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Diana Build Guide by BullwhipGriffin

Jungle [14.22] Griffin's Diana Jungle Guide

Jungle [14.22] Griffin's Diana Jungle Guide

Updated on November 6, 2024
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League of Legends Build Guide Author BullwhipGriffin Build Guide By BullwhipGriffin 212 25 710,176 Views 23 Comments
212 25 710,176 Views 23 Comments League of Legends Build Guide Author BullwhipGriffin Diana Build Guide By BullwhipGriffin Updated on November 6, 2024
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Runes: Runes

Precision
Conqueror
Triumph
Legend: Haste
Coup de Grace

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+

Spells:

1 2
Most games
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Gustwalker Smite

Gustwalker Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.22] Griffin's Diana Jungle Guide

By BullwhipGriffin
Important notes
even though youre playing tank so most your damage comes from nashors rather than raw ap, dark seal stacks are still a crucial part of the build and its important to make sure you dont lose them easily. if you happen to lose them and its too late in game to stack it again you can sell it for a large rod and hold it until you can finish rabadons after finishing rest of build

since you dont do as much burst and most of your damage comes from rotation of spells its important to be patient when playing tank diana, think of your e cooldown as your q cooldown, only ever use your e without reset if you need to and know you wont need a reset.

you have a massive power spike at nashors/sorcs so make sure to use it to take obj, fight, or plates
Diana clear
Cheater recall
Standard Full Clear
Fast Level 5
Your goal when playing Diana
Your goal when playing Diana is to do your first clear without being killed, at that point youre in a pretty good spot to get fed from how fast diana clears. Don't underestimate how much damage Diana does early if she can land her full combo especially with conqueror stacks. only take fights before 6 if they are a guaranteed kill. if you stall your level 6 it will be much harder to win.

IMPORTANT: when playing tank diana all of your damage comes from your dark seal so it is important to protect your dark seal stacks and not go for fights you will lose your stacks in unless it is overall worth it for the game state.
Teamfight decisions
When going ap diana you need to be careful to go in without stopwatch as you will have almost no way out, a lot of the time you can look to jump to a minion then your target for an engage but be careful as you will be overextending from your team so dont int too hard. If you have stop watch its a lot easier to go for a fight because even if you dont kill the enemies your combo should get them low enough for your team to collapse and clean up.

When playing tank diana most of your damage comes from over time and you are very tanky, she uses a ton of mana so if you are not fighting in the jungle sometimes you will need blue buff or you will need to pay attention to your mana costs and not take too long of fights. with jaksho you become insanely tanky and still do insane damage assuming you have a good amount of dark seal stacks. You can use your q to stack your jak sho stacks before fighting so you can have extra armor/mr before committing to a fight. if you jump in without jak sho stacks a lot of the time you can get one shot
Early game decision making and goals
The path i like to take on Diana is to start raptors solo and full clear red side into a cheater recall for dark seal. This gives you a secret edge for the scuttle fight and allows you to start stacking your dark seal early into the game. On your way back to your jungle you can take your wolves, blue, and gromp before scuttle spawning, just be weary of your lanes if there is a lane you need to protect, however getting your level 4 for scuttle along with having dark seal is important as well because you will straight up win most fights from that. This extra dark seal will give you the edge in most fights.
Pushing your lead
As Diana you want to be a very greedy jungler meaning do whatever gets you the biggest lead possible. You almost always want to take the kills for yourself as well as not do coinflip ganks. If you can be consistent with farm and keep your dark seal stacks, it is very easy to carry a game as Diana. You want to be on your camps nearly as soon as they spawn and look for invades on enemy camps if you know they are free to take. Dragon isnt necessary on diana however, once you are past 6 it is good to look for objective fights
Farming efficiently with Diana
Once Diana has a little bit of ap her clear is very fast meaning its almost always best to be full clearing on diana. any camp you leave up is missed gold and exp from the camp resetting. You can use your q on minions to get vision on it in fog of war and dash to it to get over walls and farm faster. As well, when you use abilities on diana she gets an attack speed buff for a short amount of time so you do not want to use all your abilities at once but try to spread them out over time to keep your attack speed buff.
In depth Diana abilities
Passive - Your abilities will give additional attack speed for a short period, so its best to spred out your abilities in fights or when clearing your jungle.
Q - Diana q will give vision on an enemy it hits so can use it to get over walls on unexpected enemies. You can also use diana q on minions as a gap closer to make a gank much easier. Most of the time all you need to make a successful gank is to dash on the enemy and ult, so its ok to use your q on the minion as a gap closer.
E - Think of your e cd as your q cd, dont use e unless you can reset with q or guarantee to kill/survive or a massive ult engage
R - Diana ult will do more damage the more enemies it hits.
What to build and when and why
Always start with a dark seal on first back, its the best item for diana and gives you snowball potential. If you cannot finish your nashors but have enough for sorcerer boots it is still ok to finish your boots before your nashors. Sorcerer boots are very valuable for ap junglers. Stopwatch is necessary when you have a lot of dark seal stacks as you want to protect them the best you can, so try to make sure you have a stopwatch before going for fights. Finishing mejais is a risky play, so you want to make sure you have stopwatch or zhonyas before doing so. However, sometimes you can buy mejais without stopwatch if you know you arent in much of a threat of dying, but more importantly if the game is already in a doomed state and your only hope is to stack mejais as fast as possible. But still do your best to get stopwatch as soon as you can. I think morello is a bad item in general on diana because she is built as an assassin so getting heal cut doesnt do much if youre trying to one shot the enemy anyways. However, there are some cases it is good when the enemy has an absurd amount of healing early into the game and you simply dont have enough damage to cut through it. I would rarely buy healcut though unless my teammates cannot. Void staff is a great item on diana, because even if you are the only ap enemies will build Magic resist because she is just that deadly. Rabadons is a great item for Diana because if you have a fully stacked mejais, you can one shot champs without even using your ult. As well, you can 1v5 enemies with a rabadons if you hit a perfect ult.


IMPORTANT: when playing tank diana its important to keep your mejai/seal stacks so usually you want to build mejais after getting some tank items, in games where im not afraid of dying and im super far ahead i may upgrade to mejais right after nashors
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