x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Heal
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction
Nami provides a little aspect of every support. She has some disengage, some engage, CC and she can heal, but she doesn't excel particularly in one thing. She is a safe support to pick if you are unsure what the enemy will pick so it isn't particularly easy to hard counter.
Nami's Advantages
Provides two forms of CC and can easily interrupt channelled ults such as Jhin at a safe distance with ( Tidal Wave).
Can do OK poke in laning phase while topping yourself and your ADC with the same ability ( Ebb and Flow)
Provides extra poke damage and slow with Tidecaller's Blessing and enables you to chase down easier with Surging Tides.
Aqua Prison can land on multiple enemies which can setup a turnaround, requires some luck and skill to land double+ bubbles.
Nami's Disadvantages
Aqua Prison can be hard to land sometimes, especially if they have a lot of movement speed.
Ebb and Flow heal isn't as strong until you start picking up healing items, damage falls off quickly after laning phase.
Mana regeneration can be an issue in lane due to Ebb and Flow cost. (Requires purchase of an early Faerie Charm .
Nami's Advantages
Provides two forms of CC and can easily interrupt channelled ults such as Jhin at a safe distance with ( Tidal Wave).
Can do OK poke in laning phase while topping yourself and your ADC with the same ability ( Ebb and Flow)
Provides extra poke damage and slow with Tidecaller's Blessing and enables you to chase down easier with Surging Tides.
Aqua Prison can land on multiple enemies which can setup a turnaround, requires some luck and skill to land double+ bubbles.
Nami's Disadvantages
Aqua Prison can be hard to land sometimes, especially if they have a lot of movement speed.
Ebb and Flow heal isn't as strong until you start picking up healing items, damage falls off quickly after laning phase.
Mana regeneration can be an issue in lane due to Ebb and Flow cost. (Requires purchase of an early Faerie Charm .
SORCERY
Summon Aery is best major keystone for Nami due to the fact Aery will add extra damage with your Ebb and Flow or shield an ally, depending who you target first. Your Tidecaller's Blessing will also shield an ally. Summon Aery also will proc any item actives you have that have a shield condition such as Dream Maker & Staff of Flowing Water & Ardent Censer.
Manaflow Band helps the mana intensive laning phase. Ebb and Flow is the easiest way to getting manaflow stacks, however the spell itself is not cheap to use. Bare that in mind if deliberately going for stacks. Make sure you only try to harass early on if it will give you a stack to help early mana issues.
Transcendence Nami loves haste, being able to spam more abilities throughout teamfights. This rune is very strong on her!
Gathering Storm can be amazing if games last 20m + however if you are looking for a tiny bit more lane pressure then Scorch is the best option.
Resolve
Font of Life any targets you slow / Crowd Control will be applied a debuff that will heal allies if they attack them. Healing isn't crazy but it's something!
Revitalize provides you with extra healing, fantastic interaction with Ebb and Flow.
Summon Aery is best major keystone for Nami due to the fact Aery will add extra damage with your Ebb and Flow or shield an ally, depending who you target first. Your Tidecaller's Blessing will also shield an ally. Summon Aery also will proc any item actives you have that have a shield condition such as Dream Maker & Staff of Flowing Water & Ardent Censer.
Manaflow Band helps the mana intensive laning phase. Ebb and Flow is the easiest way to getting manaflow stacks, however the spell itself is not cheap to use. Bare that in mind if deliberately going for stacks. Make sure you only try to harass early on if it will give you a stack to help early mana issues.
Transcendence Nami loves haste, being able to spam more abilities throughout teamfights. This rune is very strong on her!
Gathering Storm can be amazing if games last 20m + however if you are looking for a tiny bit more lane pressure then Scorch is the best option.
Resolve
Font of Life any targets you slow / Crowd Control will be applied a debuff that will heal allies if they attack them. Healing isn't crazy but it's something!
Revitalize provides you with extra healing, fantastic interaction with Ebb and Flow.
/
&
Using heal is pretty standard for Enchanter supports, gives movement speed and a heal for yourself and a nearby ally. Can use early to get away from a gank for the movement. Exhaust could be an option against assassin heavy teams and you are worried about burst. But generally I personally go Heal + Flash in 99% of games.
