Shaco
Build Guide by Rolocyn
[26.5][P-C-] How to make Adcs disappear a Beginner-friendly AP Shaco Support Guide
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Recommended Items
Runes: Comet-Precision - 95% of games
1
2

Sorcery
Precision
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
For kill pressure

Ignite
Teleport
Items
Ability Order Always

Backstab (PASSIVE)
Shaco Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Shaco
Matchups & Synergies can be found below in the corresponding section.

Shaco
Matchups & Synergies can be found below in the corresponding section.
Synergies
Ideal
Strong
Ok
Low
None

Shaco
Matchups & Synergies can be found below in the corresponding section.
Champion Build Guide
The Guide—Enjoy :)
How to Make ADCs Disappear
A Comprahensive Ap Shaco Support Guide
You want to pick up Shaco Support? Well, you have come to the right place! In this guide, I will teach you everything you need to get started with Shaco support, from builds and runes to Shaco-specific macro & micro. You will find comprehensive coverage on all of it.
Table of Contents
Why should you play Shaco support?
AP Shaco is the strongest control mage in the game when it comes to area control; being able to either lock down a quarter of the map or give vision across two-thirds of it grants you intel no other support is capable of providing. Additionally, he also provides hypercarry-like damage, giving him the ability to single-handedly turn team fights in his favor while also being one of the most versatile champs in the game.
Pros
- One of the highest agency supports
- Incredibly Fun
- Self-sufficient
- Insane Damage
- Extremely Slippery
- Can be picked into anything
- Versatile
- Ability to Split Push
- Securing Objectives
- Really Good for Solo Queue
- Can play well from behind
- Decent Roams
- Extremely High Skill Expression
Cons
- Very High Skill Floor (steep learning curve)
- Has trouble with MR and/or HP stacking Enemies
- Should be OTPed
- Weak laning phase
- Squishy
- No direct CC (needs setup)
- Mana Issues Early on
- You'll get flamed for your pick from time to time
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Because AP Shaco is a mid/late-game champ, and the laning phase is his weakest period throughout the game. The safest option you can always revert back to is to mitigate enemy plays and focus on securing objectives and scaling.
So what does mitigating enemy plays look like?
You are going to set up boxes around the wave wherever enemies might try to step up (see setups below). This is going to at least give you enough time to react to an enemy's play, as they will get CCed or will force them to back down. More often than not, this will also result in the opportunity to get some Poke/AAs off for your ADC.
Setups |
This works great into poke and enchanter supports, but engage supports are able to force plays a lot harder, so it can also be beneficial to put some boxes down behind the wave where your ADC/you are standing to secure a safe way out of a possible engage by them. This also works great against champs that have to get on top of you or at least are going to try and do so (think Samira, Alistar, Nilah, and Tristana).
So you now already know how you can protect your ADC, but let's also look into how we can initiate plays. Your best tool to actually force plays is Ult-bombing/tethering, but that is also one of the hardest things to pull off on Shaco, so let's start with some easier ways to engage.
Hard Commit
"Hard Commit" is the most basic way to engage with Shaco. You are going to Q forward behind your enemy, place a box behind them, and start attacking away.
I would only really recommend you do this in two cases. Either you are playing HOB, and then you can always go for this, and if they don't have much CC, you will most often end up at least trading one for one. Or the other case would be that you have an advantage over your enemies, or you have to quickly force a play.
This can be a health advantage, your jungler is ganking your lane, or you simply know you'll win that engage for some other reason, like them lacking burst.
I only really utilize "hard committing" as a follow-up on a successful double box when I'm paired up with an ADC that has great follow-up. And this brings us to our second fairly basic way to engage:
Double Boxing
Double boxing is simply a follow-up box on a previously placed box.
This is an incredibly safe way to initiate an all-in because you don't have to commit nearly as hard as with the previously shown strategy. If your ADC follows up quickly, they won't even need your help in most cases, as the enemy will be CCed for about 1–2.5 seconds, as well as nearly tanking the entire first box.
What I often end up doing is, if the CCed champ is the support, I'll try and pressure the ADC in an attempt to take focus off my ADC.
But this is highly dependent on factors such as the health levels of everyone and if we'd simply be able to quickly burst the CCed target and get out.
Example |
Ult-tethering
Now we get to Ultbombing, far harder than what we've learned so far but incredibly strong if we pull it off.
For Ult-bombing/-tethering, you are going to place your clone in a spot where the max range indicator (shown below) lines up with the location of the enemy who you are trying to engage on. Then use Deceive to pass over the indicator line while you are in stealth so the clone TPs to your location.
Max Range Indicator |
We now have to get the clone to explode:
One way of doing this is to proceed and fake a "hard commit" engage by placing a box behind them and letting the clone AA the enemy.
