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Recommended Items
Runes:
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Heal
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction

Nami's Advantages
Provides two forms of CC and can easily interrupt channelled ults such as


Can do OK poke in laning phase while topping yourself and your ADC with the same ability (

Provides extra poke damage and slow with



Nami's Disadvantages


Mana regeneration can be an issue in lane due to


SORCERY
Summon Aery is best major keystone for
Nami due to the fact Aery will add extra damage with your
Ebb and Flow or shield an ally, depending who you target first. Your
Tidecaller's Blessing will also shield an ally.
Summon Aery also will proc any item actives you have that have a shield condition such as
Dream Maker &
Staff of Flowing Water &
Ardent Censer.
Manaflow Band helps the mana intensive laning phase.
Ebb and Flow is the easiest way to getting manaflow stacks, however the spell itself is not cheap to use. Bare that in mind if deliberately going for stacks. Make sure you only try to harass early on if it will give you a stack to help early mana issues.
Transcendence Nami loves haste, being able to spam more abilities throughout teamfights. This rune is very strong on her!
Gathering Storm can be amazing if games last 20m + however if you are looking for a tiny bit more lane pressure then
Scorch is the best option.
Resolve
Font of Life any targets you slow / Crowd Control will be applied a debuff that will heal allies if they attack them. Healing isn't crazy but it's something!
Revitalize provides you with extra healing, fantastic interaction with
Ebb and Flow.













Resolve






Using heal is pretty standard for Enchanter supports, gives movement speed and a heal for yourself and a nearby ally. Can use early to get away from a gank for the movement. Exhaust could be an option against assassin heavy teams and you are worried about burst. But generally I personally go




Provides some minor movement speed early on, however it actually scales OK with ability power. Nothing game changing but can help catch up to an enemy when you use



Can be a game changing ability, especially if you get their adc in a 2v2 engage early on, or if you manage to get multiple targets in a mid/late game teamfight as the stun duration is long and the visual for the stun is good for your allies to notice who has been caught.
If your ADC gets caught by the enemy support, such as Thresh Q (

Landing


Another option for an easy bubble is to ULT



Has a semi-high mana cost, however its laning phase strength is pretty good. If you self target yourself you have the potential of healing yourself, damaging the nearest enemy champion and healing your partner with one spell cast.
If you want to be a bit more aggressive with your poke then you can target an enemy champion, make sure your in range of the bounce heal and near-ish the other enemy champion target, however the double heal is usually the best option. Damage is OK early on, however is not that great later on the game.


It is pretty nice early, as it enables your ADC to last hit better under tower and poke the enemy. It is also extra useful to use against the enemy ADC last hitting as it will give your auto attacks an extra punch.
Especially useful when combined with

Also good to use as a panic movement speed increase for someone due to it interacting with your passive, can help someone dodge a skillshot!







World Atlas
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![]() ![]() ![]() Every support player will also be taking World Atlas. If you played in previous seasons of League of Legends it acts as a Spelltheifs and a Relic Shield combined. In two parts: 1) If you attack an enemy champion or turret and have a 'charge' it will consume 1 charge to generate gold for you and towards your 'item quest'. 2) If you kill a minion with a charge you will get a flat amount of gold for killing the minion. The nearest ally will get the full minion gold amount. For example, if you kill a cannon minion, you will get X gold but your ADC will get the full amount, you are not denying your ADC full cannon minion gold. Ideally you want to harrass the enemy to get charges for more golds and quicker 'quest completion' to get to ![]() ![]() ![]() |
Dream Maker
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Provides the target you are healing with a buff which allows them to take reduced damage and empowers there next attack. Generically good passive and you don't really need to worry about the item cd.
|
Ionian Boots of Lucidity
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Provides
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Imperial Mandate
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Moonstone Renewer
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Second item recommended purchase, increases healing greatly on
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Dawncore
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Morellonomicon
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Converting this item fully is really cheap, however the additional stats are fluff as the primary reason for picking this item up is for anti-heal but
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Ardent Censer
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Staff of Flowing water
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Mikael's Crucible
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Shurelya's Battlesong
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Vigilant Wardstone
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Take




You are going to want to

Use


Use


Do your best to keep vision control over in the river, or next to your tri-brush with a


Always try to have a
Control Ward for objective control. Just having an
Oracle Lens is not enough as wards can easily be placed over the walls to regain vision.
Nami works best in the larger teamfights as hopefully your teammates will also have some hard cc to synergise with your cc. Making it easy to chain cc the target until they die.
Try and let allies slow enemy champions with your
Tidecaller's Blessing to make it easier for you to land your bubble
Aqua Prison.
If the enemy has channeled ult's use your
Tidal Wave to interrupt those safely.
Tidal Wave is generally better used as a disengage, rather than an engage, if the enemy has a lot of engage then try saving your ult for the initial engage rather than greeding for picks.
Generally for positioning, stand behind your ADC for the majority of teamfights, you want to be a in a good position to assist them, without being caught out yourself. Luckily Nami has quite good reach with her abilities, so range isn't an issue and if you need to ult at a distance, this is also possible!


Nami works best in the larger teamfights as hopefully your teammates will also have some hard cc to synergise with your cc. Making it easy to chain cc the target until they die.
Try and let allies slow enemy champions with your


If the enemy has channeled ult's use your


Generally for positioning, stand behind your ADC for the majority of teamfights, you want to be a in a good position to assist them, without being caught out yourself. Luckily Nami has quite good reach with her abilities, so range isn't an issue and if you need to ult at a distance, this is also possible!
This guide is now updated for Season 2024!
Thanks for reading my
Nami guide, I hope you give it a try in ranked and I wish you the best of luck! For more guides and fun videos please visit my stream or my Youtube Channel
Thanks for reading my

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