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Choose Champion Build:
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AD Kai'Sa
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AP Kai'sa - Optimal
Recommended Items
Runes: HoB Variant
1
2
3
Domination
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Normal Setup
Flash
Heal
Items
Ability Order
Second Skin (PASSIVE)
Kai'Sa Passive Ability

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Hey there! I'm Cookie, the former ADC for the academy teams of Vitality and SK Gaming. I've played competitively for 2 years but now am committed to streaming and releasing educational content to help others reach their goals.
I have been Challenger on the EUW server since Season 6, playing with and against every European Pro, such as Rekkles, Perkz, Caps, Jankos and many others. I am accustomed to playing at the highest level. I peaked rank 10 in S10 and maintain Challenger to this day. Currently, I focus on public coaching and educational content, such as these guides to help a broader audience. I hope that you enjoy my ![]() Huge thanks to bowkuto#4866 and valdezae#6654 for formatting and designing the guide! |

![]() ![]() ![]() From these examples we can see that as ![]() ![]() ![]() ![]() Expect ![]() ![]() |
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Passive: Second Skin
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LIVING WEAPON: Upon gaining a set amount of permanent stats from items and stat growth, ![]() PLASMA: ![]() ![]() CAUSTIC WOUNDS: Plasma stacks applied by ![]() ![]() | |
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Q: Icathian Rain
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W: Void Seeker
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E: Supercharge
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Ultimate: Killer Instinct
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This has been the bread and butter Keystone for ![]() ![]() ![]() ![]() | ||
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This is the best rune that you can take as an ADC in this slow as the other two require you to clear vision or place deep wards which you will not do as often as your teammates. | ||
Gives you additional sustain on your attacks and abilities, especially your W ![]() ![]() ![]() | ||
If you go ![]() ![]() ![]() ![]() | ||
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Inspiration is the secondary tree that you will most often go to when playing ![]() ![]() ![]() | ||
This rune is the one you will always take when you go Inspiration for the added sustain in the early game and the +150 mana you get. | ||
Recommended second rune that reduces the cooldown of your summoner spells, giving you more flexibility during the game and also reduces the cooldown of your ![]() ![]() | ||
This rune can be a good second choice if you don’t want to go ![]() ![]() ![]() ![]() ![]() | ||
This rune is really common amongst pro ADCs as a second rune in the Inspiration tree but I feel it might be too weak after all the nerfs it has received as the bonus MS that you get on the boots is not that impactful on ![]() | ||
Sorcery is the best rune page when going AP ![]() ![]() ![]() ![]() | ||
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Additional Ability Haste on a Champion that wants to spam its abilities is amazing. Coupled with a 20% refund of your basic cooldowns after killing an enemy which will be really handy in the late game. |

Flash
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The most common and iconic summoner spell in League of Legends, it offers great versatility as it allows you to dodge deadly abilities, chase down enemies, reposition and make some insane animation cancels and flashy plays. It is necessary to have ![]() | |
Heal
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The most consistent summoner spell for ADCs besides ![]() ![]() | |
Cleanse
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If the enemy team has one or multiple of these characters then take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Exhaust
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In this section, I will break down how you should approach the first 10 minutes of the game, and how to best play around the first 18 minion waves. |
INVADE TIMER
I will denote the first 1:30 minutes of the game as the “Invade timer”. Here, one has 3 options: 1) Invading 2) 5 Pointing 3) Bush Stacking Selection between these options is first contingent on which team has the better level 1. Whichever team has the better engage/CC, will often have the upper hand. For example, hook abilities, such as ![]() ![]() ![]() ![]() ![]() ![]() Another factor to consider is which abilities the players likely leveled up, as it can either help with engage or contribute to burst/consistent DPS. Level 1, most champions are limited to auto attacks for damage, as the high cooldowns of spells prevents them from being cast repeatedly. Examples for burst abilities include ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 5 pointing is something that occurs in a large majority of games, as it is the ideal setup for every role. In this setup, all members occupy various locations on the map (illustrated below), with ADCs primarily occupying area A. Standing here will grant you vision of the river, and sight of incoming invades. You may stand further back if you suspect that an invade is highly likely. Make sure to walk back immediately and ward the nearest bush if you see enemies walking towards you. Don’t be afraid to flash their engage, it is critical that you stay alive. You need to not level an ability right away since different situations may require a different skill from most champions. ![]() Bush stacking occurs when multiple members of the team stack within a bush to pick off unaware enemies. This strategy is heavily reliant on voice communication, so I wouldn’t worry about it for most games. If your team pings to stack, follow them. |
LANE SETUP
