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Recommended Items
Runes: Lethal tempo (Best)
1
2
3
4
5
6
7
8
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
Flash teleport
Flash
Teleport
Items
Mortal Reminder
Phantom Dancer
Immortal Shieldbow
Bloodthirster
Blade of the Ruined King
Mortal Reminder
Sterak's Gage
Death's Dance
Terminus
Mercurial Scimitar
Jak'Sho, The Protean
Iceborn Gauntlet
Stridebreaker
Maw of Malmortius
Lord Dominik's Regards
Sundered Sky
Wit's End
Yun Tal Wildarrows
The Collector
Navori Flickerblade
Kaenic Rookern
Ability Order Q>E>W
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Renekton
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Guide
I explained everything about the runes/items in Notes above Don't forget to check it.
Top yasuo Best Builds/Runes Season 14 [S14.23].
Top yasuo Best Builds/Runes Season 14 [S14.23].
Why yasuo top?
Why yasuo top? :
+ Good Mobility
+ Good farm
+ Easy to OTP
+ Strong Early game (lvl 1-2)- Mid game
+ High dmg on Towers (Easy Spilit Push)
+ High dmg and High Dps
+ Can block some abilities by his W
----
Cons:
- Bad late-Early game (3-10 Mins)
- Bad teamfights
- Squishy
- Bad vs CC
- Have a lot of counters
- Hard to Master
- The wrong use of E can get him killed
- Bad late-Early game (3-10 Mins)
- Bad teamfights
- Squishy
- Bad vs CC
- Have a lot of counters
- Hard to Master
- The wrong use of E can get him killed
Yasuo Power Spike
Abilities Yasuo
Passive -Way of the Wanderer
Resolve: Moving grants flow, which is tracked on Yasuo's resource bar. Moving faster grants more flow. At maximum flow, damage from a champion or monster briefly grants 125-600 shield (depending on level).
Intent: Yasuo's critical strike chance is increased by 150%, but his critical strikes deal 10% reduced damage. Gain 0.4 bonus attack damage for every 1% critical strike chance above 100%
Q-Steel Tempest
Range: 450
Cooldown: 4 / 1.33
Yasuo thrusts, dealing 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage) physical damage. If he hits, he gains a stack for 6 seconds. While he has 2 stacks, his next use of this ability fires a whirlwind from range, dealing the same damage and knocking up for 0.75 second. If used while dashing, this ability strikes in a circle rather than a stab
W-Wind Wall
E-Sweeping Blade
Range: 475
Cooldown: 0.5 / 0.4 / 0.3 / 0.2 / 0.1
Yasuo dashes through a target, dealing 60 / 70 / 80 / 90 / 100 (+60% of ability power) (+0.2 per bonus attack damage) magic damage. Each use of this ability grants 15-25% bonus damage to the next use for 5 seconds, stacking up to 60-100%. If Steel Tempest is cast while dashing, it will strike as a circle. This ability can only be cast on the same target once every few seconds.
R-Last Breath
Range: 1400
Cooldown: 70 / 50 / 30
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