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Volibear Build Guide by abboz


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League of Legends Build Guide Author abboz

[8.10] The Bearicade (Jungle) [3's as well]

abboz Last updated on May 15, 2018
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2
[-]
cZair | May 15, 2018 2:15pm
I see you changed a key stone from Bone Plating to Font of Life. What's the reason for the change?
1
[-]
abboz (2) | May 15, 2018 9:19pm
decided to move on from bone plating after the multiple nerfs to it (8.10 included). Font of life is a good choice because it enables allies to gain life steal after u cc a champion (very easily done as voli), and also makes sense since voli's abilities and this build go for a lot of hp.
2
[-]
cZair | May 16, 2018 10:14am
Thanks bro
Load more comments (1 more replies) →
2
[-]
SnakeCleric | March 19, 2018 12:25am
Thanks for the guide man voli is so fun to play :)
2
[-]
abboz (2) | March 19, 2018 2:41pm
I'm glad you enjoyed the guide and playing vol as much as me!
2
[-]
The Atheist Unicorn | March 4, 2018 6:48pm
Hey, first of all thanks for the guide! I love Precision as secondary runes, Triumph is so overpowered and sometimes it can save you in team fights. I'd like to give some insight about it:
- After trying out W as first skill, I firmly believe E is the best way to go. It has lower CD and you render the monsters scared for 3 very valuable seconds. If you begin with E, it's possible to get to level 3 with full HP and gank somewhere. Also, W scales with your bonus HP, which is 0 at level 1 + jungle item.
- Righteous Glory should have a nicer spot, maybe even as core item. I'd say to get it even before Dead Man's Plate if you are ahead, depending on the enemy comp (if they have a lot of immobile champs/squishies, it's the best first item after Cinderhulk).
- Fiddle is NOT that easy and should be higher on the matchup list. With that skill that scares people the other way (don't know the hotkey), he disrupts your engage really easily. I had recently encountered 3 or 4 Fiddles and they were quite hard to play against.

Let me know what you think. Then again, thanks for the insightful guide, all the best!
1
[-]
abboz (2) | March 4, 2018 9:05pm
Howdy! First of all thank you for the comment :)I switch between w and e, i'm convinced that it is about equal with w. I usually go when my team is invading level 1 because the stun is better than the slow wind up w. I go w when I'm not invading because I feel that the attack speed does matter and it makes my clear faster. When I go w i can usually beat the opponent jungler to rift scuttler in top river to get valuable vision.

Righteous glory is a good item. I chose dead mans over righteous glory because the consistency movespeed bonus. I t means I can get around the map quicker to get to the lanes that are far away and gank them properly. I do beleive righteous glory is a great item, but my play style likes dead mans more, eschpeially for the armor.

Fid is easy because once you are fighting him, if he starts to drain you. You either press e or q and itnerupt it. He is a low health, Life steal champ so can be easily killed with a well timed w.
2
[-]
Eggoman | February 28, 2018 9:57am
With the new changes to volibear's E (extra damage to airborne and dashing champs) will his Q proc the extra E damage? If so would you upgrade E first now?
1
[-]
abboz (2) | February 28, 2018 4:37pm
I believe the if you hit the enemy if your "q" and then immediately "e," you will gain the bonus dmg. Regardless I would still update you Q to max before your W because of the fact that it is the only way you get into lane. That initial flip and bonus move speed will be extremely relevant for your early Ganks.
1
[-]
Eggoman | March 2, 2018 1:49pm
so you would upgrade w>q>e correct?
2
[-]
RafikS7 (2) | February 9, 2018 7:53am
Man I love volibear thanks for your guide
3
[-]
Cyric09 | June 17, 2016 8:12am
That picture showing your match history with Volibear getting all the wins and one loss on Trundle isn't exactly fair. All the Voli games are Normal and the Trundle game was ranked. You're going to be against better people normally in ranked because it's at your skill level where normals is more randomized. A picture of ranked matches with Voli would be better.
1
[-]
abboz (2) | February 28, 2018 4:35pm
Updated
3
[-]
E5T38AN (1) | June 9, 2016 1:22pm
"Sell your pot when you need money" I don't always need money, but when i do, i sell pot.
1
[-]
Seth346 (35) | January 19, 2016 3:32pm
abboz wrote:

Your rebuttal


Spoiler: Click to view



My response


Spoiler: Click to view

1
[-]
Embracing (352) | January 13, 2016 8:59pm
I can see you understanding your champion from inference. You may understand your champion but the most important part is elaboration of you understanding your champion. If I were a new reader I would not have learned too much aside from what Volibear's abilities do, a basic build, and some generic information on the champion itself.