Next, we will cover how to set up the lane if you are not leashing the jungler from both red, and blue sides. ![]() On the red side, this is the most common “cheese” that you can do. Wait in the bot lane tribush with your support while the blue side leashes. If the enemies walk through this bush, you both can focus damage on a single target, often burning both their summoner spells, and possibly securing a kill. As this strategy is fairly common, the enemy bot lane may expect this, and so, it is necessary for the support to have an ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since they only really have 2 paths to take towards lane, and one of them involves going through you, it's a good idea to ward the bush in front of the krugs to get some intel on which path they took; if they take the safe route you can move to lane quicker to position a bit forwards and harass/zone them as soon as they get to lane. ![]() ![]() The second method is occupying one of the lane bushes, outlined above, with the same goal as the previous strategy. In my opinion, this is the better option, as the enemies will likely not expect it. Approach this location through the bushes in lane, avoiding vision, and keep an eye out for ![]() ![]() ![]() To increase the chances of this working wait for one of the enemy laners to face check the bush you're standing in or until they're hugging the wall (as showed with the dummies in the picture) since it will restrict their movement. This is the final technique you should know. Here, you want to pull the wave so that the enemy minions all focus the same Melee Minion from your wave. In doing so, the enemy botlane will have lost 1 minion worth of gold, and ideally experience after they finish leashing. This technique is usefull in hardlanes where you want the wave to slow push towards you, or you have an early game jungler who started top(this doesn’t apply if he started bot without leash like ![]() ![]() Additionally, this technique works well for supports that have a strong level 2 all-in potential, such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
FIRST FEW WAVES INTO FIRST RECALL
Cheater Recall The very first technique you need to learn is cheater recalling, but first you need to know if you should do it. The main thing you have to consider before cheater recalling is where your jungler is pathing. Since this involves recalling after wave 3, the scuttle crab will spawn around the time you’re going to base; with the recent scuttle changes this is no longer as important of an objective, but rather YOU will be the jungler's new crab, meaning they can end up ganking before or after scuttle spawns, as they will no longer prioritize it. Now, let’s say your jungler cares about that bot scuttle as much as he cares about your lane and paths top. Matchup knowledge now becomes important. If the enemy botlane has more waveclear than you, it is difficult to execute a cheater recall, as they can quickly clear the stacked wave to crash the fourth wave. This means you lose CS, defeating the purpose of the cheater recall. With that out of the way, I will now explain how one conducts a cheater recall: 1.- Acquire a 1 minion advantage, meaning you want your wave to have 1 more minion than the enemy wave for the first 2 waves. 2.- KEEP the ONE minion advantage! If the enemy botlane autos the wave, you must auto the wave; if they don't touch the wave, then neither should you. 3.- If done perfectly, the second wave should die approximately at the same time as the third wave arrives. Once the cannon wave is on your screen, blow all of your damage-abilities to get it under the enemy turret as soon as possible. Don't worry about your wasting HP/Mana since you’re recalling anyways (THIS DOESN’T MEAN INT AND DIE 🙂). 4.- Recall as soon as the huge wave crashes into the enemy tower. If executed correctly, you should have approximately 530 gold (if you didn’t miss a single creep). When you come back to the lane, you should have missed 0-2 minions. With this gold, buy a Cull + pot to accelerate your scaling, or an extra ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
POSITIONING, AGENCY, GOLD AND WAVE MANAGEMENT Now, if you’re not going to cheater recall there are a few things you must learn before I talk about wave management. The first is lane pockets, which are specific areas that you occupy in the lane relative to the minion wave: ![]() First we’re going to draw a line that crosses through the middle of the lane to divide it into North and South area. ![]() Now we’re going to create vertical sections to make the Pockets (this is mainly for illustrative purposes, there’s not really a specific area for each pocket). The middle line illustrates the path of minions, and the current lane pockets are going to be around it. The most important pocket to remember is going to be the Trading Pocket, in which the enemy ADC will position to last hit minions. Generally you should stand in the North pockets when your jungler is on the bot side of the map, especially if he's in the river or invading. When the enemy has an engage support, stand in a pocket opposite to them. For any other scenarios, positioning on South pockets grants you access to the bush, which can be used to harass enemy laners with Auto Attacks and safety if ganked. You should know that for easy matchups and against poorly positioned opponents, you can abuse lane bushes to harass them by constantly dropping in and out of vision; it is necessary for you to have vision control over the bushes so make sure to have them ![]() ![]() With lane pockets covered, we can now mix in the matchup variants. Against champions with skillshots, stand behind your minion wave, keeping such champ on the opposite pocket (stand North if they’re South and vice versa). Additionally, there is Ranged vs Ranged matchups (like enchanter vs enchanter) where it usually is a perma-push lane and you can punish last hits constantly. You now need to think about what your first buy will be, and the necessary gold for that purchase. Depending on the component, you should have an approximate idea on how many waves are required to fulfill that gold requirement. Within the later sections, I will break down your recall timings and ideal wave management. Next, take into consideration Jungle pathing for both junglers. It is critical for you to quickly read the map and gain information on if you are getting ganked, or if your jungler is providing a gank. The same concept applies to being vigilant for laner roams from TP or midlaner roaming. If your jungler is pathing botside (started with his Topside buff) you will have 3 options: 1) Making