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Recommended Items
Runes: Standard
1
2
3

Resolve
Precision
+10% Attack Speed
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
1
2
3
4
Standard

Flash
Mosstomper Smite
Items
Ability Order Standard

Spiked Shell (PASSIVE)
Rammus Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Amumu

Annie
Synergies
Ideal
Strong
Ok
Low
None

Annie
Table of Contents
Introduction
Hi, my name is Demonsedge, and I've been enjoying my time at League of Legends. I can't say enough about this game.
I am not your typical
jungle main, but
Rammus is a strong jungler, and I enjoy playing him when jungling.
Having played him in numerous games, I can speak to how he feels and works. Concerning team setup and itemization, I will look more in-depth at
Rammus's options below as you read through the guide.
Please enjoy this guide and be able to understand my suggestions and recommendations for
Rammus.
So let's kick things off in style with my guide on
Rammus - The Armadillo.
I am not your typical
Having played him in numerous games, I can speak to how he feels and works. Concerning team setup and itemization, I will look more in-depth at
Please enjoy this guide and be able to understand my suggestions and recommendations for
So let's kick things off in style with my guide on
|
Why choose - Simple champion to understand and fun to play in the - Has strong tanking potential and can take large amounts of damage when building lots of armor; also good at dealing with - Has great potential to make plays, frontline for his team and be a good team fight asset. I always enjoy taking him on the rift when playing league matches, and I hope you will too. |
Pros & Cons
+ Powerful ganking potential
+ Strong
crowd control
crowd control
+ Good self peel
+ Very mobile
+ High damage potential for a
tank
+ Strong frontline
- Limited damage output
- Struggles if behind
- Weak to
crowd control
crowd control
- No sustain
- Struggles in extended fights
- Slow jungle clear
Abilities
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| Cost: 60 Mana | Cooldown: 12 / 10.5 / 9 / 7.5 / 6 | Cast Time - | Collision Radius: 75 | Effect Radius: 250 | Can interrupt dashes such as Be mindful around |
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| Cost: 40 Mana | Cooldown: 7 | Cast time: - | The increased boost in armor (gained from |
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| Cost: 50 Mana | Cooldown: 12 | Cast Time: 0.25 | Target Range: 325 | Using |
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| Cost: 100 Mana | Cooldown: 120 / 105 / 90 | Cast Time: - | Target Range: 800 or 150% Movement Speed | Effect Radius: 400 / Inner Radius - 200 | Speed: Minimum Dash Speed - 900 / Maximum Dash Speed - 2,000 | Using Note equipping items that increase his movement speed will allow you to reach targets from a greater distance with |
Combos:
In this section, I will provide some easy-to-understand and effective combinations for playing
Tips & Tricks:
Playing As
- Use
- Luring an opponent champion near your
- Due to the high armor ratings gained from
Playing Against
- It's best to strike
- Since
- Building
Jungle Monsters & Pathing
In this section of the guide, I will outline what to look out for as |
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Each camp listed above is vital for
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Always look to secure epic
Each of the elemental
The
Standard Clear Routes:
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With this standard clear path for
Full Clear Routes:
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With the full clear path as
Securing the early scuttle vision is optional with this clear route since time spent taking the
If you can acquire at least one
Summoner Spells
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Below is a detailed overview of the summoner spells you can choose from that can improve your success in the jungle as |
Default
Multiple upgrade options are available to choose from:
Always be sure to have a
Secondary Options
A potent summoner spell for
Rammus and is handy in your games. It's essential because if you get caught or stuck in a rough situation or escape from combat safely while also dodging a crucial ability.
It grants
Rammus additional mobility, improving your threat potential as
Rammus.
Ghost, when paired with
Powerball or
Soaring Slam, makes it easier to catch fleeing targets or when looking to engage the enemy. Furthermore, using
Ghost helps avoid collisions with friendly
minions while escaping dangerous situations.
Since you won't have
Flash (using
Smite/
Ghost), you're only disengaging tool around walls, and player terrain is
Soaring Slam, so be mindful before fighting with the enemy.
Since you won't have
Vision Control
|
Below are vision trinkets and consumables that can assist |
Default Trinket
Secondary Options
When playing
jungle, choose the
Oracle Lens as your primary trinket after placing your first
Stealth Ward on the map. This trinket can help you deny vision and is especially useful when dealing with stealth champions like
Teemo,
Shaco, and
Nidalee, who often plant traps. Additionally, it can be beneficial against champions like
Twitch,
Pyke,
Wukong, and
Shaco, who use stealth to engage or disengage.
Consumables
Note that
Since you're mostly roaming
Stats To Consider
In this section, I will highlight key attributes (stats) that can enhance |
