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Lux Build Guide by LuxTheGreyWarden


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League of Legends Build Guide Author LuxTheGreyWarden

[8.20: Support] Light 'Em Up (I'm on fiyaa): Luxeøn Style!

LuxTheGreyWarden Last updated on October 10, 2018
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Team 1

Cheat Sheet
Previous Champion Build Next Champion Build

Utility Lux

Lux Build

Sorcery
LoL Path: Sorcery
LoL Rune: Summon Aery
Summon Aery
LoL Rune: Manaflow Band
Manaflow Band
LoL Rune: Transcendence
Transcendence
LoL Rune: Scorch
Scorch

Resolve
LoL Path: Resolve
LoL Rune: Bone Plating
Bone Plating
LoL Rune: Revitalize
Revitalize
Bonus:

+6 Attack Damage or +10 Ability Power, Adaptive and +15-135 Health (at levels 1-18)

LeagueSpy Logo
Support Role
Ranked #17 in
Support Role
Win 50%
Get More Stats

Ability Sequence

2
14
15
17
18
Ability Key Q
3
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R


Threats to Lux with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Ashe Read in the Detailed Matchups Section for more information!!
1
Jinx Read in the Detailed Matchups Section for more information!!
1
Twitch Read in the Detailed Matchups Section for more information!!
1
Sona Read in the Detailed Matchups Section for more information!!
1
Zyra Read in the Detailed Matchups Section for more information!!




Table of Contents:



About Me

Hey everyone! My name is Luxeøn, or Drew. I am a Diamond mid/support main on the NA server and my specialty is Lux! I've been playing since S2 and started playing Lux around S4. I fell in love with her instantly and have been maining her ever since!

Other Guides
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Lux Mid Guide


Syndra Guide
Lux Montage


Twitch


YouTube


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I just started streaming and I'm super new to it but I'll be trying to manage a schedule and stream more as the school year follows :)

Introduction


To start off with this guide, I want to emphasize that this guide is extensive and I try to list as many options as I think are possible. A lot of this stuff, such as runes, can be somewhat preference based so I clarify what I recommend, but also explain other alternatives and why they may be alternatives or may not work. If I don't mention something or I put something down and you feel like it's a good rune/item/etc, feel free to talk with me about it, I'm fully open for discussion! Feel free to give it a + if it helped you in anyway or you liked it as well :D
With this being said, let's get started!!


Pros and Cons

o She has really good zoning with her spells

o Is able to bind up to 2 enemies

o Long ranged poke

o Can shield the WHOLE team

o 2 of her abilities give vision
x Low mobility

x Very squishy

x Fully skillshot oriented with slowish missile speeds

x E can take farm

x Has more damage in her kit rather than utility for a support



Runes




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SUMMON AERY

Summon Aery
Aery is the best for Lux support since your spells will do more damage, or your shield will be quite stronger when used on an ally. I love aery because you don't just have to use spells to proc it, but auto attacks work as well, and it's on a very short cooldown!

ARCANE COMET

Arcane Comet
Comet can be an alternative if you want. This is a support guide so I recommend aery over comet but feel free to take comet if you want more damage instead of a stronger shield/more poke procs with Aery.

PHASE RUSH

Phase Rush
This rune should not be taken under any circumstances. Yes, Lux is immobile but it doesn't benefit Lux in any case.

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A

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MANAFLOW BAND

Manaflow Band
Mana is extremely important on Lux so this rune can really help out. It gives 250 mana after fully stacking it and then gives lux 1% of her missing mana every 5s, which can be incredible in extended fights.

NIMBUS CLOAK

Nimbus Cloak
This is a cool rune but doesn't fit Lux. Movement speed is important but she doesn't need it after she ults.

NULLIFYING ORB

Nullifying Orb
This rune MIGHT be good vs AP heavy comps but Lux needs manaflow band in order to keep her mana on par. However, if you feel you won't need the mana/mana regen and need this shield vs say a Brand or a full AP team, go for it!

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TRANSCENDENCE

Transcendence
I love taking this rune because as a support, you have the potential for so much CDR and any CDR extra gets converted into AP. Overall the best rune for Lux!