Using heal is pretty standard for Enchanter supports, gives movement speed and a heal for yourself and a nearby ally. Can use early to get away from a gank for the movement. Exhaust could be an option against assassin heavy teams and you are worried about burst. But generally I personally go Heal + Flash in 99% of games.
Surging Tides
Provides some minor movement speed early on, however it actually scales OK with ability power. Nothing game changing but can help catch up to an enemy when you use Tidecaller's Blessing on your friendly target. Do note that EVERY ability listed below works on allied champions!
Aqua Prison
Can be a game changing ability, especially if you get their adc in a 2v2 engage early on, or if you manage to get multiple targets in a mid/late game teamfight as the stun duration is long and the visual for the stun is good for your allies to notice who has been caught.
If your ADC gets caught by the enemy support, such as Thresh Q ( Death Sentence) then try and bubble the ADC as it will negate the followup. If you miss, it could possibly mean your ADC will need to blow summoners to stay alive.
Landing Aqua Prison can be pretty hard. You can help with this by using your Tidecaller's Blessing to slow the target to make it slightly easier. Another trick is to wait until the enemy adc is about to last hit a minion then throw out the bubble. Worst case is that the ADC misses 1 cs.
Another option for an easy bubble is to ULT Tidal Wave then as they are knocked up throw your bubble out to chain Crowd Control.
Ebb and Flow
Has a semi-high mana cost, however its laning phase strength is pretty good. If you self target yourself you have the potential of healing yourself, damaging the nearest enemy champion and healing your partner with one spell cast.
If you want to be a bit more aggressive with your poke then you can target an enemy champion, make sure your in range of the bounce heal and near-ish the other enemy champion target, however the double heal is usually the best option. Damage is OK early on, however is not that great later on the game.
Tidecaller's Blessing
It is pretty nice early, as it enables your ADC to last hit better under tower and poke the enemy. It is also extra useful to use against the enemy ADC last hitting as it will give your auto attacks an extra punch.
Especially useful when combined with Aqua Prison to land cc and to help your jungler catch up when ganking.
Also good to use as a panic movement speed increase for someone due to it interacting with your passive, can help someone dodge a skillshot!
Tidal Wave
Tidal Wave enables you to disengage and engage teamfights and can be also used to disabled channelled ults at a safe distance, for example, Jhin. Tidal Wave is very slow moving but it has a gigantic path it can take to enable you to land cc. You can use this to wall off corridors, similar to Anivia's walls to force the enemy in certain directions (or into an Aqua Prison).
Provides some minor movement speed early on, however it actually scales OK with ability power. Nothing game changing but can help catch up to an enemy when you use Tidecaller's Blessing on your friendly target. Do note that EVERY ability listed below works on allied champions!
Aqua Prison
Can be a game changing ability, especially if you get their adc in a 2v2 engage early on, or if you manage to get multiple targets in a mid/late game teamfight as the stun duration is long and the visual for the stun is good for your allies to notice who has been caught.
If your ADC gets caught by the enemy support, such as Thresh Q ( Death Sentence) then try and bubble the ADC as it will negate the followup. If you miss, it could possibly mean your ADC will need to blow summoners to stay alive.
Landing Aqua Prison can be pretty hard. You can help with this by using your Tidecaller's Blessing to slow the target to make it slightly easier. Another trick is to wait until the enemy adc is about to last hit a minion then throw out the bubble. Worst case is that the ADC misses 1 cs.
Another option for an easy bubble is to ULT Tidal Wave then as they are knocked up throw your bubble out to chain Crowd Control.
Ebb and Flow
Has a semi-high mana cost, however its laning phase strength is pretty good. If you self target yourself you have the potential of healing yourself, damaging the nearest enemy champion and healing your partner with one spell cast.
If you want to be a bit more aggressive with your poke then you can target an enemy champion, make sure your in range of the bounce heal and near-ish the other enemy champion target, however the double heal is usually the best option. Damage is OK early on, however is not that great later on the game.
