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Recommended Items
Runes: Lethal Tempo
1
2
3
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
5
Shielding
Barrier
Flash
Items
Ability Order Standard
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kog'Maw
Alistar
Ideal
Strong
Ok
Low
None
Alistar
Table of Contents
Introduction
Greetings, I am Demonsedge.
As a
marksman player in bot lane, I possess extensive knowledge of the champion
Jinx and can provide insight into how she functions. I will delve deeper into her team setup and itemization options throughout this guide.
My tips and suggestions can enhance your gameplay with
Jinx.
So, without further ado, let's begin with my guide on
Jinx - The Loose Cannon.
As a


My tips and suggestions can enhance your gameplay with

So, without further ado, let's begin with my guide on

![]() |
Why choose ![]() - She has an easy-to-learn kit with straightforward combos and mechanics. - Has excellent trading potential when dueling with the enemy and is very impactful in the lanes and when getting objectives ( ![]() ![]() ![]() - Has the potential to carry the game, make big plays, and is a great team fight asset. I always enjoy taking her on the rift when playing league matches, and I hope you will, too. |
Pros & Cons
|
Abilities
Scoring a takedown with ![]() ![]() ![]() Additionally, ![]() ![]() ![]() ![]() |
| Cost: 20 Mana per attack with ![]() ![]() ![]() ![]() ![]() If you prioritize her ![]() ![]() |
| Cost: 40 / 45 / 50 / 55 / 60 Mana | Cooldown: 8 / 7 / 6 / 5 / 4 | Cast Time: 0.6 to 0.4 (based on bonus attack speed) | Target Range: 1,500 (center range) / 1,440 (edge range) | Width: 120 | Speed: 3,300 |![]() ![]() |
| Cost: 90 Mana | Cooldown: 24 / 20.5 / 17 / 13.5 / 10 | Cast Time: - | Target Range: 925 | Collision Radius: 115 | Effect Radius: 225 |![]() ![]() ![]() ![]() ![]() |
| Cost: 100 Mana | Cooldown: 75 / 65 / 55 | Cast Time: 0.6 | Target Range: Global | Collision Radius: 115 | Effect Radius: 400 (explosion radius) / 1,000 (sight radius of missile) / 1,000 (radius of reveal from explosion) | Width: 280 | Speed: 1,700 (initial rocket speed) / 2,000 (speed after 1,350 units) | While ![]() ![]() ![]() ![]() ![]() With that in mind, ![]() ![]() ![]() ![]() ![]() ![]() |
Combos:
In this section, I will share some of the effective combos for

Tips & Tricks:
Playing As

-



- With



-






Playing Against

-



-

- Since


Game Plan
When playing ![]() - Early game: Your primary focus should be to farm ![]() Setting up a freeze (holding the ![]() ![]() Another good tip is to ward often, which helps to avoid overextending into being dived on by the enemy ![]() - Mid-game: By now, you should be gathering with your team and focusing on fighting to secure objectives such as ![]() ![]() ![]() - Late game: If your games reach this stage, you'll want to be with your team at all times since you are vulnerable on your own (unless you have an item advantage on the enemy), Grabbing ![]() ![]() ![]() |
Things to consider:
Before prioritizing early objectives like

- Do I get any kills or objectives when roaming?
- What outcomes could occur during the roam?
- Do I come out ahead or not?
- If a team fight erupts during your games, always be sure to consider if you will gain anything from it, meaning will you impact the outcome of the battle or objective, or does your team come out on top without you being there?
- When deciding to enter combat with

Summoner Spells
Default
Secondary Options
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Note that ![]() ![]() ![]() ![]() ![]()
It's best to take this reliable summoner spell into champions with heavy crowd control abilities such as, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() If you are under the effect of damage over time, attack speed reduction, armor shredding, or grievous wound effects, ![]() Note that you can only activate this spell after the ![]()
Grants % movement speed, helping enter or attempt to exit a fight. It is efficient while fighting ranged foes or against champions you'd need assistance with. Excellent when paired with mobility items ( ![]() With the ability to avoid colliding with friendly minions, you can dodge a scary situation if you use ![]() (Note: You can't walk through enemy minions with the active effect of ![]()
A must-have spell for ![]() ![]() ![]() |
Vision Control
Stealth Ward
![]() ![]() ![]() ![]() ![]()
Farsight Alteration
![]() ![]() ![]() ![]()
Oracle Lens
Control Wards
When removing enemy vision from the map, always consider buying ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() When returning to the fountain, do your best to acquire one or two if you have spare gold. |
Stats To Consider
|
Which Boots & Why?
Berserker's Greaves > Attack Speed
Berserker's Greaves are the default option in fights as
Jinx. They give you plenty of attack speed needed to trade and farm while providing consistent damage against objectives such as
turrets/
baron nashor or
dragons.





Gunmetal Greaves >
Berserker's Greaves blessing of Noxus upgrade
Gunmetal Greaves offers increased attack Speed (scaling nicely with
Pow-Pow, the Minigun and
Zap!) along with
on-hit mobility for improved kiting potential in combat.