CELERITY

Celerity
Due to the nerfs yet again, this rune will only give maybe 5 extra MS and AP, meaning it's not worth it at all anymore. If you don't want Transcendence, I would recommend Absolute Focus over this now :/ rip

ABSOLUTE FOCUS

Absolute Focus
This rune is not my fav because it's very unreliable and you have to be over 70% for this to even work. Transcendence also will give about the same AP and it's guaranteed 100% of the time, aka why I take that over this.

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SCORCH

Scorch
This rune is really good if you have an aggressive laner (Cait, Lucian, etc) and want/need to knock the other laner out of lane so they can't scale (Twitch, Vayne,etc). Getting the enemies behind will ensure you can dominate and wrap up the game before they even have a chance to scale. Scorch and Aery also mesh well together since it makes your poke quite a bit stronger! Read next on when GS should be taken over scorch

GATHERING STORM

Gathering Storm
Gathering Storm can be better than scorch in a couple situations. The first situation is if you aren't able to poke the enemies out of lane because you have a scaling ADC and they have the aggressive lane. You want to just try to keep your scaling ADC alive and farmed up, and don't really worry about trying to get them out of lane and all in'ing, so scorch isn't needed. It's also important because when things like this happen, GS becomes more and more valuable over time and Scorch decays over time, meaning that if you need your power to be later on in the game, GS is the way to go.
TLDR: Scorch= Early game to poke more and kick out laners or go all in, GS= Later game to scale!

WATERWALKING

Waterwalking
Save this rune for the junglers. You won't be in the river enough for it to be worth it, even if you do try to roam mid or something.

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R
Secondary Runes
For a more supportive Lux, Resolve and Inspiration are both really strong! Precision and domination are geared more towards AP Lux but can be taken if you want the damage over utility from your runes!


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BONE PLATING

Bone Plating
This is the primary reason I recommend resolve for Lux. She is a very squishy and immobile mage (enchanter kind of in this case) and if she gets caught, she is in trouble. This helps soak up a lot of damage and possibly win trades or save your life.

REVITALIZE

Revitalize
Yhis is going to make all of your shields and heals stronger- it's a really good rune when you're going full support with a ton of shields and heals!!

CHRYSALIS

Chrysalis
This can be taken if you are going more AP based and don't want the stronger shield but want some durability that turns into damage later on!

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MAGICAL FOOTWEAR

Magical Footwear
300G is a lot to come by as a support, making this rune really good! The 10 extra MS is also really beneficial since Lux is immobile!

COSMIC INSIGHT

Cosmic Insight
This rune is really good on a lot of supports. It's small CDR in general but can really go a long way! Your summoner spells are up just a tad more often, as well as your spells/active items!

BISCUIT DELIVERY

Biscuit Delivery
If you don't like cosmic insight or don't want boots, this is a really strong rune that gives you some permament mana and a TON of sustain!

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PRESENCE OF MIND

Presence of Mind
This is the primary reason I recommend precision, due to being able to get mana back from kills/assists and having your ultimate cooldown reduced!! It's an insanely strong rune! I also love precision since it gives attack speed, which can really help both clear wards faster and make the autos in between your spells feel a lot smoother.

COUP DE GRACE

Coup de Grace
I take this with PoM because it will make sureee your combo kills them and increases your overall damage potential!!

CUT DOWN

Cut Down
Lux really struggles against tanks, so this can be taken instead of coup de grace if they have at least 3 tanks on their team (ex: Galio mid, Sej jungle, Leona supp, bruiser top).

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ULTIMATE HUNTER

Ultimate Hunter
This is such a good rune on Lux since Lux's strongest spell is her ultimate, and this makes it come up faster! When deciding if you want this or Presence of Mind, think about two things- one being if your build doesn't have a lot of mana or mana regen and you need the mana. If you do, take PoM. But also remember that this rune is more reliable since it gives you a SET cooldown, vs PoM relies on getting kills or assists for the ultimate CD/mana.

CHEAP SHOT

Cheap Shot
This is really good to take second because it mixes SO well with Scorch and Summon Aery. This makes your poke a lottt stronger and the true damage helps a lot. Plus, its only a 4s CD, meaning you can proc it quite a bit.

