]() ![]() ![]() Your goal as ![]() |
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![]() Initially he will look to poke you out with ![]() You will have an easy time in this lane if you poke him without letting him trade into you. He has way better all-ins pretty much at every stage of the game but you will have a better laning phase since you out range him. Ideally you can keep him under tower and harass him but this will also depend on support matchup, you can usually push with any ranged support (e.g. ![]() ![]() ![]() ![]() ![]() ![]() After level 5 you will outrange his ![]() ![]() |
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![]() ![]() Playing beside the minion wave is really helpful in this lane since she has to make a choice to either Q ![]() ![]() As ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() Your goal will be to abuse your range advantage and ![]() ![]() ![]() As ![]() ![]() |
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He will try to play besides the minions to land Q
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All of
![]() ![]() ![]() To trade against ![]() ![]() ![]() Try not to stay close to minions as his Q ![]() ![]() Be mindful that ![]() ![]() He will out-damage you most of the laning phase, but after a few items you easily out-DPS him just because of how much attack speed you will have. You can save your ult ![]() |
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Her damage in lane comes from Q
![]() ![]() ![]() ![]() ![]() ![]() You want to stand inside your minion wave, or near at least 1 minion, so that her Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() If she uses Q ![]() ![]() ![]() ![]() Your Q ![]() ![]() |
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![]() ![]() ![]() She’s looking to get an early lead to snowball for the late game in order to have some value. She relies on an engage support during lane, otherwise she’s a really weak champ. She’s going to try and Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() Focus on not giving her a lead in lane, don’t die and scale up. She is an early game champ and you are a late game hypercarry. You will outrange her with your Q ![]() |
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His main source of DMG are his autos whenever he has W
![]() ![]() ![]() ![]() ![]() Never trade against him unless his W ![]() ![]() ![]() ![]() This champ is pretty weak if he’s not paired with ![]() ![]() ![]() ![]() Mostly you want to stay healthy and poke him so that he can never all-in you. He’s an immobile ADC so it’s pretty easy to hit him with your W ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() One common mistake a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Your main goal as ![]() ![]() |
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Her main goal is to poke you with Q
![]() ![]() There’s only two ways she can trade, hitting you with a Q ![]() ![]() ![]() ![]() Depending on support matchup you should be able to force a trade or an all-in after she misses Q ![]() ![]() ![]() ![]() ![]() |
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Take
![]() ![]() ![]() ![]() ![]() However, once ![]() ![]() ![]() ![]() ![]() Her trading pattern is AA+Q ![]() ![]() ![]() ![]() As ![]() ![]() |
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![]() ![]() ![]() You eventually will outrange her and her Q ![]() ![]() ![]() |
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So the way
![]() ![]() ![]() ![]() If you/teammate can close the gap onto ![]() Your goal is to trade as little as possible so you don’t let her stack for free, which means standing outside her auto range and try to get as many Q hits/free autos on her so you can all-in her later. |
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All of her damage in lane comes from her Q
![]() ![]() She will probably build lethality, so you should be aware that she will spike earlier thanks to that. Best things she can spell shield from you is your W ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Always take
![]() ![]() ![]() I recommend walking into the lane and hit the CS 1-2 times so that it slowpushes towards the enemy and once it does that you should solely focus on attacking the ![]() ![]() ![]() ![]() ![]() If she ever hits E ![]() ![]() If she jumps on you to proc the bomb, E ![]() |
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![]() ![]() ![]() ![]() Be careful of his ult, try play around your support and never take an extended trade, you only win through poke. ![]() ![]() ![]() He will hunt you down after 6 and after he gets his mythic so buy ![]() ![]() ![]() ![]() ![]() |
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You should take
![]() ![]() ![]() ![]() ![]() Level 1 bait his E ![]() ![]() ![]() ![]() After level 3 don’t walk up to auto him since he can just triple auto you with ![]() ![]() ![]() ![]() ![]() After 6 you need to be very careful when walking up. You should never do it if your ![]() |
