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Recommended Items
Runes:
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Heal
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction
I also provide coaching on stream and via my website https://bizzleberry.com
Nami provides a little aspect of every support. She has some disengage, some engage, CC and she can heal, but she doesn't excel particularly in one thing. She is a safe support to pick if you are unsure what the enemy will pick so it isn't particularly easy to hard counter.
Nami's Advantages
Provides two forms of CC and can easily interrupt channelled ults such as Jhin at a safe distance ( Tidal Wave).
Can do OK poke in laning phase while topping yourself and your ADC with the same ability ( Ebb and Flow)
Provides extra poke damage and slow with Tidecaller's Blessing and enables you to chase down easier with Surging Tides.
Aqua Prison can land on multiple enemies which can setup a turnaround, requires some luck and skill to land double+ bubbles.
Nami's Disadvantages
Aqua Prison can be hard to land sometimes, especially if they have a lot of movement speed.
Ebb and Flow heal isn't as strong out of the laning phase, nor is the poke.
Mana regeneration can be an issue in lane due to Ebb and Flow cost. (but we make up for that with runes).
Nami's Advantages
Provides two forms of CC and can easily interrupt channelled ults such as Jhin at a safe distance ( Tidal Wave).
Can do OK poke in laning phase while topping yourself and your ADC with the same ability ( Ebb and Flow)
Provides extra poke damage and slow with Tidecaller's Blessing and enables you to chase down easier with Surging Tides.
Aqua Prison can land on multiple enemies which can setup a turnaround, requires some luck and skill to land double+ bubbles.
Nami's Disadvantages
Aqua Prison can be hard to land sometimes, especially if they have a lot of movement speed.
Ebb and Flow heal isn't as strong out of the laning phase, nor is the poke.
Mana regeneration can be an issue in lane due to Ebb and Flow cost. (but we make up for that with runes).
SORCERY
Summon Aery is best major keystone for Nami due to the fact Aery will add extra damage with your Ebb and Flow or shield an ally, depending who you target first. Your Tidecaller's Blessing will also shield an ally. Summon Aery also will proc any item actives you have that have a shield condition such as Dream Maker & Staff of Flowing Water & Ardent Censer.
Manaflow Band helps the mana intensive laning phase. Ebb and Flow is the easiest way to getting manaflow stacks, however the spell itself is not cheap to use. Bare that in mind if deliberately going for stacks. Make sure you only try to harass early on if it will give you a stack to help early mana issues.
Transcendence has now been buffed to scale earlier in the game, this helps add a lot to your early Cooldown Reduction and can push you over that 40-45% mark.
Gathering Storm can be amazing if games last 20m + however if you are looking for a tiny bit more lane pressure then Scorch is the best option.
Inspiration
Biscuit Delivery provides Nami with the needed mana regeneration during the laning phase. The extra minor health regeneration is also welcome.
Cosmic Insight provides Cooldown reduction on your summoners such as Flash and provides Item CDR - This includes trinkets. Examples of items benefiting from this are Imperial Mandate and Dream Maker.
Summon Aery is best major keystone for Nami due to the fact Aery will add extra damage with your Ebb and Flow or shield an ally, depending who you target first. Your Tidecaller's Blessing will also shield an ally. Summon Aery also will proc any item actives you have that have a shield condition such as Dream Maker & Staff of Flowing Water & Ardent Censer.
Manaflow Band helps the mana intensive laning phase. Ebb and Flow is the easiest way to getting manaflow stacks, however the spell itself is not cheap to use. Bare that in mind if deliberately going for stacks. Make sure you only try to harass early on if it will give you a stack to help early mana issues.
Transcendence has now been buffed to scale earlier in the game, this helps add a lot to your early Cooldown Reduction and can push you over that 40-45% mark.
Gathering Storm can be amazing if games last 20m + however if you are looking for a tiny bit more lane pressure then Scorch is the best option.
