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Recommended Items
Runes: Onhit
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Standard
Barrier
Flash
Items
Ability Order Standard
Living Vengeance (PASSIVE)
Varus Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Draven
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
Hello guys, I'm MisterFirstBlood from EUW and today I'm gonna show you how to play Varus
Pro's and con's
Pro's and con's
+ A lot of CC for an ADC
+ Mixed damage.
+ High range abilities.
+ Melt tanks with on hit or squishys with lethality.
+ Reduce Healing effects of enemies.
+ biggest variety of item builds of all adc's
- No Mobility. Easy to gank.
- Not a duelist
+ A lot of CC for an ADC
+ Mixed damage.
+ High range abilities.
+ Melt tanks with on hit or squishys with lethality.
+ Reduce Healing effects of enemies.
+ biggest variety of item builds of all adc's
- No Mobility. Easy to gank.
- Not a duelist
Spells
Passive : Living Vengeance
On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.
Q: Piercing Arrow
Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
W
Blighted Quiver
Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
E
Hail of Arrows
Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.
R
Chain of Corruption
Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
W: Blighted Quiver
Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
E: Hail of Arrows
Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.
R: Chain of Corruption
Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.
Q: Piercing Arrow
Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
W
Blighted Quiver
Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
E
Hail of Arrows
Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.
R
Chain of Corruption
Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
W: Blighted Quiver
Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
E: Hail of Arrows
Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.
R: Chain of Corruption
Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
Items
The two outstanding item builds i wanna recommend here are on-hit and lethality.
While on hit is a pretty basic Blade of the Ruined King into Guinsoo's Rageblade followed by Terminus and stuff like Wit's End to round it up, the lethality build focusses more on raw stats and requires a different start.
Lethality build:
start with Tear of the Goddess and rush Opportunity and Edge of Night before you finish Muramana. Ionian Boots of Lucidity are the best choice.
the last 2 items should be lethality items too if possible. i think Youmuu's Ghostblade and Serylda's Grudge are the next best choices, but feel free to experiment.
While on hit is a pretty basic Blade of the Ruined King into Guinsoo's Rageblade followed by Terminus and stuff like Wit's End to round it up, the lethality build focusses more on raw stats and requires a different start.
Lethality build:
start with Tear of the Goddess and rush Opportunity and Edge of Night before you finish Muramana. Ionian Boots of Lucidity are the best choice.
the last 2 items should be lethality items too if possible. i think Youmuu's Ghostblade and Serylda's Grudge are the next best choices, but feel free to experiment.
Runes
Also depends on which build you choose.
Hail of Blades is amazing with a lethality build with tons of AD and armor pen, while Lethal Tempo is better with On-Hit/Crit builds and Arcane Comet if you rather feel like a burst-poke champ than an ADC.
Inspiration with Magical Footwear and Biscuit Delivery is nontherless my favourite choice for second tree while the primary one depends on the keystone you picked. If youre in the yellow tree Presence of Mind is mandatory in my opinion, if you go Hail of Blades i personally like Ravenous Hunter and Taste of Blood for additional sustain because you might lack lifesteal in those kind of builds.
Hail of Blades is amazing with a lethality build with tons of AD and armor pen, while Lethal Tempo is better with On-Hit/Crit builds and Arcane Comet if you rather feel like a burst-poke champ than an ADC.
Inspiration with Magical Footwear and Biscuit Delivery is nontherless my favourite choice for second tree while the primary one depends on the keystone you picked. If youre in the yellow tree Presence of Mind is mandatory in my opinion, if you go Hail of Blades i personally like Ravenous Hunter and Taste of Blood for additional sustain because you might lack lifesteal in those kind of builds.
Tips
- Use E at the begin of a trade to deny healings in Fights. Do 3 Auto attacks and just shoot Q instantly to remove the Blight marks and continue attacking.
- R is easier to hit if your enemies get slowed from your E before.
- you can charge your Q ability while pressing W. Make sure you land your abilities so its cooldown gets refunded. Its easier to land them when your enemies are rooted by R or slowed by W / Red buff.
- Many people underrate the range of your ult. You can catch a lot of people with it but take care your team has a follow up for it.
- It's not generally wrong to attack what is in range instead of carries. You will melt tanks very fast with this item build so it's maybe better to kill the tank first then go out of position trying to kill a carry and die.
- Every of your abilities will trigger the Blight marks from your W passive. So if you didn't hit your E for example you still can use Q or R to deal the damage when needed.
- Red buff is very strong with on hit builds
- Dont channel Q among a fight. You will deal way more damage by attacking your enemies constantly.
- R is easier to hit if your enemies get slowed from your E before.
- you can charge your Q ability while pressing W. Make sure you land your abilities so its cooldown gets refunded. Its easier to land them when your enemies are rooted by R or slowed by W / Red buff.
- Many people underrate the range of your ult. You can catch a lot of people with it but take care your team has a follow up for it.
- It's not generally wrong to attack what is in range instead of carries. You will melt tanks very fast with this item build so it's maybe better to kill the tank first then go out of position trying to kill a carry and die.
- Every of your abilities will trigger the Blight marks from your W passive. So if you didn't hit your E for example you still can use Q or R to deal the damage when needed.
- Red buff is very strong with on hit builds
- Dont channel Q among a fight. You will deal way more damage by attacking your enemies constantly.
Summary
Lategame varus is extremely strong against tanky team comps but he's also very vulnerable to ganks what can be very frustrating. It's a very varied and funny pick which still has a chance to success. Try it out and tell me your experiences with it. :)
Thank you!
Thanks for paying attention to my guide. My English is not the best so if you find mistakes feel free to correct me.
Greetings
misterfirstblood
Greetings
misterfirstblood
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