Boots of Swiftness > Slow Reduction
Consider them for combat when dealing with teams with slowing effects. These could include
Ashe's
Frost Shot/
Volley/
Serylda's Grudge/
Rylai's Crystal Scepter, or other movement impairing slowing effects that would leave you vulnerable and make it hard for you to escape combat.
Consider them for combat when dealing with teams with slowing effects. These could include





Swiftmarch >
Boots of Swiftness blessing of Noxus upgrade
With
Swiftmarch, grant increased mobility, helping to improve your dodging of skill shots and also assist in travelling the rift faster.

With

Chainlord Crushers >
Mercury's Treads blessing of Noxus upgrade
With
Chainlaced Crushers, you'll gain increased shielding that blocks magic damage and great into heavy burst or dot
mage comps.

With


Plated Steelcaps > Basic Attack Damage Reduction
Choosing
Plated Steelcaps is an optimal selection against auto-attack-based opponents or when you need extra armor in combat. It is also potent against teams who heavily stack physical damage.
Choosing

Armored Advance >
Plated Steelcaps blessing of Noxus upgrade
Armored Advance functions similarly to
Chainlaced Crushers. In contrast, you'll gain increased shielding that blocks any incoming physical damage you receive in combat.



To acquire the blessing of Noxus buff, you'll need to complete any two of the following actions during your games:
- Killing three epic

- Acquiring first blood
- Destroying the first

Upon claiming the buff, you can purchase the upgrade to the






Itemization
If you are dealing with poke matchups where you must be more patient, take a slower approach, or need the extra health/healing to sustain longer in the early fight and skirmishes, I would consider
Doran's Blade.

In games where you can snowball quickly, it's best to go
Long Sword. Additionally, you can gain a faster advantage over your opponent when looking to complete your first item faster than your opponents.

Each of these starts can be very efficient but will depend on whom you are facing and what items you need to build for each matchup.
While
Jinx might not scale with crit like other
marksman,
Infinity Edge is her best option compartively to the other crit items out there. Once acquired, it's an insane power spike and helpful at amplifying your overall base damage in combat.
Since the damage dealt by
Fishbones, the Rocket Launcher can be improved by critical strike modifiers, having
Infinity Edge completed early on is potent for
Jinx.



Since the damage dealt by














Deals % current health damage, and steals movement speed, making bork and
Kraken Slayer great when shredding
tanks and certain squishy champions. A very strong option for
Jinx if you decide to stack
on-hit items.




An excellent sustain option for
Jinx as your late game purchase, allowing you to heal during and after combat. With
Bloodthirster's high life steal rating, and additional shielding, you'll maintain pressure on the map and pose a significant threat to your opponents.


It provides
Jinx with a necessary revive when you want to stay alive longer while carrying in the game. Be mindful that dying in a large crowd means being swarmed after resurrecting; therefore, consider your positioning to avoid this scenario.







Upgrades from
Quicksilver Sash, and is effective when dealing with crowd control/spell effects (except airborne,
Smite,
Ignite or
Exhaust), while also effective against the following champion abilities:
Warwick's
Infinite Duress,
Skarner's
Impale,
Urgot's
Fear Beyond Death,
Malzahar's
Nether Grasp,
Tahm Kench's
Devour,
Ambessa's
Public Execution or
Sett's
The Show Stopper, that would impair or displace you during combat.
Do to the long active cooldown, careful ability blocking paramount.


















Do to the long active cooldown, careful ability blocking paramount.

Having
Opportunity provides
Jinx with additional lethality during duels and skirmishes, along with extra mobility after securing champion takedowns. You'll have solid early-game snowball potential when paired with
The Collector.













With the
The Collector, you'll have increased gold economy, helping you to reach your item power spikes sooner. It is an excellent purchase for
Jinx against squishier foes, and it helps secure takedowns while also improving your dueling potential.


With
Elixir of Wrath, you'll have more damage at your disposal while also acquiring
physical vamp, healing based on all physical damage you deal to enemy champions. A very efficient sustain option for
Jinx to acquire before an important
dragon/
baron nashor fight or once you have reached full build.





A powerful setup that has proven effective for




Runes
The following keystone and rune choices are great for
Jinx and will complement her in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game.
Domination Runes:
Inspiration Runes:

Keystone Runes:
- ![]() ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

- Using ![]() ![]() ![]() ![]() ![]() ![]() - When looking for a decent sustain option for ![]() ![]() - ![]() ![]() ![]() ![]() - With ![]() ![]() ![]() |

- ![]() ![]() ![]() ![]() - ![]() ![]() - ![]() ![]()
![]()
![]()
|
Rune Shards
When deciding on what rune shards (whether offensive or defensive) to pick for ![]()
|
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your

Summary
There are many ways to build
Jinx, but hopefully, I've made it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.
I hope you enjoyed the guide and will refer it to your friends and fellow gamers looking for tips and tricks.
Don't hesitate to contact me in the discussion section with any questions or thoughts. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.

I hope you enjoyed the guide and will refer it to your friends and fellow gamers looking for tips and tricks.
Don't hesitate to contact me in the discussion section with any questions or thoughts. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
To view my other
marksman guides click on one of the following links below:

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