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Recommended Items
Runes: Conqueror Runeset

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:

Flash
Gustwalker Smite
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Bel'Veth
A ban-or-dodge type of matchup.
Bel'Veth has infinite dashes, AoE on every single ability, becomes unkillable at the single press of
Royal Maelstrom, and if that wasn't enough: she also scales better than
Yorick. There's simply no room for outplaying her as
Yorick, so either ban her or dodge the game.
Runeset to take:
Phase Rush.

Nautilus
These champions provide a consistently useful amount of
Crowd Control that will help you reach targets, set up your
Dark Procession, hit
Mourning Mist and overall make your life a whole lot easier both in
Ganks and in teamfights.
Synergies

Nautilus
These champions provide a consistently useful amount of [[Crowd Control]] that will help you reach targets, set up your [[dark procession]], hit [[Mourning Mist]] and overall make your life a whole lot easier both in [[Gank]]s and in teamfights.
Champion Build Guide
I used to OTP
But now, I've moved on to play
I encourage you to check the guide on the desktop browser version, as the mobile version has a clunky formatting that makes for a less organized view.
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The last survivor of a long-forgotten religious order, |
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+ Strong dueling + Easy to pick up + Excellent scaling + Fast + Good macrogame tools |
- Low mobility - Bad in teamfights - Weak before level 6 - Reliant on summons - Lackluster The first few minutes of the game can potentially be a bad time for you if you get invaded or your laners get outroamed for free, as |
Conqueror Runeset
Additional notes:
Spoiler: Click to viewPhase Rush Runeset
As for the
Additional notes:
Spoiler: Click to viewRune shards:
Inspiration Secondary
Additional notes:
Spoiler: Click to view
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On the other hand, |
Additional notes:
Spoiler: Click to viewTaking
You will spend 3 ability points into it, then start maxing
With this sequence instead, you will fully commit to maxing
Starting Items
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Even if you don't purchase it directly, the game will set |
Additional notes:
Spoiler: Click to view
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The best situation in which to start with |
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You will take |
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The other viable option is |
First Recall Purchase Options
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Pick up a |
Additional notes:
Spoiler: Click to view
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Spending odd amounts of gold on two or three |
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Always try to grab one |
First Item Options
Choose from these as your first item purchase
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Additional notes:
Spoiler: Click to view
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If you are a beginner to either |
Additional notes:
Spoiler: Click to viewSecond Item Options
Choose one for your second item purchase
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Additional notes:
Spoiler: Click to view
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Additional notes:
Spoiler: Click to viewTier 2 Boots Options
Only buy after your first two full items
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Additional notes:
Spoiler: Click to viewThird-Fourth Item Options
Consider these items to complete your core build
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Additional notes:
Spoiler: Click to view
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If your first two items provide 700 or more |
Additional notes:
Spoiler: Click to viewAlternative Core Item Options
Situational substitutes to your core build items
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Additional notes:
Spoiler: Click to view
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Additional notes:
Spoiler: Click to view
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Additional notes:
Spoiler: Click to viewMatchup-dependent
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You should consider taking |
Final Defensive Item Options
Pick from these tank items to finish your build
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WHEN TO
WHOM TO
Stay until around 65-71 seconds into the game, after which you can drop your first
First Clear - Red Quadrant
A full clear of your
Note that when clearing the second quadrant, you want to stick to the logic of clearing the smaller camps before taking the buff camp. This is for the sake of making their respawn timers be as close to each other as possible, so when you go back to clear them again, you won't have to wait around for either of them to finish respawning, and be as quick and fluid as possible.
First Clear - Blue Quadrant
Below is how it's done when you prefer to start from the blue quadrant. The same order logic applies, so you will do
This route has similar clear speed but has a few caveats: first, it is slightly harder to pull off for people who aren't used to
Analyze the state of your lanes after you are done taking the
Post level 6 your clear speed becomes faster and you have to worry less about raising ghouls from camps on your own, as
If you are at a disavantage and your team lost all of the Tier 1 towers, go into your own jungle more carefully from there on. Nevertheless, it is really important that you do your best to keep your CS numbers as high as possible as this is the stage of the game where you can start to release
A good tactic is to release
Even though at this point of the game pushing lanes should always come first before grouping, you can still set up ambushes or picks in the sidelanes with your teammates if you have a good engage support or laners, as

































































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