Kayle Build Guide by Kamisshake
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Choose Champion Build:
8.22 Kayle - Top/Mid Lane God
Jungle Kayle - Smite EVERYTHING
Lich Bane Kayle
+9% Attack Speed
+15-90 HP (lvls 1-18)
Threats & Synergies
Pure skill matchup. If the Riven is good, this is a difficult matchup. What you have to do is make her use all her abilities to engage on you and then when she has them on cooldown you can win the trade by using your Reckoning and autos with Righteous Fury. Use your ult well and you should do ok. All about spacing here, cannot stress that enough.
Really easy matchup. Speed yourself up when he charges at you, wait for his speed to fall off then slow him with Reckoning and use your Righteous Fury to lay into him. If you do this right he will never touch you and you have a free lane. His ult is pretty obvious and if you're fast, easy to ult.
Free farm lane. Really the only way you can die in this matchup is if you get ganked and feed him to the point you can't 1v1. Dodge cleavers and poke him down. Watching for ganks is paramount, and you should call for early dives after you harass him low. (recommend buying Wit's End before Rageblade in this matchup)
Pretty easy lane, your Reckoning reduces his damage by quite a bit because he scales off of movespeed. Just harass him down and watch for ganks and you should win easily.
Fiora is a fairly easy matchup for you as Kayle. Just make sure you use your range and spacing well. Ult when she commits on you and you should be able to turn it unless she has ignite. Key to winning trades, watch out for her Riposte as it will slow your attackspeed if it hits you (It will make you lose trades so I feel its most important)
Ryze changed again. He does a ton of damage with a few spells now, but fundamentally it is not that different. He can't really kill you after level 6 if you play smart; also buy mr earlier than normal. You can go for a kill if he is low on mana. Just try to farm it out, you scale similarly and your ult is better. Wait for ganks, free kill. Cannot stress enough that you should not try to fight him 1v1 unless you are extremely fed or he has no mana.
This is pretty much impossible. He just jumps on you with his charge and out-trades you. Can't return damage well. His ult is hard to predict because he does not need it to kill you. Nothing good to use your ult on.
Very easy. You out trade until he charges his third q, which you clearly don't want to get hit with. If he gets ahead in lane, it can be oppressive because he will out-sustain you. Stay calm and try to farm as once you have a few items and he isn't too far ahead, you win 1v1 outright. Kayle outscales in a 1v1 scenario. Maybe consider ignite or morellonomicon in this matchup.
With his buffs it is much harder to win this lane, but still doable. You have to dodge his Apprehend(his pull) and then you can out trade. If he does pull you in you may have to fight, ult his ult and stay out of his healing circle and you can win
Not a really hard lane, but he can out-sustain you because you rely on mana. He cant really kill you without dying post level 6 if you ult properly. He just pressures your lane very hard. Ask for ganks and don't commit on him unless you know you can score the kill. He can chase you down around level 3 if you are not careful
With his rework, it is a herder matchup but not too bad. The only spell that really will give you problems are his voidlings; fight around the cooldown of that spell and you should do well. You can counter him in teamfights with your ult, so even if you do poorly in lane you can win. If he targets you mostly, buy a Quicksilver Sash so you can still ult
Just space so that its hard for him to get on you. Harass hard after he does his stupid pole jump. Ult his ult, super simple. If he gets ahead, it will be a problem but he is mostly single target damage so your ult will be invaluable
Hard to deal with only because its very hard to predict her stuns. If you are able to predict her stuns/burst and ult it you will destroy her
Harder than you'd think. I recommend passive play with minor harass. She can polymorph you before you ult and that can be very dangerous. She's just a safe lane so play accordingly
Super easy. You shred his bonus resists from his ult with your passive. He should never be able to get on you and if he does, you just out trade.
Free lane. He can't really do much to you early so just harass. Wither is really annoying though as it slows attack speed so try buying a Quicksilver Sash early to cleanse it if you think you can kill him. Wither does make you very easy to gank and if you fall behind it gets scary. Just watch for ganks, try to deny him and wait to scale.