TASTE OF BLOOD

Taste of Blood
If you don't like one of the above, feel free to take this. This gives you a little more sustain!

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Summoner Spells


Flash
YOU SHOULD TAKE THIS 100% OF THE TIME!! Flash gives you so many opportunities to either escape, catch up to a champion, dodge spells, and more. There isn't any situation where you should not take flash

Ignite
I take ignite in a lot of my games because Lux does pretty well at keeping pressure in lane, and using her zoning/damage/poke with ignite to score kills or knock out the enemy laners and get them behind is key. It also is extremely important because the ADC (or support sometimes) takes Heal as well as a support like Nami having healing in their kit, and igniting the enemy means heal is 40% less effective. I take this in all matchups unless I think I need exhaust for assassins/my adc takes cleanse or barrier and I need to take heal, and it's even more important to take in matchups with healing!

Exhaust
Exhaust is a good summoner spell when dueling in lane with the other ADC or if their team has someone scary like a Rengar or Zed that can one shot your ADC. I only take this spell in cases where I don't think I can save my ADC and I need exhaust to save them.

Heal
There are some cases where the ADC needs to take Cleanse or will maybe take barrier, meaning you can take heal. Heal is even better with shield power!!


Abilities

First, let's look at what Lux's abilities do:


Illumination
Your next auto attack against enemies hit by your abilities take extra magic damage
Lux's offensive abilities mark all affected enemies with light energy for 6 seconds. Her basic attacks and Final Spark consume the mark, dealing 20-190 (based on level).




Light Binding
Roots and damages two enemy champions.
ACTIVE: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and roots them for 2 seconds.



Prismatic Barrier
Shields yourself and your allies with Lux's wand on the way out and back.
ACTIVE: Lux shields herself and throws out her wand in a line, shielding allied champions in its path for 3 seconds. Lux's wand then returns to her, stacking the shield to all allied champions it passes through and herself. The returning wand grants twice the shield.



Lucent Singularity
Slows and damages enemies in an AOE bubble.
ACTIVE: Lux sends an anomaly of twisted light to the target area, Slow icon slowing nearby enemies and granting Sight icon sight of the area around it for up to 5 seconds.
SLOW: 25 / 30 / 35 / 40 / 45%
At the end of the duration or if Lucent Singularity is activated again, the singularity detonates, dealing magic damage to all enemies in the area.



Final Spark
Lux fires a laser that deals damage to anything in her path.
ACTIVE: After gathering energy for 0.5 seconds, Lux fires a giant laser in a line that deals magic damage to all enemies hit and briefly reveals them and the surrounding area. Final Spark triggers and refreshes Illumination if the enemy was damaged by Lux's other abilities.
PASSIVE: If Final Spark kills at least one enemy champion, or hits an enemy champion that dies within 1.75 seconds, a percentage of its remaining cooldown is refunded by 30/40/50%.



Now, let's look closer into her abilities:




Illumination (Passive)

Level Up: Passive
COST: 0
COOLDOWN: 0
Lux's damaging spells mark an enemy for 6 seconds, and Lux can auto or use Final Spark to proc it for extra damage. Her ultimate procs AND resets the passive.

The goal here is to try to proc your passive after using your spells by auto attacking the champion. Do NOT run at an enemy trying to proc it, it isn't worth it sometimes and can result in a really bad trade or even death. Remember that your ultimate does proc AND reset your passive!!



Light Binding (Q)

Level Up: 2/14/15/17/18
COST: 40/45/50/55/60
COOLDOWN: 10
You normally max this last as Lux support since the CD stays the same, but if you are going AP based, leveling it second for more damage works!

You can take Q at level 1 if there is any invading happening or if you feel you will need it. Otherwise, E is normally better. Always try to Q two enemies if possible and also don't just spam your Q because you are vulnerable without it.



Prismatic Barrier (W)

Level Up: 3/8/10/12/13
COST: 60
COOLDOWN: 14/13/12/11/10
I max this second but I do max it first in situations where I think I need it.

Some games, I put 3 points in E first so I have poke and damage in lane before leveling W fully. Also feel free to take this at level 2 instead of 3 if you think they are going to all in and need the shield to soak damage up. Always shield allies when possible and don't just throw it out randomly, aim specifically for allies, even if you are the one getting hit!



