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Evelynn Build Guide by gnarz

Jungle [14.13] S14 guide to become THE BEST EVELYNN 😈

Jungle [14.13] S14 guide to become THE BEST EVELYNN 😈

Updated on June 27, 2024
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League of Legends Build Guide Author gnarz Build Guide By gnarz 10 0 12,567 Views 0 Comments
10 0 12,567 Views 0 Comments League of Legends Build Guide Author gnarz Evelynn Build Guide By gnarz Updated on June 27, 2024
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Sudden Impact
Eyeball Collection
Relentless Hunter

Absolute Focus
Gathering Storm

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health


LoL Summoner Spell: Flash


LoL Summoner Spell: Smite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.13] S14 guide to become THE BEST EVELYNN 😈

By gnarz

Hello guys! My name is gnarz, I am known as a soloq player and a coach for a while, so I decided to make a guide for you guys!

I started playing Evelynn 6 years ago, and hit Challenger EUNE, and Grandmaster EUW with her. I am going to try to share some of my knowledge with you, and maybe you get even more LP than me. 😎

If you think only a guide is not enough for you, this might help:
Twitch Streams:
Metafy Coaching:
Some of my achievements πŸ™„

You will always run these exact runes, and here is why:

Electrocute is easy to proc, helps you with the burst, and there is no other keystone that would fit better to Evelynn.

Sudden Impact is not giving us magic pen, and its giving true damage since patch 14.10, so it's kinda nerfed for us, but we will hope it will be buffed again. Anyway, you are still taking that one.

Eyeball Collection = Kill enemy and get more damage. Perfect for Evelynn.

Relentless Hunter is perfect for Evelynn since you really wanna have as much movement speed as possible. I saw people go Ultimate Hunter, but its kinda meh, we want movement speed, so i want you to go this one always!

Absolute Focus gives you bonus damage while you are above 70% health, and your passive will make sure you do have it most of the time.

Gathering Storm is perfect rune for scaling.

In small runes we go double adaptive of course, and scaling hp.
Items Explanation
Gustwalker Hatchling
We really need the movement speed that the Gustwalker Hatchling gives us, so we are always going to take it!
Sorcerer's Shoes
We want this item for the Magic Penetration it provides, so that we deal extreme damage with our abilities. Of course, giving us Movement Speed as well, for very cheap price, we want to buy Sorcerer's Shoes as early as possible.
Lich Bane
Perfect item for Evelynn! Another item that gives us Movement Speed, and 100 Ability Power besides that! Really good early item, and it makes our Whiplash stronger!
Mejai's Soulstealer
You stacked the Dark Seal? Perfect, now buy Mejai's Soulstealer! If you play Evelynn properly, you wont be dying much, not dying much gives you a lot ability power from Mejai's Soulstealer, a lot of ability power helps you killing enemies more, and killing enemies more makes you get LP easier 😎!
Rabadon's Deathcap
Rabadon's Deathcap is item which gives you most ability power in game. We want ability power, so we want that item.
Void Staff
I know how good you are, and I know you will be fed. You being fed means that enemies will buy a lot of Magic Resist. Void Staff will give you %Magic Penetration which will help you shred their Magic Resist!
Banshee's Veil
Banshee's Veil is really important item since it can save you from dangerous situations and protect your Mejai's Soulstealer stacks. Even better if they have lots of magic damage!
Zhonya's Hourglass
This season, Zhonya's Hourglass gives a lot AP, so if you play against heavy ad comp, Zhonya's Hourglass can be a really good buy.
Shadowflame is an item that I usually never buy, since it gives flat penetration, but in case that your Mejai's Soulstealer goes to 0 stacks late game, you can swap Mejai's Soulstealer for Shadowflame.
Abilities Explanation

Focus (Passive)
Evelynn shrouds herself in Demon Shade after not performing actions that break stealth for 4 seconds. Attacking or casting abilities ends Demon Shade immediately and places it on a 4-second static cooldown, reduced to 1.25 seconds from casting Last Caress. Taking damage from champions or turrets interrupts Demon Shade and places it on a 1.5-second static cooldown.

Demon Shade: While below 250 βˆ’ 590 health(based on level) (+ 250% AP) health, Evelynn heals herself for 15 βˆ’ 150 (based on level) every second. From level 6 onward, Demon Shade also grants camouflage.

Hate Spike (Q)
RANGE: 800
COST: 40/45/50/55/60 MANA
ACTIVE: Evelynn launches a dart in the target direction, dealing magic damage to the first enemy hit and marking them for 4 seconds.
Evelynn's next 3 basic attacks or abilities against the marked target deal bonus magic damage.
Hate Spike may be recast up to 3 times at no cost until the ability comes off cooldown.
RECAST: Evelynn unleashes a line of deadly spikes in the direction of the nearest Sight icon visible enemy that deals magic damage to all enemies struck.