the lane gankable, 2) Shoving to get lane priority, or 3) Setting up a dive. I would recommend you to focus on the first two options, as without proper communications (preferably vocal), teammates will misplay and mess up the dive. Remember to think about the botlane matchup. If the enemies are the ones with Lane Agency or overall, more wave clear (like having a ranged support while you have a melee support) your best bet is to trim the wave and hold it in front of your tower. This opens the opportunity for your jungler to gank and can run them down with your support. ![]() When you have lane agency, look to lock the wave in this exact spot, highlighted above. This is accomplished like how you would setup a cheater recall, except here you stay to last hit. Depending on your jungler you might have to “bounce” wave 3, 4 or 5. A wave “bounce” means you shove your wave to the enemy tower to the point it crashes (your wave autos the tower and the tower can hit all the minions back). This creates a scenario where the enemy wave slowly pushes towards your side of the lane. While this is happening, you are free to roam and get vision control of the river or set up deep wards in the enemy jungle. What is Lane Agency you ask? Well, it is something largely present in solo lanes, but still applies to the botlane. Those who have it controls wave management, while the other laner(s) are forced to play around the enemy choices. Of course, even if the enemy has Lane Agency doesn’t mean that they will take advantage of this because due to a lack of knowledge. It is a good thing that you’re reading this guide and now can be an expert! Lane Agency is dictated by the amount of waveclear a champ has. For example: In a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() With Lane Agency, you can now setup waves so that you can move around the map with your jungler, allow your support to roam while you catch some solo XP or get a nice recall. Since the scuttle isn't as important anymore you need to be aware of what your jungler is trying to do, whether is invading or acquiring the botside scuttle (the latter is just not going to be as soon as it spawns). It’s very important for you to make sure they don’t freeze on you by pulling the wave before it crashes, otherwise you could lose full waves. Just make sure you escort it all the way if it seems like they’re threatening to hold it. As ![]() ![]() ![]() ![]() ![]() ![]() Look to crash your waves on cannon waves to allow yourself some extra seconds to return from base as a cannon wave will be harder to push and will take longer to get killed by your tower. Remember that minion waves always spawn first at 1:05 and then every 30 sec from there. Try to push the wave before the next one spawns in order for you to catch next one as the enemy will push it into your tower. As one of your best early game buys is a ![]() If you notice a similarity to the Cheater Recall, we are just a few waves into the future, crashing a normal wave instead of a cannon wave. Cheater recalling can be considered the basis for fundamental wave management, roam timers and recalls. Therefore, always keep that in mind and make sure to practice it! These types of recall can be considered Economic Recalls as you use it to get an economic advantage on your opponent. Try to be mindful about this part of the guide as with items being so cheap and impactful early, your decisions and economy will decide many of the games you play. |
IMPORTANT RECALL TIMERS Your build paths will heavily depend on wether you are going crit or AP, and the specific variation. Here, I will break down a brief summary of the various build paths. Please remember that ![]()
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Teamfighting can be really interesting as
![]() ![]() ![]() In teamfights you need to keep a mental list of things to look out for and target priorities For things to look out for in a teamfight
For example, if you want to engage the enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]()
![]() ![]() ![]() ![]() ![]() ![]() If you play the AD crit build that most ![]() ![]() ![]() |

Mid game can be split into two sections, depending on whether you won your lane or not:
If you win your lane then you are in your prime, you have an advantage in items and you are more impactful than your counterpart so you want to look to secure global objectives like all the Tier 3 turrets, Dragon and Herald. Look to make a deathball with your support and Jungler and move around the map towards those objectives. Force skirmishes if you are in a good position and use ![]() If you lose your lane then you should try to either stay mid to soak up waves if your team does not have someone who can clear waves better than you, otherwise go to a side lane and try to freeze the wave when the enemy pushes into you. The idea here is to try to soak up as much experience and gold as you can while being safe and keeping an opponent locked up with you in the lane. If there is no important objective that you MUST fight for, look to deny as many waves to the opponent as you can because essentially you are cutting the resources the enemy gets by a quarter (3 lanes and the jungle makes the full income of a team). At the same time you are much weaker then your opponent so you want to avoid fighting until you get back in the game. This way, while the enemy will want to group up and force fights, sacrificing their income to do so, you will want to be alone to get back levels and gold. Don’t mistake this for playing alone all game as you will want to group with your team for important objectives that you cannot give to the enemy team without losing the game (sometimes Baron, Soul Drake, Elder Drake, etc…). If there are objectives to fight for and you are freezing in a side lane, you want to push and force an enemy to come back to the wave. This way the enemy team will have to make a choice; either they leave multiple waves of minions get lost to the tower or they send someone to catch those waves but they will not be able to force a fight in the meantime, giving your team even more time to catch up in gold. |

As I have already presented you how to approach teamfights, this section will be more about your strengths in the late game and how to play around the map and the game state presented to you.
