Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


Galio Build Guide by Hexeria

Middle [14.14] Hexeria's detailed Masters Guide to Galio

Middle [14.14] Hexeria's detailed Masters Guide to Galio

Updated on July 17, 2024
Vote Vote
League of Legends Build Guide Author Hexeria Build Guide By Hexeria 71 5 112,043 Views 9 Comments
71 5 112,043 Views 9 Comments League of Legends Build Guide Author Hexeria Galio Build Guide By Hexeria Updated on July 17, 2024
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Mid or Top (Tank / Bruiser)

1 2 3 4 5 6
Grasp of the Undying
Shield Bash
Second Wind

Nimbus Cloak

+8 Ability Haste
+10-180 Bonus Health
+10% Tenacity/Slow Resist


1 2 3 4
Standard Galio Mid or Top
LoL Summoner Spell: Flash


LoL Summoner Spell: Ghost



Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.14] Hexeria's detailed Masters Guide to Galio

By Hexeria
Here I will just post some changes done to this Guide because of Item, Champions or Rune changes in future patches.

July 17th, 2024 - Patch 14.14

Honestly, not much to mention here, some counters like Tristana and Corki had slight nerfs, but that wont really affect them at all in the [Threat] Section.

Items didnt got touched at all, so nothing to mention there aswell.

Therefore, there are no changes to this guide for this patch at all.

June 26th, 2024 - Patch 14.13

Patch 14.13 also didnt changed a lot for Galio directly. Brand got a slight nerf, which will makes laning against him a bit easier, but on the other side, Orianna and Lissandra got a buff, which will likely result in them being played a bit more often.

Something noteworthy is the Electrocute changes. Its base damage at level 1 got increased by 20, while its base damage at level 18 got reduced by 30. This will make Electrocute a good option for early game snowballs against champions you can win fight against easier, like Katarina, Akali and Fizz.

Dark Harvest also good some changes, where it deals more damage with more stacks you got, but overall, I would suggest staying with Eletrocute, since its just better fitting for Galio, aswell as being easier to Proc, since you dont need a certain HP threshold.

What I did do tho, after some more testing is changing the [BRUISER BUILD #2 (GRASP OF THE UNDYING)] into a complete new build. This is now basically like the [AP BUILD #2 (RANGED/POKE) (ARCANE COMET)] just the Bruiser version of it. I think Blackfire Torch and Liandry's Torment are pretty underrated on Galio, since his Colossal Smash can also proc the burn, while also having 4 AOE abilites which lets you burn every enemy caught with your Abilites. Like mentioned, I just added Jak'Sho, The Protean and also Warmog's Armor for some sustain and tankiness into this build.

- Also changed Warmog's Armor from C to A tier. I just realized that this item now also gives movement speed, while the Passive Regen is up. (Thanks to u/tchanqua also named "Warmogger" (hehe...) on Reddit for bringing this to my attention) This make it easier to catch enemies of guard with your Shield of Durand, but you only got 1 chance, since as soon as you enter combat, that buff is gone. But overall, its a better choice now after its recent changes. In my eyes Heartsteel is still the better option in most cases.

June 12th, 2024 - Patch 14.12

Patch 14.12 didnt added much in regards to Galio as a Champion or his laning phase.

They only changed Void Staff AP from 80 to 90, which is pretty nice. But overall I see Cryptbloom still the better option with the additional 15 Ability Haste and the healing AOE, so I wont change its place in the tier list.

Because there isnt much to talk about this patch, enjoy this Meme I made about the Buffs/Nerfs of our Laning Opponents:

Also just a quick shoutout to a buddy of mine, Porjn. He is a good friend of mine and played a lot of Galio Jungle. He recently made a Guide here about Galio Jungle. As I told you guys here before, Im the wrong person to ask anything Galio Jungle related to, so I wanted to share his Guide with you guys. (

May 30th, 2024 - Patch 14.11

The Current Season with Patch 14.11 is still pretty "clunky". Some ADCs and Items were nerfed, but overall it is still a pretty unbalanced state of the game (in my eyes). I did some minor changes, that are listed below because overall I think the Runes and Items listed here are still your best shot to be succesfull with Galio. That said, I added Riftmaker to the Tank Item Builds, because you really need some damage to kill those pesky Carries before they shred you down.

- Added Hwei into the "Threats" section. (I forgot to add him since he came out, and for that I apologize.)

- Added Teleport back into "Summoner Spell Options". With the current meta where you play against Hwei, Akshan, Ahri, Tristana and Taliyah, surviving the Laning Phase is pretty important, thats why I added Teleport back into these lanes as viable option.

- Changed the 4th Item in "TANK BUILD #2 (AGAINST HEAVY AD) (GRASP OF THE UNDYING)" from Sunfire Aegis to Riftmaker. Like mentioned above, we get atleast 150 AP just from Riftmaker alone (depending on HP), which we will need to get some Damage in and kill enemy carries.

- Changed the 4th Item in "TANK BUILD #3 (AGAINST HEAVY AP) (GRASP OF THE UNDYING)" from Kaenic Rookern to Riftmaker. Same as above. We get atleast 150 AP just from Riftmaker alone (depending on HP), which we will need to get some Damage in and kill enemy carries.

- Added Luden's Companion as first Item in "AP BUILD #1 (PURE DAMAGE) (ELETROCUTE)", while removing Stormsurge out of that Build. With Ludens we get around the same damage as Stormsurge but we also get 20 Ability Haste, 600 Mana and even more AP.

- Removed the "SUPPORT (DAMAGE AMPLIFIY)" Rune Page. Unfortunately, with the changes to Press the Attack, the Damage increase works only for yourself and not your teammates anymore, so I changed the Rune Page for this build back to Aftershock. With Aftershock you should still deal some insane damage, while also not dying instantly.

May 18th, 2024

I just quickly edited the "Discord" Link down at "Introduction" to the Offical Galio Mains Discord Server, of which I am now proudly the owner of. Thanks again for the old admins and their work and I cant wait to make the Server a better place for everyone involved. We also have a extra "Build" Forum on our Server where I created my Guide listed here as a extra post. So if you would like to discuss or talk with us about that or want to join the Galio Mains in general, fell free to click the link come join us!

- Changed the Boots from Ionian Boots of Lucidity to Sorcerer's Shoes in AP BUILD #2 (RANGED/POKE) (ARCANE COMET). With the new Blackfire Torch and our Transcendence, we have more than enough Ability Haste so we can swap to some Magic Penetration.