I understand you put effort into the guide but you need to take a look at your presentation. Your guide is disorganized and does not present detailed information on the champion. I'm not sure what exactly you're comparing your guide with, but this guide is a good example of great organization and presentation of information. Although the guide is not detailed in regards to the champion and has errors in build path (hence the three), it presents itself in a much more interpretive way in regards to the actual game, so that readers unfamiliar with the champion will be able to expand on their own champion knowledge.

Your guide isn't too far off in terms of actual viability in builds compared to the one I just mentioned. In fact your guide scored a relatively high 2, but not to the point where I think it's a solid foundation for improvement, which is how I typically rate 3s.

Don't worry too much about the downvote and focus on improving the guide itself. You can ask for a re-review once you feel like you've made enough changes, and I'll change my vote based on the score.
1
[-]
abboz (2) | January 13, 2016 8:19pm
Embracing wrote:

Hello, here's your requested review

Score: 2/5, downvoted
The guide indicates a fundamental level of understanding of the champion but fails to elaborate on key gameplay sections like abilities, overall gameplay, teamfighting, and also has numerous faulty sections of information (noted in the review). I would suggest you review the guide, take the important information you have in your guide now, create an outline, and re-organize your guide. That will probably elevate the score to a 3, and then afterwards I'd suggest improving at the game and champion and edit your guide to include more information on how the readers can use Volibear specifically to impact a game.

Feel free to hit me up with a msg if you have any questions or concerns.


I feel like I elaborate greatly and I hope you read my explainations for many of your grievances that were similar to deker above^. Kinda sucks you down voted a guide I put a lot of time into. Thanks for your feedback. I feel like you were unduly harsh on my guide. I saw other guides you reviewed and they got better scores, for what i feel, was a similar level of work.

you say "Guides that score 2, which I will downvote, typically indicate a lackluster understanding of their designated topics, flawed information, poor to 'meh' aesthetics (visuals, design, format), and poor to 'meh' presentation of information."

But in your description you say i understand my champ. My presentation includes multiple pictures to help guide the viewer and provide breaks.

Thanks for taking the time to review though
1
[-]
abboz (2) | January 13, 2016 8:17pm
To address your points to Righteous Glory
- It helps you get in range of that flip. That is the core part of the ability. Randuin's isn't a good item to rush and arguably doesn't really do much in teamfights. Once you hit that flip, everything is done for your target normally. That's my point in getting the item. It helps you accomplish that task.
- Yes, it does leave you relatively squishy, but it also has a huge health value that has synergy with cinder. Yes, its not much less than Dman's in gold cost, but I think the active far makes up for that.

I understand that some people build it but considering this is what I build and it's my opinion i'm probably going to leave it that way. I feel that dead mans plate is just a better item.

- Captain doesn't work as well as you think]

I think you mention that you changed your mind about captain

- Randuin's isn't gotten until far later and has a much less severe slow, this is also off topic though. The slow can be disregarded, it just helps even more. The big part is 60% MS towards enemy targets...
- lmfao, you skipped four... (four seconds xD)

four seconds?

- Voli does not "escape" he has no real abilities to help him do that except a good flash... You don't need to escape anyways, your job is to run in, get the flip, and smack the enemy...

All champs escape...

- I think it may be less consistent than another item, but it does have extreme utility that you can use effectively

I want you to use this item, then tell me how you feel about it. Pop q and this at the same time and watch the bodies drop.