Inspiration
Biscuit Delivery provides Nami with the needed mana regeneration during the laning phase. The extra minor health regeneration is also welcome.
Cosmic Insight provides Cooldown reduction on your summoners such as Flash and provides Item CDR - This includes trinkets. Examples of items benefiting from this are Imperial Mandate and Dream Maker.
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Bread and butter, use Ignite before they use Heal to prevent half of the healing on target. Exhaust's attack speed slow was removed in 7.5. Take Exhaust if against assassins such as Rengar or Katarina one shotting your ADC.
Note: As of Season 2024 I have been using Exhaust more. This is due to very high amounts of damage in the game and it is very difficult to survive without this summoner spell!
Bread and butter, use Ignite before they use Heal to prevent half of the healing on target. Exhaust's attack speed slow was removed in 7.5. Take Exhaust if against assassins such as Rengar or Katarina one shotting your ADC.
Note: As of Season 2024 I have been using Exhaust more. This is due to very high amounts of damage in the game and it is very difficult to survive without this summoner spell!
Surging Tides
Provides some minor movement speed early on, however it actually scales OK with ability power. Nothing game changing but can help catch up to an enemy when you use Tidecaller's Blessing on your friendly target. Do note that EVERY ability listed below works on allied champions!
Aqua Prison
Can be a game changing ability, especially if you get their adc in a 2v2 engage early on, or if you manage to get multiple targets in a mid/late game teamfight as the stun duration is long and the visual for the stun is good for your allies to notice who has been caught.
If your ADC gets caught by the enemy support, such as Thresh Q ( Death Sentence) then try and bubble the ADC as it will negate the followup. If you miss, it could possibly mean your ADC will need to blow summoners to stay alive.
Landing Aqua Prison can be pretty hard. You can help with this by using your Tidecaller's Blessing to slow the target to make it slightly easier. Another trick is to wait until the enemy adc is about to last hit a minion then throw out the bubble. Worst case is that the ADC misses 1 cs.
Another option for an easy bubble is to ULT Tidal Wave then as they are knocked up throw your bubble out to chain Crowd Control.
Ebb and Flow
Has a semi-high mana cost, however its laning phase strength is pretty good. If you self target yourself you have the potential of healing yourself, damaging the nearest enemy champion and healing your partner with one spell cast.
If you want to be a bit more aggressive with your poke then you can target an enemy champion, make sure your in range of the bounce heal and near-ish the other enemy champion target, however the double heal is usually the best option. Damage is OK early on, however is not that great later on the game.
Tidecaller's Blessing
It is pretty nice early, as it enables your ADC to last hit better under tower and poke the enemy. It is also extra useful to use against the enemy ADC last hitting as it will give your auto attacks an extra punch.
Especially useful when combined with Aqua Prison to land cc and to help your jungler catch up when ganking.
Tidal Wave
Tidal Wave enables you to disengage and engage teamfights and can be also used to disabled channelled ults at a safe distance, for example, Jhin. Tidal Wave is very slow moving but it has a gigantic path it can take to enable you to land cc. You can use this to wall off corridors, similar to Anivia's walls to force the enemy in certain directions (or into an Aqua Prison).
Provides some minor movement speed early on, however it actually scales OK with ability power. Nothing game changing but can help catch up to an enemy when you use Tidecaller's Blessing on your friendly target. Do note that EVERY ability listed below works on allied champions!
Aqua Prison
Can be a game changing ability, especially if you get their adc in a 2v2 engage early on, or if you manage to get multiple targets in a mid/late game teamfight as the stun duration is long and the visual for the stun is good for your allies to notice who has been caught.
If your ADC gets caught by the enemy support, such as Thresh Q ( Death Sentence) then try and bubble the ADC as it will negate the followup. If you miss, it could possibly mean your ADC will need to blow summoners to stay alive.