May 15th, 2024 - Patch 14.10

Patch 14.10 gave us no direct buffs or nerfs, but It changed some Items in our Builds for the overall good!

- Anathema's Chains got removed. Reduced to atoms.

- Shurelya's Battlesong got some minor stat nerfs, but that wont make it less valuable then it is, so just a slight nerf here. It will stay in S tier.

- Warmog's Armor gives whopping 1000 HP now, but I still see Heartsteel as the better Item overall. Maybe some builds can work, but I cant make it fit into one of my builds. So it stays down in C Tier.

- Fimbulwinter just gives straight up more HP. Makes our builds that use Tear of the Goddess just straight up better.

- Bami's Cinder gives a bit less HP now, but we get Ability Haste with it now, which is also something Galio likes. This means that Sunfire Aegis and Hollow Radiance are still 2 very strong items and they will stay in their Tiers.

- Randuin's Omen got its [Rock Solid] passive removed which is quite big. The Slow got increased and it still reduces Crit Damage while also giving 20 more Armor now, but overall Frozen Heart still feels like the superior version, so it will stay in B tier.

- Unending Despairs heal triggers every 5 seconds now, and not every 7 seconds anymore which is actually quite big. It makes the Item way more reliable and working even better in big teamfights. Because of that it got up from B tier into A tier.

- Abyssal Mask got some minor changes. It costs 100 gold less, but also gives 10 less Magic Resist. On the other side, its passive Radius got increased and the MR Reduction is 20% now and not (up to) 25 MR flat. This reduces the MR of enemies with almost no Magic Resist not that much, but for Bruisers and Tanks that build some MR items even more than before. So overall still a very strong item and therefore it will stay in S tier.

- Knight's Vow got some slight changes with 100% more HP regen which is really nice and also its damage redirection is 12% flat now. Still a very strong item to keep your Carry alive and its Tier wont be changed by it.

- Zeke's Convergence got its mana removed and its ability haste got recuded by 10, but for that it now also gives 25 Magic Resist and 100 HP more. This makes it a good overall Support Item and helps you engage the entire enemy team even better. Therefore its staying in A Tier.

- We got a new Item added that also works on Galio. Blackfire Torch got added and it will replace Luden's Companion in [AP BUILD #2 (RANGED/POKE) (ARCANE COMET)]. Its basically just a better Ludens and It makes us able to go a full Burn build with Liandry's Torment. Really nice to keep those Winds of War coming to keep the burn and anti-heal debuff on annoying enemies.

- Because of our new Blackfire Torch there is no real Reason to go Luden's Companion anymore. Blackfire Torch is just straight up better and the cooldown from Ludens got nerfed to 12 seconds anyway. Therefore it got moved down to B Tier.

- Ghost got a nerf which is kinda sad, but understandable to be honest. It now only lasts for 10 seconds and its cooldown got increased by 30 seconds. Im still gonna use Ghost anyway, because the Value of catching enemies together with Nimbus Cloak is still there and something I want to keep. If you would like to change to Teleport you are free to do that.

- On that note, Exhaust got a slight change too. Its Slow got increased by 10% but its Cooldown also is 30 seconds longer now. Makes it a bit easier to catch enemies paired with Nimbus Cloak again.

- Press the Attack also got changed a bit. It now remains the entire fight and not just 6 seconds, which makes our [DAMAGE AMPLIFIY FULL BUILD (PRESS THE ATTACK)] even better. On that note, Legend: Tenacity got removed but Legend: Haste got added, which gives us more Ability Haste when going this build, which is also nice.

- Font of Life got changed too. It now straight up heals us and our Teammate when hitting someone with Shield of Durand, Justice Punch or Hero's Entrance. This works great with our Solstice Sleigh and Revitalize. This makes our [PEEL FULL BUILD (GUARDIAN)] slighty better, I would say, because your Ally doesnt have to attack the stunned target and just gets healed straight up.

Overall all these changes, paired with the entire ADC Item changes should keep Galio in a good spot, no matter if building Tank, AP or Bruiser. Just keep in mind, that this can all still change. I have already played some games to list these changes here, but I too cant predict everything. Im gonna continue playing Galio, test new absurd builds just for fun, Grinding SoloQ and FlexQ again, and as always, I will let you guys know if something is changing.

Until then, I wish you all good luck with your next season and may you be protected from Taliyah, Ahri and Tristana picks.

May 1st, 2024 - Patch 14.9

Patch 14.9 gave us some minor nerfs to some hard counters like Ahri, Taliyah and Akshan, so Yippie!

I wanted to change the overall look of this guide, thats why I removed all the [First Back] Item rows. They were just redunant and made the Guide look to full and scared off People when they first looked at it. You could get lost pretty easily, thats why I just got rid of them.

I also changed some Builds and Item orders a bit after some testing with different Items and Builds. Changes listed here:

- Moved the [AP FULL BUILD #3 (FIGHTER/SKIRMISHER)] build into the Bruiser category with [Bruiser Build #3]. It was more Bruiser anyway, and I wanted space to add [AP build #3 (Catch Enemies)].

- Added the [AP BUILD #3 (CATCH ENEMIES)] Item Build. Thanks to some Players who really wanted to see me suffer, by picking Ezreal and Lucian into my Galio Mid Pick, I decided to add an (Catch Enemies) Build to reach those Mobile Champions. You basically just activate Shurelya's Battlesong and maybe Ghost aswell, and catch those 'Rats'.

- Changed the [DAMAGE AMPLIFIY FULL BUILD] 5th item from Sunfire Aegis to Dead Man's Plate. Helps you to catch the enemies better and also adds even more damage to your already massive burst.

- Removed the [ENGAGE FULL BUILD] 6th item Abyssal Mask. As its Place added the Trailblazer as 4th Item. Honestly I dont know why I didnt added the Item that literally made you AND your teammates faster to an ENGAGE Build. Yea, so sorry about me using 2 braincells when making that build. But now it should work better. Please dont shoot me...

- Changed the [PEEL FULL BUILD] 6th item from Jak'Sho, The Protean to Trailblazer. Trailblazer is the last item that can help you to peel your Teammate a bit more with the Movement speed they get behind you and the Slow you add when smacking someone, thats why I replaced it.

