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Spells:
Flash
Ghost
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
BUILD NOT COMPLETED
With Hecarim I have gotten tier 3 flat damage marks, tier 3 Armour seals, and finally tier 3 attack speed glyphs. So I guess I should explain my reason for choosing these runes.
Flat Damage Marks - Because Hecarim's main damage output scales with flat attack damage. So having these runes plus starting with a boot (building attack damage from his passive.) You're main damage output can carry you through early game.
Armour Seals - I chose these because Hecarim is always jumping in to save team mates from certain death and to do so he usually has to swap away the enemy team's melee. Causing him to be the target so having extra armour or magic resist helps a ton.
Attack Speed Glyphs - I chose these instead of magic resist for one reason. Hecarim need to attack fast! He needs to be able to burst and kill enemies in a hurry. So by using these runes you can help your team secure kills a lot easier.
Flat Damage Marks - Because Hecarim's main damage output scales with flat attack damage. So having these runes plus starting with a boot (building attack damage from his passive.) You're main damage output can carry you through early game.
Armour Seals - I chose these because Hecarim is always jumping in to save team mates from certain death and to do so he usually has to swap away the enemy team's melee. Causing him to be the target so having extra armour or magic resist helps a ton.
Attack Speed Glyphs - I chose these instead of magic resist for one reason. Hecarim need to attack fast! He needs to be able to burst and kill enemies in a hurry. So by using these runes you can help your team secure kills a lot easier.
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