One of the harder tank matchups. He can kind of poke you down with his Seismic Shard and he has an attack speed slow which is annoying. If you're fast enough to ult his ult, this will go very well for you
Kayle has advantage until level 6. Once Anivia hits 6, Kayle cannot lane anymore. She out pushes you and her harass doesn't leave you enough time to get out decent damage. Don't play into this. It sucks
With his rework this matchup has changed significantly. It is much harder to harass him down as his shield and "blind" (the circle that makes autos miss) give him much more effective health. He also does more damage in trades. Regardless, this is still a very favorable matchup. Just try to dodge his taunt and watch your minion aggro (most of your damage taken in lane will be from creeps so watch out for that). Watch for ganks, because generally if you get taunted you will die to a gank. Other than that it is pretty much free farm. Once you pick up your core items you easily can kill him. (I would recommend building Wit's End before Rageblade in this matchup)
Really easy. All you have to do is just auto and dodge. If you can dodge a wrench, you can dodge a tentacle. If you space well she won't ever get on you. If she rips your soul out just hit her as much as you want. She should never get on you and you should never get cursed if you do this right.
This is a matchup where you win early, and then lose later. Lvls 1-2 are good for you as she cant really close the gap and when she does at lvl 2 she still has to fight in your minions. Once she gets trinity its very difficult, you can't really peel her off of you so if she gets on you, you just have to fight. You can out-dps her while in your ult at later stages in the game but its tricky in lane phase. Would not recommend picking into this.
This one is also hard because he scales just as well as you do, if not better. If you can win the lane by level three then you snowball off that. You can outrun his stun with your heal movespeed, and your harass is good. Just try to harass as much as you can and ward well. Try to slow down his farm and you should do ok.
This is a skill matchup. You have the damage and tools to make the outplay but it depends on your positing (both in lane and in respect to Gnar) and ability usage. For early, just dodge boomerangs. If you can, try to aggress on him to make him unable to catch his boomerang after he shoots it out. Get what harass you can but try to avoid letting him proc his 3 stack passive. The fight actually becomes easier once he goes into mega gnar form, just dodge his stun and boulder and you should handily win the trade. If you never allow yourself to get pushed into a wall by his ult, he wont ever be able to kill you. If he does manage to get a good ult, you should have enough time to ult yourself. I would try to hold your ult for as long as possible in this matchup, in order to really bait him in to committing.
This matchup is incredibly easy. Make sure you keep your farm up, but harass as much as you can. Kill his barrels as often as you can, if you're fast/good enough you can almost always beat him in blowing them up (only ones you have to watch out for are the ones he hides in brush). When you want to harass, use your Reckoning and just auto him as much as you can, he will cleanse your slow once he sees your damage. His cleanse is a very long cooldown so try to commit harder after he's used it. As you get more attackspeed it becomes much easier to kill his barrels. He can't really kill you 1v1, so watch for ganks and dive when you can. Pretty easy to kill him under tower after you harass him down.
Galio is an odd champion. His passive allows him to itemize well against you, but it won't matter. For the early, his autos are melee so he is easy to harass. Try to deny him farm as much as possible and dodge his spells (easier with boots). Try not to put damage into him when he uses his Bulwark (shield ability) as he is healed when the target of his shield takes damage. Once he hits lvl 6 he will probably try to fight you, avoid this for now as you can't effectively use your ult as its duration is not long enough to block anything meaningful. Once you hit level 11 and have Wit's End to shred his inevitable magic resist, as long as you are able to block some damage with your ult you should win. Once you get Nashor's, Wit's, and Rageblade you will just kill him in his ult. (Buy Wit's End before Rageblade here)
Really easy to take over lane. You clear is better and she can't really out-trade you. Just have to position well so she can't get a stun off, so stay away from walls. Use your heal to counter her move speed on her W (steadfast presence) and just whittle her down. Easy to deny farm, just watch out for ganks and you should handily win this lane.
Who I am
I'm a diamond Kayle main who's been playing since Season 1. Summoner name: HoIy Fervor
I have loved this champion since I first played her way back in the day, and with the new preseason I thought I'd make a guide to help people out.
Please remember to up-vote the guide if you liked it or found it helpful.
When you build the way I suggest, you place a heavier focus on sustained damage. You can also build more burst focused; by building heavier AP items and Lich Bane you can attempt to erase someones health bar in one shot. I feel that, in this current iteration of League, that style is not as powerful as building for sustained damage. With the buffs to Guinsoo's Rageblade and the new keystone masteries, over the course of a game you will do far more damage if you play according to how you build.