- Added a new Rune Page for the [DAMAGE AMPLIFIY FULL BUILD] for Support. The new Rune that boosts our amplification even more is Press the Attack. Yes I know it sounds cursed at first, but Galio's Colossal Smash actually counts as 2 attacks from the 3 required to trigger the Effect of Press the Attack. So an Engage could look like this: Justice Punch into Shield of Durand into Colossal Smash into Winds of War into another Auto Attack or Colossal Smash and you got your Press the Attack active and your Teammates can do the rest. Also again works super good with Bloodsong, Imperial Mandate and that satisfying Heartsteel bonk.

Also added the recommened Rune Pages to the Build Description.

April 17th, 2024 - Patch 14.8

With Patch 14.8 we just get some minor buffs to make laning phase and mobility a bit better for us. We get 5 more Movement Speed and 1 sec lower Winds of War cooldown on the first level.

I just changed the Bruiser builds a little bit, because there was some Mana missing, and I really began to like Liandry's Torment as an Item, thats why im adding this there.

Changed the [Bruiser Full Build #1] 3rd item from Cosmic Drive to Liandry's Torment. Not much to say here, Liandry's helps us fight longer and also deal some more DPS while we rotate our Abilities.

Changed the [Bruiser Full Build #2] 3rd item from Jak'Sho, The Protean to Fimbulwinter. Just to remove the Mana problems and also get a bit more bit more Ability Haste and Shield.

Changed the [Bruiser Full Build #3] 3rd item from Cosmic Drive to Fimbulwinter. Just to remove the Mana problems and also get a bit more tanky with the passive Shield.

April 3th, 2024 - Patch 14.7

Changed the [Peel Support] Build from Thornmail and Abyssal Mask as last item, into Redemption and Jak'Sho, The Protean as last item. The Reason is to fully commit for the protect ascpet of the build, since you should have enough defense stat from the first 3 items anyway.

Changed the 5th Item from the [AP FULL BUILD #1] Build from Void Staff to Stormsurge . Void Staff gives you just pure damage, which isnt bad per se, but Stormsurge, despite its nerf, still gives movement speed which makes it easier to catch enemies, and its passive Lightning Proc, still deals some good damage if you already have high AP Damage.

Changed the last 3 Items from the [AP FULL BUILD #2] Build from Rabadon's Deathcap -> Liandry's Torment -> Shadowflame into Liandry's Torment -> Rabadon's Deathcap -> Morellonomicon. This Build works pretty well against Bruisers and Tank like Illaoi or Ornn. For that Reason, I changed the Items to better play against these kind of champions. We build Oblivion Orb early into the game to reduce the healing these champs mostly have (for example: Darius, Illaoi, Volibear,etc.) and finish into Morellonomicon as last item. Against these Champs Liandry's Torment works pretty well, due to their high HP, but we need some Ability Haste first, to proc the passive consistently.

Changed the 4th Item from the [Bruiser #1] Build from Liandry's Torment to Cosmic Drive . With the new 14.7 changes Cosmic Drives works better into our Shield of Durand and honestly, its pretty much one of my most favourite items at this point. We get more Movement speed, HP, AP, and Ability Haste.

Changed the 3th Item from the [Full Tank #3] Build from Abyssal Mask to Jak'Sho, The Protean . Jaksho gives us some Armor for atleast 1 AD champion, Basic Attacks that everyone uses anyway, and reduce some Turret Damage along with it. It also increases Magic Resist anyway, so I see it more fitting into the Heavy AP enemies we build against.

Added the [AP ASSASSIN / FULL DAMAGE] Runepage to those who want to fully commit for pure damage. Im still not a fan of the Domination tree, but with the 14.7 Changes we get some pretty heavy damage increase on our Justice Punch and Colossal Smash so if you just care about pure damage and nothing else, you can pick this page.

Added the [FIGHTER / UTILITY] Runepage to the Build. This is my new go-to Build for almost any Game I build AP/HP into. Rod of Ages, Cosmic Drive and Phase Rush just feels so awesome to play with. This is basically a movement speed build, but it offers Utility into every scenario, from catching enemies to escaping certain death.

March 20, 2024 - Updated the whole Guide to 14.6 for the new Galio Changes.
1. Introduction
Hi everybody!
My name is Hexeria.
Im a German Galio Main who hit Master in SoloQ and Grandmaster in Flex last season. I wanted to take some time to show you all how Ive been playing him and what I learned over the last few years.

DISCLAIMER: Keep in mind, that everything I will mention here, from the Runes, to the Items, to the general Playstyle, is just how I like to play and what I had success with. Galio is a champ that can be played in many different ways, and it doesnt mean, your playstyle is wrong.

If you got any questions or would just like to discuss any topic or share your thoughts, dont hesitate to reach out to me.





So lets start!
2. What is a Galio?

Galio - The Colossus
Melee, Tank, Mage, Support

What is Galio? Galio is a Support Heavy Champion that has the ability to sustain a lot of damage thanks to his tankiness, but also cause a lot of damage due to his high base Damage and Heavy AP Scaling. Furthermore, his Crowd Control is one of the best in the Game. You can lock down enemies, or protect your team pretty easily if done right.

Where to play Galio? It depends which role you prefer, but the normal Lane choice would be either Mid or Support.

Disclaimer: If you just want to play solely for fun you can pick him on Top lane but I wouldnt recommened it in Ranked games, or if you play to win. He has a harder time laning on top against heavy AD champions and Bruisers, while having less Impact on the rest of the Game due to your Position on the Map.

You also deny your Team an important AD Bruiser or Tank Toplane pick by picking Galio Top.

Also some people try Galio in Jungle, but i wont cover this here in this guide, because I simply havent really played Jungle Galio or Jungle at all at that matter. His kit comes in handy during ganks and roaming, but he has a hard time clearing camps, and his Passive reset doesnt work on normal jungle camps.

However, I can highly recommend a Galio Jungle Guide from a Friend of mine, Porjn. We know each other well, and he played a lot of Galio Jungle. He recently made a Guide here about Galio Jungle. ( So if you would like to know more about this, be sure to check him out and leave a like on his guide.

How good is Galio in the current Meta? There are definetly champions that are better than Galio in many ways. The meta is pretty AD focused which causes a huge problem due to Galios low base armor and the uselessness of his Magic resistance against Physical Damage.

