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Recommended Items
Runes: Lethal Tempo
1
2
3

Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
5
Barrier

Barrier
Flash
Items
Ability Order Standard

Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Kog'Maw

Alistar
Synergies
Ideal
Strong
Ok
Low
None

Alistar
Table of Contents
Introduction
Greetings, I am Demonsedge.
As a
marksman player in bot lane, I possess extensive knowledge of the champion
Jinx and can provide insight into how she functions. I will delve deeper into her team setup and itemization options throughout this guide.
My tips and suggestions can enhance your gameplay with
Jinx.
So, without further ado, let's begin with my guide on
Jinx - The Loose Cannon.
As a
My tips and suggestions can enhance your gameplay with
So, without further ado, let's begin with my guide on
|
Why choose • She has an easy-to-learn kit with straightforward combos and mechanics. • Has excellent trading potential when dueling with the enemy and is very impactful in the lanes and when getting objectives ( • Has the potential to carry the game, make big plays, and is a great team fight asset. I always enjoy taking her on the rift when playing league matches, and I hope you will, too. |
Pros & Cons
|
Abilities
|
Scoring a takedown with Additionally, |
|
| Cost: 20 Mana per attack with If you prioritize her |
|
| Cost: 40 / 45 / 50 / 55 / 60 Mana | Cooldown: 8 / 7 / 6 / 5 / 4 | Cast Time: 0.6 to 0.4 (based on bonus attack speed) | Target Range: 1,500 (center range) / 1,440 (edge range) | Width: 120 | Speed: 3,300 | |
|
| Cost: 90 Mana | Cooldown: 24 / 20.5 / 17 / 13.5 / 10 | Cast Time: - | Target Range: 925 | Collision Radius: 115 | Effect Radius: 225 | |
|
| Cost: 100 Mana | Cooldown: 75 / 65 / 55 | Cast Time: 0.6 | Target Range: Global | Collision Radius: 115 | Effect Radius: 400 (explosion radius) / 1,000 (sight radius of missile) / 1,000 (radius of reveal from explosion) | Width: 280 | Speed: 1,700 (initial rocket speed) / 2,000 (speed after 1,350 units) | While With that in mind, |
Combos:
In this section, I will share some of the effective combos for
Tips & Tricks:
Playing As
•
• With
•
Playing Against
•
•
• Since
Game Plan
When playing |
Early game: Your primary focus should be to farm
Other tactics you can perform to deny your opponent are as follows:
• Slowly pushing the wave
• Setting up a freeze (holding the
• Fast pushing (crashing the wave quickly).
Another good tip is to ward often, which helps avoid being ganked by the enemy
Mid-game: By now, you should be gathering with your team and focusing on fighting to secure objectives such as
Late game: If your games reach this stage, you'll want to be with your team at all times since you are vulnerable on your own (unless you have an item advantage on the enemy), Grabbing
Things to consider:
Before prioritizing early objectives like
• Do I get any kills or objectives when roaming?
• What outcomes could occur during the roam?
• Do I come out ahead or not?
If a team fight erupts during your games, always consider whether you will gain anything from it. Will you impact the outcome of the battle or objective, or will your team come out on top without you being there?
When deciding to enter combat with
Summoner Spells
|
Default
|
Secondary Options
Note that
It's best to take
Cleanse into champions with heavy crowd control abilities such as:
•
Ashe's
Enchanted Crystal Arrow
•
Leona's
Shield of Daybreak/
Zenith Blade/
Solar Flare
•
Lillia's
Lilting Lullaby
•
Lux's
Light Binding
•
Morgana's
Dark Binding/
Soul Shackles
•
Renata Glasc's
Hostile Takeover
Removes
Ignite,
Exhaust,
Smite & grounded effects while being ineffective against
crowd control effects such as:
• Airborne:
Poppy's
Keeper's Verdict
• Nearsightedness:
Nocturne's
Paranoia
• Stasis:
Bard's
Tempered Fate
• Suppression:
Sett's
The Show Stopper
If affected by damage over time, attack speed reduction, armor shred or grievous wound effects,
Cleanse will not remove them.
Note that activating
Cleanse is best used after the
immobilizing ability/status effect has been applied to you, not beforehand.
•
•
•
•
•
•
Removes
crowd control effects such as:• Airborne:
• Nearsightedness:
• Stasis:
• Suppression:
If affected by damage over time, attack speed reduction, armor shred or grievous wound effects,
Note that activating
immobilizing ability/status effect has been applied to you, not beforehand.