- You have no clue what you're talking about with aegis... rip... (this one, upon review, I'm actually a little salty you didn't understand. Sorry for being a little harsh >.<)
Here's its ACTUAL stats
+ 35 MR (and 15 to all nearby champions)
+ 400 health (745 with active)
+ 10% CDR
+ Some regen
+ Active: Use to get a shield ranging from 90-345. Consider that another 345 effective health for all your allies late game... This item is absurdly cost effective

I haven't looked at aegis in awhile and on second though it seems to be a viable item. I guess I'm prejudiced cause the shield doesn't last all that long.

The amount of stats this gives your allies makes it an AMAZING pick up and absolutely vital for each and every game on support or jungle....

I'm right on this, you have to trust me...

- People argue that spirit visage is vital on Mundo. I have a mundo who builds spirit visage vs a full AD team and gets shred... Some times its not worth it at all. You will have games where this is true... The 20% increase is only on your passive, that's an extra 6% hp from your passive. Is that worth losing so much health because there's not also armor on the item? Saying it is always needed is not true. While it is useful, there are items much better than it in many circumstances. I know it is easy to fall into this trap, don't...
Is that end quote my own point? Or are you accepting that it isn't "core"

Idk I'm confused too lol.

- Good point on captain, I didn't know exactly what its enchantment was until I looked it up earlier. It is very good, but alacrity can be better in some situations.

Thanks^

- Express the importance of the captain enchantment. Make a section for this somewhere.

Will do^

- At the point of your 6th item, you shouldn't really care about resistances too greatly. They get much less worth while the more you have. With the set up that you have, you should have about 160 mr not including Mercurial treads when you decide that those are most likely the best idea in majority of games.

- Also, you didn't change ferocity offspec to cunning. I touched up on that xD. I was a little confusing I suppose, but Cunning is MUCH better as an offspec on voli. MS out of combat (GREAT) increased buff duration (Good) Execute dmg (AMAZING) Dangerous game (Pretty good). Just realized you responded to me on this..

word

Ferocity gives you miniscule AS, a small boost to regen in jungle, a small boost in AD and AP, and a bit of dmg on ccd targets... I don't see how you think this is better than cunning? 5% damage is absurd, while the other two go with your role and kit.

I guess I feel while the execute damage is good I feel the dmg because of slows is more reliable.

- Health regen is a stat on your champion, I'm pretty confident this is what perseverance is referencing. I would enjoy if you found proof on this interacting with his passive if it does. I can't find anything that says it does, and if it doesn't, I don't find it better than more flips.

- Your whole job is GETTING to the middle of fights. Your passive and build regen will be fine. You most likely won't have any big fights early game, and MR and Armor is literally tiny. Here... I'll do the math for it...

- Assuming a perfect application of these points, you will get the following values late game... I did this by factoring in your values of armor and mr into the formulas league uses to calculate damage...
You have 69.69 reduction to AD... 15 extra will give you an extra 1.37% reduction...
You have 61.14 reduction to AP... 15 extra will give you an extra 2.32% reduction...
What is more important? The above reductions in damage
or 15% tenacity and 15% slow resistance?

Blah I'm sorry I'm not in the mood for debating this. I guess I just feel a certain way and when my build stops working for me i'll seek to change it. I know i'm not the highest elo but we all start somewhere

- The 6 percent actually is good in ganks if you intend on popping your passive, from full hp. This will never happen unless you get counterganked, which in most cases, you're dead anyways. Strength of the ages increases damage on your w and should have generally the same effective health value unless their top laner kills you solo...? I've never seen this unless the jungler tower dives. Or at least this early. If you go in with 300 hp the strength of the ages would have had you with more hp, and thus again less likely to die.

Yeah strength of ages is now better than bond of stone. 6.1 saw too that

I think its all around better until much later in the game possibly. This is because you already have such a huge reduction on damage values. 300 hp is nothing to laugh at though. If a cannon is killed you'd get another 100. So.... Idk man. Late game they may be even. I'd say strength of the ages is better most if not all of the game.

word^

- He's most likely not going to drain you, but if he does your q will be finished in duration by the time you get to him and you'll have to wait for the next one... You will most likely be close to death by the next one, and he'll be able to fear you and walk away at any time. Maybe this works when fiddle's are stupid...? I always had absurd trouble facing that champ. If I wanted to engage, I'd go miles the other way with the fear and waste my q. If I wanted to duel him, he'd just fear and walk away. If he could win it, he would because I wouldn't have flip up for a while.