Landing Aqua Prison can be pretty hard. You can help with this by using your Tidecaller's Blessing to slow the target to make it slightly easier. Another trick is to wait until the enemy adc is about to last hit a minion then throw out the bubble. Worst case is that the ADC misses 1 cs.
Another option for an easy bubble is to ULT Tidal Wave then as they are knocked up throw your bubble out to chain Crowd Control.
Ebb and Flow
Has a semi-high mana cost, however its laning phase strength is pretty good. If you self target yourself you have the potential of healing yourself, damaging the nearest enemy champion and healing your partner with one spell cast.
If you want to be a bit more aggressive with your poke then you can target an enemy champion, make sure your in range of the bounce heal and near-ish the other enemy champion target, however the double heal is usually the best option. Damage is OK early on, however is not that great later on the game.
Tidecaller's Blessing
It is pretty nice early, as it enables your ADC to last hit better under tower and poke the enemy. It is also extra useful to use against the enemy ADC last hitting as it will give your auto attacks an extra punch.
Especially useful when combined with Aqua Prison to land cc and to help your jungler catch up when ganking.
Tidal Wave
Tidal Wave enables you to disengage and engage teamfights and can be also used to disabled channelled ults at a safe distance, for example, Jhin. Tidal Wave is very slow moving but it has a gigantic path it can take to enable you to land cc. You can use this to wall off corridors, similar to Anivia's walls to force the enemy in certain directions (or into an Aqua Prison).
h1]World Atlas[/h1]
Items below are for a potential AP Nami ---
World Atlas has now changed to auto-upgrade to Runic Compass (400 gold collected) and Bounty of Worlds (800g collected) from the Tribute gold quest.
This is the new support item of Season 2024. Every support player will also be taking World Atlas. If you played in Season 2023 it acts as a spelltheifs and a relic shield combined. In two parts: 1) If you attack an enemy champion or turret and have a 'charge' it will consume 1 charge to generate gold for you and towards your 'item quest'. 2) If you kill a minion with a charge you will get a flat amount of gold for killing the minion. The nearest ally will get the full minion gold amount. For example, if you kill a cannon minion, you will get x gold but your ADC will get the full amount, you are not denying your ADC full cannon minion gold. Ideally you want to harrass the enemy to get charges for more golds and quicker 'quest completion' to get to Bounty of Worlds. When you get to Bounty of Worlds you will get to choose an item to 'replace' Bounty of worlds. I recommend you take Dream Maker. This is a generic buffing item, which will occassionally give whoever you shield / heal a buff in which they take reduced damage from the next hit they take and also enhance their next instance of damage. |
Ionian Boots of Lucidity
Provides Nami with extra cooldown reduction, including on her summoners. Very cheap purchase and can be bought first before anything else if you feel you need to extra mobility either for roaming or to simply dodge skillshots in lane.
Mobility Boots used to be a solid option for roaming, however, generally I don't purchase these anymore. |
Imperial Mandate
Nami is one of the best enchanter supports that can use Imperial Mandate.Her Q , E and Ult can all apply the debuff. Using E on an ally will do your proc first, then the next attack your ally does will proc the secondary part of the damage.
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Moonstone Renewer
It is not recommended to buy Moonstone on nami due to other items being stronger on her and even though she does heal, it's not enough to get much benefit from heal & shield power items..
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Echoes of Helia
Echoes of Helia is the still bad currently. In theory fits Nami's kit well, but the numbers are off and doesn't proc off Font of Life anymore.
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Morellonomicon
Converting this item fully is really cheap, however the additional stats are fluff as the primary reason for picking this item up is for anti-heal but Oblivion Orb gives you the anti-heal you need. If you need anti-heal super early, get the Oblivion Orb then finish completing other items first before finishing chemtech on Nami.
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Ardent Censer
Ardent Censer works best with an auto-attacking hypercarry such as Vayne or Kog'Maw, was buffed in Season 14 and has good base stats on now.