Vision becomes really important in the late game so make sure to stay only on the side of the map that you have vision on and the enemy doesn’t or else you can be blown up in seconds and lose the game because of one mistake. Make sure to fit in a space for ![]() Late game, your ultimate ![]() ![]() ![]() ![]() |

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The simplest and most important combo on Kai’sa that you will always use in the early game when an enemy is locked down by your team is AA + Q
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Before going into the combos that use your ultimate ![]() ![]() ![]() |
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When E ![]() ![]() ![]() |
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You can cast abilities during the dash of your ultimate ![]() ![]() ![]() ![]() ![]() |
As specified before, you can cast abilities mid dash so you can also use your Q ![]() ![]() ![]() |
A lot of people tend to forget that ![]() ![]() |
The main combo you will use when going for an assasination is the one presented below - R ![]() ![]() ![]() |
In the conclusion of this section I want to present the maximum damage you can achieve with ![]() ![]() ![]() ![]() ![]() |

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![]() ![]() ![]() ![]() You should go ![]() ![]() ![]() ![]() ![]() In lane, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Most ![]() ![]() Your goal as ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() His key weapon combos to look out for are his ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In the early game try to rely on your support to create opportunities for trades as he will outrange you by 100 range so even trades are hard to get. ![]() ![]() This matchup is good for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Her main source of damage are her passive ![]() ![]() ![]() ![]() Her early gameplan is to punish you for cs, crush 2 or 3 waves into your tower and make a wall of traps to deny you cs. If this is what she does, a gank by the enemy junger will save you or an engage by your support. In this matchup you can also look to punish ![]() ![]() ![]() Her E ![]() ![]() ![]() ![]() ![]() ![]() ![]() Teamfighting against ![]() Your main goal should be to get as much CS as possible and get to your item spikes that will allow you to play the fights against her where you can poke her and the use your R ![]() |
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A nightmare for most ADCs in the early game.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() His Q ![]() ![]() ![]() He will look to force trades with his W ![]() ![]() Your can only force trades when ![]() ![]() The downside of his trading patterns is that he will always want to keep his axes up and thus he has to push the wave so your jungler can look for ganks when ![]() In mid and late game team fights you can look for an engage on ![]() ![]() Your goal in this lane is to have your jungler gank him early when he eventually pushes the lane into your tower as his power level drop significantly if he is put behind in the early game and you can even start forcing trades against him. If your jungler doesn’t want to play around bot, you can look for all ins with your support as trading against him will rarely work in your favor. |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In lane, try to stay behind your minion wave in order to not get hit by his Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() In team fights you can easily melt through him if he uses E ![]() ![]() ![]() ![]() ![]() Your main goal in this lane is to not get poked down and win trades against ![]() |
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All of
![]() ![]() ![]() ![]() ![]() His main source of damage is his poke with his 4th shot and Q ![]() He will look to use Q ![]() You can look to trade when he reloads his gun if he is too overextended but be mindful of his W ![]() ![]() The biggest mistakes a ![]() In team fights you can look to assassinate him if he is out of position as he is completely immobile when his ![]() ![]() Your goal in this matchup is to abuse your trading windows when his Q ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Her main damaging source during the laning phase and throughout the game is her Q ![]() ![]() ![]() ![]() ![]() Avoid trades against her if you are close to her max range as she will dance around you with her rockets. Try to all in her if she positions poorly or your support can engage on her. If not, try to play at a distance from your minion wave and harass her when she is in her rocket launcher animation as her AS is slower. Because ![]() ![]() ![]() In the midgame try to catch her pushing alone as you can almost certainly 1v1 her if you get a surprise E ![]() ![]() Your main Goal is to either kill ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() She’s looking to get an early lead to snowball for the late game in order to have some value. She relies on an engage support during lane, otherwise she’s a really weak champ. She’s going to try and Q ![]() ![]() ![]() ![]() If she misses Q ![]() ![]() ![]() In Teamfights try to always look for a position to surprise her with the help of your team. If you can’t one shot her she will kite you around as she always needs to AA to be useful. Another way to play the late game against ![]() ![]() Focus on not giving her a lead in lane, abuse your superior range, play around her cooldowns on Q ![]() ![]() ![]() |
