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Warwick Build Guide by NDarKnight

[9.2] Warwick jungle god guide by NDarKnight

[9.2] Warwick jungle god guide by NDarKnight

Updated on February 2, 2019
9.2
79
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4
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League of Legends Build Guide Author NDarKnight Build Guide By NDarKnight 79 4 163,324 Views 3 Comments
79 4 163,324 Views 3 Comments League of Legends Build Guide Author NDarKnight Warwick Build Guide By NDarKnight Updated on February 2, 2019
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Runes:

Precision
Press the Attack
Triumph
Legend: Alacrity
Coup de Grace

Sorcery
Celerity
Waterwalking
Bonus:

+10% Attack Speed
+6 Armor
+10% Tenacity/Slow Resist

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hello my name is NDarKnight and i hope this guide will help you to win games i play with this guide and its good guide try it out. I play with Warwick for long time and i know how to play with warwick and i hope that you will get higher winrate with warwick. Anyway here is video from past seasons you can do the same at 5 min.
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Summoners spells

I dont have much to talk about summoners spells you need Smite if you forget to switch spell on Smite you cant og jg or do solo drake without Smite you cant do nothing, so pay atention before you start game and instead of Flash you can take Ignite or anything you think you are going to need but i prefer using Flash and i will recommend to do same, you need Smite more than Flash so smite is 1st thing you need to watch out dont spend it on jg monsters wait you to stack 2 smite and then take buffs and go on drake (solo) if someone is available to help you ask for help cause i didnt knew how to do solo drake when i was begining to play with warwick so if you cant do solo at 4:00 min its ok wait lvl 6 or when you get help or when you think you can.
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Spells

Jaws of the beast-Q
Range: 350
Cooldown: 6 Cost: 50 / 60 / 70 / 80 / 90
Warwick dashes to the target enemy and bites them, dealing 120% AD (+90% of ability power) (+ 6 / 6.5 / 7 / 7.5 / 8% target's maximum health) magic damage, applying on-hit effects and healing himself for 30 / 40 / 50 / 60 / 70% of the damage dealt.
If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off.
its pretty cool if enemy is about to escape just hold your Q button and you will jump behind enemy. And it grants you lifesteal so you can do solo drake without help if you if you are low and enemy is low too, you will get bonus movement speed from Blood Hunt then just use Jaws of the Beast and you wont be low anymore and you will get gold, and you dont need to go back after that just go on some weak jg monsters and use Primal Howl for bonus armor and start spaming Jaws of the Beast.
Blood hunt-W
Range: 5000
Cooldown: 120 / 105 / 90 / 75 / 60 Cost: 70
Passive: Warwick gains 50 / 65 / 80 / 95 / 110% bonus attack speed against all enemies below 50% of their maximum health.
Enemy champions below that amount are also Blood Hunted, granting him 35 / 40 / 45 / 50 / 55% bonus movement speed while moving toward them as well as highlighting their position to Warwick in the form of a scent trail.
The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.
Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.
Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting. Without thiss spell warwick is not that much powerfull as he is when he gets that ms.
Primal howl-E
Cooldown: 15 / 14 / 13 / 12 / 11 Cost: 40
Warwick reduces all incoming damage by 35 / 40 / 45 / 50 / 55% for up to 2.5 seconds, or until Primal Howl is reactivated.
Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second. Landing Infinite Duress will automatically reactivate Primal Howl, but the target will not flee.
Pimal howl is great cause it grant you damage reduction its great for team fights or not leting enemy escape.
Infinite durres-R
Cooldown: 110 / 90 / 70 Cost: 100
Warwick leaps in a direction (range = 250% current movement speed), suppressing the first enemy champion he collides with for 1.5 seconds.
Warwick channels over the duration, dealing 175 / 350 / 525 (+1.675 per bonus attack damage) magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt.
Warwick is unstoppable during the leap but can be interrupted during the channel.
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Runes