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![]() ![]() After 6 she can quite easily run you down with invis since it makes it really hard to hit your W ![]() Never stand near walls vs ![]() Her Q ![]() ![]() This matchup depends on your mouse accuracy, if you space well and play around her inferior range then you will destroy her. If not she will proc W ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() You want to poke her as much as possible during the laning phase with Q ![]() ![]() ![]() If ![]() ![]() Be VERY CAREFUL of her feathers if she’s building lethality, since one E ![]() Constantly kite her by moving forward and slightly to a side so there’s always less than 3 feathers behind you. Be careful of ![]() ![]() |
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You want to do NOT stand near minions because the easiest way for him to poke you is by Q'ing
![]() Tracking cooldowns is your friend here, check out the wiki and practice trading when his abilities (mainly E ![]() As ![]() ![]() |
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PLAYING WITH
Be very careful playing aggressively at level 1 as ![]() ![]() Your goal is to get as much CS as possible while remaining full HP until ![]() The way you set up all-ins with ![]() ![]() Follow up on his CC by putting your E ![]() ![]() PLAYING AGAINST Abuse ![]() ![]() ![]() ![]() ![]() Depending on the ADC, you might have to be careful if he took phase rush since he can just run straight at you and hit his E ![]() Just like playing with him, the enemy will most likely look to run you down in lane or dive you, so your goal when playing against him is to stay as healthy as possible and slow push to poke them under tower since he can’t ever engage on you. Depending on the matchup they might not have enough damage during a dive so ![]() If your E ![]() ![]() |
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PLAYING WITH
It’s important to play around the minion waves with a ![]() ![]() If ![]() ![]() Only use your E ![]() ![]() ![]() PLAYING AGAINST Try to bait the Bard Q ![]() ![]() Generally, it’s pretty easy to play against ![]() ![]() ![]() |
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PLAYING WITH
You should be careful of walking up too far Level 1 if your ![]() ![]() Generally, try to hold the wave slightly outside your turret as much as possible as that forces the enemy botlane to walk up deep which increases your chances of ![]() DON’T expect too much, if ![]() Cast your E ![]() ![]() PLAYING AGAINST This champion completely relies on hitting his Q ![]() ![]() If you’re crossing into ![]() ![]() ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() However, whenever ![]() ![]() ![]() ![]() You should only use your E ![]() ![]() PLAYING AGAINST Try to bait ![]() ![]() ![]() ![]() ![]() Since ![]() Be very careful of sticking together with your teammates whenever ![]() ![]() |
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PLAYING WITH
So basically the entire purpose of ![]() If your ![]() ![]() Use your E ![]() ![]() ![]() ![]() ![]() PLAYING AGAINST You shouldn’t have any issues playing vs ![]() ![]() ![]() ![]() ![]() His E ![]() ![]() ![]() ![]() ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() If he starts with Q ![]() Use your E ![]() ![]() PLAYING AGAINST Be careful of walking too close to the bushes as ![]() ![]() ![]() ![]() ![]() He can't dash past your E ![]() |
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PLAYING WITH
![]() ![]() ![]() ![]() Follow up on her tornadoes with your W ![]() ![]() PLAYING AGAINST ![]() ![]() ![]() It’s extremely important that you’re wary of her Q ![]() |
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PLAYING WITH
![]() ![]() ![]() ![]() ![]() ![]() She will make it extremely easy for ![]() ![]() ![]() ![]() PLAYING AGAINST ![]() ![]() Be careful of entering into lane as a lot of ![]() ![]() ![]() ![]() ![]() ![]() Try to bait Karma R ![]() ![]() ![]() ![]() Only look to trade against the enemy botlane whenever ![]() ![]() Try to quickly use your W ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() It’s quite common to let the enemies get level 2 first and just go back to turret and wait for the wave to come into you, but if you’re able to get level 2 first then that’s really good, just make sure to PING the enemies a few seconds BEFORE you’re level 2 so that your Leona’s more prepared to engage. It's not bad to engage on Level 2 as soon as you get it if you obtained it first, but generally speaking you two are stronger at level 3, because of this it's a good idea to let the wave slow push towards you, crash on 3 and then get level 3 before the enemy during wave 4, since it will be on your side of the lane. This is because you can slow them with your W ![]() ![]() ![]() ![]() ![]() PLAYING AGAINST Slowpush the first wave and hit the enemies as soon as they walk up in range, but be cautious not to walk into the enemy wave as ![]() ![]() ![]() ![]() ![]() She can't dash past your E ![]() ![]() ![]() ![]() |
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PLAYING WITH