Lucent Singularity (E)

Level Up: 1/4/5/7/9
COST: 70/80/90/100/110
COOLDOWN: 10/9.5/9/8.5/8
Max this first since it gives AOE damage and good poke, as well as good zoning capabilities and vision!

I normally take this at level 1 but you can take another spell if you think it will be more beneficial. I really just love poking with E and then going for an all in at level 2, but that can't always happen. I max E first or like I stated above, sometimes I put E points in E and then max W and then finish maxing E after.



Final Spark (R)

Level Up: 6/11/16
COST: 100
COOLDOWN: 80/65/50
Always max this when you can, it greatly increases the damage and reduces the mana cost!!

I always get this at levels 6/11/16! Also remember that this is a short cooldown ultimate so don't be afraid to use it, especially since you can get a cooldown refund from it!!


Combos



Lucent Singularity➛ Auto

-This is a common harass technique used in lane, but is also going to be used out of lane as well. A lot of times when the enemy goes in to last hit, this is a good time to use this combo. You are able to E>auto and then quickly run away without taking any damage in return. This is also a good zoning technique. When you throw your E out and it hits them, they will be more cautious because they do not want you to auto them and proc the passive. Use this to your advantage- but know your bounds as well. Do not try to auto them if they are able to throw their spells back or else you lost the trade and this can even get you killed if they have CC as well.


Light Binding Lucent Singularity DO NOT POP➛ Auto➛ Pop E➛ Auto

-This is going to be the trades you do in lane either before 6 or if you don't have your ultimate. In the video I made a long time ago, I threw out my Q then auto'd then threw out e and popped it, and then auto'd again. A lot of players, including myself, also do Q>E>auto>pop E>auto. Either combo works, as long as you are getting both your illimination procs off from both spells! I popped E instantly after I auto'd but feel free to keep your E there in order to slow them as they run away and then pop it right when they are at the edge so it still does damage! Also notice in this video how Annie was only able to auto attack me since she has such short range. Remember your binding is NOT stun so the enemy can still use nonmovement abilities while binded!!


Light Binding Lucent Singularity Final Spark

-This clearly shows the standard way of bursting an enemy down. When using this combo, I press QER and then press E WHILE ulting, since your E is able to be popped in the middle of you ulting! I like to use this combo specifically if I want to burst from far away (aka don't get close to weave autos in).


Light Binding➛Auto➛ Lucent Singularity Final Spark➛Auto

-This combo is going to be used frequently- when you are close enough to an enemy to auto them. The idea here is to Q them and then auto them really fast to get the passive proc off, and then E>R instantly after. Pop your E as your ulting so your ult will trigger the second passive proc, and then auto them after you're done ulting for the third proc! This is an extremely important combo since it maximizes your FULL damage potential (aka getting all 3 passive procs on your spells), but it also requires you to be in auto attack range of the enemy. You don't want to use this combo when you are far away or else you will have to walk up to them to auto them after Q'ing and then by the time you use your E and R, they will not be in the binding anymore and can dodge it.


Lucent Singularity Final Spark

-I normally use this combo under tower, but it is also a very effective combo in places like dragon and baron. I also use this combo when something like an Unstoppable Force from Malphite is used in teamfights because E>R is VERY quick and you will be able to follow up his knock up with a ton of AoE damage. The trick is to throw out your E very quickly and then use your ultimate immediately after, and pop your E in the middle of you ulting. Not only will you do tons of AOE damage to multiple targets, but remember that your ultimate procs your passive! Popping your E before the ultimate fully channels will give you your maximum damage since your ult procs and refreshes your passive!


Light Binding Lucent Singularity Final Spark➛Auto➛Wait to Pop E➛Auto

-This video was hard to film in general since you can't make the dummys move, so I tried on a bot, but here is the idea. You want to QER an enemy, but DO NOT POP YOUR E!! After you ult, auto attack so you can get your second Illumination proc in (the first one came from your ult), and then keep E down until they are at the very edge of your E. This made the spell 100% effective. Not only did I have the slow there to not let them escape from my allies and I (if my allies were there, they would be hitting Ashe too), but I popped it right before Ashe was off of it so it did damage as well! After you pop it, auto them again for a third passive proc! I use this when I know they DON'T have flash to flash away from my slowing E and my allies are hitting the enemy as they are trying to escape.