In lane, what I have found to be very effective is to embrace your AOE kit and to play aggressively and push up the wave aggressively, since you have very good early waveclear. This gives you control of your lane and gives you and your jungler freedom to make more plays across the map before the enemy can respond. This does leave you vulnerable to ganks; however, with the new warding trinket having multiple charges and pink wards being 75 gold, this is easy to counter if you are vigilant.
Alternatively, you can also play a lane very passively and sometimes you may have to. You will always push a lane if you use your E, Righteous Fury, to last hit but that's OK. Just make sure to push the lane faster when you feel like you are in a vulnerable position so that it will push back to you. Kayle is one of the champions who can do this very easily and quickly.
When you build for sustained damage, you need to be very mindful of your positioning. You can position aggressively in teamfights because you are Kayle and your ultimate allows you to do so, but you still need to be cautious. Your primary objective is to hit the highest value target that you can safely hit. If you know you can finish a high priority kill by committing and using your ultimate, that is usually worth it. Every situation is different so these are just guidelines.
An important note to remember is that when you play Kayle, you will do more damage the longer a fight drags on as your passive shreds resistances and Fervor of Battle adds damage. This can allow you to make dives and other aggressive moves that other champions may not be able to do.
Kayle has a pretty powerful level 2 spike. Depending on the matchup, you can occasionally take an all-in and win at level 2 (this is much easier with ignite). Going for an early kill contrasts to the pushing the lane so you have to choose one or the other. I would recommend against it, and to just get good wave control but that is how I prefer to play. If you can take the kill, go for it. If you feel you can kill your opponent around level 4-5 make sure you put 2-3 points in your Q ( Reckoning) instead of your E ( Righteous Fury) as it gives you more burst and a more powerful slow.
The biggest problem with this style of play is early game junglers like Lee Sin, Elise, etc. Make sure you ward up around 3 min 30 sec in an attempt to deny the early gank. If your jungler is good though, you can very easily bait out a counter gank and score a double kill.
With the rework to the item, the stats were redistributed and it became a crit item (mainly for the ADC role). It still gives attack speed, (new) movement speed, on-hit physical damage, and the defining AD based aoe, all of which Kayle can use effectively. With the rework though, it now also gives 30% crit, which is the one stat on the item that has little value on Kayle. She can use it but it is not optimal because you do not build crit anywhere else, nor do you build much AD. You are paying 1200 gold for a stat you don't want just to get the AD scaling AOE passive, when you don't build AD. (If you do build Kayle AD, which you can do, Runaan's Hurricane will be very good.)
Wit's End, in my opinion, is a better item than Runaan's Hurricane for Kayle. Wit's End has an extremely good stat distribution for Kayle as it gives the same attack speed, better on-hit magic damage, flat magic pen, and increasing magic resist. All of these stats Kayle can take advantage of and they synergize better with her because it is all magic damage focused. After the rework to Guinsoo's Rageblade in patch 6.9, this becomes even more valuable as once you buy the item, it will apply the on hit effects twice on every other hit. Your magic pen masteries and passive shred will stack with the Wit's End shred and increase all your on-hit magic damage from all sources, i.e. Nashor's Tooth, your Righteous Fury, Guinsoo's Rageblade and Wit's End. You pay 200 more gold (little more than one minion wave) for better stats.
Runaan's Hurricane can be a good item on Kayle, provided the enemy team stacks up often and you can take full advantage of the passive AOE. In MOST situations, Wit's End will be a better item as it gives more single target damage AND more defenses (the magic resist is pretty big because you don't really run MR runes on Kayle).
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Please look at the notes for each build, the runes differ from the main build and it is important so you can fill your role.
You have these runes for one purpose, that is so that you can have minimal downtime on your Righteous Fury while still staying relevant in all stages of the game. These runes will allow you to have, once you complete Nashor's Tooth, around 37.50% cooldown reduction. With that amount it is possible to have a 95-99% uptime on your Righteous Fury. If you don't have your Righteous Fury you are pretty much useless since you cannot safely auto attack. The AP quints supplement your early damage and the armor is always good. You should swap the armor seals for scaling health per level seals if you are against a team with little physical damage.