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![]() The general summoner spells of ![]() ![]() His main source of DMG are his autos whenever he has W ![]() ![]() ![]() ![]() ![]() His win condition is to poke you down with W ![]() Never trade against him unless his W ![]() ![]() ![]() ![]() ![]() ![]() You need to play around his W ![]() ![]() In team fights you can either look to assassinate him with your R ![]() ![]() He lacks wave clear so you can keep the wave in the middle depending on the support matchup but your main goal is to stay healthy and farm up to your power spikes and maybe find opportunities when he goes to farm alone on a sidelane to force a 1v1 which you will most definitely win. Difficulty here is hard to ***es because if he is not paired with a shielding support like ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() His favorite short Trade is AA + Q ![]() ![]() ![]() ![]() Try to sidestep his Q ![]() ![]() ![]() If his Q ![]() ![]() ![]() ![]() He will usually look to burst people down with his ![]() ![]() ![]() ![]() ![]() Your main goal is to play around his CDs early game and try to get to your item power spikes when his damage will not be a big problem for you anymore. |
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![]() ![]() ![]() Her main source of damage is her E ![]() ![]() ![]() ![]() ![]() Her main goal is to chunk you constantly and make your laning phase as annoying as possible. Her annoying zone control from afar coupled with her passive ![]() ![]() ![]() Again, playing around her cooldowns and next to your minion wave is your best bet. Try to learn her E ![]() ![]() ![]() ![]() ![]() The best way to punish her is to engage with your support onto her and proc your passive ![]() ![]() ![]() Remember to NEVER play teamfights against ![]() ![]() ![]() ![]() ![]() ![]() Your main goal is to survive the early game and the powerful short trades and poke of ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() Take ![]() ![]() ![]() Her main source of damage is her E ![]() ![]() ![]() Her Win Condition is to follow up on her support engagements and all-in you around lvl 2 and 3. Avoid their gap closers by E-ing backwards. ![]() You have a 50 range advantage over her and she cannot damage you through minions so trading against her is not a problem. Just stay in the minion wave and force trades when ![]() ![]() ![]() ![]() ![]() The best way to punish ![]() ![]() ![]() In teamfights be always aware of ![]() ![]() ![]() ![]() ![]() Your main Goal is to punish her shorter range and chip away at her health in order to get control of the lane in the early game and deny her CS. This way you will slow her down and get to your item spikes before her |
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![]() ![]() ![]() ![]() ![]() Focus on dodging her E ![]() ![]() |
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So the way
![]() ![]() Take ![]() ![]() ![]() ![]() ![]() Her passive ![]() ![]() ![]() Her way to win the lane is to poke you down while sustaining herself with her Q ![]() Her superior range and great sustain will make trading against her a nightmare so you better look to dodge her Q ![]() ![]() If you or your teammate can close the gap onto ![]() In teamfights make sure to not get into her range and try to wait for her E ![]() Your goal is to trade as little as possible so you don’t let her stack for free, which means standing outside her auto range. You want to always take a long trade versus her or an all in Abuse your superior midgame and try to force even fights. |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Most of her damage in lane comes from her Q ![]() ![]() In lane she will look to push you under tower and punish you whenever you look for last hits. Depending on supports she can look to then freeze the wave in front of her tower because of her zone control You should try to not allow her Lane agency and push as much as you can to counteract her tendency to push with her abilities. Your superior AA range, ![]() ![]() When her main damaging spells are on CD, her Q ![]() ![]() ![]() ![]() ![]() In the mid game be aware of her team’s chase potential because of ![]() ![]() Your main goal is to take short trades when her abilities are on cooldown and look to keep the wave in the middle of the lane. You can look to all in her with your support when her ![]() |
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![]() ![]() ![]() Always take ![]() ![]() ![]() ![]() ![]() ![]() ![]() Her passive ![]() Trading should be limited in this matchup and should be done mostly when her E ![]() If she ever hits E ![]() ![]() In teamfights remember that ![]() ![]() ![]() ![]() ![]() ![]() Your main goal is to survive the early game and to not allow her to push you under tower or to punish her for it. ![]() |
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![]() ![]() ![]() Take ![]() ![]() ![]() ![]() ![]() ![]() His W ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() His win-condition is to play like ![]() Trading in lane is dependent on the support matchup but you can take small trades against him if you play around his W ![]() ![]() His stealth plays in the early game are pretty predictable so always ask yourself where ![]() ![]() Teamfighting against ![]() ![]() ![]() ![]() Your goal is to force good trades in the early game when his cooldowns are down. Your mid game fights are stronger if you start them but his are way more impactful if he gets a good R ![]() ![]() |