Also because Galio is a melee champ, he has a harder time laning on Mid and Support against range champions, that can easily poke him to death, or are out of his reach to engage at all.

That doesnt mean he is a weak champ, or useless at all. Thanks to Galio's kit, he will always be useful to his team no matter how far behind you think you are. Even if you just die constantly, you can be of value to your Team or even decide the entire game.

Galio can adapt to many different playstyles and has many Items at his Disposal that help him win the game. I know that finding the right Build for every game is hard, but if you start to understand how to play in certain Team Comps, I guarentee you, you will win more games and have more fun in General.

I will try to make Build variety more clear, later in the guide, but If you have a specific Question about a Champion or didnt understand something quite right, please dont be afraid to ask me however you like to. Sometimes its hard to put into words what your thought process is and then it gets easier to just talk to the person directly.

I help whereever I can.

What are Galios Strengths? Galio has a lot of Crowd Control at his disposal, the ability to push his lane pretty hard and therefore roam freely to help his teammates and he really shines in teamfight or Fights with more than 2 Persons involved in general.

Despite Attack speed and armor, he has pretty good base HP, Mana and even AD for an AP champ.

With his new changes to Colossal Smash he can reduce the cooldown of his next passive smash, when hitting an enemy with one of his other abilites. So if you want the most DPS possible, its smarter to slow down your Combo a bit to get that passive reset in.

His Shield of Durand can taunt all 5 enemies at once for up to 1,5 seconds.
His Justice Punch knocks the enemy up for 0,75 seconds
And his Hero's Entrance can also knock up every Enemy caught within for 0,75 Seconds.
His kit alone, if played right, allows you to keep and enemy stunned for a max of 3 whole seconds. Combine that with Ability haste items so you get your abilites up sooner to start the stun fiesta anew.

So a full combo, in the best scenario possible would be something like this:
Colossal Smash -> Justice Punch -> Colossal Smash -> Winds of War -> Colossal Smash -> Shield of Durand -> Colossal Smash.

In most cases this wont work though, but you understand what im trying to say here. You need to work with your passive reset to get everything out of your champion. Just using every single ability without a Colossal Smash in between will lose you some damage.

So a more realistic engage into a fight against enemies who arent standing inside you, would be something like this:
Justice Punch -> Colossal Smash -> Shield of Durand -> Winds of War -> Colossal Smash

His Colossal Smash and Winds of War alone lets you kill an entire minion wave in a few seconds. So pushing and securing minions isnt that of a problem. But whats even more important is to roam as soon as you see the potential and pushed a wave under the enemy turret.

With his Hero's Entrance and the ability to protect your teammates from enemies, you alone can turn the tide of a fight and its outcome.

What are Galios weaknessess? Unfortunately he also has some problems.
Like i mentioned before, most champions counter you and youre not in a good position to win 1vs1 easily.

His Shield of Durand and Justice Punch aswell as his Hero's Entrance have a pretty high cooldown. So as soon as you jump into action in early or mid game, your gonna stay there feeling like a minion who cant do much if his kit is on cooldown. Thats why Ability haste and the Colossal Smash reset is so important for us.

Also because he has pretty good mix of both AP and Tank, he cant do one extremly good. There are Tanks that can take for damage than him, and there are Mages that do more damage than him.

Again you are also a melee champ and have a harder time against ranged champions.

How should you play Galio? Again keep in mind that this is my opinion. There are people who tell you to play as offensive as you can to quickly snowball the enemies themselves. But I like to play pretty safe and wait for Opportunities rather than forcing them.

Try to lane as safe as you can. React to mistakes of your Enemies. Play with our Teammates (Jungle as Mid, and ADC as Support). And get as many gold as you can, to reach your Powerspike. Galio will, no matter his state in the game, always be of use to his teammates and become stronger the longer the game goes.

In midlane I prefer to stay safe in the early game and just get as many minions as possible. I dont try to get into a 1vs1 with my enemy that often, because Galios early game is a bit weaker. You can try though, to get help from your jungle for a easy kill, thanks to your Stun Combo, or push the wave into the tower and look for a Roam to your Jungle, Top or Botlane.

As Support I either look for engages against an enemy botlane that allows be to engage, protect my ADC and just peel him constantly, or if youre up against a counter lane, try to roam and be useful somewhere else in the Map.

Every Game is different and you really need to adapt to different approaches. I try to explain a bit more later in the guide. You can also read the "Threaths and Synergies" Tab to see what you should do against who.
3. Runes
The best 2 Rune Pages for Galio, no matter which build you go, is without doubt Resolve and Sorcery. While the other Key Runes like Conqueror, Electrocute or even Glacial Augment definetly work in some way and change the Way you can play Galio, overall the Subrunes in Precision, Domination and Inspiration are much weaker.

Phase Rush
Phase Rush works actually pretty well on Galio. It gives him a short movement speed after he gets his combo out which also gives slow resistance. This works awesome for your Shield of Durand where you get slowed during the channel. You can use phase rush to either go further in and catch ADC's or Carries in the enemy backline or use the movement speed to quickly get back out of a trade or certain death.

Arcane Comet
Arcane Comet can work for poke builds or when you want to stay behind and blast them do death with your Winds of War to get damage out. Its also works awesome for a One-Shot full damage build, because the comet is guaranteed after you stunned your enemy.

Summon Aery
Aery can work against some Matches where you maybe go a burn build, if the enemies got 3 or more Champs with high HP. The shield only triggeres on Allies if you target them with your Hero's Entrance but overall it is not recommened!

Nullifying Orb
Nullifying Orb can work in some scenarios, where you face a lot of AP Damage but the value you get from the other 2 subrunes in this category are much higher, so it is not recommended!

Manaflow Band
This Rune can completly solve all your mana problems, if you dont go a Mana item that is. Galio doesnt need that much mana but either an item like Rod of Ages, Luden's Companion or even Frozen Heart should give you all the mana you need.

Nimbus Cloak
Nimbus Cloak is by far my most liked subrune. It gives you a quick movement speed after using Flash, Ghost, Exhaust or Ignite to quickly catch enemies with your Shield of Durand or to escape. This rune alone can decide entire fights and even game outcomes. This should be your standard subrune in almost every build and is highly recommended!

Transcendence is the most important rune on Galio. It gives 10 Ability Haste, as well as reducing your cooldown if you manage to takedown an enemy alone or with your teammates. Due to his long cooldowns and the value of getting them back up quickly, this rune is highly recommended!