Tidecaller's Blessing
It is pretty nice early, as it enables your ADC to last hit better under tower and poke the enemy. It is also extra useful to use against the enemy ADC last hitting as it will give your auto attacks an extra punch.
Especially useful when combined with Aqua Prison to land cc and to help your jungler catch up when ganking.
Also good to use as a panic movement speed increase for someone due to it interacting with your passive, can help someone dodge a skillshot!
Tidal Wave
Tidal Wave enables you to disengage and engage teamfights and can be also used to disabled channelled ults at a safe distance, for example, Jhin. Tidal Wave is very slow moving but it has a gigantic path it can take to enable you to land cc. You can use this to wall off corridors, similar to Anivia's walls to force the enemy in certain directions (or into an Aqua Prison).
World Atlas
World Atlas has now changed to auto-upgrade to Runic Compass (400 gold collected) and Bounty of Worlds (800g collected) from the Tribute gold quest.
Every support player will also be taking World Atlas. If you played in previous seasons of League of Legends it acts as a Spelltheifs and a Relic Shield combined. In two parts: 1) If you attack an enemy champion or turret and have a 'charge' it will consume 1 charge to generate gold for you and towards your 'item quest'. 2) If you kill a minion with a charge you will get a flat amount of gold for killing the minion. The nearest ally will get the full minion gold amount. For example, if you kill a cannon minion, you will get X gold but your ADC will get the full amount, you are not denying your ADC full cannon minion gold. Ideally you want to harrass the enemy to get charges for more golds and quicker 'quest completion' to get to Bounty of Worlds. When you get to Bounty of Worlds you will get to choose an item to 'replace' Bounty of worlds. I recommend you take Dream Maker as it will greatly increase your support output. |
Dream Maker
Provides the target you are healing with a buff which allows them to take reduced damage and empowers there next attack. Generically good passive and you don't really need to worry about the item cd.
|
Ionian Boots of Lucidity
Provides Nami with extra cooldown reduction, including on her summoners. Can be bought first before anything else if you feel you need to extra mobility either for roaming or to simply dodge skillshots in lane.
|
Imperial Mandate
Nami is one of the best enchanter supports that can use Imperial Mandate.Her Q , E and Ult can all apply the debuff. Using E on an ally will do your proc first, then the next attack your ally does will proc the secondary part of the damage.
|
Moonstone Renewer
Second item recommended purchase, increases healing greatly on Ebb and Flow. Fantastic item!
|
Dawncore
Dawncore is a great 3rd item slot purchase. You will be able to purchase this item in half of your games, and gives a further massive boost to your healing output.
|
Morellonomicon
Converting this item fully is really cheap, however the additional stats are fluff as the primary reason for picking this item up is for anti-heal but Oblivion Orb gives you the anti-heal you need. If you need anti-heal super early, get the Oblivion Orb then finish completing other items first before finishing Morellonomicon on Nami.
|
Ardent Censer
Ardent Censer works best with an auto-attacking hypercarry such as Vayne or Kog'Maw otherwise do not purchase.
|
Staff of Flowing water
Staff of Flowing Water Good item to increase not only your own power but also specifically towards other AP users on your team. Very good if paired with an AP botlane like a Ziggs or Karthus
|
Mikael's Crucible
Mikael's Blessing is an OK item. It no longer heals and provides the target with a cleanse. If you are quick it can disable Death Sentence but would likely be used to stop basic annoying cc such as Wither, Frenzying Taunt, stuns and fears. I only recommend this for experienced players due to the fact that having to pay attention to so many things already (double stun placement, ult placement etc) that keeping an eye for CC also can be a bit too much.
|
Shurelya's Battlesong
Shurelya's Battlesong is an on-use item that gives a burst of movement speed to yourself and allies. Useful in getting better positioning when a fight breaks out. Can be quite strong as a second purchase, particularly if you don't care about buffing the healing side of Nami much.
|
Vigilant Wardstone
Vigilant Wardstone Quite bad right now, only purchase as a final item slot to allow having control wards and getting extra stats for it.
|
Nami has fairly safe laning phase. If they have a passive support, feel free to poke them with Ebb and Flow otherwise hang back and wait for good Aqua Prison opportunities.