• Armor/Magic Resistance: The most efficient stats for
• Health: This stat is essential in the grand scheme and something you can focus on when playing as
• Movement Speed: Great for kiting and escaping fights. Since it scales nicely with
• Ability Haste: Useful stat, but not overly needed. One of the least prioritized stats when itemizing
• Attack Speed: Not something you'll want to buy on
Which Boots & Why?
Boots of Swiftness > Slow Reduction
Great for
Rammus when roaming between
jungle camps and lanes or dealing with slow effects like
Ashe's
Frost Shot/
Volley/
Serylda's Grudge/
Rylai's Crystal Scepter, or movement reducing effects that would leave you vulnerable when trying to escape.
Great for
Swiftmarch >
Boots of Swiftness feats of strength upgrade
With
Swiftmarch, grant increased damage based on total mobility.
While the damage value gained won't do much for Rammus in combat, the base mobility gained (scaling with
Powerball and
Soaring Slam), helps to improve your dodging of skill shots and travel the rift faster.
With
While the damage value gained won't do much for Rammus in combat, the base mobility gained (scaling with
Mercury's Treads > Magic Resistance & Tenacity
A decent option for
Rammus, reducing the effects of crowd control from enemy champions while offering a small amount of magic resistance. Standard choice into teams with strong magic damage threats.
Mercury's Treads are also great when combined with runes (
tenacity & slow resist shard) or
chemtech dragon's that improve tenacity for even more resistance to crowd control effects.
A decent option for
tenacity & slow resist shard) or
Chainlord Crushers >
Mercury's Treads feats of strength upgrade
With
Chainlaced Crushers, you'll gain increased shielding that blocks magic damage and great against burst or dot
mage comps.
With
Plated Steelcaps > Basic Attack Damage Reduction
In most games with
Rammus, this is your default pair of
Boots to select. Additionally, the armor provided in tandem with an auto attack damage reduction passive makes it easier to soak up physical damage from the enemy. Also great when combatting auto attack-centric champions or to help increase the damage of your passive.
In most games with
Armored Advance >
Plated Steelcaps feats of strength upgrade
Armored Advance functions similarly to
Chainlaced Crushers. In contrast, you'll gain increased shielding that blocks any incoming physical damage you receive in combat.
Be mindful that none of the tier 3
Now in most games as
crowd control compositions) or Consider the enemy team comps before selecting boots for each matchup for the best success on
Itemization
Each jungle pet mentioned below grants early health regeneration while farming our camps and provides the following upgrades when fully evolved:
If we choose
Gustwalker Hatchling, grants increased movement speed when exiting brushes or killing a
monster for the next 2 seconds. Increasing travel speed from camp to camp gives you more freedom to set up a ganking play afterwards. It is very effective for
Rammus.
If we choose
Mosstomper Seedling, gain increased shielding after killing a
monster camp or waiting 10 seconds out of combat for this effect to refresh.
If we choose
Scorchclaw Pup, we build ember stacks and then release them as % max health damage to the enemy, along with slowing them.
As your pet grows (gaining treats from killing
The best way to know which
With
Jak'Sho, The Protean
Rammus increases his frontline potential, his durability/survivability along with improving the effectiveness of
Defensive Ball Curl during combat with the enemy—a solid rush option as
Rammus to consider in every game.
An essential core item for
Rammus that applies grievous wounds when struck by
on-hit basic attacks. Very helpful against auto-attack heavy teams and healing from champions (
Nami,
Sona, Red
Kayn) or items (
Blade of the Ruined King,
Ravenous Hydra,
Bloodthirster) that pose a threat.
on-hit basic attacks. Very helpful against auto-attack heavy teams and healing from champions (
It gives
Rammus mobility to chase down targets or when escaping dangerous situations. While moving, charge up bonus
on-hit damage as physical damage. They are slowed upon impact when colliding with a target at maximum momentum stacks. This item helps when roaming or when travelling to objectives/team fights.
Dead Man's Plate combined with
Powerball gives you insane chase-down potential.
on-hit damage as physical damage. They are slowed upon impact when colliding with a target at maximum momentum stacks. This item helps when roaming or when travelling to objectives/team fights.
Using
Heartsteel increases our durability in team fights while converting our health pool into a damaging tool against the enemy. It is an excellent buy when stacking high armor and magic resistance items, thus making us harder to kill. Synergizes with other health items such as:
Hollow Radiance,
Sunfire Aegis or
Unending Despair.
Both
Sunfire Aegis and
Hollow Radiance are equally effective when it comes to providing a burn damage aura for efficient
jungle camp clearing and early skirmishing. However,
Hollow Radiance offers an additional benefit of granting an area of effect burst when killing
minions or
jungle
monsters, which further increases your clear speed and sustain. It is beneficial when duelling against mages such as
LeBlanc,
Fizz, or
Evelynn.
With
Kaenic Rookern,
