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Recommended Items
Runes: STANDARD (LT/PTA)

+8 Ability Haste
+10-180 Bonus Health
+15% Tenacity/Slow Resist
Spells:

Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
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Extreme Threats

Gnar
TLDR FOR THE MATCHUPS :
Every matchup is winnable if you are better than the opponent -> Just find a tech to beat your opponent
I've ranked them based on how much mistakes you can make vs how much your opponent can, the higher rank the less you have room for errors, and the more your opponent can make mistakes w/o getting punished.
Happy grind !
Synergies
Champion Build Guide

I have a very aggressive playstyle, loving to dominate my lane and impose pressure from early on. My focus is on Volibear Toplane, but I also enjoy playing other strong top lane champions like Renekton, Zaahen, Garen, and Mordekaiser.
I primarily play on my main account, so you can see my actual gameplay there. I also stream regularly at https://www.twitch.tv/azzinth, sharing my thought process, tips, and decision-making live for anyone who wants to improve their game.
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First, assess if you can take the level 1 push. If yes: - Start slowpushing wave 1, if enemy contest you can often force the push with your passiv : - Move into aggression on the level 2 transition (first melee creep of wave 2). - If the enemy is low HP: potential If no: - Chill and farm with - Respect enemy minions and wait for a positive wave (after the enemy wave crashes, on the bounce). For your combo, aim to do: - If you can proc - Goal: secure the combo → guaranteed win trade. |
After a kill -> Crash wave -> Wait for bounce -> Freeze with items advantage (may have to intentionally loose some cs to avoid breaking freeze with
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Mid Game revolves around applying pressure and taking as much as you can with your lead, without giving your shutdown. - Aim to get the first tower, which helps secure Feats of Strength. If you can dive the opponent safely: - Pressure the Tier 2 tower and take it as soon as possible. If diving is not safe: - Take lane priority and roam: - Roam mid and take tower. - Invade the enemy jungler. - Roam mid, then take priority, then run bot and force fights. The principle is simple: - If you can force a play on your opponent → kill them and take their tower. - Otherwise, use the “bulldozer” method → push the lane, then move to take whatever you can on the map with the number advantage. Objective setup: - If - If - Always maintain wave control and map pressure to maximize kill/tower/priority opportunities. |
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Late Game is where Volibear naturally falls off, so your focus must shift to identifying your win conditions and playing decisively. - Assess your team: if your ADC or another carry is fed, your primary role may be to peel for them in fights. - Every play matters significantly in late game — one good decisive play can instantly win the game, but one bad play can instantly lose it. Be decisive and creative: - Flash on an exposed carry when the opportunity arises. - Trap enemies in bushes for picks. - Use R ( - Always communicate with your team and commit fully once you decide to engage. Remember: in the late game, creativity > everything. - Think one step ahead of your opponents. - Look for picks, map pressure, and objective setups. - Protect your carries if you cannot find a safe initiation — your value is in enabling your team as much as in directly dealing damage. |














































Twitch
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