Light Binding Lucent Singularity➛DO NOT POP UNTIL THEY ARE AT THE EDGE!

-This is a 'combo' you will use when you and/or an ally is being chased. You want to bind them first so they stop moving, and then throw the edge of your E at their feet, like shown in the video. The Annie had to run through my whole E and I was able to escape. Make sure to pop your E when their at the other edge of your E since it will make the spell 100% effective- I got the FULL slow with damage at the end. If I had mana for my ultimate, I could have killed her as well ;)
Also, this is a standard combo but if your Q isn't up, you can still do this combo with just the E for the full slow in order to escape!


Light Binding Flash

-As you can see in this video, I did two test runs, one with throwing out my Q and then flashing, and the other flashing and then using Q. Looking at my first run, the goal here is to see that pressing Q first and THEN flashing is more ideal because it is faster and it gives the enemy less time to react. You want to Q first because Lux takes a second before throwing out her Q, so you want to start up the animation and then flash. When you flash IMMEDIATELY after, the game will take the range indicator as where you FLASHED at, not where you were when you first pressed Q, and that is how I was able to get in range by using flash. I added the second run in order to show you that flashing and then pressing Q is still possible in order to get in range, but it gives the enemy much more time to react, so we want to Q first if possible before flashing. Do note that you need to flash IMMEDIATELY after pressing Q- if you wait too long then it will not register your flash in time and the Q range will go from where you were when you pressed Q, not where your flashed position was. I recommend practicing this in the practice tool in order to get familiar with how the combo works before using it in games, but it's an insanely FUN and useful combo!! The Q>flash double bind and then following up with your binding, or having your team follow up for the kills feels reaaaaallly nice!!

PS: I looooove Bjerg, he is my fav pro player, but do not combo like him LOL RIP BJERG


Itemization

Sample Builds
There are more in depth descriptions on every support item suitable for Lux and when you should be getting these items below this, but these are just sample builds I prefer. Each game is based on both preference and also what you may need, so don't just copy a sample build and use it every game! Rearrange or switch out items as needed, this is just a tool to help you with builds for Lux.





Utility Lux
Pros: Good healing, shielding, more supporty, cheap build, good for poke comps
Cons: Can't fully rely on for damage, not much defenses

When do I use this build? This is my personal favourite build for Lux support and I use this build in most of my games due to it being a middle ground for both utility and damage purposes. Athene's is actually a really good item for Lux because she uses spells from far away and then her shield can actually HEAL allies, which can really help when going against poke comps, or any comp really since the heal PLUS shield can save someones life from a burst situation as well. I also love Athene's because buying it automatically gives you 50AP, but with the mana regen from frostfang (10AP), Ardent Censer (10AP), and Redemption (30AP), the item will give you a total of 100AP, which is insane for a support item!! I put Rabadon's last because with all this healing and shielding power, getting a ton of AP BOOSTS your shield even more since Lux's shield scales off of AP. It also gives you a bit of damage. However, Rabadon's is expensive and if you don't like this idea, feel free to get another item, like Locket for more shields, Shurelyas for MS in fights, Twin Shadows for more AP/utility, etc. If you are getting a lot of CDR items, remember that Transcendence gives you extra AP, which is suuuper useful!!





AP/Utility Mix
Pros: Has a good mix of utility and damage!
Cons:
No defenses (besides MR from athenes), not as heavily utility based

When do I use this build? I love this build too and use it when I feel we need a little more AP damage or just damage overall, but I still want to be able to assist my team. The idea with this build here is that ardent censer is for your ADC/team and Athene's is for your shields being able to HEAL. These two items together give 130AP at level 18 (Ardent gives 60 and Athene's gives 70 since 30+40 from mana regen passive), which isn't bad at all. After, you get damage with Rabadon's and Void. If your team/your ADC doesn't need attack speed (or say your ADC is a mage/someone like MF who doesn't need the attack speed), feel free to then either substitute it for a redemption, a Zhonyas/some type of defensive item if you need/morellos for reduced healing and more damage, etc. The downside to this build is you will have no extra armor/MR for survivability(besides Athene's MR) and nothing to save you if you get jumped on.