I dont inmate with q. I usually just walk up normally and wait. Ill pop e when I'm close so if he fears he won't be able to move as much. I feel like this debate is more about our own personal experiences with fiddle

- Generally with volibear you can only close it if your team cooperates. IF you dive and your team dies you can't push towers too effectively. Voli isn't very good at peeling, so he has to dive. If the enemy is fed, he will get exploded. If they aren't, they will ignore him the best they can and kill all or majority of his team. That's why I've stopped playing him for a while.

If you ignore volibear he'll go right to the squishies and kill them. Not much you can do about a fed team with volibear which is unfortunately true.

- Thorn is a pretty good item, I just might not get it that early unless I'm facing lee or jinx or vayne, etc. I just prefer ones with health values because of his passive and his w. I can see it being core at some point in a build? Assuming you're facing auto reliant champions.

yeah I can see the lack of health making it not seem like a great item to rush into and generally i rush right into spirit. But if the adc is fed i feel like it is worth it.

- Some builds have this either way. I cannot see taking e over q, but if you must, go ahead. I'll give up this point. After further investigation, I can see why you have it as you do. I still think q is better, but I guess its preference based in some respects.

Word.

- Very few opportunities will you be able to use it on minions. I honestly think clearing waves isn't your job. If you do max e, it only takes a few of those to kill them all. If not, cinder and autos get them eventually. Using ult seems a little overboard, like a jungle fid using ult to clear it. Just doesn't seem worth it. I can understand if you're rammus, but not voli. With 100 seconds it shouldn't be used sparingly. You need it in any teamfight.

- You used the form of "you're" wrong at least 4 times in your rebuttal. I rest my case, there are mistakes.

Yeah I warned people earlier that my grammar isn't great. I feel strongly that writing a guide should be useful and I'm sorry if I don't check grammar as closely as I could have. I already spent a **** load of time on it and I'll probably go back and fix it if there are any huge ones but right now it doesn't seem like the biggest deal for me.

- I believe any guide should have art unless its one of those sketchy pro guides where they don't tell you ****. That length is what doesn't need art to split it up. I think your's would like it.

I've tried adding more art but it feels bulky. And it ****s around with the formatting. I've looked at your guide for riven and it feels a little cheesy to me. Maybe thats the feel your going for though.

- I've qd towers when I shouldn't multiple times just to do it right. I like perfection in timing like that, its stupid, but I'm sure everyone else has done this if I can do it so absentmindedly. Then I just sat there attacking the tower praying no one came to kill me.

Perfection in timing sounds like a riven player :) especially one that comes up with his own move for her. (auto to e)

- Think I did the chilling smite part for stalker's blade explanation. You just have "deal a little bonus true damage and it also slows them"

Yeah I copied some of your suggested text since you so nicely laid it out for me

I'm glad you don't think I get too dreadful when replying. When you're trying to correct someone it can seem that you have a toxic quality to your voice that tears them down. Like if you get called to the principles office and they talk to you. xD.

Yeah idk, You are pretty harsh. I don't mind it so much cause I know you want to improve it but I feel like i want to keep the integrity of my guide. Like i want to keep it my guide and not make it your guide.

Thanks again
1
[-]
abboz (2) | January 13, 2016 8:17pm
To address your points to Righteous Glory
- It helps you get in range of that flip. That is the core part of the ability. Randuin's isn't a good item to rush and arguably doesn't really do much in teamfights. Once you hit that flip, everything is done for your target normally. That's my point in getting the item. It helps you accomplish that task.
- Yes, it does leave you relatively squishy, but it also has a huge health value that has synergy with cinder. Yes, its not much less than Dman's in gold cost, but I think the active far makes up for that.

I understand that some people build it but considering this is what I build and it's my opinion i'm probably going to leave it that way. I feel that dead mans plate is just a better item.