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Staff of flowing water
Staff of Flowing Water Good item to increase not only your own power but also specifically towards other AP users on your team, also now boosts movement speed so really good interaction with your passive!
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Mikael's Crucible
Mikael's Blessing is an OK item. It no longer heals and provides the target with a cleanse. If you are quick it can disable Death Sentence but would likely be used to stop basic annoying cc such as Wither, Frenzying Taunt, stuns and fears. I only recommend this for experienced players due to the fact that having to pay attention to so many things already (double stun placement, ult placement etc) that keeping an eye for CC also can be a bit too much.
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Vigilant Wardstone
Vigilant Wardstone kinda bad right now, the stats on it in Season 14 are pretty poor.
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Items below are for a potential AP Nami ---
Zhonya's Hourglass
Zhonya's Hourglass An Important item if you care about staying alive. Ideally do a spell rotation before you get jumped, use Zhonya's Hourglass to buy some time and then repeat!
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Shadowflame
Shadowflame Was changed in 2024. It now allows your spells to crit the enemy if below 35% max hp for 120% damage. Also works with Liandry's Torment DoT.
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Liandry's Torment
Anti-Tank Dot application item.
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Nami has fairly safe laning phase. If they have a passive support, feel free to poke them with Ebb and Flow otherwise hang back and wait for good Aqua Prison opportunities.
Take Aqua Prison level one if the enemy invade, otherwise take Ebb and Flow first. Also if they have a hard engage level 2 take Aqua Prison otherwise take Tidecaller's Blessing for the extra poke.
You are going to want to Ebb and Flow poke and harass for damage & gold generation & mana flow band stacks. If possible also weave in an auto attack. Make sure these trades are safe and that you don't over extend too far to do this.
Do your best to keep vision control over in the river, or next to your tri-brush with a Control Ward. Once you are about to hit 6, call your jungler over and you should be able to do a nice engage and force a couple of summoners due the way you can force people to move in certain directions to not get hit by Tidal Wave.
Take Aqua Prison level one if the enemy invade, otherwise take Ebb and Flow first. Also if they have a hard engage level 2 take Aqua Prison otherwise take Tidecaller's Blessing for the extra poke.
You are going to want to Ebb and Flow poke and harass for damage & gold generation & mana flow band stacks. If possible also weave in an auto attack. Make sure these trades are safe and that you don't over extend too far to do this.
Do your best to keep vision control over in the river, or next to your tri-brush with a Control Ward. Once you are about to hit 6, call your jungler over and you should be able to do a nice engage and force a couple of summoners due the way you can force people to move in certain directions to not get hit by Tidal Wave.
Always try to have a Control Ward for objective control. Just having an Oracle Lens is not enough as wards can easily be placed over the walls to regain vision.
Nami works best in the larger teamfights as hopefully your teammates will also have some hard cc to synergise with your cc. Making it easy to chain cc the target until they die.
Try your best to peel your ADC from assassins with well timed Aqua Prisons and Exhausts. Also, don't forget to use your items - Redemption and Locket of the Iron Solari.
If the enemy has channeled ult's use your Tidal Wave to interrupt those safely.
Nami works best in the larger teamfights as hopefully your teammates will also have some hard cc to synergise with your cc. Making it easy to chain cc the target until they die.
Try your best to peel your ADC from assassins with well timed Aqua Prisons and Exhausts. Also, don't forget to use your items - Redemption and Locket of the Iron Solari.
If the enemy has channeled ult's use your Tidal Wave to interrupt those safely.
This guide is now updated for Season 2024!
Thanks for reading my Nami guide, I hope you give it a try in ranked and I wish you the best of luck! For more guides and fun videos please visit my stream or my Youtube Channel
Thanks for reading my Nami guide, I hope you give it a try in ranked and I wish you the best of luck! For more guides and fun videos please visit my stream or my Youtube Channel
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