  • Make sure to always hit your Hate Spike, because if you miss it, your 3 spikes will deal really low damage.

Allure (W)
RANGE: 1200 / 1300 / 1400 / 1500 / 1600
COST: 60 / 70 / 80 / 90 / 100 MANA
COOLDOWN: 15 / 14 / 13 / 12 / 11
ACTIVE: Evelynn curses the target enemy Champion icon champion or medium or large Monster icon monster for 5 seconds.

Expunging a target will refund Allure's mana cost. If the target is cursed for at least 2.5 seconds, the expunge also charms them for a few seconds and the duration of the slow is increased to last for this time, as well as applying additional effects based on the target type.

Against champions, the expunge also inflicts magic resistance reduction for 4 seconds.
  • Against enemies with high magic resistance, you will always have to proc Allure for the magic resistance shred.
  • You proc Allure with any spell or autoattack, even tho some people think you can proc it only with Q.
  • Sometimes, you can proc Allure before its fully charged, if you need the slow only.

Whiplash/Empowered Whiplash (E)
RANGE: 210
COST: 40 / 45 / 50 / 55 / 60 MANA
ACTIVE: Evelynn whips the target enemy with her lashers, dealing magic damage and applying on-hit effects at 100% effectiveness.
Evelynn also gains Movement speed icon 30% bonus movement speed for 2 seconds. (important)
Gaining Demon Shade resets Whiplash's cooldown, and empowers its next cast.
With Empowered Whiplash, Evelynn dashes toward the target enemy with her lashers, dealing increased damage to them upon completion as well as to all enemies within her path.
  • Try and only use your Whiplash when you finishing the camp, so you can get to the next one faster.

Last Caress (R)
ANGLE: 180Β°
COOLDOWN: 120 / 100 / 80
ACTIVE: Evelynn reveals her true form, becoming untargetable at the start of the cast time and then unleashing her lashers in a cone in the target direction, dealing magic damage to enemies struck within. After 0.5 seconds, she blinks 700 units in the opposite direction and becomes targetable again.
  • Last Caress deals 140% increased damage to enemies below Health icon 30% of their maximum health.
  • Practice using Last Caress for great escapes and Baron steals!

Pathing and Clearing

Basically, what i want to do in 90% of my games is path to Bot Lane. Why?

I always play to get my ADC ahead, its always to get the CARRY ahead, than a toplaner who might be a tank as well. Sometimes, if you dont want to path into enemy jungler, or you know that you are 100% winning 3v3, you can path away from botlane, but in most cases, after my 6th camp I want to be around botlane.

Now, let's say we are blue side. I never want my laner to leash, so if i start my blue buff alone, I am smiting it, if I get a leash i smite gromp first and continue the full clear.

If I am red side, it gets trickier. I will always start raptors, since it's really easy to clear them and my toplaner 100% wont need to leash, and he will get easier lane start. After raptors I do red -> krugs. On level 3 you DONT level up a spell until you notice some stuff. Is toplane level 3 gankable? if it is, you get lv3 W, go toplane, get a kill, recall for Dark Seal and Amplifying Tome, and continue clear on botside. If its not gankable, you recall, get Dark Seal, and clear botside.
Now, when you recall and start clearing botside, you go Q-E-Q max, and start clearing from wolves, but you are going to q over the wall, so you start doing the camp faster (Can be done from both sides of the map).

There is always a question, which trinket is the best for Evelynn?

Well, here is the clarification:

Let's say you are starting the game with . You can keep it until your first back, and on your first back you can take , you keep this until 6. On level 6, Oracle is useless, since you are in camouflage, stealth wards dont see you, and you see control wards, so now you can change to again. You keep it until Level 9, and on 9 you take . You keep it until end of the game, since it helps you with long range vision, Baron steals, and you can bait enemies with it aswell.

When can you lock Evelynn?
If your team drafts full AP, Evelynn might not be the best choice. What you wanna do is always hover Evelynn, and hope that your team drafts AD champions. Its perfect if you get AD midlaners, for example if you get Kassadin midlane, you are both AP, you are both scaling champions, so the game probably wont go the best.
The End
Congratulations, you have finished my Evelynn guide. If you still have some questions, feel free to drop a comment and i will answer it as soon as possible! If you need more than a comment, meet me at Twitch Streams or Metafy Coaching.

Good luck in your next games!! 😎
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