- Captain doesn't work as well as you think]

I think you mention that you changed your mind about captain

- Randuin's isn't gotten until far later and has a much less severe slow, this is also off topic though. The slow can be disregarded, it just helps even more. The big part is 60% MS towards enemy targets...
- lmfao, you skipped four... (four seconds xD)

four seconds?

- Voli does not "escape" he has no real abilities to help him do that except a good flash... You don't need to escape anyways, your job is to run in, get the flip, and smack the enemy...

All champs escape...

- I think it may be less consistent than another item, but it does have extreme utility that you can use effectively

I want you to use this item, then tell me how you feel about it. Pop q and this at the same time and watch the bodies drop.

- You have no clue what you're talking about with aegis... rip... (this one, upon review, I'm actually a little salty you didn't understand. Sorry for being a little harsh >.<)
Here's its ACTUAL stats
+ 35 MR (and 15 to all nearby champions)
+ 400 health (745 with active)
+ 10% CDR
+ Some regen
+ Active: Use to get a shield ranging from 90-345. Consider that another 345 effective health for all your allies late game... This item is absurdly cost effective

I haven't looked at aegis in awhile and on second though it seems to be a viable item. I guess I'm prejudiced cause the shield doesn't last all that long.

The amount of stats this gives your allies makes it an AMAZING pick up and absolutely vital for each and every game on support or jungle....

I'm right on this, you have to trust me...

- People argue that spirit visage is vital on Mundo. I have a mundo who builds spirit visage vs a full AD team and gets shred... Some times its not worth it at all. You will have games where this is true... The 20% increase is only on your passive, that's an extra 6% hp from your passive. Is that worth losing so much health because there's not also armor on the item? Saying it is always needed is not true. While it is useful, there are items much better than it in many circumstances. I know it is easy to fall into this trap, don't...
Is that end quote my own point? Or are you accepting that it isn't "core"

Idk I'm confused too lol.

- Good point on captain, I didn't know exactly what its enchantment was until I looked it up earlier. It is very good, but alacrity can be better in some situations.

Thanks^

- Express the importance of the captain enchantment. Make a section for this somewhere.

Will do^

- At the point of your 6th item, you shouldn't really care about resistances too greatly. They get much less worth while the more you have. With the set up that you have, you should have about 160 mr not including Mercurial treads when you decide that those are most likely the best idea in majority of games.

- Also, you didn't change ferocity offspec to cunning. I touched up on that xD. I was a little confusing I suppose, but Cunning is MUCH better as an offspec on voli. MS out of combat (GREAT) increased buff duration (Good) Execute dmg (AMAZING) Dangerous game (Pretty good). Just realized you responded to me on this..

word

Ferocity gives you miniscule AS, a small boost to regen in jungle, a small boost in AD and AP, and a bit of dmg on ccd targets... I don't see how you think this is better than cunning? 5% damage is absurd, while the other two go with your role and kit.

I guess I feel while the execute damage is good I feel the dmg because of slows is more reliable.

- Health regen is a stat on your champion, I'm pretty confident this is what perseverance is referencing. I would enjoy if you found proof on this interacting with his passive if it does. I can't find anything that says it does, and if it doesn't, I don't find it better than more flips.

- Your whole job is GETTING to the middle of fights. Your passive and build regen will be fine. You most likely won't have any big fights early game, and MR and Armor is literally tiny. Here... I'll do the math for it...

- Assuming a perfect application of these points, you will get the following values late game... I did this by factoring in your values of armor and mr into the formulas league uses to calculate damage...
You have 69.69 reduction to AD... 15 extra will give you an extra 1.37% reduction...
You have 61.14 reduction to AP... 15 extra will give you an extra 2.32% reduction...
What is more important? The above reductions in damage
or 15% tenacity and 15% slow resistance?

Blah I'm sorry I'm not in the mood for debating this. I guess I just feel a certain way and when my build stops working for me i'll seek to change it. I know i'm not the highest elo but we all start somewhere

- The 6 percent actually is good in ganks if you intend on popping your passive, from full hp. This will never happen unless you get counterganked, which in most cases, you're dead anyways. Strength of the ages increases damage on your w and should have generally the same effective health value unless their top laner kills you solo...? I've never seen this unless the jungler tower dives. Or at least this early. If you go in with 300 hp the strength of the ages would have had you with more hp, and thus again less likely to die.