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![]() You should take ![]() ![]() ![]() ![]() His main damage comes from his Q ![]() ![]() ![]() ![]() ![]() His main goal in this matchup is to poke you down with all he has and take short trades with you as his are a lot stronger than yours. In the early levels try to bait him to use his E ![]() After level 3 don’t walk up to auto him since he can just triple auto you with ![]() ![]() ![]() ![]() ![]() In teamfights be very careful when walking up to him as you should never get too close to him if his R ![]() ![]() Your goal is to survive the early lane agency he has and abuse your mid game spike at 2 and 3 items. ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Her Win Condition are her item spikes where she can start teamfighting. If left unchecked in the teamfight, she can finish it by herself quite fast. Try to use your ![]() ![]() ![]() ![]() ![]() Punish her when she comes for CS as you can use your Q ![]() ![]() ![]() ![]() In teamfights always be mindful of her position and try to poke her with your W ![]() ![]() ![]() Your main goal in this lane is to out trade her and deny her CS. Once the early game is over and she has her mythic then your 1v1 potential is gone so be careful when getting too close without your support to back you up. |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Her key abilities are her Q ![]() ![]() ![]() ![]() As with most ADCs that have strong damaging spells early, your trade patterns consist of short trades to proc your passive ![]() ![]() If she uses Q ![]() ![]() The change from the usual ![]() ![]() ![]() ![]() ![]() Your goal is to dodge as much as poke as you can during the laning phase and get to your powek spike items. Beware though as her 2 items power spike of ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Basically what you want to do is NOT stay in minions because the easiest way for him to poke you is by Q'ing ![]() His Win Condition is to deny you CS and poke you down from afar without ever getting close to being in danger. In a perfect world he would love his jungler to play bot side so he can take your tower early with his W ![]() You can only trade onto him after he uses his E ![]() ![]() ![]() You can punish ![]() ![]() Teamfighting against ![]() ![]() Your goal is to not get poked out too much and get denied CS as you need to get your items as soon as possible in order to split push. ![]() |
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PLAYING WITH In general, ![]() ![]() ![]() Your level 1 will be very weak into anything that outranges you as ![]() This lane is dictated by ![]() ![]() Keep in mind that your biggest spikes are level 2 (when you and ![]() ![]() ![]() ![]() PLAYING AGAINST ![]() ![]() Abuse the fact that he is weak level one and get the push in order to secure the level 2. Take a look at ![]() ![]() ![]() ![]() ![]() ![]() Punish him at level 1 for every minion that he wants to take with his stacks and watch out as you always will be in engage range from level 2 when you try to poke him with autoattacks. In teamfights, you should aim to wait out his combo before committing to a target or using your ult. |
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PLAYING WITH
It’s important to play around the minion waves with a ![]() ![]() If ![]() In general your lane is very weak because ![]() PLAYING AGAINST Try to bait the ![]() ![]() ![]() Because of your low range and probability that you have stay in your minion wave to auto the enemy wave, it’s possible that ![]() Later one he’s pretty easy to play against as his CC is conditional and your mobility and invisibility makes it impossible for him to land his skillshots. |
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PLAYING WITH
![]() ![]() ![]() His Q ![]() ![]() ![]() ![]() ![]() Beware if they manage to stack 3+ waves as that will make it easy for them to poke you without worrying about the hook. Your go chances are when the wave in your tower is trimmed or when the wave is frozen just outside it, but you should ideally only start the trade yourself if the enemy is extremely out of position. Otherwise it’s best to wait for ![]() Post level 6 your burst potential is very high, but watch out as ![]() PLAYING AGAINST This champion completely relies on hitting his Q ![]() ![]() If you’re crossing into ![]() ![]() ![]() ![]() Later on, watch out for fog (fog of war) and never face check into it because ![]() ![]() ![]() ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() ![]() Once he has his combo try to focus on short trades, but don’t be the one to engage. Wait for him to land his stun, otherwise you are likely to get run down if you commit too hard. In general this lane is not very favourable for you and you should try to snowball given the ![]() ![]() PLAYING AGAINST ![]() ![]() ![]() ![]() ![]() As mentioned previously, ![]() ![]() ![]() ![]() ![]() ![]() Since ![]() Be very careful of sticking together with your teammates whenever ![]() ![]() |
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PLAYING WITH
![]() ![]() He also has a general weakness into ranged champions and especially supports, just like ![]() If your ![]() ![]() PLAYING AGAINST You shouldn’t have any issues playing vs ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() ![]() ![]() ![]() ![]() If ![]() ![]() The synergy is quite good as with his Q ![]() ![]() PLAYING AGAINST Be careful of walking too close to the bushes as ![]() ![]() ![]() ![]() ![]() Later on it should be very easy to kite him as he no longer has any flashy ways to engage (W+F combo removed) and he’ll attempt to act as a secondary engage most likely. Otherwise this matchup should be quite safe and you shouldn’t have issues scaling up into your spikes. |
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PLAYING WITH
![]() ![]() ![]() ![]() ![]() PLAYING AGAINST ![]() ![]() ![]() A ![]() It’s also important to take note of ![]() ![]() ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() ![]() ![]() ![]() Her waveclear along with long range allows her to 1v2 the lane for the first couple of waves, allowing you to hit your level 2 spike where you can start fighting. Later on, she becomes useful as either with ![]() ![]() Take note that she’s not a melee support and hence your all-ins in lane will depend on you to choose. You can mark a low-hp target with your W and look to R>Q in once you believe you can kill them. PLAYING AGAINST ![]() ![]() Be careful of entering into lane as a lot of ![]() ![]() ![]() ![]() ![]() ![]() Try to bait ![]() ![]() ![]() ![]() ![]() Only look to trade against the enemy botlane whenever ![]() ![]() If she lands a W ![]() ![]() ![]() ![]() If your supports matches your ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() Just like the other melee support choices mentioned in the guide, ![]() ![]() ![]() ![]() ![]() You play this lane as a follow-up to her engages and from level 6, you can always R in to the target that she lands her CC on as it’s most likely to CC-lock them for >2 seconds. PLAYING AGAINST ![]() ![]() ![]() After level 2 your low range will allow her to almost always be in range of E ![]() ![]() ![]() Regardless, you should always opt into taking ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In fights, play away from her or wait for your ![]() |
