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Recommended Items
Runes: Engage Tank

+10% Attack Speed
+10-180 Bonus Health
+10-180 Bonus Health
Spells:

Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Brand
Brand pokes you hard and makes it hard to help your team. Moving around as much as possible is the only thing you can do in this fight, or wait and try to catch him on cooldown.

Ashe
Ashe has good ways to make your crowd control easier to hit, but it's only sometimes guaranteed to beat them. So make sure you both are on the same page when going for an all-in.
Synergies

Ashe
Ashe has good ways to make your crowd control easier to hit, but it's only sometimes guaranteed to beat them. So make sure you both are on the same page when going for an all-in.
When I'm playing as a
I hope you find this helpful guide and follow my suggestions to improve your gameplay with
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Why choose • A simple champion to pick up and can be fun to play. • Provides effective crowd control engagement for teammates while setting up picks for her carries, and she can be that big damage soaker when you need to get objectives such as • She has great potential to make plays, the odd time she can carry for her team while being a potent frontline team fight asset. I always enjoy taking her on the rift when playing league matches, and I hope you will, too. |
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on-hit item effects.
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| Cost: 30 / 35 / 40 / 45 / 50 Mana | Cooldown: 5 | Cast Time: - | A great engage/interrupt stun tool that is effective to peel for your team or when getting ready to engage the enemy in a team fight, all-in, or skirmish. That helps lockdown your target and makes them easier to kill. Additionally, when attacking with on-hit effects. |
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| Cost: 60 Mana | Cooldown: 14 / 13 / 12 / 11 / 10 | Cast Time: - | Effect Radius: 450 | When playing as It is important to note that |
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| Cost: 40 / 45 / 50 / 55 / 60 Mana | Cooldown: 12 / 10.5 / 9 / 7.5 / 6 | Cast Time: 0.25 | Target Range: 900 | Width: 140 | Speed: 2,000 | However, it is essential to be cautious when using it around a cluster of enemies because it may result in death if you cannot disengage from the fight you initiated. |
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| Cost: 100 Mana | Cooldown: 90 / 75 / 60 | Cast Time: 0.25 | Target Range: 1,200 | Effect Radius: 325 (damage radius) / 175 (epicenter radius) / 800 (reveal radius) | Inner Radius: 100 | This ability defines you in combat, allowing you to stun/slow an entire team while also dealing magic damage to all within its epicentre. It is effective when used on high-priority targets or targets who try to run away from you and your team. Note that the animation time is slow, meaning enemy champions flashing out of your ultimate can be a scenario, thus wasting your engagement and making you lose a powerful ability. Timing this ability is necessary and can make or break a team fight, and with its long cooldown, I would not recommend spamming it just because you see a target in sight. |
In this section, I will share some of the effective combos for
Playing As
• Lead the charge and mark your foes with
•
• The damage reduction effect from
• Save your
• Due to its high cooldown,
Playing Against
• When
• Only foes in the center of
• Avoid standing directly in front of
• Have your
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In this section, I will outline the things to focus on/consider at each game stage as Early game: Your primary focus as With the aid of your Be sure to gain as much gold & experience as possible to acquire your core items while also getting ahead in your matchup. Also, be sure to roam when you can (helping other lanes or setting up deep wards), and make sure your bot lane knows when you do so. Doing so ensures they understand what your plan is. Setting up a freeze (holding the Mid-game: By now, you should be gathering with your team and focusing on team fighting and objective securing ( Late game: If your games reach this stage, you'll want to be with your team on the frontlines and continue to put up wards around primary objectives while also grabbing |
Rotate towards early
If a team fight erupts during your games, always consider the risk of the upcoming battle:
• Will you impact the outcome of that fight or objective?
• Does your team come out on top without you being there?
When deciding to enter combat with
Always be mindful of this when playing
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Default
An essential spell for
Secondary Options
It helps reduce healing, so you can finish off kills that your adc may not be able to secure immediately. With the damage it provides, you can secure advantages in team fights; therefore, I recommend |
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Stealth Ward
Oracle Lens
Control Wards
Upon acquiring the final upgrade to your |
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Your premier mobility option when roaming lanes or dealing with slowing effects like
With
While the damage isn't what we seek as a
A strong option for
crowd control from enemy champions while offering a small amount of magic resistance. Standard choice into teams with heavy magic damage threats.
tenacity & slow resist), or
crowd control effects.With
To acquire the feats of strength buff, you'll need to complete any two of the following actions during your games:
• Killing three epic
• Acquire three kills
• Destroying the first
Upon claiming the buff, you can purchase the upgrade to the
When charges are available, always use them when possible, as it increases your gold gain and your teammates.
When executing
Damaging champions will yield higher gold values (compared to executing
Either strategy is effective when looking to complete your
It is a strong durability option to consider on
It's also practical for
I recommend purchasing it for increased team fight durability as
immobilizing effects or against teams with magic damage based abilities. A strong choice when combined with high armor and magic resistance, or other items or runes that synergize with health, such as
Best taken on
It's best to purchase in games where most of the enemy team is magic-heavy.
It helps get you and your teammates to fights or objectives faster.
Also, you'll gain health based on a percentage of all other health items built.
crowd control effects while also providing added mobility for your team (when behind you).If at any point you no longer require your support item (
Be mindful that when you purchase
immobilizing abilities on targets triggers
crowd control effects. Since
crowd control. Great when paired with champions such as While she doesn't scale with health compared to
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•
•
When fighting against champions or items that possess max health burn or shred, it may be ideal to select another option.
crowd control teams increasing your durability. An excellent choice when fighting champions such as
mana regeneration.It's also a great option to consider when you need to keep up with fleeing targets or escape skill shots coming your way.
When we are deciding on what rune shards (offensive and defensive) to pick for
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Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your
If you have any questions or thoughts you wish to share, feel free to contact me in the discussion section. I'll be happy to discuss anything with you and help you find the answers you need to the best of my ability.



















































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