Rammus gains a magic shield similar to
Galio's
Shield of Durand, providing added durability when fighting select jungle camps (ex:
gromp) or against burst/assassin-style mages (
Annie,
Karthus,
LeBlanc,
Kennen) on the rift.
A great alternative option for
Rammus, providing an added mix of sustain/durability in team fights and skirmishes. It scales nicely with bonus health (gained from
Heartsteel/
Warmog's Armor or any other health-based items or runes), converting it into a damage source over time during prolonged fights and then healing based on a portion of the damage dealt. The effect will only apply every few seconds, so be mindful of your health bar when engaging in prolonged fights with the enemy.
Runes
The following keystone & rune choices are great for
Rammus and will complement him in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game.
Domination Runes:
Precision Runes:
Resolve Runes:
Sorcery Runes:
Keystone Runes:
- After hitting any of your
immobilizing abilities on targets triggers
Aftershock, gaining bonus resistances and then dealing magic damage + a percentage of your bonus health to all nearby enemies in the shockwave—the standard option for
Rammus when playing
jungle.
immobilizing abilities on targets triggers
-
Cheap Shot is excellent for
Rammus when paired with
Frenzying Taunt, dealing bonus true damage upon damaging a target afflicted with crowd control effects, meaning the extra damage application isn't difficult and allows for a more efficient team fight.
-
Relentless Hunter provides a smoother ability setup when engaging/chasing down the enemy with its out-of-combat movement speed bonus. It helps
Rammus get to the map faster and is very helpful when getting to team fights/reaching objectives on the map.
-
Legend: Alacrity synergizes well with
Rammus and his
Defensive Ball Curl ability. It's important to note this because each basic attack will increase the duration of that ability meaning you'll increase the amount of damage the opponent will take in combat.
-
Legend: Haste is an excellent rune option as
Rammus for improved skill usage, thus improving your effectiveness in the
jungle. Once stacked out, you'll also have more uptime on
Defensive Ball Curl and
Frenzying Taunt, thus providing you with more threat in combat.
-
Demolish is a great way to press lane faster because it will allow you to deal damage to turrets based on a % of your max health. It allows for quicker sieging of turrets and getting gold plating more quickly, thus giving you more freedom to roam sooner.
-
Font of Life for
Rammus helps restore health to a nearby ally whenever you impair the movement of the enemies you target. While it is not the most efficient rune for Rammus, since you can trigger it often in combat, you can provide sustain for your allies.
-
Conditioning helps
Rammus by increasing his armor and magic resist. It pairs nicely with
Rammus's
Defensive Ball Curl and can be helpful when you need extra survivability & late-game durability.
-
Second Wind provides excellent value for
Rammus, regenerating a portion of your missing health during skirmishes or team fights. Stacking health from items (
Heartsteel,
Warmog's Armor) or runes (
Overgrowth) will improve its effectiveness.
It's an efficient option to consider when you're against foes who play a poke/burn style game; these would include champions such as
Brand,
Morgana or
Teemo.
It's an efficient option to consider when you're against foes who play a poke/burn style game; these would include champions such as
-
Overgrowth for
Rammus offers max health per
monster/
minion death, then gaining a % max health bonus once enough
minions are absorbed.
It's a great selection if you want extra durability with all the armor we are building.
It's a great selection if you want extra durability with all the armor we are building.
-
Unflinching is an excellent option to pick as
Rammus when you're against teams consisting of high crowd control threats such as
Lux,
Morgana or
Zyra. When paired with
Conditioning, your durability will improve.
-
Celerity helps to improve the effectiveness of all the following mobility effects:
•
Powerball
• Summoner
Ghost
•
Cloud drake passive mobility
Celerity's bonus speed will help you reach camps faster, get to your allies' lanes quicker, and improve
Soaring Slam's cast range.
•
• Summoner
•
- With
Waterwalking, you'll gain bonus mobility and damage while travelling in the river pathways. While we don't benefit much from the added damage, the mobility is excellent when getting from one end of the map to the other much faster.
Rune Shards
When deciding on what rune shards (whether offensive or defensive) to pick for
|
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your
Summary
There are many ways to build
Rammus, but this guide hopefully made it easier to understand what abilities/items and runes work well together and how to make the most of his kit.
I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips and tricks.
For any questions or thoughts, please contact me in the discussion section. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips and tricks.
For any questions or thoughts, please contact me in the discussion section. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
To view my other
jungle guides click on one of the following links below:



































































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