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PLAYING WITH
![]() ![]() ![]() ![]() ![]() ![]() The most important trading tool of hers is her E ![]() ![]() Later on, her W ![]() ![]() ![]() ![]() ![]() PLAYING AGAINST Walk up and try to bait the ![]() ![]() ![]() |
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PLAYING WITH
She will constantly be looking to poke with her E ![]() ![]() This is generally not a very good pairing for you, and you best chance to get a lead through lane is if she lands a clutch binding. Otherwise you should be looking to farm up and try to survive most matchups you face. PLAYING AGAINST Keep at least 2 minions between you and her so she can’t land Q ![]() ![]() ![]() ![]() It’s quite impossible to dodge her E ![]() ![]() ![]() ![]() It’s important to know which minions to give up (especially casters) as this is a very hard lane. Look for your spikes ( ![]() |
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PLAYING WITH
![]() The only option for you level 1 to win an all-in is via a cheese with his W ![]() ![]() Before level 6, look to follow up on his engages if he lands his saplings on the opponent and in general play around the bushes as those are safe spots because of ![]() After level 6 a F+W engage from ![]() ![]() PLAYING AGAINST ![]() ![]() Your range is very low so beware of his ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() Depending on her start you have different ways to play. If ![]() ![]() ![]() ![]() She is a pretty bad pairing for ![]() ![]() PLAYING AGAINST ![]() ![]() ![]() ![]() ![]() Beware of the gaps created by the two lines in a wave (melee line and ranged line). There is generally a diagonal through the lane through which ![]() ![]() |
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PLAYING WITH
You can trade a lot against the enemy so long as you don’t walk past the enemy’s melee minions and get engaged while tanking minions. Focus on trading with her E ![]() ![]() Even trades are always worth UNLESS the enemy bot lane also has a healing support in which case you have to be a bit more cautious about it. You can even win hard lanes vs the likes of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() When you reach level 9 you reach your hardest spike with ![]() ![]() ![]() ![]() ![]() PLAYING AGAINST Unless you have a healing support do not look to trade against this lane because they’ll just heal back up and you will lose every trade. You need to wait for her to waste both her W ![]() ![]() ![]() ![]() Look to all-in the ![]() ![]() |
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PLAYING WITH
Just like ![]() ![]() You can easily follow a long-range ![]() ![]() Letting the enemy push into you also enables ![]() PLAYING AGAINST Always keep minions between you and him so that he’s unable to hook you. Slow pushing is highly effective against him for this same reason. Your small range is not an issue because of the conditional ability for ![]() Beware in fights and wait for him to use his ultimate before jumping in with R ![]() ![]() ![]() ![]() A nice trick that you can do is in case he ever ![]() ![]() ![]() |
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PLAYING WITH
![]() You should look to always play aggressive and match ![]() ![]() ![]() Also beware when you all-in if the enemy has ![]() ![]() PLAYING AGAINST ![]() ![]() ![]() Look to stay out of range of his W at all times because the reaction timer for his ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() He is anti-synergetic with ![]() ![]() If ![]() ![]() ![]() ![]() PLAYING AGAINST Stay inside minion waves to avoid getting hooked by him. His goal is to slow push while looking for all-ins and roam when they crash. Focus on warding and not letting him crash waves. If he ever wastes his hook you can play aggressively. Be careful of him E ![]() ![]() ![]() ![]() It’s not very hard to predict his E+F combo but you should look to always ![]() ![]() ![]() ![]() Short trades are not very useful due to his passive ![]() |
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PLAYING WITH
![]() ![]() ![]() ![]() ![]() Since his kit plays around swift trades before level 6 you can start with E ![]() You most likely won’t have priority in lane, but like all all-in lanes, you can bypass that if you don’t leash and cheese in a bush at level 1. PLAYING AGAINST This matchup becomes harder the more the game progresses due to ![]() ![]() ![]() ![]() ![]() ![]() Once he gets 6, you’ll have to play further back as his R ![]() ![]() ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() ![]() ![]() ![]() ![]() Into long-range matchups you are forced to play the lane from level 1 so skip leashing your jungler as that will likely force you under tower. PLAYING AGAINST ![]() ![]() ![]() ![]() ![]() ![]() Should you dodge her W ![]() The main issue comes later on in teamfights where you’ll have to split up from your teammates in order to dodge a possible ![]() ![]() ![]() ![]() ![]() ![]() During teamfights beware of her position as she can always play in a flank to wait for your engage. You should keep your ult up to reposition from her engage. |
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PLAYING WITH
