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Recommended Items
Runes: 2000LP Runes

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
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Extreme Threats

Renekton
He has a shield breaker. He has 2 dashes. Learn pain. Build plated steel caps/bramble and play safe. Play for teamfights. You can try to cheese him with dorans blade/ignite/hob if you abuse him lvl 1. Then kill lvl 2-3.

Galio
SETT GALIO WOMBO COMBO
Synergies

Galio
SETT GALIO WOMBO COMBO
Champion Build Guide
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Hello everyone! This is a guide designed for top lane |
A two part passive:1.
2.
NOTE + ABILITY PREVIEW
Within 5 seconds of being active,
NOTE + ABILITY PREVIEW
Passive: Any damage Active: When casted, he will punch a conal AoE that deals 80/100/120/140/160 (+25% of his current Grit) and an additional 20% per 100 bonus AD. Anyone in the center of the blast will receive True Damage. He will also gain a shield equivalent to the stored Grit at the time of the cast, that decays after 0.75 seconds.
NOTE + ABILITY PREVIEW
NOTE + ABILITY PREVIEW
NOTE + ABILITY PREVIEW
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— Attack Damage: Best stat. All sources of damage scales off bonus attack damage, even the amount his right punch deals. | |
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— Health: Second best stat, very close to AD in importance. Heath is a more favorable stat than magic resist or armor because of how it works with his | |
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— Attack Speed: Good stat in theory, but in application, not so much. This stat is heavily reliant on | |
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— Ability Haste: Good stat but not a priority. It will give you more opportunities to stay in a fight longer and trade more often. | |
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— Armor/Magic Resistance: Good stat to consider when the enemy damage is really high and you are having issues getting combos off. | |
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— Movement Speed: A good stat if necessary. Consider getting if you will have a hard time engaging fights without it. | |
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— Omnivamp: Eh stat. Your abilities have high CDs, you would benefit more from lifesteal. | |
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— Lifesteal: Eh stat. Only good lifesteal option is |

Best for team fighting and dueling. He can stack
Best for dueling other champions if you can maintain the stacks. Any basic attacks will grant stacks of
Best when going against champions where you will absolutely have very little openings for counterplay without a junglers help. This will often be recommended versus champions that will push you under tower and try to poke you down cheesily. These champions usually have utility in their kits that allow them to kite you well or disengage from your aggression. Anytime you are energized (moving and basic attacks generate stacks up to 100), your next basic attack will heal you for 10-100(based on level) scaling on 40% of your bonus AD. Unfortunately, the healing on minions is only 20% effective vs hitting an enemy champion, but you will gain 20% movespeed for 1 second. Paired with your
A very niche rune to run, wouldn’t recommend taking this rune since
Best for scaling to be a damage soaker, but only when you can get procs on the opponent consistently. This keystone is recommended only if you are able to have it ready to proc on the opponent consistently. Otherwise you will be gaining nothing from it. When you enter combat with a minion or champion you will gain stacks, upon reaching 4 your next auto will deal 4% of your maximum health as bonus magic damage and heal for 2% of your maximum health. Each proc will permanently grant 5 bonus health. You would benefit from this rune against tank champions, or other melee champions you can’t upkeep autos on reliably but can get a quick couple hits on them before they disengage. Any stacks you gain from grasp will help you beef up overtime and become a massive threat for their backline with your 
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+ Teamfight Threat - |
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+ Damage Soaker - Upon engaging a fight, if you have appropriate stats, you can cause a lot of chaos and damage simply by being able to withstand the damage they throw at you. |
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+ Lockdown Potential - Within a teamfight, |
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+ Versatile Gameplay - |
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+ Good at Offensive/Defensive Dives - He is very good at diving enemy champions because turret shots help build your grit, and the shield will help you disengage. Enemy champions will also have a hard time diving |
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- Kitable - Although |
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- Predictable - |
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- Falls Off - He will always be useful in teamfights, but he loses his ability to 1v1 champions later in the game unless you prioritize items specifically for 1v1s like |




























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