Try to find out whether your ![]() ![]() ![]() ![]() As most enchanter matchups you can look to keep the enemies under tower to prevent them from getting CS. This is definitely the best enchanter (and probably support in general) you could ever be paired of with because of her insane peel and basic attack steroids on her W ![]() PLAYING AGAINST Walk up and try to bait the ![]() ![]() ![]() |
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PLAYING WITH
She will constantly be looking to poke with her E ![]() You should look to blow up whoever she roots by layering your CC via putting your E ![]() PLAYING AGAINST Keep at least 2 minions between you and her so she can’t land Q ![]() ![]() ![]() ![]() ![]() |
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PLAYING WITH
![]() You kind of rely on Maokai to knock people onto your E ![]() ![]() ![]() PLAYING AGAINST ![]() ![]() Try your best to stay at max range since he can easily engage onto you. Q ![]() |
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PLAYING WITH
She relies entirely on hitting her Q ![]() ![]() Because of the CC layering you can do with your E ![]() ![]() PLAYING AGAINST ![]() ![]() Be very careful of the small openings that happen while standing inside the minions wave though as all it takes is 1 Q ![]() ![]() |
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PLAYING WITH
You can trade a lot against the enemy so long as you don’t walk past the enemy’s melee minions and get engaged on whilst tanking minions. Focus on trading with her E ![]() ![]() Even trades are always worth UNLESS the enemy bot lane also has a healing support in which case you have to be a bit more cautious about it. You should probably put your E ![]() ![]() ![]() ![]() ![]() PLAYING AGAINST Unless you have a healing support do not look to trade against this lane because they’ll just heal back up and you will lose every trade. You need to wait for her to waste both her W ![]() ![]() ![]() Poke her a lot with your W ![]() ![]() |
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PLAYING WITH
Play close to him since level one to follow up if he hits a hook. He will have an easier time helping you win the lane if you can freeze the wave and zone the enemy bot lane or slow push waves to keep as few minions between him and the bot laners as possible. Remember to put your E ![]() PLAYING AGAINST Always keep minions between you and him so that he’s unable to hook you. Slow pushing is highly effective against him for this same reason. As ![]() ![]() |
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PLAYING WITH
While uncommon nowadays, this champ is essentially a stun bot in the support role. He will look to roam a lot, especially after level 6 since his ult ![]() As ![]() PLAYING AGAINST ![]() ![]() With ![]() ![]() ![]() |
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PLAYING WITH
![]() ![]() With ![]() ![]() ![]() ![]() ![]() PLAYING AGAINST Stay inside minion waves to avoid getting hooked by him. His goal is to slow push while looking for all-ins and roam when they crash. Focus on warding and not letting him crash waves. If he ever wastes his hook you can play aggressively. Be careful of him E’ing forwards and then flashing behind you to guarantee the stun; track his flash and be ready to react to his whenever it’s up. Stay out of range whenever your ![]() ![]() Staying out of his E ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() ![]() As most all-in lanes, you’ll want to slow push waves while looking for all-ins and then diving or letting him roam when the wave crashes. Use your E ![]() ![]() PLAYING AGAINST He should have W ![]() When playing ![]() ![]() ![]() ![]() |
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PLAYING WITH
Usually she will have W ![]() ![]() ![]() As ![]() ![]() ![]() ![]() ![]() PLAYING AGAINST She should have W ![]() ![]() Because of your range as ![]() ![]() ![]() |
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PLAYING WITH
She’s going to try and trade as much as possible so try to trade at the same time as her or put yourself between her and her target so the Q ![]() ![]() ![]() Follow up with your E ![]() ![]() PLAYING AGAINST She wants to trade on you as much as possible so play around your support so you both trade on her when she walks up. Be careful to never get hit for free since she can heal and stack a soul when she AA+Q’s. |
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PLAYING WITH
She’s quite weak before level 3 and she will probably just poke a little bit with Q ![]() ![]() ![]() Follow up on her E ![]() ![]() ![]() ![]() ![]() PLAYING AGAINST Before level 3 you can dodge her abilities and then walk up to harass her or the ADC as much as possible since ![]() ![]() Because ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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PLAYING WITH