Athene's/AP
Pros: Great damage, can burst any squishy down, Athene's has a bit of utility, good vs healing or poke comps
Cons: Doesn't have a lot of utility, a bit expensive, squishy/not much defenses

When do I use this build? This build is actually a build a lot of pros like Aphroomoo use when they play Lux in the support role. They don't go more utility based because they want to rely on their own damage instead. The idea here is to get Athene's to help with mana regen but also to assist your team quite a bit since it's just a strong item on Lux support, and then get an early Oblivion Orb with your mpen boots, meaning your spells will burst through anyone without any MR. After that, you build just like you would if you were AP. This also really helps if the enemy team has healing since your spells with Morellos will help reduce the healing.





Full AP Lux
Pros: LOTS of damage, can be a potential carry
Cons: No extra utility whatsoever, no defensive item, lack of support role, very costly for a support

When do I use this build? This build is good if you maybe need a lot of magical damage or you just want to fully carry a game. I only really do this build personally if I am playing normals with friends and are just messing around since you going AP can hurt your team since you guys won't have a support. This also works if your team maybe has support characters on it like Karma mid and Ivern jungle, and you going support as well would be overboard. Feel free to swap Morellonomicon for maybe a defensive item or even a support item like Ardent/Athenes/etc if you feel you need it.



Items In Depth

Boots:

Sorcerer's Shoes: These boots are extremely helpful when you need to do more damage because magic penetration is so important. I take these in a lot of my games, just depending on if I'm building damage or utility, or a mix of both.

Ionian Boots of Lucidity: ONLY take these when you feel you will need your summoner spells up more. Having that Exhaust up vs those assassins can be important, as well as having flash be more available. The best part about this item is due to Transcendence, if you're capped with CDR, it will give you 20AP!

Mercury's Treads: I always take these when they have a lot of CC and/or are magic damage based. Having tenacity for CC can save your life!

Ninja Tabi: These aren't taken often, but are still important. I ONLY take these if they have a very physical damage based team (Ex: zed mid, adc, top riven, jungle vi).



Support Items:

Remnant of the Watchers: This is going to be the final upgrade from Frostfang that will hold your wards. I do not suggest upgrading this until late game when you might need the extra ward. Frostfang gives 3 wards already and the 950g can be used towards another item!

Athene's Unholy Grail: I actually think this item goes underrated on Lux. For one, this item makes you able to actually HEAL your allies with your shield, which can be insanely strong especially vs poke comps. A lot of times I may go APish but I still get this item since it's just so good on Lux. If you go utility build with getting Ardent and Redemption, this item will actually give you 100AP total, which is insane!!

Redemption: Redemption is great because it has the capability to heal ALL 5 of your teammates, which can help vs poke comps or save some of your teammates lives when the enemy team is engaging, and you can use it even if you're dead!! It also has a long range so you can use it from pretty far away! I normally don't get this item unless I am getting Athene's just bc Athene's makes this item 'give AP' due to the high mana regen, but there are some games where the AOE heal is needed, even without Athene's! Plus, the heal and shield power is quite nice.

Ardent Censer : This item works SO well on Lux because she can shield all four allies, making Lux fit with hard physical comps (or like, a Kayle top) who use attack speed in their kit. I usually always get Athene's first just due to the mana regen sustain and the idea of healing your allies, but feel free to get this item first if you want you and your ADC to fight a lot and snowball through boosting their auto attacks, or even because your whole team benefits from it and getting it early to group with your team members can win fights!

Twin Shadows: This can be really good for Lux support due to good stats for the price and the ghosts being able to catch someone out!! Remember that it's strong vs stealthed/assassin champs, as well as champions with no mobility!

Locket of the Iron Solari: This item is only bought in specific cases, like if their team has a lot of burst, like Orianna and Brand, for example. This item does give you some durability, which is nice, but should only be bought if needed! This item is usually better on tanks but sometimes you do need to get it so get it if needed!

Mikael's Crucible: This normally isn't bought d/t ADC getting a Quicksilver Sash, but sometimes this item is needed to help your ADC (or other teammate) survive all of the CC. The shield power is also SUPER strong, making it a good item for utility Lux- veeerrrryyyy situational and won't be in most of your games.