But there are some things you should pay attention to to sell the engagement properly. If we didn't line it up properly, you will spawn the clone too far away from the enemy, which might give away that that isn't you, or if the clone hesitates too long to AA, that is going to have the same effect.
We could also time it so that the clone runs out exactly when it arrives or only seconds later. Again, lining it up properly is going to be even more important here. You can also time the clone's arrival to where it has 2–3 seconds left, which will give you enough time to let it walk on them to get the fear off; this makes the Ult-tether slightly easier.
Example videos
Overview
Now we get to the part of the game where Shaco truly starts to shine and becomes the oppressive control mage that we love. So there are two main points we want to focus on: these are objective setups and split pushing/setting up for your team's push.
Setting up for objectives
As long as your team is going to try and contest an objective, it always takes priority. When setting up objectives, your goal is to hinder the enemy from reaching them, or at least poke them out so they are at a disadvantage when trying to contest them. Additionally, you just provide a lot of info to your team. You should take about 1.5–2 min to set up before the objective spawns to have enough time to provide extensive coverage with your setup.
I've highlighted basic box placements in red for when you've had enough time and quick setup options in green for when you didn't; prioritize those with a pink center.
I usually position myself on the other side of the objective pit or in the enemy jungle when I have a proper setup, so I can go for a double-boxes or clone plays . Also, I maximize my damage that way, ensuring they lose as much health as possible on their way to the objective.
Fallback zones
When there are no such things as objectives that take priority, we can always default to setting up for your or a teammate's push. Doing this either gives them more than enough time to get to safety or sets up a favorable fight for them.
Setting up in enemy jungle is pretty straightforward. You want to provide vision of the jungle adjacent to the lane that's being pushed out as well as place boxes throughout the choke points of said jungle. Also, choke points where multiple enemies might pass through or are highly likely to have enemies pass through are great spots to stack a few boxes. Here are common places I set up my boxes in:
Now we get to the part of the game where Shaco truly starts to shine and becomes the oppressive control mage that we love. So there are two main points we want to focus on: these are objective setups and split pushing/setting up for your team's push.
Setting up for objectives
As long as your team is going to try and contest an objective, it always takes priority. When setting up objectives, your goal is to hinder the enemy from reaching them, or at least poke them out so they are at a disadvantage when trying to contest them. Additionally, you just provide a lot of info to your team. You should take about 1.5–2 min to set up before the objective spawns to have enough time to provide extensive coverage with your setup.
I've highlighted basic box placements in red for when you've had enough time and quick setup options in green for when you didn't; prioritize those with a pink center.
Fallback zones
When there are no such things as objectives that take priority, we can always default to setting up for your or a teammate's push. Doing this either gives them more than enough time to get to safety or sets up a favorable fight for them.
Setting up in enemy jungle is pretty straightforward. You want to provide vision of the jungle adjacent to the lane that's being pushed out as well as place boxes throughout the choke points of said jungle. Also, choke points where multiple enemies might pass through or are highly likely to have enemies pass through are great spots to stack a few boxes. Here are common places I set up my boxes in:
Setting up like this can also be done to catch enemies when they are rotating.
Overview
Just like with everything we've talked about so far, you can also play/set up for team fights offensively or defensively, and which is more beneficial is dependent on your situation, but you can never go wrong with playing defensively.
Defensive
When playing defensively, you should focus on protecting your carries by setting up around the space your team is currently holding. It is especially important to protect your carries from potential flanks and to ensure they have a safe way to retreat from the fight.
Offensive
When playing offensively, you can go for flanks, cut off or delay isolated targets, or split up the enemy team by baiting some members of their team and then cutting them off from the rest. You should only do plays like this if you know they can't punish you too hard, you have a safe escape, or your team doesn't rely on your help in the first place.
Tips for team fighting
When playing defensively, stacking boxes is a great idea, as 1-2 boxes usually won't offer much protection from engaging enemies. This is especially the case in confined spaces and choke points, where stacking boxes is always something you should consider.
When placing boxes during a fight, it is always good to place them with some distance from where the fight is currently taking place, as otherwise they might get destroyed before arming.
Just like with everything we've talked about so far, you can also play/set up for team fights offensively or defensively, and which is more beneficial is dependent on your situation, but you can never go wrong with playing defensively.
Defensive
