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Recommended Items
Runes: rav bork fighter
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
I take this everygame almost
Flash
Teleport
Items
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Heimerdinger
I personally would dodge, lanes almost unplayable, only way you win is if heimer misplays a lot and/or gets an aneurism, and you get a 2 level lead and can just perma run him down, mercs rush is good here
Poppy
Always fun to pair pillar with her e
Synergies
Ideal
Strong
Ok
Low
None
Poppy
Always fun to pair pillar with her e
Champion Build Guide
Trundle connoisseur, masters+ for 5 seasons on trundle exclusively (different roles)
These are my socials:
My stream
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My matchup spreadsheet for toplane matchups
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If you don't want to check out the excel sheet, I will try to summerize it up here.
In terms of the runes, generally you go conditioning into tank matchups, or matchups where you just want to scale. | This is quite a strong rune for when you're going Dorans Shield agianst ranged matchups, the synergy between Dorans Shield, Second wind and Trundle's passive makes the laning phase in sufferable lanes slightly more managable. | Boneplating is usually taken into people with an autoattack reset or all in potential, such as Camille, Jax, Assasins (except Akali), Darius, Wukong. |
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FLASH |
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Teleport |
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Ghost |
CLICK THIS LINK FOR MY MATCHUP SHEET WHEN TO BUILD WHAT IN LANING PHASE
The first 2 items
Hullbreaker (DONT RUSH HULL ANYMORE) Ravenous hydra is a BIS item on trundle, must buy always. Bork or Wits End second, depending on the matchup, other fighters/ranged you can do Bork and against tanks/magic you can do witsend for the mixed damage. The first 3 items are almost always Ravenous Hydra, Blade of the Ruined King, then the other one, and then Hullbreaker, you should only ever really deviate from those if you decide to do witsend 2nd instead of Bork and then you can get bork 4th or another tank item. |
Items after the first 2 items.
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Death's Dance Death's Dance is a decent item to plot in 4th especially if you have wits end second, so you have some armor, mr, tenacity, lifesteal and a bit of everything |
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Frozen Heart Frozen Heart is also a strong 4th item if you're against someone like Tryndamere, Quinn or Akshan, if enemy is full AD, Frozen Heart + Death's Dance makes you completely unkillable. |
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Guradian Angel Guardian Angel, this buy is a bit iffy, but I do sometimes run into the situation where there is 1 teamfight left to win it all, and you have the money from a Stopwatch you bought earlier, which you might consider for important fights, it doesn't really help you in the 1v1 situations but it's always a neat thing to have in the bag if you can't afford another full item or you are more teamfighting. |
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Sterak's Gage Sterak's Gage is purely if you're the main tank for your team and frontlining for the bros, it offers little to no 1v1 power in comparison to the other items, and I would only build this 5th or 6th if I am the main tank/teamfighting frontline for the team. |
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Maw of Malmortius Maw of Malmortius is a very strong pick if you're against an AP toplaner and buy Hexdrinker early on in the game, but usually a Hexdrinker + Wit's End is enough until 5th or 6th item. |
Plated Steel Caps > ARMOR These are my go to boots, due to the fact that the runes chosen give a lot of tenacity as well, so I don't go Mercury's Treads unless I need it ASAP for laning phase. Mercury's Treads > TENACITY Super super strong in some lanes, like Teemo or Gragas lanes. |
King's Tribute (Passive) When an enemy unit dies near Trundle, he heals for 2 - 7% (levels 1- 18) of its maximum Health.
Chomp Trundle lunges at his opponent with his next basic attack, dealing physical damage and slowing his target by 75% for 0.1 second.
This attack increases Trundle's Attack Damage for 5 seconds, with his opponent losing half of this amount.
Frozen Domain makes Trundle coats target location with ice for 8 seconds, gaining Movement Speed, Attack Speed and 25% increased healing and regeneration from all sources.
Pillar of Ice makes Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units.
Subjugate makes Trundle drains an enemy champion's maximum Health as Magic Damage and 40% of their Armor and Magic Resist, half immediately and half over 4 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends.
Chomp Trundle lunges at his opponent with his next basic attack, dealing physical damage and slowing his target by 75% for 0.1 second.
This attack increases Trundle's Attack Damage for 5 seconds, with his opponent losing half of this amount.
Frozen Domain makes Trundle coats target location with ice for 8 seconds, gaining Movement Speed, Attack Speed and 25% increased healing and regeneration from all sources.
Pillar of Ice makes Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units.
Subjugate makes Trundle drains an enemy champion's maximum Health as Magic Damage and 40% of their Armor and Magic Resist, half immediately and half over 4 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends.
Hullbreaker: Get your Hullbreaker and splitpush, 1v2 their jungler and top, become a huge mid game monster with your 2/3 items, and completely dominate the side lane and absorb pressure for your team to get back into the game if behind. |
Blade of the ruined king: Get your Your Blade of the Ruined King and sidelaning against any other fighter is going to be a piece of cake. |
Hullbreaker: Get your focus on objectives and lane dominance. |
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