An excellent choice for
Jinx against champions who could take you down quickly, such as
Draven,
Katarina,
Master Yi or
LeBlanc. It is also great to use on targets for whom you want to slow down or reduce their incoming damage.
Champions that deal with true damage will not be affected by
Exhaust, so plan accordingly.
Champions that deal with true damage will not be affected by
Grants % movement speed, helping enter or attempt to exit a fight. It is efficient while fighting ranged foes or against champions you'd need assistance with. Excellent when paired with mobility items (
Zeal options) for more chasing potential.
With the ability to avoid colliding with friendly minions, you can dodge a scary situation if you use
Ghost to escape combat.
(Note: You can't walk through enemy minions with the active effect of
Ghost).
With the ability to avoid colliding with friendly minions, you can dodge a scary situation if you use
(Note: You can't walk through enemy minions with the active effect of
A must-have spell for
Jinx, providing early-game sustain and movement speed, which can be helpful to escape skill shots or get you and a teammate out of a jam.
The downside is that subsequent
Heal spells applied to you cause them to be less effective; therefore, avoid it should your
support get it. If you both take it, coordinate them appropriately for the best results.
The downside is that subsequent
Vision Control
|
Stealth Ward
|
Farsight Alteration
Oracle Lens
Control Wards
When removing enemy vision from the map, always consider buying
Control Wards. They function similarly to the
Oracle Lens trinket, dealing with stealth & camouflaged based champions (
Evelynn,
Rengar,
Senna and
Twitch) that approach them. Just be mindful that
Control Wards do not affect champions who possess invisibility in their kits (
Akali,
Kha'Zix,
Teemo or
Wukong), therefore be mindful of their position in combat.
When returning to the fountain, do your best to acquire one or two if you have spare gold.
When returning to the fountain, do your best to acquire one or two if you have spare gold.
Stats To Consider
In this section, I will highlight key attributes (stats) that can enhance |
• Attack Damage: The next best stat to acquire for
• Attack Speed: The best stat you can acquire when playing as
• Life Steal: An excellent healing stat to have on
on-hit effects.• Omni Vamp: Currently, there are no solid choices for us to consider regarding omni vamp. Therefore, we should avoid this for the time being on
• Health: Can improve survivability and make it harder for you to perish in combat. However, since a
• Armor/Magic Resistance:
• Ability Haste: In certain instances, it can be effective on
• Movement Speed: Effective for kiting and escaping fights, though compared to the other stats, we don't spec for it as
Which Boots & Why?
Berserker's Greaves > Attack Speed
Berserker's Greaves are the default option in fights as
Jinx. They give you plenty of attack speed needed to trade and farm while providing consistent damage against objectives such as
turrets/
baron nashor or
dragons.
Gunmetal Greaves >
Berserker's Greaves feats of strength upgrade
Gunmetal Greaves offers increased attack Speed (scaling nicely with
Pow-Pow, the Minigun and
Zap!) along with
on-hit mobility for improved kiting potential in combat.
on-hit mobility for improved kiting potential in combat.
Boots of Swiftness > Slow Reduction
Consider them for combat when dealing with teams with slowing effects. These could include
Ashe's
Frost Shot/
Volley/
Serylda's Grudge/
Rylai's Crystal Scepter, or other movement impairing slowing effects that would leave you vulnerable and make it hard for you to escape combat.
Consider them for combat when dealing with teams with slowing effects. These could include
Swiftmarch >
Boots of Swiftness feats of strength upgrade
With
Swiftmarch, grant increased damage based on a portion of your total mobility. It also helps to improve your dodging of skill shots and assists in travelling the rift faster.
Since
Zeal or
Rectrix items are popular on Jinx, having them in tandem with
Swiftmarch can be a way to earn extra damage in fights.
With
Since
Chainlord Crushers >
Mercury's Treads feats of strength upgrade
With
Chainlaced Crushers, you'll gain increased shielding that blocks magic damage and great into heavy burst or dot
mage comps.
With
Plated Steelcaps > Basic Attack Damage Reduction
Choosing
Plated Steelcaps is an optimal selection against auto-attack-based opponents or when you need extra armor in combat. It is also potent against teams who heavily stack physical damage.
Choosing
Armored Advance >
Plated Steelcaps feats of strength upgrade
Armored Advance functions similarly to
Chainlaced Crushers. In contrast, you'll gain increased shielding that blocks any incoming physical damage you receive in combat.
To acquire the feats of strength buff, you'll need to complete any two of the following actions during your games:
• Killing three epic
• Acquire three kills
• Destroying the first
Upon claiming the buff, you can purchase the upgrade to the
Itemization
If you are dealing with poke matchups where you must be more patient, take a slower approach, or need the extra health/healing to sustain longer in the early fight and skirmishes, I would consider
Doran's Blade.