Please read the notes, I put a lot of useful information there and each build has different masteries and reasons for said masteries.
For Offense tree, you start with attack speed in tier one, you are an attack based ap carry. Tier two, you can take either Double Edged Sword or Feast keystones, I opt for Double-Edged Sword as its just raw damage and you don't really need sustain since you have a heal. The rest is pretty basic, Kayle is good with both ad and ap so in Tier 3 you can realistically take either node. I have tested both out and found that they are really quite interchangeable, but for most matchups I prefer Natural Talent as it boots both of your schools of damage. Tier 4 and 5 are simple, you are ap focused and have a slow so you take Oppressor and Magic Pen. Tier 6, Fervor is a no-brainer; auto attack based champion. You will get much more out of Fervor (especially with the buffs) in just about any trade. I did mess around with Deathfire Touch and it really wasn't worth it even for a burst build.
There are two options for sub-speccing, as I will call it. One is you can go into Resolve tree for more utility and team-oriented play, or you can go into Cunning for more lane dominence/1v1 potential.
For the Cunning tree, in tier one you can choose either the movespeed or minion damage. Both have value, but I prefer the movespeed as it helps you move around the map just that much faster. The minion damage will help you push harder, but its not super noticeable as Kayle. In tier two, I opt for the Assassin node. I was messing around with it before the buffs, and I really find it helps you dominate your opponent, especially if they don't have the node. You can take biscuits if you want, but I don't value them much. You will rarely get buffs so that node is not worth it unless you are mid or jungling. For tier three, again you can take either. I find that the execute damage is more useful but if you really like to spam your spells, the extra mana wont be bad. Lastly, you take Dangerous Game as you won't benefit from the Bandit node.
For the Resolve tree it is pretty basic, you don't really need either in the first tier so you mix for lane sustain and for when you build wits end or other def items. Tier 2, If you roam a lot Explorer can be good, but you have movespeed on your heal and it only applies to a small portion of the map (brush and river). Tier 3, 8% more on your heal? Yes please. Tier 4, Flash is good and so is tp/ignite so you take Insight.
My usual build consists of, in this order, Doran's Ring, Nashor's Tooth, Berserker's Greaves, Wit's End, Guinsoo's Rageblade, Void Staff, and either Guardian Angel or Quicksilver Sash (selling Doran's for it, or earlier to complete another item).
I will often change the order I buy Wit's End and Guinsoo's Rageblade, but with the rework to Guinsoo's Rageblade, it is more valuable to get after you have your on-hit items already. Wit's End also provides you with much needed magic resist, as this build takes none on runes, relying on game knowledge and mechanics when fighting AP champions.
I believe this is the highest consistent damage build for Kayle at the moment (though I have no math to back it up), and I highly recommend it. Jungle Kayle is also very strong with the rework to the Devourer enchant (now Bloodrazor), Kayle is much stronger much earlier in the game making it easier to run over any given game.
I do not recommend building things like Runaan's Hurricane and Rylai's Crystal Scepter as many other builds suggest. The combination of those items only serve to provide an aoe slow, provided the enemies are close enough together for the Hurricane passive, and it will do far less damage with the changes to Guinsoo's Rageblade. I feel that this combination of items is a trap, because you feel extremely oppressive when you can slow with every auto attack, but you will be doing much less damage than if you built differently. The combination of Hurricane and Rylai's, I feel, is a crutch for those who cannot manage their spacing well, and while it may work well against lesser opponets, sooner or later you will need more damage.
I stated earlier I think Runaan's Hurricane is a large investment for wasted stats, and Wit's End is the far better option, especially with the rework to Rageblade as it will add the MR shred and the on-hit damage twice on every other auto. That combined with your passive shred does immense damage to all characters in a sustained battle environment.
Righteous Fury is your main source of damage and waveclear so you max it first. If you think you can get an early kill because your lane opponent is really low, put another early point in your Reckoning around level four for the extra burst damage to try for the kill. You want all your abilities at level three because Divine Blessing can save your life from an early gank, or speed you up for an early kill. Your ultimate, Intervention, might be the best ability in the game so you level it whenever you can. Use it liberally because the cooldown is very short.