Celerity can be niche in some scenarios to catch really mobile champs, in combination with Nimbus Cloak or Predator but with Nimbus Cloak and Ghost you already have enough movement speed. So its rather weak compared to Transcendence and is not recommended!

Absolute Focus
It makes no sense to give up Transcendence for a max of 30 AP, if you are above 70% Health. This happenes rather rarely, because you need to get close to enemies to get damage in, so you lose HP anyway. It is not recommended!

Scorch works pretty well, if you want to get as much damage as possible out from the beginning, or to snowball an easy matchup quickly. It works well with full damage builds.

Some people will now argue, that waterwalking is good for Galio to better roam from Mid to Bot or Top and from Bot to Mid and Top, but its just 10 Movement Speed in the river, which is pretty useless, aswell as max 30 AP if u happen to fight in the river, so its really situational, and rather weak. Just go either Scorch or Gathering Storm. This rune is not recommended!

Gathering Storm
This is the opposite of Scorch where you want to scale better into late game, or got matchups, you cant do much in early game anyway. It just gives you more AP the longer the game goes. This helps your damage aswell as your tankiness, due to how Shield of Durand works.

Grasp of the Undying
This is my most used rune for tank builds. Galio already has pretty high base HP and in combination with Heartsteel and other tank items can stack an insane amount of max HP overall. Even if youre playing against a ranged matchup, you can go Grasp because it scales with your %HP anyway, so it will work even without stacking it in the early game. It helps you stay longer in the Heat of battle, until your long cooldowns are back up again. In combination with your Colossal Smash and Heartsteel it can do some serious burst damage. This rune is highly recommened if youre going a tank build.

When in doubt, go Aftershock. Its the best overall rune for Galio in every scenario. You can build Tank or AP with it, doesnt matter. It gives him everything he needs and works on Mid and Support. The downside is its long cooldown, but overall this rune works every time.

Personally I like to go Guardian if we got a hyper carry as ADC that needs a lot of peel to get damage out, like Vayne or Samira. In combination with Font of Life + Knight's Vow + Locket of the Iron Solari you can just glue yourself to your Carry and keep the enemies away with your Justice Punch and Shield of Durand.

It can work if you got an easy matchup you can constantly push, but Galio is stronger in teamfights and shouldnt be played as a splitpush champion. It can be useful, if you play agressive with your ADC to get the first turret quickly but Font of Life and Shield Bash give more value overall, so this rune is not recommended!

Font of life
Good rune for Botlane where you try to keep your Carry alive. My standard support rune if I want to peel my ADC. Pairs good with Solstice Sleigh and Revitalize.

Shield Bash
Also an extremly good rune for Galio because it gives you the resistance buff, as long as your Shield of Durand shield stays active. Great for Mid and Support to keep that extra Armor and Magic Resist constantly up while also adding a little bit of extra damage after your Shield of Durand shield is recharged. This rune is highly recommended!

Great Rune if you know you can survive past the 12 minute mark to get extra more resistance into your build which again works together with your Colossal Smash and Shield of Durand. Also works well if youre going a Tank build with items like Thornmail and Abyssal Mask. If you got a difficult matchup where you get a lot of damage early, go Second Wind instead.

Second Wind
Also a standard Rune for me I almost go every match. Galio is weak in his early game, so surviving that part is crucial. Lets you heal some crazy amount of life if paired with Doran's Shield. Overall this Rune is highly recommended!

Bone Plating
Im not a big fan of this Rune, because it gets triggered to easily on you, because you need to get close to farm minions, or stack your World Atlas and after that its on a long cooldown. It can work if you get into a fight and try to reduce the damage your getting, but just go Second Wind its almost the same, just better in every aspect. This rune is not recommended!

Your go to rune in also almost every build and matchup. Having MAX HP is always nice, but it also works into your Shield of Durand aswell as Grasp of the Undying, Heartsteel, Abyssal Mask, Sunfire Aegis or Hollow Radiance, etc. Overall this is a very important Rune in many scenarios and is highly recommended!

Works for a "Peel" Build as Support to protect your ADC. But on Midlane it loses some value. It works with your Shield of Durand passive shield, and also with Font of Life and Grasp of the Undying, aswell as Unending Despair and Fimbulwinter. It can be of use, but overall the MAX HP provided by Overgrowth increases all these values anyway, so you can just go that.

This rune got absolutely gutted in the last changes. The highest Value it can now give you is 10 Armor and 10 Magic Resist but only if youre stunned and 2 seconds after that. Overgrowth and even Revitalize are just better in every way. If the enemy has a full stun team, you can try this rune, but overall it is not recommended! for either tank or damage builds.
4. Summoner Spells
For the Spells you can use, its also pretty clear. Flash is your go to rune for every lane.

Because we want to catch enemies to quickly kill them or escape certain death, and most of the time we go Nimbus Cloak anyways, I found most success with Ghost as second summoner spell. It has a low cooldown and works in every scenario and is always useful for us.

If you want to, you can go Teleport on midlane, but I personally find it a bit reduntant. You can already push a lane pretty quickly and Midlane isnt that long as a lane anyways, so Teleport loses a bit of Value for me personally. Doesnt mean its uselss, it certainly helps against hard matchups, or joining a upcoming fight quicker.

On Support, you can either go Ignite or Exhaust depending what your ADC takes and what your playing against on the botlane. For fast enemies, or reducing their burst damage go Exhaust. For reducing heal and getting a kill more certain, go Ignite.

5. Ability Order
The Ability order is also listed above.

Maxing out Winds of War is the best option on solo lane, because it has the lowest cooldown to reset your Colossal Smash aswell as being your only range ability that also deals % Max Health damage.

For Support you can either max out Shield of Durand or Justice Punch first. Shield of Durand max is Recommended though, because it is your go to Support ability to catch enemies, increase your damage reduction, increasing your passive shield, which you also give allies during Hero's Entrance and reducing the cooldown, which you need to cast Shield of Durand more frequently.

6. Items
Disclaimer: The Item listed here (despite Boots and World Atlas options) are ranked from S to C tier. This means I ranked them by their Value they offer Galio just as a champ. So for Example just because a Malignance is listed in C tier, doesnt mean the items is bad, perse. It just means that this single item doesnt offer Galio that much of value compared to other items.