In games where you can snowball quickly, it's best to go
Long Sword. Additionally, you can gain a faster advantage over your opponent when looking to complete your first item faster than your opponents.
Each of these starts can be very efficient but will depend on whom you are facing and what items you need to build for each matchup.
While
Jinx might not scale with crit like other
marksman,
Infinity Edge is her best option compartively to the other crit items out there. Once acquired, it's an insane power spike and helpful at amplifying your overall base damage in combat.
Since the damage dealt by
Fishbones, the Rocket Launcher can be improved by critical strike modifiers, having
Infinity Edge completed early on is potent for
Jinx.
Since the damage dealt by
on-hit effects & critical strike chance modifiers.
Consider
Blade of the Ruined King on
Jinx when dealing with
tanks or champions that are building health. When paired with
on-hit items such as,
Runaan's Hurricane or
Kraken Slayer, you'll have more pressure in team fights and skirmishes.
It can be viable into squishier targets should you need the extra sticking power.
on-hit items such as, It can be viable into squishier targets should you need the extra sticking power.
An excellent sustain option for
Jinx as your late game purchase, allowing you to heal during and after combat. With
Bloodthirster's high life steal rating, and additional shielding, you'll maintain pressure on the map and pose a significant threat to your opponents.
It provides
Jinx with a necessary revive when you want to stay alive longer while carrying in the game. Be mindful that dying in a large crowd means being swarmed after resurrecting; therefore, consider your positioning to avoid this scenario.
Upgrades from
Quicksilver Sash, and is effective when dealing with crowd control/spell effects (except airborne), but when compared to
Cleanse, you can't remove the effects of
Exhaust,
Ignite or
Smite.
Mercurial Scimitar is excellent for removing the effects of the following abilities when targeted:
Basic Abilties:
•
Skarner's
Ixtal's Impact
Ultimates:
•
Ambessa's
Public Execution
•
Lissandra's
Frozen Tomb
•
Malzahar's
Nether Grasp
•
Sett's
The Show Stopper
•
Skarner's
Impale
•
Tahm Kench's
Devour
•
Urgot's
Fear Beyond Death
•
Warwick's
Infinite Duress
Due to the long active cooldown, careful ability blocking is paramount.
Basic Abilties:
•
Ultimates:
•
•
•
•
•
•
•
•
Due to the long active cooldown, careful ability blocking is paramount.
on-hit magic damage to your next auto attack. It can be very effective when looking to kite around difficult melee champions (
With the
The Collector, you'll have increased gold economy, helping you to reach your item power spikes sooner. It is an excellent purchase for
Jinx against squishier foes, and it helps secure takedowns while also improving your dueling potential.
With
Elixir of Wrath, you'll have more damage at your disposal while also acquiring
physical vamp, healing based on all physical damage you deal to enemy champions. A very efficient sustain option for
Jinx to acquire before an important
dragon/
baron nashor fight or once you have reached full build.
A powerful setup that has proven effective for
on-hit magic damage), increasing your burst potential in each fight and skirmish you're a part of.
Runes
The following keystone and rune choices are great for
Jinx and will complement her in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game
Domination Runes:
Inspiration Runes:
Precision Runes:
Resolve Runes:
Sorcery Runes:
Keystone Runes:
-
Press the Attack is an efficient keystone for
Jinx and triggers after auto-attacking three times. Upon triggering the effect, your target will take more damage from all your spells and auto attacks.
It's an excellent choice when paired with crowd control supports such as
Amumu,
Leona,
Nautilus,
Rell, or
Thresh.
It's an excellent choice when paired with crowd control supports such as
-
Lethal Tempo provides
Jinx strong dueling potential during extended fights. When it's stacked out, you'll gain increased damage (scaling with a portion of your bonus attack speed). The attack speed provided pairs excellently with
Get Excited!,
Pow-Pow, the Minigun or
Fishbones, the Rocket Launcher.
When paired with enchanter
support champions such as
Lulu,
Milio,
Nami or
Sona (who buy
Ardent Censer), you'll gain more value from
Lethal Tempo in combat.
When paired with enchanter
-
Fleet Footwork on
Kai'Sa helps by healing you and provides you extra mobility to help you survive oppressive laning phases. It enables you to make better trades in combat while avoiding the need to leave the fight early. It is an option to consider when versus champions with high poke pressure (
Lux,
Morgana,
Soraka or
Zyra).
