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Recommended Items
Runes:
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
standard
Barrier
Flash
Items
Ability Order Standard
League of Draven (PASSIVE)
Draven Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Bard
Synergies
Ideal
Strong
Ok
Low
None
Bard
Champion Build Guide
Introduction
Welcome to the League of Draven ... oh I mean
Hello guys, I'm MisterFirstBlood from EUW and today I'm gonna show you how to play Draven.
Playing Draven is still the biggest Lane Bully in the entire game and offers the most rewarding and the most punishing gameplay experience at the same time.
Be aware that it can take a while for you to master his mechanics and your champion choice is probably a decider, if the game is over soon for your, or your opponents team.
Hello guys, I'm MisterFirstBlood from EUW and today I'm gonna show you how to play Draven.
Playing Draven is still the biggest Lane Bully in the entire game and offers the most rewarding and the most punishing gameplay experience at the same time.
Be aware that it can take a while for you to master his mechanics and your champion choice is probably a decider, if the game is over soon for your, or your opponents team.
Pro's and con's
+ Strong ADC in early game.
+ Can generate a lot of extra gold.
+ Snowballing the game is easy when you get Lead.
+ Amazing damage output.
+ You will improve by playing draven. Not to die, catch all axes, move between your attacks.
Everything you need to get better in League.
+ Tyler will be proud when you do well.
- No Mobility except movement speed from W.
- You will be Focused very hard when playing Draven.
- You should not die or you will lose 75% of your Stacks.
- When Draven is behind he's in a very bad situation. There is no room for mistakes.
- Hard to master.
- Tyler will be sad when you lose.
+ Can generate a lot of extra gold.
+ Snowballing the game is easy when you get Lead.
+ Amazing damage output.
+ You will improve by playing draven. Not to die, catch all axes, move between your attacks.
Everything you need to get better in League.
+ Tyler will be proud when you do well.
- No Mobility except movement speed from W.
- You will be Focused very hard when playing Draven.
- You should not die or you will lose 75% of your Stacks.
- When Draven is behind he's in a very bad situation. There is no room for mistakes.
- Hard to master.
- Tyler will be sad when you lose.
Spells
Passive: League of Draven
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
Q: Spinning Axe
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
W: Blood Rush
Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
E: Stand Aside
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
R: Whirling Death
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
Q: Spinning Axe
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
W: Blood Rush
Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
E: Stand Aside
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
R: Whirling Death
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
Items
Bloodthirster and The Collector are the 2 best first item buys available. Followed by Infinity Edge you already hit like a truck.
To finalize your item build you need to know how to keep up your DPS. If you need armor pen you should go for Lord Dominik's Regards, when real reduction is the key you might want to purchase Mortal Reminder and for survivability reasons Mercurial Scimitar or Immortal Shieldbow shine.
For pure damage you should buy the missing of your starting items, Rapid Firecannon and Berserker's Greaves or ideally Zephyr.
To finalize your item build you need to know how to keep up your DPS. If you need armor pen you should go for Lord Dominik's Regards, when real reduction is the key you might want to purchase Mortal Reminder and for survivability reasons Mercurial Scimitar or Immortal Shieldbow shine.
For pure damage you should buy the missing of your starting items, Rapid Firecannon and Berserker's Greaves or ideally Zephyr.
Runes
Press the Attack is currently the most common choice. Presence of Mind once again solves some of your sustain issues while laning and Legend: Alacrity gives you additional damage. Thats better because you most likely have already a ton of lifesteal in your builds anyway. Last Stand further synergies with dravens risky playstyle and shines in all-in situations.
for your secondary tree i recommend going for Domination.
Eyeball Collection and Treasure Hunter are runes that benefit from killing champions, which is the most easiest thing you can do with draven. it also shares the same effect as dravens passive, further increasing your money income when snowballing.
for your secondary tree i recommend going for Domination.
Eyeball Collection and Treasure Hunter are runes that benefit from killing champions, which is the most easiest thing you can do with draven. it also shares the same effect as dravens passive, further increasing your money income when snowballing.
Tips
- Lasthitting is very easy with Draven. Try to kill every single minion from wave with your Q and catch every axe to get the highest value out of your passive.
- Don't catch every axe in Fights. Enemies will see where your axe is gonna land so your movement is easy to predict and they can punish
- Play as aggressive as possible but also as defensive as needed to not give away kills. Your ultimate goal is not to die in lane and get kills at the same time.
- When trading 2v2 always focus at 1 target. You rather want to kill 1 champ then make 2 champs half life.
- Try to execute escaping enemies with your ult.
- When you get ganked try to deny gapclosers with your E, activate W and don't forget your stopwatch. It's possible to win 3v2 situations when your enemies play it bad and can't deal with minion waves.
- Before your Q duration is going to end just activate it again and it's duration is refreshed. You can also refresh it by attacking jungle monsters, towers and wards.
- When chasing an enemy make sure to catch every axe. This allows you to permanently activate W over and over again and makes it way easier to chase them down.
- Theoretically it is possible to handle 3-4 axes at the same time when 1 or 2 are in air while you hold 2 others in your hand. Catching every axe makes it super obvious for your opponent where you want to go, so intentionally not catching an axe or two isnt a big issue if you abuse that mechanic.
- Don't catch every axe in Fights. Enemies will see where your axe is gonna land so your movement is easy to predict and they can punish
- Play as aggressive as possible but also as defensive as needed to not give away kills. Your ultimate goal is not to die in lane and get kills at the same time.
- When trading 2v2 always focus at 1 target. You rather want to kill 1 champ then make 2 champs half life.
- Try to execute escaping enemies with your ult.
- When you get ganked try to deny gapclosers with your E, activate W and don't forget your stopwatch. It's possible to win 3v2 situations when your enemies play it bad and can't deal with minion waves.
- Before your Q duration is going to end just activate it again and it's duration is refreshed. You can also refresh it by attacking jungle monsters, towers and wards.
- When chasing an enemy make sure to catch every axe. This allows you to permanently activate W over and over again and makes it way easier to chase them down.
- Theoretically it is possible to handle 3-4 axes at the same time when 1 or 2 are in air while you hold 2 others in your hand. Catching every axe makes it super obvious for your opponent where you want to go, so intentionally not catching an axe or two isnt a big issue if you abuse that mechanic.
Summary
Draven is hard to master but worth the effort. You cant expect to be a Draven god after playing him just a couple of times but you will definitively will improve playing adc when you spend a lot of time playing draven. Move between attacks, not to die but still playing aggressive. You can take all of this knowledge and apply it to every other ADC.
Thank You!
Thanks for paying attention to my guide. My English is not the best so if you find mistakes feel free to correct me.
Greetings
misterfirstblood
Greetings
misterfirstblood
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