Boots Options

Ionian Boots
Ionian Boots - Cheap and are a huge power spike for Galio and his long cooldown.

Mercury's Tread
Mercury Treads - Against a lot of CC and slow or in general to counter AP.

Sorcerer's Shoes
Sorcerer Shoes - Your standard boots if you want to build pure damage.

Plated Steelcaps
Plated Steelcaps - Against enemies who use a lot of basic attack or to counter AD in general.

Boots of Swiftness
Boots of Swiftness - Great for enemies that slow quite hard and it also decreases your self slow from Shield of Durand.

World Atlas options

Bloodsong - Your standard Support item if youre going for a "Damage Amplify Build", so for example where you buy Abyssal Mask or Imperial Mandate to increase the damage the enemies take. You also take this when building Heartsteel as Support, because it deals a massive amount of damage in Combination with Aftershock and your Colossal Smash.

Solstice Sleigh
Solstice Sleigh - Your go to Support item, if your main goal is to keep your ADC or Carry in your Team Alive. So a good "Peel" Build could something be like Solstice Sleigh, Guardian, Font of Life, Revitalize, Locket of the Iron Solari and Knight's Vow. If played right, you can protect your Carry from any danger coming his way.

Celestial Opposition
Celestial Opposition - Your standard "Engage" Build Item. Works well for big teamfights, or secure some kills on Botlane if played with your Jungler. Not only lets you tank more damage in combination with Aftershock, it also slows enemies after the Damage Reduction is over which again works into your Shield of Durand for some easy kills.

S - Tier

Abyssal Mask
Abyssal Mask - Super cheap, all its stats work into your kit ( Colossal Smash, Shield of Durand), aswell as reducing the Magic Resist of nearby enemies, which not only increases the Damage you deal with abilites, but also the Damage from Sunfire Aegis / Hollow Radiance or Thornmail for example.

Cosmic Drive
Cosmic Drive - Overall, one of my favourite items for Galio. It gives AP, Ability haste, HP and Movement speed which all have a pretty high value on Galio. Gives everything you need, while also reducing your cooldowns which you need to cycle trough your Abilities to reset Colossal Smash over and over again.

Fimbulwinter - Extremly cheap, solves all your mana problems by just buying Tear of the Goddess early, gives HP which works into your Shield of Durand again, aswell as Ability haste to cycle trough abilities. It also gives you a Shield when stunning someone with Shield of Durand, Justice Punch or Hero's Entrance. Works well for teamfights, since the shield increases if there is more than 1 enemy around.

Heartsteel - I love this Item so f*cking much. If there is no enemy who does %MAX HP damage like a Fiora, Vayne or Blade of the Ruined King User, you will feel unstoppable if you get to stack this item early in the game. It lets you survive against many different Champions, mostly Assassins, but also increases everything from your Shield of Durand to Abyssal Mask to Sunfire Aegis/ Hollow Radiance to Riftmaker, etc. You can also SMASH enemies litearly in combination with Grasp of the Undying and Colossal Smash.

Jak'Sho, The Protean
Jak'Sho, The Protean - A pretty solid Item for almost every scenario you can face. Gives you every stat you need to be more tanky, aswell as increasing Armor and Magic Resist even more, when fighting. The stats again work into your Colossal Smash, Shield of Durand, Thornmail and Aftershock.

Lich Bane
Lich Bane - Gives your Colossal Smash a serious damage increase, and can one shot an enemy really quickly, if you hit a full combo. You also get a big amount of AP, ability haste and movement speed which all are imporant stats for Galio.

Locket of the Iron Solari
Locket of the Iron Solari - A good item for Support overall and always valueable, no matter which game you are in. Gives you your most desired stats, which are Armor, Magic Resist (flows into your Colossal Smash and Shield of Durand, Ability Haste to get your Abilites back more often, awell as HP, which again flows into your Shield of Durand. The Passive Shield also helps you and your teammates to survive some deadly scenarios.

Rod of Ages
Rod of Ages - Super cheap, good as first item for almost any build and also works great for scaling. Solves your Mana problem, gives you HP for Shield of Durand aswell as AP for the rest of your abilites. Always a solid choice.

Riftmaker - Awesome Fighter Item. Lets you stay in the heat of battle, due to the stacking passive and Omnivamp, aswell as giving you even more AP if you already got other HP items, like Heartsteel, Rod of Ages, Abyssal Mask, Sunfire Aegis, etc. Works great into a Tank or Bruiser build.

Sunfire Aegis
Sunfire Aegis - Awesome damage if you stay close to enemies aswell as counter AD Champs. synergies well with Heartsteel and other HP items, aswell as profiting from Abyssal Mask to deal even more damage. The reason this item is better than Hollow Radiance, is that it deals much more damage than its counter part.

A - Tier

Banshee's Veil
Banshee Veil - Gives you all the stats you need, increase your damage output in 2 factors: first the AP and second the MR it gives your Colossal Smash aswell as the damage reduction on your Shield of Durand, while also letting you block a spell for free and reduce the AP damage you take.

Cryptbloom - Better version of Void Staff. Gives you everything you need to deal some good damage. AP, Ability Haste, Magic Penetration. Also its passive works well for bigger fights, and can help your Team stay in a battle, due to its healing mechanic.

Force of Nature
Force of Nature - Best Tank Item to counter AP champions completly. Against a heavy AP enemy team, you can go this item and should already be way too hard to kill. Its Magic Resist and HP again plays into your Shield of Durand and Colossal Smash.

Frozen Heart
Frozen Heart - Best Tank Item to counter AD champions aswell as basic attackers, like Yasuo, Yone, Irelia, Tristana, etc. Also solves your Mana problem and is extremly cheap. Works well if you are looking to counter said champions, by building Plated Steelcaps next, into Thornmail to also deal some high damage.

Hextech Rocketbelt
Hextech Rocketbelt - Cheap item and also gives you a quick dash to better catch enemies with your Shield of Durand or Justice Punch. Its stats also give you AP, Ability Haste and HP, which again benefits your Shield of Durand.

Hollow Radiance
Hollow Radiance - Good item to not only counter AP champions, but also deal some damage that scales with your Max HP, so Heartsteel, Abyssal Mask and other HP items, increase your damage. Sunfire Aegis is a bit better than this item, because Sunfire deals more damage and has a better HP scaling than Hollow Radiance. Since you already got a good wave clear as Galio, you dont really need its passive against minions.