-
Cheap Shot on
Jinx can be very effective during combat, dealing extra damage after damaging targets hit by crowd control effects (except airborne). Outside of
Zap!'s, and the
red brambleback slowing effects, there is no other way to proc the rune in combat reliably. Therefore, proper team coordination makes it shine.
Excellent when paired with champions such as
Amumu,
Leona,
Nautilus and
Poppy.
Excellent when paired with champions such as
- When looking for a decent sustain option for
Jinx, look no further than
Taste of Blood, healing you upon damaging an enemy champion. It's a very effective rune option for early lane fights and skirmishes and is effective when getting through the early game.
-
Grisly Mementos helps
Jinx have more access to vision placement, thereby having more information/control over your surroundings on summoners rift. Conversely, playing
aram or other non-rift modes
Grisly Mementos gives more access to your equipped summoner spells.
- With
Ultimate Hunter on
Jinx, you'll have more opportunities to cast
Super Mega Death Rocket! on foes while also having more chances to steal objectives with it, should the need arise.
-
Magical Footwear allows
Jinx to delay building
Boots to focus on getting your core items sooner. Once added, gain extra movement speed in your current pair of
Boots purchased.
-
Biscuit Delivery is helpful when you need additional sustain after trades and skirmishes while giving you more max health per biscuit. It is an excellent option to consider when up against poke/burst champs, giving you a chance to recover some health before re-entering combat.
-
Presence of Mind provides mana per second when damaging champions. After scoring a takedown, you'll gain a portion of your maximum mana, ensuring you can cast your abilities during a new fight or skirmish.
- With
Legend: Alacrity on
Jinx, you'll deal more damage with your auto attacks, allowing for more pressure in fights. It helps reduce the cast time animation on
Zap!.
- The life steal from
Legend: Bloodline is low early on but builds up nicely into the late game. It is helpful for
Jinx when against poke lanes or for early healing—an excellent option in duels and skirmishes/team fights.
-
Coup de Grace for
Jinx, increasing our damage to low health targets. The damage amplification can be very impactful when we seek to secure kills and dish out damage during team fights and skirmishes.
- With
Cut Down, all your damage is increased against target(s) until they get below 60% of their max health. It's a solid selection if your match has many high health champions.
-
Bone Plating is a solid defensive option for
Jinx, providing damage reduction to any follow-up attacks you incur. It can be a life-saving mechanism against comps who can quickly burst you down (assassins or mages).
While not the ideal secondary, it can be effective on
Jinx.
While not the ideal secondary, it can be effective on
-
Overgrowth
Jinx offers an additional source of durability during fights and trades. With every
monster or
minion that dies around her, you'll increase her maximum health.
As this effect scales indefinitely, you'll gain more maximum health over time.
As this effect scales indefinitely, you'll gain more maximum health over time.
- With
Revitalize for
Jinx, gains increased value from healing & shielding effects.
These can vary from in-game buffs, such as
mountain dragon soul, from runes (
Legend: Bloodline), and from items (
Doran's Blade,
Blade of the Ruined King or
Bloodthirster).
These can vary from in-game buffs, such as
- With the increased mana and regeneration effect from
Manaflow Band, it will save you from having to go back multiple times. In addition, it will allow you to poke the enemy continuously with
Fishbones, the Rocket Launcher.
-
Absolute Focus increases
Jinx's all-around pressure in team fights, skirmishes and duels. To ensure the bonus remains active, having healing from
Blade of the Ruined King,
Bloodthirster or
Legend: Bloodline can help to keep your health above the required threshold.
-
Gathering Storm is effective by increasing your overall damage (autos and abilities) against targets and scales indefinitely. A staple rune choice when playing as
Jinx.
Rune Shards
When deciding on what rune shards (whether offensive or defensive) to pick for
|
|
Defensive Shards
• Do you need more
movement speed? It's a viable option because she is an immobile champion, though we'll usually skip this option as • Do you need
tenacity & slow resist? An excellent choice when dueling champions with dangerous immobilizing effects that will inhibit your ability to apply pressure on the map.• Do I require more
health? We rarely select this option as
health and flat
health shards are good options for |
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your
Summary
There are many ways to build
Jinx, but hopefully, I've made it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.
I hope you enjoyed the guide and will refer it to your friends and fellow gamers looking for tips and tricks.
Don't hesitate to contact me in the discussion section with any questions or thoughts. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
I hope you enjoyed the guide and will refer it to your friends and fellow gamers looking for tips and tricks.
Don't hesitate to contact me in the discussion section with any questions or thoughts. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
To view my other
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