When playing defensively, you should focus on protecting your carries by setting up around the space your team is currently holding. It is especially important to protect your carries from potential flanks and to ensure they have a safe way to retreat from the fight.
Offensive
When playing offensively, you can go for flanks, cut off or delay isolated targets, or split up the enemy team by baiting some members of their team and then cutting them off from the rest. You should only do plays like this if you know they can't punish you too hard, you have a safe escape, or your team doesn't rely on your help in the first place.
Tips for team fighting
When playing defensively, stacking boxes is a great idea, as 1-2 boxes usually won't offer much protection from engaging enemies. This is especially the case in confined spaces and choke points, where stacking boxes is always something you should consider.
When placing boxes during a fight, it is always good to place them with some distance from where the fight is currently taking place, as otherwise they might get destroyed before arming.
Synergys
What ADCs are good with Shaco?
Generally you can say that self-sufficient/"safe" ADCs are a perfect match; these are ADCs that have self-peel, long range, or high mobility. This is due to Shaco lacking direct CC and therefore not being able to protect his ADC consistently.
Matchups
Engage Supports
Playing defensively is your only real option against engage supports, even with HOB, as they will always be able to turn all-ins in their favor. Your poke is generally insufficient against them; while setting up to allow your ADC to poke may be effective, you should primarily focus on getting to the midgame as quickly as possible.
Enchanters
Most enchanters don't pose a threat to us, but their heals and shields negate our poke, leaving all-ins as our only option when we need to get ahead during the laning phase.
However, be aware that some enchanters, such as Janna, are excellent at stalling your engage, while enchanters like Soraka, who provide heavy heals or shields, can effectively nullify your damage during all-ins.
When facing these kinds of enchanters, we're forced to either try to kill the support first or wait for an opportunity when one of them is isolated. However, reverting back to simply scaling is often your best option.
Poke Supports
Against poke supports, we can play "poke" or all-in them; both are possible.
However, when engaging/all-inning, we have to pay attention to their CC and damage spells, so less committed engages are often best; these would be ult-bombing/tethering and double boxing. Once they have blown their CC and damage spells, we can also just straight up "hard commit" on them.
Thank you for reading
This guide was mostly focused on teaching you the basics of Shaco support, but there is a lot more to him than what I've covered here. I'm collaborating with Fear The Jester on our guides; their guide covers a more in-depth version of what high-level Shaco support gameplay looks like.
Also, you might have noticed that there is no in-depth coverage about builds in this guide, contrary to what I've stated before; this is due to me not having enough time on my hands currently to do thorough testing on all the new builds.
So I can't guarantee that the showcased builds are still the best choices, but they should still be one of the better pickups. But if you're looking for the best support-focused Shaco support build, Fear the Jester has you covered.
Also, general support for this guide will be limited moving forward; I was mainly focused on providing a good guide for completely new Shaco support players to complement Fear the Jesters Guide.
This doesn't mean there won't be updates moving forward, but they may not be as quick as they probably should be.
Nonetheless, If you read my guide up until here, thank you. I hope you found it useful, and if so, I'd appreciate you leaving a like or +rep.
If you have any questions or suggestions, feel free to leave a comment. I'll try my best to respond quickly.
As you can see, this isn't the end of the guide just yet. I'm covering some more info specific to my guide below.
Patch & Content-Bracket
When I check in with guides, I am often unsure if there were any changes done in the latest update. Because of that, I have decided to make it easier for you all to quickly tell what I have done to the guide.
You will now find a second bracket - [ P- C++ ] behind the patch - [25.20], which will tell you if there were any relevant changes in the latest patch or changes/additions made to the guide.
Explanation [ P- C++ ]:
- P stands for Patch:
- If you see a "+," there were relevant changes to Shaco in the latest patch, and changes have been made to the guide or advice added because of those changes.
- If you see a "-", the latest patch had no effect on Shaco, and there were no changes.
Note: You will find those changes mentioned under "Latest Patch" in this section (Guide Info - Updates and Content).
- If you see a "+," there were relevant changes to Shaco in the latest patch, and changes have been made to the guide or advice added because of those changes.
- C stands for Content:
- If you see a "+," something new has been added to the Guide.
- If there is a "-", there were no changes or additions made.
Note: You can find a list with the coming additions and changes in the comment section. Additionally, a list of the changes included in the current update can be found as a reply to that comment.
- If you see a "+," something new has been added to the Guide.
- If there is a "++" there were bigger changes or additions done.
Latest Patch
What has been changed:
- No relevant changes to Shaco have been made in the latest patch
Guide/Build Changes:
- None Made




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