Imperial Mandate
Imperial Mandate - Underrated Item in my eyes. Galio has so much CC and you go a full out Damage amplify build with Bloodsong, Heartsteel and Abyssal Mask to deal some nasty damage.

Kaenic Rookern
Kaenic Rookern - Awesome Magic Resist Item that gives you whopping 80 Magic resist and 400 HP which is huge for your Shield of Durand and Colossal Smash. It also add its passive magic shield on top of your Shield of Durand magic shield, which lets you shield massive amount of AP damage.

Knight's Vow
Knight's Vow - Awesome item if you want to keep your ADC or Carry alive, while also receiving some heals when they deal damage. Works well with a "Peel" build in combination with Guardian, Font of Life and Locket of the Iron Solari.

Liandry's Torment
Liandry's Torment - Nice item against enemies who have a lot of HP like Tank or Bruisers. Adds a burning effect to your damaging spells and can counter some champions. Only downside is that it only gives HP and AP but no Mana or Ability Haste. Works well against Champions who also have some Heal if paired with Morellonomicon.

Blackfire Torch
Blackfire Torch - Good item to keep your distance against enemies, you dont really want close in your face, such as Renekton, Illaoi or Riven. Solves your mana problem and also gives you massive 90 AP and 25 Ability haste while also allowing you to poke enemies consistantly. Works well with Liandry's Torment. Only downside is, that it gives no HP so you are a bit more Squishy with it.

Morellonomicon - cheap option for anti heal against enemies like Sylas, Vladimir or Soraka for example. For 2200 gold it also gives 15 Ability Haste and 90 AP, which is pretty huge.

Rabadon's Deathcap
Rabadon Deathcap - Dont need so say much here, just plays into your high AP scaling and gives you extremly high AP. KEEP IN MIND: it just increases your Damage, so you get no other benefit from it, so its an item that should be bought later.

Shadowflame - Awesome Item for pure Damage. It grants you massive 120 AP and 12 Magic Penetration, aswell as adding crits to your Abilities if the enemy is below 35% HP. Downside is no HP, Mana or Ability Haste, though.

Shurelya's Battlesong
Shurelya's Battlesong - Cheap item that gives Galio everything he needs. works for either Mid or Support. It gives you Mana Regen, aswell as AP, Ability Haste and movement speed. Its active is also a movement speed increase that also benefits teammates around you. So its great for catching enemies or escaping together with your teammates.

Thornmail - Best item to counter everything that works with basic attacks. Build this against champs like Yone, Yasuo, Irelia or ADC's in general. Synergies well with Frozen Heart and Jak'Sho, The Protean to increase its passive damage.

Trailblazer - Again a movement speed Item that can help you catch enemies and even slow them with a Colossal Smash. Your teammates are also faster, if they follow your path, but its stats are overall a bit on the weaker side. It gives no Magic Resist or Ability Haste and the Armor and HP isnt that high to begin with.

Unending Despair
Unending Despair - Nice item for staying in the heat of battle. Gives good overall stats and a Heal that scales with your HP and the amount of enemies around you. So pairing this with a Tank build and your Shield of Durand you can tank some serious damage and let your team do the rest.

Warmog's Armor
Warmog's Armor - Warmog lets you regenarate Health, outside a fight and also gives you increased movement speed, while not in a fight. This can help you to get back into a fight quicker and catch enemies of guard with your Shield of Durand. The difference between Heartsteel and this item is, that Heartsteel lets you stack even more HP, aswell as letting you smash enemies for a lot of damage, while also increasing the AP gained from Riftmaker even more, hence while its only in A tier.

Zeke's Convergence
Zeke's Convergence - cheap, wide variety of stats that are all valuable for Galio and also gives you a AOE Aura that slows and deals damage after landing your Hero's Entrance to catch enemies more easily with Shield of Durand which can decide entire fights if played correctly.

Zhonya's Hourglass
Zhonyas Hourglass - Gives you high AP and Armor to counter some AD champs aswell as the ability to be untargetable for 2 seoncds to wait till your cooldowns are up again, or your teammates join the fight and finish off your target.

B - Tier

Dead Man's Plate
Dead Man's Plate - The stats are not all too great for Galio but its passive gives you some crazy movement speed, aswell as a big smack after reaching 100 stacks. Increases Smash damage even more, when paired with Heartsteel, Grasp of the Undying and somethinh like Iceborn Gauntlet or Bloodsong.

Iceborn Gauntlet
Iceborn Gauntlet - Overall great stats and a nice passive that increases your Colossal Smash damage aswell as slowing enemies in its Area. But the stats arent too high at all and its Armor only works into AD champions and not AP champions. You also still have some longer cooldowns which doesnt get that passive up more than a few times in a fight. Not bad as Item but very Situational.

Luden's Companion
Luden's Companion - Blackfire Torch is just a better version of this Item in most cases. Its cheaper and its passive can proc constantly while Luden's got a 12 second cooldown. Luden's does work pretty good for burst damage, which is why I included it in the FULL AP build to completely one shot enemies.

Mejai's Soulstealer
Mejai's Soulstealer - I personally dont like playing with luck in my games. Dark Seal alone is pretty cheap and gives you good stats and the possibility to stack some AP, but I wouldnt finish it into Mejai's Soulstealer. It takes away one important Item Slot and if you unlucky die 1 or 2 Times you basically lost all its value. Just spend your gold on complete AP items that offer you more Options without gambling.

Randuin's Omen
Randuin's Omen - Must have against a lot of Crit based Champions like Yone, Yasuo, Lucian, Caitlyn and other ADC's that use Crit. It only really shines though, if the enemies have around 3 of these Champions. In most cases Frozen Heart is just the better version of the 2. It gives Ability Haste, reduces attack speed and is cheaper than Randuin's.

Spirit Visage
Spirit Visage - Good overall Stats, that give you everything you need. Not only does it increase your Shield of Durand passive shield, but with the right Build it can increase many different shields and heals, such as Grasp of the Undying, Rod of Ages, Fimbulwinter, Unending Despair,etc.

Stormsurge - This item, unfortunately, got nerfed way too hard. Its stats are still pretty nice, but overall you got better AP options with Lich Bane and Shadowflame. Its not good enough too build early in the game. If you want full damage and the game takes long enough you can build it later after you purchased Rabadon's Deathcap.