Yeah strength of ages is now better than bond of stone. 6.1 saw too that

I think its all around better until much later in the game possibly. This is because you already have such a huge reduction on damage values. 300 hp is nothing to laugh at though. If a cannon is killed you'd get another 100. So.... Idk man. Late game they may be even. I'd say strength of the ages is better most if not all of the game.

word^

- He's most likely not going to drain you, but if he does your q will be finished in duration by the time you get to him and you'll have to wait for the next one... You will most likely be close to death by the next one, and he'll be able to fear you and walk away at any time. Maybe this works when fiddle's are stupid...? I always had absurd trouble facing that champ. If I wanted to engage, I'd go miles the other way with the fear and waste my q. If I wanted to duel him, he'd just fear and walk away. If he could win it, he would because I wouldn't have flip up for a while.

I dont inmate with q. I usually just walk up normally and wait. Ill pop e when I'm close so if he fears he won't be able to move as much. I feel like this debate is more about our own personal experiences with fiddle

- Generally with volibear you can only close it if your team cooperates. IF you dive and your team dies you can't push towers too effectively. Voli isn't very good at peeling, so he has to dive. If the enemy is fed, he will get exploded. If they aren't, they will ignore him the best they can and kill all or majority of his team. That's why I've stopped playing him for a while.

If you ignore volibear he'll go right to the squishies and kill them. Not much you can do about a fed team with volibear which is unfortunately true.

- Thorn is a pretty good item, I just might not get it that early unless I'm facing lee or jinx or vayne, etc. I just prefer ones with health values because of his passive and his w. I can see it being core at some point in a build? Assuming you're facing auto reliant champions.

yeah I can see the lack of health making it not seem like a great item to rush into and generally i rush right into spirit. But if the adc is fed i feel like it is worth it.

- Some builds have this either way. I cannot see taking e over q, but if you must, go ahead. I'll give up this point. After further investigation, I can see why you have it as you do. I still think q is better, but I guess its preference based in some respects.

Word.

- Very few opportunities will you be able to use it on minions. I honestly think clearing waves isn't your job. If you do max e, it only takes a few of those to kill them all. If not, cinder and autos get them eventually. Using ult seems a little overboard, like a jungle fid using ult to clear it. Just doesn't seem worth it. I can understand if you're rammus, but not voli. With 100 seconds it shouldn't be used sparingly. You need it in any teamfight.

- You used the form of "you're" wrong at least 4 times in your rebuttal. I rest my case, there are mistakes.

Yeah I warned people earlier that my grammar isn't great. I feel strongly that writing a guide should be useful and I'm sorry if I don't check grammar as closely as I could have. I already spent a **** load of time on it and I'll probably go back and fix it if there are any huge ones but right now it doesn't seem like the biggest deal for me.

- I believe any guide should have art unless its one of those sketchy pro guides where they don't tell you ****. That length is what doesn't need art to split it up. I think your's would like it.

I've tried adding more art but it feels bulky. And it ****s around with the formatting. I've looked at your guide for riven and it feels a little cheesy to me. Maybe thats the feel your going for though.

- I've qd towers when I shouldn't multiple times just to do it right. I like perfection in timing like that, its stupid, but I'm sure everyone else has done this if I can do it so absentmindedly. Then I just sat there attacking the tower praying no one came to kill me.

Perfection in timing sounds like a riven player :) especially one that comes up with his own move for her. (auto to e)

- Think I did the chilling smite part for stalker's blade explanation. You just have "deal a little bonus true damage and it also slows them"

Yeah I copied some of your suggested text since you so nicely laid it out for me

I'm glad you don't think I get too dreadful when replying. When you're trying to correct someone it can seem that you have a toxic quality to your voice that tears them down. Like if you get called to the principles office and they talk to you. xD.

Yeah idk, You are pretty harsh. I don't mind it so much cause I know you want to improve it but I feel like i want to keep the integrity of my guide. Like i want to keep it my guide and not make it your guide.

Thanks again
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