Precision
Press the attack
Press the Attack Passive: Basic attacks against enemy champions apply stacks for 4 seconds. Attacking a new target removes all stacks from the previous target. Applying 3 stacks to a target deals 40 - 180 (based on level) bonus Attack damage Ability power Adaptive damage and makes them Exposed for 6 seconds, causing them to take 8% - 12% (based on level) increased damage from all subsequent sources (except from true damage). Basic attacks against an Exposed target do not apply stacks, nor can you apply stacks to another target while one is Exposed.
Adaptive damage: Deals either physical or magic damage depending on your bonus statistics, defaulting to physical damage. Anyway it grant you massive damage at start its cool cause you can combine it with Infinite Duress. You can take Fleet Footwork cause its pretty cool but i prefer using Press the Attack i wouldnt recommend using Lethal Tempo and Conqueror cause its just not it you only get damage with Conqueror and with Lethal Tempo you gain only movement speed but with Fleet Footwork you get energised attack which heals you and grants you movement speed and that movement speed is so great.
Triumph
Passive: Champion Damage rating takedowns, after a 1-second delay, restore 12% of your missing health and grant an additional 20 gold. Triumph can save you many times like me in this video . It provides you with that extra advantage over enemies in a fight when you get an assist or kill where you would have died otherwise.It is also very helpful in gold income.
LEGEND: alacrity
Passive: Gain 3% (+1.5% per Legend stack) bonus attack speed, up to 18% with 10 stacks.
Legend: Gain Legend stacks for every 20 points earned, up to 10:
20 points for champion takedown
20 points for epic monster takedown
5 points for large monster kills
1 points for minion kills
Its great grants warwick attack speed and he can stack it up really fast, so i will recommend to take Legend: Alacrity cause you can combine it with Press the Attack so its great to have it. You can take Legend: Tenacity or Legend: Bloodline but i prefer Legend: Alacrity
Coup de grace
Passive: Deal 7% increased damage to champions below 40% maximum health.
Additionally, you gain 9 bonus Attack Damage or 15 Ability Power (Adaptive) for 10 seconds whenever you score a champion Damage rating takedown. This bonus does not stack.
Adaptive: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed. Its pretty cool cause you will get tanky and have more health than adc or their jg or any squishy champ in game and if they are low with hp you will get movement speed from Blood Hunt and bonus damage from Coup de Grace
Sorcery
Celerity
Passive:Movement speed bonuses are 8% more effective on you. This does not affect the enhanced movement effect from boots items, so its really not powerfull as it was so i think to change this but there is still bonus ms.
Waterwalking
Passive: While in the river, you gain 25 bonus Movement speed icon movement speed and 5 - 30 (based on level) Ability Power or 3 - 18 (based on level) bonus Attack Damage (Adaptive). Really great you can do allot more damage to krugs or enemy jg when he is in river attacking krug, really usefull at start.
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Pros / Cons

PROS
+ lots of healing
+ great at 1v1
+ Amazing map pressure
+ Can kill adc very easy
+ Tanky
+ Long range engage
+ Can easy clear jungle solo (even solo drake at 4:00)

CONS
- Grevious wounds are bad for you
- Easily outplayed if enemy has movespeed
- No reliable escape
- bad against bigger tanks like mundo or darius (on late game)
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Items

Rejuvenation Bead is important you are not going to need recall and combined with Hunter's Machete you can just keep farming nevermind how much hp you have just spam Q and your items will help you allot. Tiamat you need to buy this first cause if you go in fight (1v1) and your enemy is low just hold Q go behind him use Tiamat and he is done, after that you need Boots. if you want to slow enemy (with smite) take Stalker's Blade and if you want more damage to enemy (with smite) take Skirmisher's Sabre i prefer using cinderhulk on any of these two cause i got passive effect from Bami's Cinder and i get more tanky, if you take Ninja Tabi and get few tank items you will be unstoppable. Titanic Hydra you need it if you want to do damage and get more tanky. After i buy these i prefer buying situational items i recommend after you buy core items from path just mix or do what you want if you want tank with damage keep building core build if you want to do more damage buy damage items even lifesteal like Bloodthirster, if you see that enemy cant harm you go damage items if you see they do allot damage better build core build.
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Jungle route

I will recommend you to invade be quick and be sure your team will support you and if someone come to ward just rush on him if you have stun or root first blood is yours then try to take buff after that get back on safe do your buffs and scuttler you are going to be 3 or 4 lvl then you can go solo drake if you didnt used smite at all from start, if you have 2 smite's ready go solo drake up in introduction you can see how to do solo drake dont be afraid of drake just when you get low hp use smite and keep spaming Q and E (recommended having blue buff for mana) as you can see in video its not too hard to do solo drake, place ward behind wall and be sure that enemy jg wont steal it and most of enemy dont expect that you will do solo drake at 5:00. Anyway ganking is not hard if you have ult. try to gank lanes where enemy keep pushing and if he try to escape just ult on him and activate your E after that just hold Q and you will fear him in oposite direction. After that you can keep ganking or go back in your jungle if you go in your jungle after you clean it go back buy items and look for gank, thats all not too hard just get the start going well.
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Summary

Im really good with warwick i play it a long time and i want to share my build if you think that i did some mistake comment on discussion or send pm to me anyway warwick is great champ if you just started playing jungle role with warwick its so easy to clean jungle so if you are not sure what to pick warwick is one of the best junglers in league of legends. If you think i should add to guide just pm me or send in comments, by the way i hope you liked my guide and i hope that you are going to win games with my guide, enjoy.
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League of Legends Build Guide Author NDarKnight
NDarKnight Warwick Guide
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[9.2] Warwick jungle god guide by NDarKnight

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