Shurelya's Reverie: I actually don't buy this item too often. It's not that it's bad or it doesn't fit lux, other support items just fit her BETTER. Athenes gives tons of AP and HEALING, redemption is a group heal, ardent gives everyone attack speed and damage on hit, Rabadons boosts your shields and damage, locket saves your team from burst, etc etc etc. This item just gives some MS for a little bit to your team, which can be really helpful if your team maybe doesn't have the best engage or you need to disengage or get to an objective faster, making it kinda situational or only bought for specific purposes. However, the AP is decent, the MS is soo nice, and they just added mana regen to it, meaning more AP from Athenes!!



AP Items:

Mejai's Soulstealer: I love love getting this early because Lux can get stacks really easily, especially in the support role and the MS helps out a lot after 10 stacks. This item can potentially give a lottt of AP for only 1400 gold, making it so good. However, do NOT buy this item if you are losing or are getting aimed for in fights because you won't have stacks and will have wasted 1400 gold that could have gone to a better item. Stacks are a high risk high reward and should always be sold for your last item if you do get it!!

Luden's Echo: Luden's is really helpful when you're going AP and need some type of mana item, as well as CDR. Some people do get Seraph's Embrace- I don't think its anything nearly as strong, Luden's is wayyy more snowbally and bursty, which is what Lux wants.

Rabadon's Deathcap: Rabadon's is normally bought when you are going AP since it boosts your damage significantly, it's Lux's bread and butter item. However, there are certain situations where it can work with utility Lux. For one, if you are full utility and want more damage, go for it! The second reason can be if you are buying healing/shielding power items, getting Rabadon's will BOOST your shield by quite a bit!! I would recommend getting it later on though since it is very expensive and there are more important items to buy before this.

Morellonomicon: This can be important if you are against a very heal-y team and need to cut down that healing. The MPEN is also super strong and important if you're going more AP Lux!!

Void Staff: I only buy this item if I have enough damage for it to be worth it and I want my damage to be carried over once the enemies start buying magic resist. However, it is important if you are going damage TO get this when everyone has magic resist. I list it as the last item to buy since you normally don't need it until then but if your team is AP heavy already or they have magic resist, this is a must.

Zhonya's Hourglass: This item is really good if you are going more AP based and they have a lot of armor on their team, as well as if they keep aiming for you (for example, a Zed). I normally don't buy this as more utility Lux because for one, it is more AP based and not supportive based, and for two, if you are positioned right, the enemies are aiming for the support so even if they kill you, they will be going great distances to do it or are using their combo on you instead of one of your carries which makes it worth.

Banshee's Veil: This item is rarely bought since the Zhonya's active is so strong if you're going AP, but you can switch Zhonya's out for this item if you feel they have a powerful spell that can kill you (like an Ashe arrow or Sejuani ult), as well as if they have a very AP heavy based team.



When to pick Lux/ADC Synergy

When to Pick Lux?

1. Look who you are up against
Seeing the enemies they pick is key Lux struggles against engaging tank supports like Leona or Alistar, or mobile ADC's who can dodge her spells, whereas, she does good vs squishy enchanters or immobile adc's/supports.. Lux also has some good lockdown from her binding, good zoning tools, and some good poke in lane. If the enemy ADC doesn't have a strong laning phase or is immobile, make their laning phase worse by choosing Lux!

2. Look at what your teammates are choosing
If your teammates are choosing a lot of AD champions, Lux works well since she does have quite a bit of magic damage she can shell out. Lux also works well with teams that rely on attack speed (Kayle, Tryn, etc) because she can apply Ardent to the whole team. Lux does well vs poke comps as well since with Athene's, she can poke and heal people back up. She also works with wombo combo teams since she can provide AOE spells to assist in the combo.

3. Your own capabilities
As you play Lux more and more, you will really get a feel for her. Once you start learning to master her, some of these counters won't be actual 'counters' to you anymore. That Leona who counters you hard won't be as hard of a counter as you learn how to position and carry as Lux. You will learn how to poke effectively or get away with autoing in lane without taking any damage in lane. Just keep practicing her!