Yet another anti-synergetic champion, ![]() ![]() ![]() ![]() ![]() ![]() Consider her in lane as a ladder that boosts your lane phase and accelerates your ability to contest CS and trade more safely. Watch out that since you are both ranged and squishy, you can get dove even without a 3+ wave stack. PLAYING AGAINST She wants to trade on you as much as possible so play around your support so you both trade on her when she walks up. Be careful to never get hit for free since she can heal and stack a soul when she AA+Q ![]() |
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PLAYING WITH
She’s quite weak before level 3 and she will probably just poke a little bit with Q ![]() ![]() ![]() Just like ![]() Trade patterns are pretty straight-forward, if she lands a Echoed E ![]() PLAYING AGAINST Because of her weak early laning (pre-3) and the fact that you can easily dodge her E ![]() Under tower, don’t greed for ranged creeps and try to pick up whatever you can without getting poked down too much. If an engage happens, it’s usually easy to kill the ![]() ![]() You can also opt into taking ![]() ![]() |
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PLAYING WITH
You have to be prepared to follow ![]() ![]() ![]() ![]() ![]() Slow pushing is very good with ![]() ![]() This lane plays a bit like the ![]() PLAYING AGAINST Be very careful level 1 if you don’t know what ability he has since they usually level E ![]() ![]() ![]() ![]() ![]() ![]() Because ![]() ![]() ![]() ![]() ![]() |
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PLAYING WITH
This matchup acts like the ![]() ![]() PLAYING AGAINST ![]() ![]() Be careful not to overextend into their side of the lane as there could be a bunch of boxes lurking there, so make sure to sweep if you’re uncertain. ![]() |
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PLAYING WITH
Try to trade if she uses her Q ![]() PLAYING AGAINST It’s quite hard to stay out of her Q ![]() ![]() After hitting your spike (level 9) you can treat her like a ranged creep. |
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PLAYING WITH
Play parallel to her so that when she walks up to Q ![]() ![]() PLAYING AGAINST Focus mainly on dodging her Q ![]() So long as you can consistently poke her while dodging her Q ![]() |
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PLAYING WITH
You have to be prepared to trade or engage whenever ![]() ![]() ![]() ![]() ![]() Generally this is a bad pairing for you as ![]() PLAYING AGAINST There’s one ability that you have to be wary of, ![]() ![]() ![]() ![]() If his E is on cooldown (10s) you are playing the lane 2v1 so feel free to punish the enemy ADC on every minion. Your kit hard counters his so as the game progresses you should be able to shred him easily. |
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PLAYING WITH
![]() ![]() ![]() ![]() ![]() ![]() ![]() Your aim should be to survive the early game as you both scale incredibly well with levels and items. This matchup becomes insanely good however once ![]() ![]() ![]() ![]() ![]() PLAYING AGAINST This matchup is fairly balanced as you don’t have clear opportunities into him because of his E ![]() ![]() ![]() Dodging his E ![]() ![]() Whenever ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() Because he is a pseudo-ranged champion he can aid you quite easily with shoving a wave so that helps your lack of waveclear. From level 2, when he levels his hook you can start looking for all-ins on his ![]() ![]() ![]() In general the lane is dictated by the ![]() PLAYING AGAINST It’s important to know which ability ![]() ![]() ![]() Beware of his level 1 trade with E ![]() ![]() ![]() ![]() ![]() If he started ![]() ![]() ![]() ![]() ![]() |
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PLAYING WITH
Mage supports are some of the worst synergies for ![]() If you have lane pressure it’s good to stack waves to allow him to land his poke under the enemy tower easily, but beware of the enemy junglers pathing as you both being ranged squishies will attract a lot of unwanted attention. PLAYING AGAINST Try to walk up and bait the ![]() ![]() ![]() This lane can go either way depending on how much poke ![]() ![]() ![]() ![]() It’s very important to NEVER get hit by his E ![]() ![]() ![]() ![]() |
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PLAYING WITH
This matchup plays exactly like the ![]() ![]() Compared to ![]() PLAYING AGAINST If you’ve never played dodgeball in your life, then this is the best simulator in a video game for it. Your aim will be to dodge his poke throughout the whole lane phase, either with E ![]() It becomes increasingly harder even after first recall where he gets a bit more AP. Boots are your most important buy as it will allow you to save E ![]() Don’t get baited by him missing a skillshot and E-ing or R-ing in immediately forward as that secures an easy E ![]() ![]() ![]() |
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PLAYING WITH
![]() ![]() ![]() Stepping up to allow her to W ![]() In general you’ll want to wait and scale for your spike. It’s also likely that at level 5-6 ![]() PLAYING AGAINST Stay in the wave level 1 so that ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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PLAYING WITH
Be careful as ![]() ![]() However, when ![]() ![]() ![]() Generally, ![]() ![]() ![]() ![]() ![]() PLAYING AGAINST Try to walk up level 1 & bait the ![]() ![]() It’s quite easy to all-in together with your support as ![]() You pretty much only need to avoid 1 of the ![]() ![]() ![]() Take in mind that if you’re inside the explosion zone of his Q ![]() |
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PLAYING WITH
This matchup plays a lot like the ![]() ![]() PLAYING AGAINST ![]() ![]() ![]() ![]() ![]() Take in mind that the plants spawned or buffed by her R ![]() ![]() ![]() If you’re playing against a lot of CC besides ![]() ![]() ![]() ![]() ![]() ![]() |
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[13.3] 1000LP Challenger Kai'Sa Guide by CookieLoL
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