Void Staff
Void Staff - Increases your damage potential a lot and makes you able to oneshot squishys, but Cryptbloom is just the better version. Void Staff only adds raw damage, while Cryptbloom also gives you Ability Haste and a AOE Heal of Elimination. KEEP IN MIND: It only adds damage and nothing else, so build it later into the game.

C - Tier

Malignance - Yes it solves your Mana Problems. Yes It gives 80 Ability Power and 25 Ability haste which is huge. Yes it also reduces your Hero's Entrance cooldown. But its passive doesnt really benefit from your Ult. You wont deal that much damage with the AOE. Just buy Luden's Companion which is almost the same, but gives more Value.

Redemption - Yes its more an enchanter Item, but if you want to fully keep your teammates alive and peel your ADC pretty hard, you can buy this Item last, if the game is already that long. It Works pretty well, if you got Revitalize, Guardian, Locket of the Iron Solari, Font of Life and Knight's Vow, so its an option.
7. Build Examples
Here im gonna show you some Games I had and my thought process which Build I went and why.

Game Example #1:

Here I was filled Top against a Garen and of course I picked Galio. The enemy team has quite a lot of % Max Health Damage in form of Garen's Demacian Justice, Anivia with Liandry's Torment, Kaisa with Second Skin and Maokai with Bramble Smash. Therefore a Tank build wouldnt make that much of a sense here. I looked at my team and saw that we had enough frontline potential already with Thresh, Jarvan IV and Swain. So I decided to go AP. I dont really want a Garen too close to me, so I took Arcane Comet and build Luden's Companion first, to poke him from a distance with Winds of War and kept my Justice Punch and Shield of Durand if he got too close.

My team was doing fine with their lanes so I decided to not roam that much, and just deny the push Garen forced on my Lane. With my Build here I could keep the minions away from my tower, without getting melted my a Garen Combo. Eventually Garen had to leave the Lane to defend his base. I pushed quickly, got the tower, and joined my Mates in the teamfight. In the end, my team was too strong, Garen couldnt splitpush anymore and we just had one big last teamfight where we focused Kaisa and Anivia and this won us the Game.

Game Example #2:

Here I laned against a Katarina. The enemy team has no Anti Tank Champion despite Maokais Bramble Smash and laning against a Katarina is pretty easy. Therefore I can easily go my standard Full Tank Build and get stacks on Heartsteel and Grasp of the Undying without too much effort. We might be lacking some AP damage, but with my Sunfire Aegis and Abyssal Mask in combination with the damage Karma on botlane, we had enough AP damage anyways.

Not much to say here. I bullied Katarina pretty hard by just using Colossal Smash + Heartsteel + Grasp of the Undying and kept either my Shield of Durand or Justice Punch to interupt her Death Lotus. I got fed too hard and couldnt be killed rather early in the game. In the End I just charged in the fight, tanked pretty much everything and my team just had to follow and kill them while I absorbed most of the damage.

Game Example #3:

Here I was put on Support with a Ryze as ADC (for some reason). The lane matchup against Smolder and Janna is pretty hard, since Smolder just stacks his Dragon Practice from a safe distance, while Janna can keep me at distance with her Howling Gale and Monsoon.

Because there wasnt much I could do here, I told Ryze to just farm and keep the wave away from our Turret and started roaming pretty early as soon as I hit level 3 to get all my abilites. At first I roamed Mid and got my Taliyah a kill since the Stun combo between Galio and Taliyah is just too much for Cassiopeia. After that I helped my Kha'Zix with the Scuttle Crab and managed to kill Viego as he tried to contest it. I recalled and instantly went Top, as soon as my Olaf hit Level 6, and we managed to kill Aatrox too.

At this point the game was pretty much done. Ryze could easily farm on bot, I rotated between each lane every now and then, placed Vision in the enemy jungle and catched everyone who wasnt directly under their Turret.

Game Example #4:

Here I was once again filled on Toplane, but that wont stop me from playing my Boy. As soon as I saw the Lucian Top though, I knew this game will be disgusting. Despite Blitzcranks base Damage and the Hybird Build on Azir Midlane, they were full AD with Lucian and Tristana as ADC and Kha'Zix as Assassin. So I went for the Frozen Heart, Plated Steelcaps and Thornmail Strat.

Early game against Lucian is pretty hard. He will deny most of your Farm and can kill you pretty quickly with his DPS while also keeping the Distance due to Relentless Pursuit. I didnt even tried to fight or poke him, and solely focused on getting as much Gold as possible without dying unnecessary. I started with Doran's Shield and Second Wind and just bought my items.

As soon as I finished my Frozen Heart first, I could start playing a bit less defensive. The Mana allowed me to poke Lucian just a bit and push my wave so I could start roaming or help my team in general. My Volibear was doing the Void Grubs and Lucian was moving to him, aswell as Kha'zix. I Hero's Entrance Volibear and could easily force them both of this Objective, since they couldnt kill me so fast with Frozen Heart and Plated Steelcaps. Volibear joined the fight and we easily could kill both, with me getting both kills. I could finish my Thornmail and at this point I could just run Lucian down without much effort. I pushed and got both Top Turrets and joined my team for Dragon fights and pushing the other lanes. Azir was kept out of the game, so now there was no one who could deal that much damage to me so we just ran them down and finished the game easily at this point.

In General, if you are uncertain what to do in your Game, I would recommend rather playing safe and getting as much Gold as possible, or start roaming, if the game allows it, than forcing yourself into a matchup youre uncertain with. Its better to just Recall back in base, and playing Safe then feeding your enemy and making it harder for your team. Have patience. As I mentioned before, no matter which part of the game your in, you will always be useful.
8. Threats and Synergies
For Champion Matchups check the Threats & Synergies part above.
9. Last Words
I guess thats it. It took me some time to get this guide done, but I really hope I teach some things I learned while playing Galio. And again, if youre unsure about anything, found a mistake or want to know something else thats not listed in this guide, or just want to talk about a topic overall, dont hesitate to reach out to me, however you like. Until then I wish you all good luck, a lot of fun and I hope I will see you all on the Rift. But if you Ban or Pick my Galio, I will Hero's Entrance your House >:( !


Your Hexeria

Enjoy this dumb meme I made because I was bored.

No, I wont answer any Questions about that, thank you very much.

Here is also a small little Video I made with some Galio Highlights I had. Be sure to check it out!

Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide