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Recommended Items
Runes: Lethal Tempo

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:

Barrier
Flash
Items
Ability Order Standard

Frost Shot (PASSIVE)
Ashe Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Kog'Maw

Alistar
Alistar's offers strong durability strong crowd control and sustain (triumphant roar). during the laning phase as Ashe. Alistars utimate unbreakable will helps when executing dives/engages or soaking up damage for his allies to escape harm.
The downsides to Alistar are his has a weak level 1, and if he misses his dash/knock up combo, it could save the enemy hit from harm.
Synergies

Alistar
Alistar's offers strong durability strong crowd control and sustain (triumphant roar). during the laning phase as Ashe. Alistars utimate unbreakable will helps when executing dives/engages or soaking up damage for his allies to escape harm. The downsides to Alistar are his has a weak level 1, and if he misses his dash/knock up combo, it could save the enemy hit from harm.
As a
My tips and suggestions can enhance your gameplay with
So, without further ado, let's begin with my guide on
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Why choose • She has an easy-to-learn kit with straightforward combos and mechanics. • Strong team fight presence and is very impactful for lane pressure and also strong at getting objectives ( • Potential to carry the game, and make big plays. I always enjoy taking her on the rift when playing league matches, and I hope you will, too. |
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| Cost: 30 mana + 4 Focus | Cast Time: None | With |
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| Cost: 75 / 70 / 65 / 60 / 55 Mana | Cooldown: 18 / 14.5 / 11 / 7.5 / 4 | Cast Time: 0.25 | Target Range: 1,500 - center range / 1,440 - edge range | Width: 20 | Angle: 27.75o / 37.5o / 46.25o (full cone at 1, 2/3, 4/5 respectively) / 4.625o (angle between each missile) | Speed: 2,000 | The easiest and most reliable way to spread |
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| Cost: 1 charge | Cooldown: 5 | Cast Time: 0.25 | Target Range: Global | Effect Radius: 1,000 | Speed: 1,400 | Using the vision from |
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| Cost: 100 Mana | Cooldown: 100 / 80 / 60 | Cast Time: 0.25 | Range: Global | Effect Radius: 400 (radius of explosion) / 350 sight radius of missile | Width: 260 Global | Speed: 1,500 – 2,100 | Even though the stun duration isn't as effective at close range it can sometimes help you dodge enemy attacks and potentially get you to a safe distance or allow for an ally to reach your position in time to save you or kill the target you've hit. When attacking at range, try to guess where your target will go and aim there instead of aiming directly over where they are standing. Doing so increases the chances of landing a hit. |
In this section, I will share some of the effective combos for
Playing As
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• It's best to focus on one target since
Playing Against
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• Since
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• Be wary of skirmishing when you cannot account for a surprise
Playing With
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• Protecting
When playing |
Early game: Your primary focus should be to farm
Setting up a freeze (holding the
Another good tip is to ward often, which helps to avoid overextending into being dived on by the enemy
Mid-game: By now, you should be gathering with your team and focusing on fighting to secure objectives such as
Late game: If your games reach this stage, you'll want to be with your team at all times since you are vulnerable on your own (unless you have an item advantage on the enemy), Grabbing
Before prioritizing early objectives like
• Do I get any kills or objectives when roaming?
• What outcomes could occur during the roam?
• Do I come out ahead or not?
If a team fight erupts during your games, always consider what you'll gain from it, meaning will you impact the outcome of the battle or objective, or does your team come out on top without you being there?
When deciding to enter combat with
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Default
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Note that
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Removes
crowd control effects such as:• Airborne:
• Nearsightedness:
• Stasis:
• Suppression:
If you are under the effect of damage over time, attack speed reduction, armor shredding or grievous wound effects,
Note that you can only activate this spell after the
immobilizing status has been applied to you, not beforehand.With the ability to avoid colliding with friendly minions, you can dodge a scary situation if you use
The downside is that subsequent
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Stealth Ward
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When returning to the fountain, do your best to acquire one or two if you have spare gold.
In this section, I will highlight key attributes (stats) that can enhance |
• Attack Damage: An essential stat to acquire for
• Attack Speed: A powerful stat to acquire in each game. Efficient on
• Life Steal: Excellent stat to have on
on-hit effects (applied by • Omni Vamp: We have limited item options when buying omni vamp, but it's still useful for healing on
• Health: Great for extra durability/survivability, making it harder to kill you in combat. It's not heavily prioritized as a
• Armor/Magic Resistance: Effective when dueling
• Ability Haste: Not a stat we focus on as
• Movement Speed: Great for kiting and escaping fights, but not as prioritized when compared with other stats listed above.
on-hit mobility for increased kiting potential.With
Since
With
To acquire the feats of strength buff, you'll need to complete any two of the following actions during your games:
• Killing three epic
• Acquiring first blood
• Destroying the first
Upon claiming the buff, you can purchase the upgrade to the
Note that
on-hit items (An excellent choice into champions that prioritize armor like
An excellent choice into champions with heavy dot damage (
When dueling
It's also effective against the following champion abilities that would impair or displace you during combat:
Basic Abilties:
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Ultimates:
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Due to the long active cooldown, careful ability blocking is paramount.
on-hit effects (In non-rift games (ex
When choosing between offensive or defensive rune shards for
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Defensive Shards
• Do you need more
movement speed? Extra mobility has benefits for • Do you need
tenacity & slow resist? While reducing the durations of immobilizing effects is excellent in the grand scheme, the value provided isn't significant enough for a • Do you need
health? With two health options at your disposal, knowing which one to take as
health shard is a good choice. On the other hand, if you are looking for a more early or mid game option, the flat
health shard is more suitable. Both options are valuable for |
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your
I hope you enjoyed the guide and will refer it to your friends and fellow gamers looking for tips and tricks.
If you have any questions or thoughts, please get in touch with me in the discussion section. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.


















































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