You have to be prepared to follow ![]() ![]() Slow pushing is very good with Sett and dives are not that hard because of his huge W ![]() If you want to increase the chance of your E ![]() ![]() ![]() PLAYING AGAINST Be very careful level 1 if you don’t know what ability he has since they usually level E ![]() ![]() ![]() ![]() ![]() ![]() Do your best to slow push waves and keep him under tower; the more you poke him the harder it will be for him to play. He also loves to play around fog of war so ward the bushes whenever he could be in them. |
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PLAYING WITH
Don’t expect much from ![]() ![]() You could try to follow him up with your E ![]() ![]() PLAYING AGAINST ![]() ![]() Be careful not to overextend into their side of the lane as there could be a bunch of boxes lurking there, so make sure to sweep if you’re uncertain. As ![]() ![]() |
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PLAYING WITH
Try to trade if she uses her Q ![]() After 6, follow up on her R ![]() ![]() PLAYING AGAINST Stay out of her Q ![]() |
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PLAYING WITH
Play parallel to her so that when she walks up to Q ![]() ![]() You should look to W ![]() ![]() ![]() ![]() PLAYING AGAINST Focus mainly on dodging her Q ![]() So long you can consistently poke her while dodging her Q ![]() |
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PLAYING WITH
You have to be prepared to trade or engage whenever ![]() ![]() ![]() ![]() ![]() ![]() Throw your W ![]() ![]() ![]() ![]() ![]() ![]() PLAYING AGAINST There’s one ability that you have to be wary of, ![]() ![]() You should try to bait it as much as possible, and then walk up to trade during its 10 second cooldown as he’s pretty much useless without it. Never walk up deep if he has it available. Because of your huge range you should pretty much always be too far away for him to hit it. |
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PLAYING WITH
You will be weak for the first few levels so it’s okay to let yourselves get pushed in until level 3 where you should already be building a slow push to fight as soon as possible. Because of his Q ![]() You two don’t synergize a lot together, best you can look for is following up on his E ![]() ![]() ![]() PLAYING AGAINST You should be fine against ![]() ![]() ![]() ![]() ![]() ![]() Because of ![]() ![]() |
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PLAYING WITH
There’s not much to do until ![]() ![]() ![]() ![]() ![]() If he hits the hook, put your E ![]() ![]() PLAYING AGAINST It’s important to know which ability ![]() ![]() ![]() If he started ![]() ![]() ![]() ![]() ![]() Remember to slow push and stand behind minions to avoid getting hooked. He cannot dash past your E ![]() ![]() ![]() |
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PLAYING WITH
You’ll want to poke the enemies together, especially since his Q ![]() ![]() In this lane you have 3 possible win conditions: poking them to death, poking them until you oneshot them off his E ![]() ![]() Your E ![]() ![]() ![]() PLAYING AGAINST Try to walk up and bait the ![]() ![]() ![]() ![]() It’s very important to NEVER get hit by his E ![]() |
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PLAYING WITH
Play around his W ![]() ![]() ![]() If he stuns someone with E ![]() ![]() ![]() PLAYING AGAINST Try to stand in max auto range of ![]() ![]() ![]() ![]() ![]() ![]() |
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PLAYING WITH
The way you wanna play with her is that you want to do short trades as much as possible as she can always heal you up if you do take some trading damage. Be extremely cautious of getting engaged upon by the enemy's support at all times and try to analyze his abilities and how to avoid them in order to quite easily be able to not die allowing you to scale. Scaling, that’s pretty much what ![]() As ![]() PLAYING AGAINST Stay in the wave level 1 so that ![]() ![]() ![]() ![]() ![]() However, be careful about taking even trades unless your support can also heal you as ![]() Since her being caught in CC will put her W ![]() ![]() ![]() |
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PLAYING WITH
Be careful as ![]() ![]() However, when ![]() ![]() ![]() Generally, ![]() ![]() ![]() ![]() ![]() You two can have a disgusting slow if he applies his E ![]() ![]() ![]() PLAYING AGAINST Try to walk up level 1 & bait the ![]() ![]() It’s quite easy to all-in together with your support as ![]() You pretty much only need to avoid 1 of the ![]() ![]() ![]() Take in mind that if you’re inside the explosion zone of his Q ![]() As ![]() ![]() ![]() |
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PLAYING WITH
Try to play around ![]() ![]() ![]() The plants that spawn off ![]() ![]() As ![]() ![]() ![]() ![]() ![]() PLAYING AGAINST ![]() ![]() ![]() ![]() ![]() Take in mind that the plants spawned or buffed by her R ![]() ![]() ![]() If you’re playing against a lot of CC besides ![]() ![]() ![]() ![]() ![]() |
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[13.3] 1000LP Challenger Jinx Build & Guide by CookieLoL
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