ADC Synergy

8/10
Arrow+Lazor Combo

9/10
Binding Light

4/10
Rip Red Baron


7/10
League of Luuux... I mean

9/10
The Real Bot Lane Couple

10/10
Dream Team


7/10
Star Guardian Divas

5/10
Rendering Light

5/10
Lux Barrage


7/10
Piercing Light

8/10
Light Bullets

3/10
Light Blade


5/10
Busting Light

3/10
Lux and Pray

10/10
Light Arrows



4/10
Light Hunter

8/10
Light Feathers

8/10
Void Light



Detailed Matchups


A-K ADC Matchups



L-Z ADC Matchups



A-K Support Matchups



L-S Support Matchups



T-Z Support Matchups


Laning Phase/Teamfights


This passive can be very strong but only if used correctly! For one, don't try to run at the enemies with all of their spells just to try to proc your passive. This can lead to you either getting caught out and dying, or taking a lot of damage and making it not worth the passive. However, if you are able to proc your passive, do it! Before level 6, always try to auto between your Q and popping your E for maximum damage. After level 6, do remember that your ultimate procs your passive and you can potentially get 3 procs of your passive in, so try to do that if possible!! Go look in the combos section real fast to see what I mean... okay done? Lets keep going then!

Use your binding when either you are engaging with your ADC or they engage onto you. Try to hit your binding on both enemies, if possible! Also, try not to just throw bindings out, even though it's not on a very high cooldown, just because that makes you and your ADC vulnerable to engages or ganks. If the jungler does come, look at the situation. Does the jungler have potential CC that can potentially kill you or your ally if it hits? Bind them before they can use it! Or, if the support is, say, an Alistar and he is coming to use his combo on you and your ally. Bind him so you guys can't get caught out and can run to the turret safely. When teamfights break out, either use your binding so the team can catch someone out and kill them, follow up using your binding with an allies CC, or use your binding to peel your carry's!

Use your shield in lane to hit your ADC if they are going to be hit by something If you are getting hit, make sure to not just throw your shield out, but also HIT YOUR ALLY! This usually starts a skirmish and you want you and your ally shielded so when the skirmish happens, your shield does soak up some damage. When teamfights break out, use your shield on as many allies as your can. If you don't hit them with your wand on the way going forward, position yourself to hit them on the way back since your shield will be doubled.

This is going to be your main poking spell. Try to keep poking and keep pressure on the lane, but watch out for a couple things. The first thing is try not to spam this spell every time it's up. You want to try to use your E to get gold and also get stacks on your Manaflow Band if you took it, but using it every time it's up will lead to no mana. Also remember that in skirmishes and fights, try to keep your E down on the ground below the enemy until they are about to walk out of it. You want to keep the slow when they are running away, but want to pop it when they are at the edge so it still does damage. Same applies if you throw it at the enemies when YOU are running away. E can be used to zone but also be used to check a brush instead of facechecking since it gives vision!

This will be used in plenty of ways. The foremost way is when you land your binding and you want to all in. After landing the binding, your final spark will trigger your passive and will do quite a lot of damage. It's even better if you're able to bind both the enemy ADC AND support and combo them, as well as trying to hit two enemies with your combo in fights! I also use this to try to steal objectives, help out with kills, and so forth. It has a pretty short cooldown so don't hold on to it for long! Also in fights, sometimes you don't need a binding to ult. If you see your Orianna or Malphite get a 3-5 man ult, feel free to use your ult to follow up in damage. This will force the enemies to retreat or they will die trying.



Warding (WIP)




Conclusion


Thank you soooo much for reading my guide and I hope it helped!! Go out there and show everyone how Lux support should be played and I wish you luck <3

-Luxeøn

Credits


I would like to thank my trusty friend I like doggos for reading my guide and listening to me talk about my guides constantly for what looks/is best!

I would also like to thank JhoiJhoi for both recommending me to make a seperate Lux support guide so I can put more information on it, as well as her amazing guide over making guides. Without that guide, I wouldn't have half the guides I do!

Changelog


[*]: 5/4/2018: Published Guide
[*]: 5/8/2018: Made a lot of edits, including color scheme, runes, fixed errors and cheat sheet.