Take Aqua Prison level one if the enemy invade, otherwise take Ebb and Flow first. Also if they have a hard engage level 2 take Aqua Prison otherwise take Tidecaller's Blessing for the extra poke.
You are going to want to Ebb and Flow poke and harass for damage & gold generation & mana flow band stacks. If possible also weave in an auto attack. Make sure these trades are safe and that you don't over extend too far to do this.
Use Tidecaller's Blessing as a self-cast and auto attack the enemy to slow, then throw your Aqua Prison to make it more likely that your bubble will land.
Use Aqua Prison on the enemy ADC if the enemy support engages. You want to stop the follow-up damage and this is the best way to do it. Be mindful that if the enemy ADC is smart, they could also Flash your bubble skillshot.
Do your best to keep vision control over in the river, or next to your tri-brush with a Control Ward. Once you are about to hit 6, call your jungler over and you should be able to do a nice engage and force a couple of summoners due the way you can force people to move in certain directions to not get hit by Tidal Wave.
Take Aqua Prison level one if the enemy invade, otherwise take Ebb and Flow first. Also if they have a hard engage level 2 take Aqua Prison otherwise take Tidecaller's Blessing for the extra poke.
You are going to want to Ebb and Flow poke and harass for damage & gold generation & mana flow band stacks. If possible also weave in an auto attack. Make sure these trades are safe and that you don't over extend too far to do this.
Use Tidecaller's Blessing as a self-cast and auto attack the enemy to slow, then throw your Aqua Prison to make it more likely that your bubble will land.
Use Aqua Prison on the enemy ADC if the enemy support engages. You want to stop the follow-up damage and this is the best way to do it. Be mindful that if the enemy ADC is smart, they could also Flash your bubble skillshot.
Do your best to keep vision control over in the river, or next to your tri-brush with a Control Ward. Once you are about to hit 6, call your jungler over and you should be able to do a nice engage and force a couple of summoners due the way you can force people to move in certain directions to not get hit by Tidal Wave.
Always try to have a Control Ward for objective control. Just having an Oracle Lens is not enough as wards can easily be placed over the walls to regain vision.
Nami works best in the larger teamfights as hopefully your teammates will also have some hard cc to synergise with your cc. Making it easy to chain cc the target until they die.
Try and let allies slow enemy champions with your Tidecaller's Blessing to make it easier for you to land your bubble Aqua Prison.
If the enemy has channeled ult's use your Tidal Wave to interrupt those safely.
Tidal Wave is generally better used as a disengage, rather than an engage, if the enemy has a lot of engage then try saving your ult for the initial engage rather than greeding for picks.
Generally for positioning, stand behind your ADC for the majority of teamfights, you want to be a in a good position to assist them, without being caught out yourself. Luckily Nami has quite good reach with her abilities, so range isn't an issue and if you need to ult at a distance, this is also possible!
Nami works best in the larger teamfights as hopefully your teammates will also have some hard cc to synergise with your cc. Making it easy to chain cc the target until they die.
Try and let allies slow enemy champions with your Tidecaller's Blessing to make it easier for you to land your bubble Aqua Prison.
If the enemy has channeled ult's use your Tidal Wave to interrupt those safely.
Tidal Wave is generally better used as a disengage, rather than an engage, if the enemy has a lot of engage then try saving your ult for the initial engage rather than greeding for picks.
Generally for positioning, stand behind your ADC for the majority of teamfights, you want to be a in a good position to assist them, without being caught out yourself. Luckily Nami has quite good reach with her abilities, so range isn't an issue and if you need to ult at a distance, this is also possible!
This guide is now updated for Season 2024!
Thanks for reading my Nami guide, I hope you give it a try in ranked and I wish you the best of luck! For more guides and fun videos please visit my stream or my Youtube Channel
Thanks for reading my Nami guide, I hope you give it a try in ranked and I wish you the best of luck! For more guides and fun videos please visit my stream or my Youtube Channel
You must be logged in to comment. Please login or register.